Why gamified learning works so well for gifted children — from raisinglifelonglearners.com by Colleen Kessler

Excerpt:

The gamification of learning can be critical for gifted children in particular, who often struggle to stay focused, engaged, and challenged in a traditional educational environment. Gamification can be so effective in gifted education because the learner forgets they are “working” and instead feels they are “playing.” It allows the gifted brain to relax into the “flow” of learning, and more effectively use their intellect for problem solving and creativity.

Also see:

Synthesis dot com


Addendum on 4/27/22:

Homeschooling our gifted children: The power of artful questions — from raisinglifelonglearners.com by Colleen Kessler

Examples of artful questions for learning:

  • Why do you think that might have happened?
  • What would you have done differently?
  • What did you notice about that?
  • What would you suggest we do instead?
  • That’s a good point. How can you reconcile these two things?
  • Do you have an idea for how we could make this better?

From DSC:
Perhaps we should post those types of questions up on the walls of many board rooms and conference rooms around the nation…or have it be a slide in a presentation…or…

 

Fun Math Games For Kids To Play At Home — from edtechreview.in by Saniya Khan

Excerpt:

Games in math learning can encourage students to explore these concepts, from number concepts, such as counting sequence, one-to-one correspondence, and computation strategies to number combinations, patterns, place value and other essential math concepts. They also offer students the opportunity to deepen their understanding of mathematics and reasoning. The teacher should provide repeated opportunities for students to play games and then allow mathematical ideas to emerge as students notice new models, relationships and strategies.

 

Gamifying Workplace Learning the Right Way, with Karl Kapp -- by Amit Garg

Gamifying Workplace Learning the Right Way, with Karl Kapp — from upsidelearning.com by Amit Garg
In this podcast, Amit Garg, a business leader focused on building impactful workplace learning solutions, speaks with L&D experts from across the globe. Together, they explore topics aimed at enabling L&D professionals to stay ahead and go beyond the ordinary. If you are constantly intrigued by how workplace learning can be leveraged to help people develop in an organization, this podcast is for you.

 

Now we just need a “Likewise TV” for learning-related resources! [Christian]

Likewise TV Brings Curation to Streaming — from lifewire.com by Cesar Aroldo-Cadenas
And it’s available on iOS, Android, and some smart TVs

All your streaming services in one place. One search. One watchlist. Socially powered recommendations.

Entertainment startup Likewise has launched a new recommendations hub that pulls from all the different streaming platforms to give you personalized picks.

Likewise TV is a streaming hub powered by machine learning, people from the Likewise community, and other streaming services. The service aims to do away with mindlessly scrolling through a menu, looking for something to watch, or jumping from one app to another by providing a single location for recommendations.

Note that Likewise TV is purely an aggregator.


Also see:

Likewise TV -- All your streaming services in one place. One search. One watchlist. Socially powered recommendations.

 


From DSC:
Now we need this type of AI-based recommendation engine, aggregator, and service for learning-related resources!

I realize that we have a long ways to go here — as a friend/former colleague of mine just reminded me that these recommendation engines often miss the mark. I’m just hoping that a recommendation engine like this could ingest our cloud-based learner profiles and our current goals and then present some promising learning-related possibilities for us. Especially if the following graphic is or will be the case in the future:


Learning from the living class room


Also relevant/see:

From DSC:
Some interesting/noteworthy features:

  • “The 32- inch display has Wi-Fi capabilities to supports multiple streaming services, can stream smartphone content, and comes with a removable SlimFit Cam.”
  • The M8 has Wi-Fi connectivity for its native streaming apps so you won’t have to connect to a computer to watch something on Netflix. And its Far Field Voice mic can be used w/ the Always On feature to control devices like Amazon Alexa with your voice, even if the monitor is off.
  • “You can also connect devices to the monitor via the SmartThings Hub, which can be tracked with the official SmartThings app.”

I wonder how what we call the TV (or television) will continue to morph in the future.


Addendum on 3/31/22 from DSC:
Perhaps people will co-create their learning playlists…as is now possible with Spotify’s “Blend” feature:

Today’s Blend update allows you to share your personal Spotify playlists with your entire group chat—up to 10 users. You can manually invite these friends and family members to join you from in the app, then Spotify will create a playlist for you all to listen to using a mixture of everyone’s music preferences. Spotify will also create a special share card that everyone in the group can use to save and share the created playlist in the future.


 

How Virtual Reality Can Be More Accessible with WalkinVR — from equalentry.com by Meryl Evans

Excerpt:

In another scenario, you can’t reach up high. Or maybe you can’t hold the virtual reality controllers or press the buttons.

WalkinVR Driver  fills in the gap. It’s a free driver that enhances virtual reality to work with the person’s abilities and preferences. One option is the Xbox Controller Move , which allows you to connect a standard Xbox video game controller to the game.

Also relevant/see:

Which Types of Colleges Have the Most Undergraduates With Disabilities? — from chronicle.com

Excerpt:

Here’s a sector-by-sector look at the percentage of undergraduates who reported a disability to the campus’s office of disability services, or a similar office, in the academic years 2016-17 to 2019-20. Undergraduate students with disabilities are those who reported that they had one or more of the following conditions: a specific learning disability, a visual impairment, a hearing difficulty or deafness, a speech impairment, an orthopedic impairment, or another health impairment. The diversity and related offices provide these students with such services as note-takers and American Sign Language interpreters.

Addendum later on 3/17/22:

Assistive technology personalizes the learning environment — from thetechedvocate.org by Matthew Lynch

Excerpt:

We talk a lot about personalized learning and how it can benefit learners by providing them with more detailed instruction catered to their needs. It helps them overcome learning challenges and achieve their educational goals.

We’ve also discussed assistive technologies – technologies designed to aid students with learning difficulties and other disabilities, understand and retain knowledge to improve their learning outcomes. The two can go hand-in-hand, as assistive technology can help all students receive a more personalized learning experience.

Let’s take a look at some of the ways that AT is used in the classroom and its personalized learning.

 

Tapping the Potential of Learning Through Play in STEAM Programs — from techlearning.com by Ray Bendici
Encouraging purposeful play through tools such as LEGO Education to engage students and improve STEAM learning outcomes

Excerpt:

We know children thrive through play, but did you know that learning through play is a powerful research-backed strategy to boost student engagement in the classroom?

“When students are playing, they’re unlocking their natural curiosity and finding their joy in learning,” said Dr. Jenny Nash, Head of Education Impact, US, for LEGO Education, during a recent virtual Tech & Learning roundtable discussion. “And when students learn in a purposeful, hands-on way it builds their confidence, and lessons can really become more motivating and meaningful. Purposeful play is rooted in pedagogical approaches, such as project-based learning, and it’s really known to increase student learning outcomes.”

 

This Hilarious AR App Teaches Kids Financial Responsibility — from vrscout.com by Bobby Carlton

Excerpts:

Adventures with Zeee Bucks is a mobile AR experience that is designed to help youngsters sharpen their financial skills by earning and saving Zeee bucks, and even help them save real money.

You can download the app today for free on the iOS and Android stores.

 

You Sleuth = The game of Clue + Augmented Reality (AR)

You Sleuth is a family-friendly outdoor game that requires a moderate amount of walking. You can play by yourself or with a group of friends or family. If you are looking for something new that will stimulate your mind while sneaking in a little exercise and fresh air then register today. Read the rest of the FAQ for more details about how You Sleuth works.


From DSC:
What might this look/work like for learning-related applications? Also, if you are studying to be an actor or actress, might there be some new opportunities for you here!? If you are a writer, might there be some new sorts of collaborations opening up here? As the next version of the internet is developed, what new affordances/opportunities might exist in this area?


 

How I use Minecraft to help kids with autism — from ted.com by Stuart Duncan; with thanks to Dr. Kate Christian for this resource

Description:

The internet can be an ugly place, but you won’t find bullies or trolls on Stuart Duncan’s Minecraft server, AutCraft. Designed for children with autism and their families, AutCraft creates a safe online environment for play and self-expression for kids who sometimes behave a bit differently than their peers (and who might be singled out elsewhere). Learn more about one of the best places on the internet with this heartwarming talk.

 

Below are two excerpted snapshots from Stuart’s presentation:

Stuart Duncan speaking at TEDX York U

These are the words autistic students used to describe their experience with Stuart's Minecraft server

 

Exploring Virtual Reality [VR] learning experiences in the classroom — from blog.neolms.com by Rachelle Dene Poth

Excerpt:

With the start of a new year, it is always a great time to explore new ideas or try some new methods that may be a bit different from what we have traditionally done. I always think it is a great opportunity to stretch ourselves professionally, especially after a break or during the spring months.

Finding ways to boost student engagement is important, and what I have found is that by using tools like Augmented Reality (AR) and Virtual Reality (VR), we can immerse students in unique and personalized learning experiences. The use of augmented and virtual reality has increased in K-12 and Higher Ed, especially during the past two years, as educators have sought new ways to facilitate learning and give students the chance to connect more with the content. The use of these technologies is increasing in the workplace, as well.

With all of these technologies, we now have endless opportunities to take learning beyond what has been a confined classroom “space” and access the entire world with the right devices.

 

The Trends Driving Educational Technology’s Expansion and Growth — from realclearmarkets.com by Rick Amato; with thanks to Michael Moe for this resource

Excerpt:

According to the EdTech Market: Global Industry Analysis, Trends, Market Size, and Forecasts up to 2027 report from ResearchAndMarkets.com, the global educational technology market was valued at around $85 Billion in 2021 and is expected to reach approx $218 billion in 2027, growing with a CAGR of around 17% during the forecast period from 2021-2027. When a tech sector is expected to more than double its size over the next few years, it means the rest of us need to pay attention.

 

10 things you didn’t know you could do with Google Arts and Culture — from ditchthattextbook.com

Excerpt:

Google Arts and Culture is a massive collection of videos and images of cultural artifacts from over 2,000 museums around the world. But virtually visiting art exhibits is just one of the many things you can do with Google Arts and Culture. From virtually displaying life-sized art inside your house to playing in a blob opera, Google Arts and Culture runs an impressive gamut of ways to explore culture from your own home or classroom.

 

Happy Numbers

Check out the Happy Numbers site for teaching kids math

What Are The Best Websites For Teaching Math Online? — from teachthought.com by Jennifer Smith

70+ Awesome Websites for Teaching and Learning Math — from weareteachers.com
Learning math can sometimes be a challenge. Especially if you’re doing virtual or distance learning. Math websites to the rescue! We’ve gathered a list of teacher-recommended sites that includes resources, games, freebies, and innovative programs for teaching math. These will help keep students engaged, learning, and having fun.

iknowit.com

i know it dot com -- engage your elementary students with interactive math practice

Top Websites Ranking for Math in the world — from similarweb.com

Also, check out the public media resources in your state/area/region. For example, here in Michigan:

Check out the public media resources in your state -- Michigan has math as one of their topics on their Learning Channel


Addendum on 1/30/22:

ctcmath.com -- for gifted K through 12ers and homeschoolers


 
 

Tech & Learning Magazine Names the Winners of the Best of 2021 — from techlearning.com
Tech & Learning’s judges deemed these products as standouts for supporting teaching and learning in 2021

Excerpt:

Tech & Learning magazine has named the winners of the Awards of Excellence: Best of 2021 contest, which recognizes educational technology that exceptionally supported teachers and students last year.

 The contest focused on outstanding products that supported education this past year no matter the learning environment, whether face-to-face, remote, or anything in between. Eligible products included hardware, software, curriculum, and more, all divided by grade levels to make it easier to find the solutions you need.

 Each nominee answered the following questions: What specific problem does this product solve? How did your product exceptionally support teaching and learning in 2021? How does your product address the challenges facing education today?

 
© 2024 | Daniel Christian