20 facts you must know about working memory — from The E-Learning Coach

Excerpt:

The Basics

  1. Working memory used to be called short-term memory. It was redefined to focus on its functionality rather than its duration.
  2. Working memory can be thought of as the equivalent of being mentally online. It refers to the temporary workspace where we manipulate and process information.
  3. No one physical location in the brain appears to be responsible for creating the capacity of working memory. But several parts of the brain seem to contribute to this cognitive structure.

  4. Capacity

  5. Working memory is characterized by a small capacity. It can hold around four elements of new information at one time.
  6. Because learning experiences typically involve new information, the capacity of working memory makes it difficult to assimilate more than around four bits of information simultaneously.

Book Review: Ruth Clark’s Evidence-Based Training Methods — by Cammy Bean

ASTDMy latest review: Ruth Clark’s Evidence-Based Training Methods: A Guide for Training Professionals.

Recommendation: Thumbs Up.

I presented a webinar today and found myself quoting liberally from this book.  So if that’s not a good indicator of its usefulness, I don’t know what is!

Modality & Redundancy eLearning Principles — from Anne Negus via Wanza Wiley
Here are some of the slides from that narrated presentation:

The Modality Principle

The Redundancy Principle

30 top online resources for Instructional Designers to keep up with — from The Upside Learning Solutions Blog by Amit Garg

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From DSC:
Below is a great book that I highly recommend for instructional designers, multimedia developers, and any teacher or professor who is putting materials online. Check it out — especially the chapters on cognitive load theory.

e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning — Dr. Ruth Clark

History of Instructional Design — from The Writer’s Gateway

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http://www.mzinga.com/software/solutions.asp?pagen=1
Also see:

Introduction to Team-based Authoring (webinar)

Mzinga Publisher

Streamline training development & delivery (emphasis below from DSC)

  • Leverage a scalable, flexible platform that enables anyone to contribute
  • Alleviate the burden on SMEs and instructional designers to create, manage, and deliver all learning content
  • Collect knowledge and ideas from members to incorporate into formal learning courses
  • Ensure diverse perspectives in learning materials, rather than the singular view of individually developed courses
  • Supplement interim periods between formal learning events with a member-created, continually evolving knowledge base of best practices, FAQs, etc.

About Mzinga

Mzinga is the leading provider of social software, services and analytics that improve business performance. Through a combination of enterprise-class technology, strategy and online moderation services, Mzinga social solutions enable businesses to increase revenue and lower costs by improving brand visibility, workplace satisfaction, and customer loyalty. With 14,000 communities under management, Mzinga services more than 1 billion monthly page requests from 40 million unique visitors in 160 countries worldwide.

Excerpts from Future of Learning Technology – 2015 — The Upside Learning Solutions Blog

5. Games (and simulations) will become integral part of workplace learning. Overall the culture of gaming is becoming pervasive and the cost of game development is decreasing. Both these trends are increasing the acceptance of games for workplace learning, an area where cost of development and delivery have always been a concern. As the focus of learning departments change to being facilitators rather than providers of training, engaging solutions like games will become crucial.

6. Birth of new Authoring Tools. We will also see new authoring tools which allow designers to make application scenarios easily and quickly. Tools like thinking worlds are great for quickly creating 3D based decision simulations (or even simple 3D games). Dr. Michael Allen (creator of Authorware) is working on a new tool called Zebra (which he talks about herefrom DSC ID’s should check that video out) that would make engaging eLearning creation easy with drag and drop objects.

Michael Allen describes the future of authoriing

Dr. Michael Allen -- discussing their new authoring tool -- Zebra

7. Emergence of Personal Learning Agents. As the semantic web finally starts to form and common ontologies for various types learning content are developed, intelligent personal learning software agents will emerge as learning content mediators. Having a software agent that runs on a personal computing device such as a mobile phone or tablet and constantly monitors content streams on the internet to provide up-to-date information based on personal preferences, workplace conditions, or for the task at hand will make a good performance support and learning assistance system.

Creating e-learning that makes a difference -- Ethan Edwards

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Resources from eFronters e-Learning group on NING re: Instructional Design

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The 4 C’s – Critical Skills for Success Today — from Learning Objects by Nancy Rubin

According to the recently released “AMA 2010 Critical Skills Survey,” the skills necessary for success in today’s workplace can be identified as the 4 C’s:

  • critical thinking and problem solving,
  • communication,
  • collaboration,
  • and creativity and innovation.

These skills have been determined to be crucial to workforce preparedness and business success. How do we encourage those skills in our students and our employees (professional development and personal growth)? According to the AMA survey results, 80 percent of executives believe that fusing the three R’s and four C’s would ensure that students are better prepared to enter the workforce. Proficiency in reading, writing and arithmetic is not sufficient if workers are unable to think critically, solve problems, collaborate or communicate effectively. http://www.clomedia.com/industry_news/2010/April/5186/index.php

How can an organization foster an environment where people can think critically, communicate, collaborate, and work creatively? Andrew McAfee wrote this week about the importance of implementing Social Software Platforms; even going so far as to suggest skipping a pilot. McAfee’s rollout plan for Enterprise 2.0 adoption encourages collaboration and communication in the organization. His six steps for deploying Enterprise 2.0 included…

A fresh look at instructional design

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Per Clive:

Yesterday I had the pleasure of hosting an ALT/eLearning Network webinar which featured two of my favourite commentators on the subject of instructional design, Cathy Moore and Patrick Dunn.

The theme for both speakers was very much shifting the emphasis in design away from information to experience. Both took fairly controversial positions. Cathy challenged us to see whether we could lose the information completely (don’t teach the knowledge when you can teach them to use the job aid); while Patrick maintained that nobody learns from content anyway, only from experience.

If you missed the webinar, ALT has made the recording and presentations available here. In addition, Patrick has made a narrated copy of his presentation, which is available on his blog.

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New Skills for Instructional Designers — kineo

As Ellen sees it, the practice of eLearning instructional design sits at the intersection of instructional design and IT. ID + IT = eLearning. Take a moment and imagine four pie wedges:

  • Instruction (learning and pedagogy)
  • Design (creative production – writing, graphics, video)
  • Business Intelligence (being able to speak the language of business, analysis and metrics)
  • Technology (architecture and implementation – authoring tools, programming, LMSs)

Many of us ID practitioners entered the field from one angle of that pie. What about you? Did you come in to the field with an aptitude or passion for facilitation and training or writing or learning design?

Now take those four wedges and combine them into one individual and you have a superhero. Or a great eLearning instructional designer who can really make a difference in the business.

What you have is a true eLearning professional.

From DSC:
I’m glad they mentioned that if someone were to have all these skills and abilities, that you would have a superhero here; because when you consider all that those four pieces of the pie contain (which you only know if you’ve actually worked in those areas — which I have), it’s a huge and ever-changing amount of information to know.

Again, this is why I go back to the need to specialize.

I struggle in this area of being a generalist vs. being a specialist. In my current work, I need to play the role of a generalist (which probably helps explain in part why I attempt to scratch the surface on such a broad and sweeping set of topics in this blog).

eLearning development is an iterative process — the Upside Learning blog by Amit Garg

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