The folks needed to create the next generation of learning: Computers can’t touch this. [Christian]

From DSC:
What we need is a major hackathon — or an organization with deep pockets — that can bring together folks from a variety of disciplines including:

  • Subject Matter Experts
  • Instructional Designers
  • Cognitive Psychologists
  • Computer Scientists and/or those exerienced with learning analytics/data mining, Artificial Intelligence (AI)
  • Those gifted in film/media/videography/photography
  • Great storytellers/writers (including writing for transmedia-based learning experiences)
  • Folks who can create engaging, educational games
  • Designers
    • Web
    • Graphic
    • Interface
    • User experience
    • User interaction
    • Those gifted in creating multimedia-based content
  • Musicians
  • Human Computer Interaction (HCI) experts
  • Mobile learning experts
  • Those knowledgeable with second screens/M2M communications
  • Animators
  • Illustrators
  • Social media experts
  • Accessibility experts
  • Researchers
  • Those gifted in creating augmented reality-based apps
  • Legal/copyright experts
  • & others

We need for these specialists to collaborate in order to create the next generation of learning.  Anyone who can bring these skillsets together and experiment with creating materials will have significantly contributed something to the current generations and to future generations! 

And, in the words of M.C. Hammer,  computers “can’t touch this!”  Why? Because “learning is messy!”

What fields did I miss?
Please leave your thoughts and
feedback in the comments section.

 

 

 

 

Augmented reality is going mobile–and coming to a classroom near you — from thejournal.com by Jennifer Demski

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iPad with different images hovering above

This article, with an exclusive video interview,
originally appeared in T.H.E. Journal’s April 2013 digital edition.

metaio Augmented Reality Solutions for Engineering
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AugmentedRealityMetaioEngineer-April2013

 

Video on YouTube — published on Apr 18, 2013
With over 10 years of experience, metaio offers the perfect Augmented Reality solutions for companies in the engineering and industrial fields. The built-in availability to connect AR with industry-standard measurement arms and high-precision laser-tracking systems lead to increases in quality, efficiency and accuracy through all phases of industrial processes.

Visualize virtual products or changes to production facilities in their natural environment, leading to increases in early error detection, prevention of extensive iteration loops and benefiting workers thanks to precise operational guidelines.

 

Also see:

Tagged with:  

Walking Sensor Platforms — from craigweich.com

From DSC:
On one hand:

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From DSC:
On the other hand:

 

Tagged with:  

31 top apps for education from FETC 2013 — from The Journal by Stephen Noonoo

Excerpt:

Like last year, this year’s popular App Shootout at FETC 2013 tossed around dozens of useful apps for teachers and students. Once again the closeout session was led by ed tech pros Gail Lovely, Hall Davidson, and Jenna Linskens, who each presented apps in three different categories of their choosing, including their favorite “wow” apps. Read on for a selection of the most buzzed about apps for Apple devices. For even more app ideas, visit the shootout’s Web site and complete app list Google Doc.

Here’s how it’ll feel to wear Google Glass –from mashable.com by Pete Pachal

 

Okglass

 

New Google Glass UI video shows off search, camera, and voice translation features — from theverge.com by Amar Toor

 

google glass ui 2 640

 

 

Google Glass in the classroom — from Andrew Barras at educationstormfront.wordpress.com

Excerpt:

Did you notice it didn’t have anything about being in a classroom? What would it look like if it did? Tie together facial recognition, speech to text transcription, and IBM’s Watson (or Google’s version of it, Google Now) and what do you get?

 

Google Glass augmented reality project now open to regular people — from readwrite.com by Dan Rowinski

 

 

 

Also see:

 

 

 

From DSC:
The other day, I mentioned how important it will be for institutions of higher education to increase the priority of experimentation. But, for a variety of reasons, I believe this is true for the K-12 world as well. Especially with the kindergarten/early elementary classroom in mind, I created the graphic below. Clicking on it will give you another example of the kind of experimentation that I’m talking about — whether that be in K-12 or in higher ed.

 

DanielChristianJan2013-ExperimentsInCustomizedLearningSpaces

 

From DSC:
I’m trying to address the students that are more easily distracted and, due to how their minds process information, have a harder time focusing on the task at hand.  In fact, at times, all of the external stimuli can be overwhelming. How can we provide a learning environment that’s more under the students’ control? i.e. How can we provide “volume knobs” on their auditory and visual channels?

Along these lines, I’m told that some theaters have sensory-friendly film showings — i.e. with different settings for the lights and sound than is typically offered.

Also see — with thanks going out to Ori Inbar (@comogard) for these:
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A relevant addendum on 1/10/12:

TryBeingMe-Jan2013

 

5 reasons to get excited about Augmented Reality in 2013 — from venturebeat.com by Trak Lord

Excerpt:

Augmented reality (AR) may seem like a futuristic concept, but it will be a reality of our digital lives in 2013. AR is a new technology that blurs the line between what’s real and what’s computer generated by enhancing what we hear, see and feel. Next year, I predict that it will be everywhere. Here are my five reasons why…

 

From DSC:
I’m excited to share with readers an idea I have that uses augmented reality for educational purposes — so stay tuned! More soon. My thanks to Mr. Rovy Branon (@rovybranon) for posting this resource on twitter.

 

 

 

The future of augmented reality — by Hidden Creative on behance.net

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Google releases global augmented reality game “Ingress” — from thecreatorsproject.com by Kevin Holmes

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Excerpt:

Google [has] released an augmented reality game called Ingress that involves a shady world where two forces are pitted against each other, battling over a mysterious energy (the best kind) that’s recently been discovered. One side is the Enlightened who want to use the energy to control people’s minds via portals and the other is a group called the Resistance, who are fighting against them.

 

From DSC:
It’s not a stretch to see how educational gaming might dovetail nicely with augmented reality to create some seriously-engaging learning experiences!

 

From DSC:
I understand that Mr. George Lucas is going to express his generosity in donating the $4.05 billion from the sale of Lucasfilm to education.

Here’s a question/idea that I’d like to put forth to Mr. Lucas (or to the United States Department of Education, or to another interested/committed party):

Would you consider using the $4+ billion gift to build an “Online Learning Dream Team?”

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Daniel Christian -- The Online Learning Dream Team - as of November 2012

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 Original image credit (before purchased/edited by DSC)
yobro10 / 123RF Stock Photo

 

 

From DSC:
What do you think? What other “players” — technologies, vendors, skillsets, etc. — should be on this team?

  • Perhaps videography?
  • Online tutoring?
  • Student academic services?
  • Animation?
  • Digital photography?

 

© 2025 | Daniel Christian