Information from Amy Ashline and the kids that she works with

“…the kids thought of the brilliant idea to email you in the first place, because they wanted to share a resource they found: http://www.pc-wholesale.com/pc-wholesale-com-s-guide-to-keyboarding.html . They thought it’d be a great fit for your page and that maybe other visitors would find it fantastic as well.”

 

PC Wholesale.com’s Guide to Keyboarding

Excerpt:

With the increasing usage of computers, keyboarding skills have become essential. Children must learn keyboarding skills early on as part of using computers and in order to type lessons and reports. Parents need to encourage kids to practice typing outside of school as it takes a lot of time to become efficient. It is also important to teach the proper hand and body positioning as well as correct typing techniques in order to prevent things like carpal tunnel syndrome. Learning to type need not be a boring chore; today, there are many fun games, lessons, and tests online to help kids learn keyboarding skills. With entertaining games like this, kids will love to type!

Examples:

 

readysettype-11-4-13

 

ElmosKeyboardORama-Nov2013

 

DanceMatTyping-Nov2013

 

From DSC:
Typing/keyboarding has been one of the most useful skills I’ve ever learned. 

Quick story:
I got a detention slip from my typing teacher in 7th grade for looking at my hands while typing. That seemed to help me quite a bit actually. After that, I practiced really hard at NOT looking at my hands.  Anyway, if you’re still out there, thanks Mrs. Worthy for teaching me how to type!!!

 

 

 

 

 

FutureOfStorytellingGaskins-Oct2013

 

Excerpt:

Many of us go about our lives constantly surrounded by screens, immersed in various “stories”: movies, TV shows, books, plot-driven video games, news articles, advertising, and more. Whether we realize it or not, we’re creating new behaviors, routines, mindsets, and expectations around what we watch, read or play—which in turn presents new challenges and opportunities for creators and marketers.

In other words, while the fundamentals of good storytelling remain the same, technology is changing how stories can be told. But what does that mean exactly?

 

The surprising effect of clickers in the writing class — from edcetera.rafter.com by Jennifer Funk

Excerpt from section entitled, “How the Clicker Rating Scale Dramatically Improved Writing Workshops” (emphasis DSC):

Nelson decided that rather than use clickers to test procedural knowledge, she’d have students use them during the workshop itself.

So, one by one, she’d take a student’s anonymous rough draft, place it on the document camera, have a volunteer read it aloud, and require students to rate it on a scale of 1-10 according to the assignment criteria.

“Does this memoir make good use of sensory detail to support its contentions and tell its story?” she’d ask, and then wait for each student to click in their 1-10 rating.

After viewing the results, the class would launch into an in-depth discussion about how the essay measured up against the criteria.

 

From DSC:
Some example tools for polling:

 

 

 

 

E-books could be the future of social media — from fastcolabs.com by Michael Grothaus

Excerpt (emphasis DSC):

Both Apple and Amazon were designing e-book readers by copying the 2,500-year-old idea of books as self-contained collections of words, completely missing how readers share and discuss content online today. While most e-readers allow you to share passages or links to the book you are reading, and sites like Goodreads let you share what you’ve read, their implementations treat the book and the discussions around them as separate collections. Worse, these apps force users to venture into the distracting world of the open Internet when they want to share, making it hard to stay focused on reading.

This didn’t sit well with Berggren, so he came up with an ingenious solution: Make each and every book its own self-contained social network.

 

From DSC:
When people urge us to do things differently due to the technologies at our disposal, this is a great example of that.  It rethinks what can be done now vs. how it has been done in the past.  I like the increased opportunities this type of big-thinking, innovative solution offers for increased participation, collaboration, and discussion.

Questions that come to my mind:

  • How might this affect what’s possible with digital storytelling? With transmedia?
  • Could each MOOC/course/stream of content be its own social network?
  • “The app itself is free, so the company makes money by selling anonymized data it collects about its users’ consumption habits to publishers.”  Will we see more of this type of business model?

 

Also see:

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readmill-Sept2013

 

Also see:

 

Addendum on 9/10/13:

Content as a Service (CaaS) — from knowledgestarblog.wordpress.com by David Grebow

Excerpt:

The etextbook in 2018 will be dramatically different than the etextbook of today. It will be coupled to an app that will provide you with Content as a Service (CaaS). CaaS will include many of the following features (and more that have yet to be imagined):

Multimedia
Simulations
Educational Games
Animations
Pre- and post-tests
Formative and Summative Quizzes
Adaptive testing
Networked Social Learning
Study groups
Analytic Datasets
Virtual and Flipped classes
Communities of Learning and Practice
Virtual classes.

 

Transmedia stories and games explained — from splash.abc.net.au by Dr. Christy Dena; with thanks to The Digital Rocking Chair for Scooping this onto Transmedia: Storytelling for the Digital Age
Opportunity abounds in the area of ‘transmedia projects’, or stories and games that span more than one medium or artform. Dr Christy Dena explains this evolving area of education. This is Part 1 in her blog series.

Excerpt:

One of the areas I work in is ‘transmedia’ or ‘cross-media’ writing and design. I work in the area as a practitioner, and also as an educator for industry professionals and undergraduate students. Transmedia or cross-media fundamentally refers to projects that span more than one medium; for example, a book and computer. I work in creating transmedia stories and games, and so also teach students about making their own. Over my two articles for ABC Splash, I share some of the approaches I use when giving students the opportunity to make their own transmedia stories and games.

Opening the door to transmedia projects — from splash.abc.net.au by Dr. Christy Dena
In her second article on transmedia projects, Dr Christy Dena shares the guidelines she’s created to open the door to this form of education in schools.

Excerpt:

It is important that students are given at least two media locations to work with, such as a website and poster. I always include a live event of some kind as well.

 

WaltDisneyImagineering-August2013

— from Walt Disney Imagineering Research & Development (“WDI R&D”)

From DSC:
Though it looks like the latest round appears to be done, what caught my eye here were the following items:

Blending the physical w/ the virtual and the platform:

  • The experience must take place simultaneously in a physical space and one of the following:
    • Interactive Website
    • Mobile (smartphone, tablet device, etc.)
    • Another physical location
  • Other media formats and platforms are encouraged as well. Use your imagination!

Immersion

Digital storytelling

Creativity

New media literacies

Interactivity

Participation

Imagination

 


Questions:

  • How might these concepts be used in modern K-12 courses? In higher education?
  • How could our “textbooks” incorporate these concepts?
  • Which disciplines should be involved in these cross-disciplinary endeavors?

 
 

Student Blogging Resources — from Pernille Ripp, 5th grade teacher

Also, Pernille blogs elsewhere as well:

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How blogging can improve student writing — from edweek.org by Ben Curran

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Also see:

 

From DSC:
I’m also reminded of what I’d like to see in a digital textbook — a series of “layers” that people — with various roles and perspectives on the content — could use to comment on and annotate an article:

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Gift guide: Explore Shakespeare iPad apps — from techcrunch.com by Natasha Lomas

Excerpt:

The Explore Shakespeare iPad apps are interactive versions of Shakespeare plays, made on behalf of venerable British publisher Cambridge University Press. In addition to the full text of either Macbeth or Romeo and Juliet, you get an entire audio performance, plus photos of productions, glossaries and textual notes, plot synopses, academic articles, study activities and more. A perfect gift for students, or anyone with more than a passing interest in the bard.

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iPad Screenshot 1
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Blogs: vastly underused teaching and learning tool — from Donald Clarke

Excerpt:

Blogs are a potent and vastly underused teaching and learning tool. The habit of regular writing as a method of reflection, synthesis, argument and reinforcement is suited to the learning process. Blogs encourage bolder, independent, critical thinking, as opposed to mere note taking. For teachers they crystallise and amplify what you have to teach. For learners, they force you to really learn.

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My notes from Thursday, 10/11/12 Sloan-C presentation by Hayley Lake & Patrick Lordan from Eastern Washington University, US
The discussion board audit: How will I know what I think until I see what I say

Discussion boards / forums are great for:

  • Reading and using research to support viewpoints/perspectives
  • Writing
  • Deeper reflections
  • Communications
    • Need to get point across succinctly
    • Decide what’s important
    • Tailor language to audience
    • Be professional
  • Critical thinking
  • Student-to-student interactions – students can generate their own online community
  • Time management and study skills
  • Can be relevant to real world and draw upon students’ experiences
  • Bringing out the wall-flowers – they can come alive and really contribute in this manner
  • Thinking more meta-cognitively and growing in self-awareness

(Bearing in mind a class size of 24-30 students per class)
Except for first two weeks, did not answer each posting; instead, typically the professor looked for themes and provided a weekly recap. Straightened out any wrong understandings.

Characteristics of reflective learners

  • Curious
  • Open to criticism and different approaches
  • Honest
  • Motivated to improve

Used the idea of a Discussion board audit

  • For closure
  • For summative assessment
  • For deeper learning/reflection; richness, depth, self-evaluation
  • Based off Mark Samples’ (George Mason University) blog audit
  • Re-read all DB postings, mark them up, analyze own work; look for themes and ideas worth revisiting, assess own learning
  • Really helped students see how they had learned, changed, grown

 

 

 

Another discussion board related presentation was:
Cleaning Out the Crickets: Enhancing Faculty Presence in Online Instruction
John J. Oprandy, Ph.D., South University, College of Nursing and Public Health, Health Sciences Program Online; Savannah, GA, US

  • John presented an alternative approach to discussion board questions and assignments aimed at helping students think critically
  • Discussed the merits of this approach and how to execute it
  • DB’s targeted as one of the most important ways to teach a student online
  • In their model:
    • Professor:
      • Sets expectations up front on when going to respond and how going to respond – i.e. NOT going to respond to each person’s every posting
      • Responds to each student’s main post; students respond to 2 other students
      • Use open ended, carefully crafted questions; questions need to be more complex in nature
      • Offers substantive responses, leads/guides discussion, models good writing, offers timely responses
      • Summarizes info and adds something new
      • Asks probing follow up questions to guide the conversations/learning – “It’s like putting pieces of a puzzle together.”
      • Provides final wrap up
  • What NOT to do:
    • Provide short/trite responses, give away the answer, give feedback that better belongs in the gradebook
  • This approach requires daily interaction and participation
  • Rubrics important and must align with approach
  • Works best with smaller groups
  • Faculty liked it because they often had to think on their feet

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