Learnetic, a Polish-based eLearning publisher and developer, has just released Lorepo — an online authoring tool dedicated to the creation of interactive digital content compatible with desktop computers, tablet devices and smart phones. Thanks to HTML5 technology and the development of specific design guidelines, the new tool enables authors to create interactive learning objects that are compatible with the wide variety of operating systems, screen resolutions and mouse/touch interfaces in today’s marketplace. Read the rest of the press release here >>


lorepo.com -- Lorepo is our key solution for everyone interested in learning, creating and sharing interactive content.


Lorepo is provided to you by Learnetic, an eLearning industry leader offering a wide range of products and services for modern education. Lorepo is our key solution for everyone interested in learning, creating and sharing interactive content.

Either you are an individual person willing to share some knowledge with your friends or the whole world, a teacher eager to provide your students with personalized learning resources or a publishing company aiming at preparing professional, multiplatform interactive content, Lorepo is the best choice for you.


Also see:


learnetic.com-  Learnetic S.A. is a world-leading educational software publisher and e-learning technology provider,


.Learnetic S.A. is a world-leading educational software publisher and e-learning technology provider, based in Poland. Its content, publishing tools and eLearning platforms are widely used by publishers, teachers and students in over 30 countries, including Poland, United States, United Kingdom, Holland, Spain, Portugal, Malaysia, Singapore, Chile, and Australia. The company’s talented team of software engineers specializes in designing applications for education markets and is dedicated to satisfying the diverse needs of contemporary educators and learners.

From DSC:
Hhhmmmm…I wonder how this could be used to renovate or create new learning spaces…?!?


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  • Mountain Lion available today [7/25/12]  from the Mac App Store — from Apple.com
    Apple announced [on 7/25] that OS X Mountain Lion, the ninth major release of the world’s most advanced desktop operating system, is available as a download from the Mac App Store. Mountain Lion includes more than 200 innovative new features, such as iCloud integration, the all-new Messages app, Notification Center, system-wide Sharing, Facebook integration, Dictation, AirPlay Mirroring, and Game Center. Mountain Lion is available as an upgrade from Lion or Snow Leopard for $19.99 (US). Read more: apple.com/osx


Apple Q3 Earnings: Even underwhelming numbers are strong — from readwriteweb.com



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Some items re: Google I/O 2012

The big Google I/O 2012 overview — from techhive.com by Jason Cross


Google’s yearly developer conference, Google I/O, is much more than just programming tips and API talk. It’s also the grand unveiling of a lot of new Google products and services. We liveblogged the keynotes from day one and day two, where a lot of big announcements were made. In fact, the day one keynote lasted more than two hours.

Didn’t have time to follow all the big annoucements as they happened for the last two days? Here’s a quick summary of the key points of interest. You’ll find a lot of detailed coverage at PCWorld and Macworld.

The best Of Google I/O: Project Glass, Nexus 7 Tablet, Nexus Q Home Entertainment System, and more — from fastcompany.com by Christina Chaey
Google announced a slew of new products today at its annual developer conference, including the long-awaited Nexus 7 tablet and Nexus Q, a home media streamer for Android devices. Here’s what you need to know.

What Google Compute Engine means for cloud computing — from gigaom.com by Derrick Harris

Google I/O: A Glimpse at the anti-Apple — from pcmag.com by Damon Poeter

Google Compute Engine a direct challenge to Amazon Web Services — from ReadWriteWeb.com by Fredric Paul

Google I/O Day 2: Technology That ‘Just Works’ — from Inc.com by Christina DesMarais
All sorts of Google products you’re likely using at the office just got better.

4 things to know from Google’s I/O Conference –– from Inc.com by Christina DesMarais
Check out Google’s latest and greatest tech innovations from its annual developer conference.

 The next platform war: Google play vs. Apple iTunes — from cnn.com by Philip Elmer-DeWitt

Google unveils an ecosystem designed to rival Apple’s — from cnn.com by Philip Elmer-DeWitt

Apple TV vs. Roku vs. Nexus Q: Media streamers compared — from cnet.com by Ty Pendlebury
Google’s Nexus Q is the newest kid on the streaming block. CNET puts it head-to-head with our favorite tried-and-true stalwarts, the Apple TV and the Roku.



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The 40 best sources of free music education online — from onlineuniversities.com


When considering music education, most people don’t immediately think of studying online. Music is something that lends itself to being learned and experienced in person, but the fact is that excellent online music education is available as well. Many will be amazed by the amount of high quality resources that exist. Full courses, lessons, sheet music, and artistic exhibits are all available to study online for absolutely free, and we’ve found the best of them. Read on and discover 40 incredible sources of free music education.


41 open ed resources kids love — from OEDb.org


Whether you’re a teacher looking to incorporate new media into a classroom setting, a homeschooling family, or a parent hoping to supplement the day’s formal coursework, the following resources offer some particularly great examples of using digital technology to get kids exploring the universe. They’re fun. They’re free. And they feature a diverse selection of topics and strategies, meaning almost every user will find something of interest.


Addendum on 7/9/12:

8 online platforms to help you further your education for free — from BostInno.com by Lauren Landry

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[Report] Developer Economics 2012 – The new app economy – from visionmobile.com


Here’s just a sample of the key insights and graphs from the report – download the full report for more!

The new pyramid of handset maker competition.
In the new pyramid of handset maker competition, Apple leads innovators, Samsung leads fast-followers, ZTE leads assemblers and Nokia leads the feature phone market. Apple has seized almost three quarters of industry profits by delivering unique product experiences and tightly integrating hardware, software, services and design. Samsung ranks second to Apple in total industry profits. As a fast follower, its recipe for success is to reach market first with each new Android release. It produces its own chipsets and screens – the two most expensive components in the hardware stack – ensuring both profits and first-to-market component availability.

Tablets are now a mainstream screen for developers.
Developers are rapidly responding to the rising popularity of tablets: our Developer Economics 2012 survey found that, irrespective of platform, more than 50% of developers are now targeting tablets, with iOS developers most likely (74%) to do so. This is a massive increase over last year, when just a third of developers (34.5%) reported targeting tablets. On the other end of the spectrum are TVs and game consoles, with fewer than 10% of developers targeting those screens.

Survival of the fittest has played out within 12 months.
Whereas 2011 was the era of developer experimentation, 2012 is shaping up as the era of ecosystem consolidation around iOS and Android. Developer Mindshare is at an all-time-high 76% for Android and 66% for iOS. Darwin’s “survival of the fittest” model explains how BlackBerry, BREW, and Bada (Samsung) have lost Mindshare by failing to compete in terms of user reach, which is by far and consistently the top platform selection criterion for developers. In 2012, developers used on average 2.7 platforms in parallel, vs 3.2 in 2011, a clear sign of consolidation. The trend is further evidenced by declining IntentShare scores for most platforms – apart from mobile web and Windows Phone.




From DSC:

  • Tie this type of cloud-based platform in with learning analytics, new types of certifications/assessments/badges, web-based learner profiles, and the ability to continue building your own cloud over a lifetime, and you may find yourself enjoying a very powerful learning ecosystem!!!



Onswipe launches tablet publishing platform with Hearst, Slate, Ziff Davis, Forbes and more — from Onswipe.com


NEW YORK CITY, N.Y. (June 21st, 2011) –  Onswipe, a platform for publishing and advertising on tablet devices, is launching today with an Iconic group of publishers including Hearst, Slate, and Forbes.  The Onswipe platform lets publishers use the scale of their web audience to provide a beautiful app-like experience in the browser.  Onswipe is also joined by Iconic advertisers Sprint with Slate and American Express with Marie Claire.
Onswipe provides the ability for publishers to make their content look amazing on tablet devices such as iPad while providing an advertising platform to make publishers boatloads of money.  In under 3 minutes, a publisher can make their existing content provide an app-like experience within the web browser to their audience.  The Onswipe platform works with publishers of any size whether their audience consists of 100 people or 1 million.

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Apple’s new video regarding their iOS 5 operating system


Apple's video regarding their new iOS5


Apple's video regarding their new iOS5


From DSC:
I have it that these technologies will be used for educationally-related purposes/materials as well; including digital storytelling, transmedia storytelling, transmedia-based interactive/participative educational materials and more.


Berners-Lee calls for higher purpose of Web — from cnet.com by Martin LaMonica

CAMBRIDGE, Mass.–Tim Berners-Lee, who invented the underpinnings of the World Wide Web, isn’t just concerned about getting browsers on more mobile devices. Architects of the Web need to consider how it will affect all humanity as it evolves.

But even as engineers hammer out the next version of HTML, they have a duty to fulfill a weighty social purpose of the Web, he said. As the way that people connect in society, the Web supports justice, government transparency, and human rights to freedom, he said.

A hugely powerful vision: A potent addition to our learning ecosystems of the future


Daniel Christian:
A Vision of Our Future Learning Ecosystems

In the near future, as the computer, the television, the telephone (and more) continues to converge, we will most likely enjoy even more powerful capabilities to conveniently create and share our content as well as participate in a global learning ecosystem — whether that be from within our homes and/or from within our schools, colleges, universities and businesses throughout the world.

We will be teachers and students at the same time — even within the same hour — with online-based learning exchanges taking place all over the virtual and physical world.  Subject Matter Experts (SME’s) — in the form of online-based tutors, instructors, teachers, and professors — will be available on demand. Even more powerful/accurate/helpful learning engines will be involved behind the scenes in delivering up personalized, customized learning — available 24x7x365.  Cloud-based learner profiles may enter the equation as well.

The chances for creativity,  innovation, and entrepreneurship that are coming will be mind-blowing! What employers will be looking for — and where they can look for it — may change as well.

What we know today as the “television” will most likely play a significant role in this learning ecosystem of the future. But it won’t be like the TV we’ve come to know. It will be much more interactive and will be aware of who is using it — and what that person is interested in learning about. Technologies/applications like Apple’s AirPlay will become more standard, allowing a person to move from device to device without missing a  beat. Transmedia storytellers will thrive in this environment!

Much of the professionally done content will be created by teams of specialists, including the publishers of educational content, and the in-house teams of specialists within colleges, universities, and corporations around the globe. Perhaps consortiums of colleges/universities will each contribute some of the content — more readily accepting previous coursework that was delivered via their consortium’s membership.

An additional thought regarding higher education and K-12 and their Smart Classrooms/Spaces:
For input devices…
The “chalkboards” of the future may be transparent, or they may be on top of a drawing board-sized table or they may be tablet-based. But whatever form they take and whatever is displayed upon them, the ability to annotate will be there; with the resulting graphics saved and instantly distributed. (Eventually, we may get to voice-controlled Smart Classrooms, but we have a ways to go in that area…)

Below are some of the graphics that capture a bit of what I’m seeing in my mind…and in our futures.

Alternatively available as a PowerPoint Presentation (audio forthcoming in a future version)














— from Daniel S. Christian | April 2011

See also:

Addendum on 4-14-11:


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What is Kuggaa?
Kuggaa is a global mobile ecosystem. Kuggaa’s revolutionary ‘cloud’ based service allows its subscribers the ability to socialize, share, sync, create, edit, play, and enjoy access to their favorite content across many different mobile ecosystems at anytime from anywhere.

What Problem does Kuggaa Solve?
Device eco systems do not interoperate with competing eco systems, depriving the user of a truly global computing experience across a wide range of devices. Eco systems today are defined as device and platform specific environments that cannot be shared with other competing mobile eco systems. Smartphone and tablet owners’ are beginning to demand new ‘experiences’ in eco system functionality. Mobile computing must enable cross eco system compatibility as users buy more competing mobile devices.

What is the Solution to the Problem?
Kuggaa creates cross device integrated ‘experiences’ for consumers in a new product category dubbed ‘Global Mobile eco system.’ Kuggaa defines a global mobile ecosystem as a platform that integrates into diverse mobile devices unique shared experiences, services, relevant content, user generated media, fun apps, as well as inclusion of legacy computing platforms like the at anytime from anywhere. Kuggaa users can share, create, watch, listen, and communicate on different Tablets, smart phones, internet TV’s, and PC’s without losing the current eco systems they have adopted on their captive mobile devices.

Company Information:
Kuggaa is an Nevada Company based in Las Vegas.

© 2021 | Daniel Christian