.
Addendum on 1-20-11:
The future of the TV is online — from telegraph.co.uk
Your television’s going to get connected, says Matt Warman
UMC packs 3-D visuals into cutting-edge research lab — from grandforksherald.com by Ryan Johnson
$145,000 virtual immersion lab creates realistic 3-D simulations
Think virtual reality, only more realistic. Add to that cutting edge-technology and the ability to interact with and walk around 3-D holograms and you get the newest addition to the University of Minnesota-Crookston, complete with special effects impressive enough to put the 2009 blockbuster film “Avatar” to shame
— Dr. Adel Ali from grandforksherald.com
The type of learning materials that can be produced by an organization such as Virtual Heroes is the type/quality of material that will be produced in a vision that I have been calling “The Forthcoming Walmart of Education.”
.
.
Also see:
From DSC:
This is why I would encourage the U.S. government to see if they can get 1-2 billion — from the billionaires who are donating much of their wealth to charitable causes — in order to create such professionally-done, interactive, engaging, team-created learning materials. Then make those materials available — free of charge — throughout the world.
The International Journal of Multimedia & Its Applications (IJMA) is a quarterly open access journal that publishes articles which contribute new results in all areas of the Multimedia & its applications. The journal focuses on all technical and practical aspects of Multimedia and its applications. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on understanding recent developments this arena, and establishing new collaborations in these areas.
Authors are solicited to contribute to the journal by submitting articles that illustrate research results, projects, surveying works and industrial experiences that describe significant advances in the areas of Multimedia & its applications. Topics of interest include, but are not limited to, the following
Virtual worlds are not dead; they’re waiting — from vator.tv/news
Top researcher says tipping point for 3D immersive environments is just around the corner.
Remember SecondLife? Last we heard it had turned into a virtual wasteland, the sound of flies buzzing about empty Coca-Cola amphitheatres and abandoned Hummer showrooms, moss growing on the wings of the flying cars. But virtual worlds may be in a quiet incubation period, readying a fierce comeback. At the Virtual Edge Summit Monday, Eilif Trondsen, the Research & Program Director at Strategic Business Insights and a director at SRI for 28 years, said that 3-dimensional immersive environments could hit a tipping point in a few years, once a handful of key technologies fall into place.
From DSC:
I believe this is probably right on the mark…3D immersive environment have the potential to be very powerful, engaging mechanisms through which learning could flow. Second Life and most folks (including myself) never quite saw eye-to-eye; as it was too complex and it required too high of a learning curve. The solution(s) here need to be — as always — extremely easy-to-setup-and-use.
After Frustrations in Second Life, Colleges Look to New Virtual Worlds — from The Chronicle by Jeffrey Young
The hype is gone, but not the interest, and professors think some emerging projects may have instructional staying power