The Right Shade of Autumn– from Yanko Design
Advisor: Wen-Chih Chang | Designer: Liao-Hsun Chen

Excerpt:

Color Elite is…[a] combination of e-paper technology, a camera and the Internet. Together they combine to provide you the exact shade or colors you are looking for, and even help reduce the use of paper.

 

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10 resources for copyright and royalty free media — from Tech Savvy Educator by Ben Rimes

Infographic of the day: What are the darkest parts of the Bible? — from fastcodesign.com by Suzanne LaBarre; also Openbible.info
Openbible.info charts the Bible according to positive and negative sentiment–with some surprising results.

 

Excerpt:

What you end up with is a snapshot of the relative cheeriness–or gloom–of different sections in the Bible. As the designer tells it:

Things start off well with creation, turn negative with Job and the patriarchs, improve again with Moses, dip with the period of the judges, recover with David, and have a mixed record (especially negative when Samaria is around) during the monarchy. The exilic period isn’t as negative as you might expect, nor the return period as positive. In the New Testament, things start off fine with Jesus, then quickly turn negative as opposition to his message grows. The story of the early church, especially in the epistles, is largely positive.

In short, it gives you a bird’s-eye view of the tone of each book, something that’s easy to miss in a line-by-line reading. You could also use it as a guide of sorts to the darkest, juiciest parts of the Bible.

Interactive Infographic: Trends in Higher Education [Good; U of Phoenix]

 

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VideoCopilot.net

My thanks to Mr. Tim Pixley, for posting this resource out on LinkedIn.

Be aware of the light source hitting your screen — from Digital Photography Schoolby Peter West Carey

 

Which also points to:


Choosing the best screen resolution for your screencasts — from The Screening Room by Lynn Elliott

 

screenresolutionsillustrator 032 Choosing the best screen resolution for your screencasts

 

40 free premium stock images to spice up your education blog — from EduDemic

From DSC:
I also like istockphoto.com — very reasonable for pricing. I’ve heard Blue Vertigo is a good place to start as well.

Some other ones I used to keep track of — several of which are NOT free — as well as some potentially interesting/helpful sites to you — are:

Why Angry Birds is so successful and popular: A cognitive teardown of the user experience — from Pulse > UX by Charles L. Mauro

Excerpt:

Simple yet engaging interaction concept: This seems an obvious point, but few realize that a simple interaction model need not be, and rarely is, procedurally simple. Simplification means once users have a relatively brief period of experience with the software, their mental model of how the interface behaves is well formed and fully embedded. This is known technically as schema formation. In truly great user interfaces, this critical bit of skill acquisition takes place during a specific use cycle known as the First User Experience or FUE. When users are able to construct a robust schema quickly, they routinely rate the user interface as “simple”. However, simple does not equal engaging. It is possible to create a user interface solution that is initially perceived by users as simple. However, the challenge is to create a desire by users to continue interaction with a system over time, what we call user “engagement”.

What makes a user interface engaging is adding more detail to the user’s mental model at just the right time. Angry Birds’ simple interaction model is easy to learn because it allows the user to quickly develop a mental model of the game’s interaction methodology, core strategy and scoring processes. It is engaging, in fact addictive, due to the carefully scripted expansion of the user’s mental model of the strategy component and incremental increases in problem/solution methodology. These little birds are packed with clever behaviors that expand the user’s mental model at just the point when game-level complexity is increased. The process of creating simple, engaging interaction models turns out to be exceedingly complex. Most groups developing software today think expansion of the user’s mental model is for the birds. Not necessarily so.

Other key items discussed:

  • Simple yet engaging interaction concept
  • Cleverly managed response time
  • Short-term memory management
  • Mystery
  • How things sound
  • How things look
  • Measuring that which some say cannot be measured

 

From DSC:
What Apple is able to do with many of their hardware and software products, what Charles describes here with Angry Birds, what Steelcase did with their Media:Scape product’s puck — and other examples — point out that creating something that is “easy” is actually quite hard.

 

Design tips — from blog.99designs.com

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