In hopes of keeping you immersed in your VR experience, Verizon was issued a patent yesterday that allows you to make calls while using VR to those who are not. Although Verizon is far from being the first to implement this idea (see: HTC Vive Phone Service), what is new is how it’s done.
At its F8 developer conference…Facebook demoed what it calls “social VR,” which is exactly what it sounds like: Connecting two or more real people in a virtual world.
Facebook CTO Mike Schroepfer stood on stage in front of a live audience in San Francisco, put on one of Facebook’s Oculus Rift virtual reality headsets and “teleported” to London. There, he met up with another Facebook employee, who was actually wearing his own headset at the company’s Menlo Park, Calif., headquarters.
College students across the country — from the University of Southern California to the University of Minnesota to Southern Methodist University — are also experimenting with virtual reality applications via clubs, design labs and hackathons.
The tech industry is taking note.
Among the bigger showcases for the technology took place last month, when the University of Southern California’s Virtual Reality Club (VRSC) hosted its first annual Virtual Reality Festival and Demo Day, a showcase of projects and panels with The Walt Disney Company as its title sponsor.
Students traveled from the University of California-San Diego, UCLA, Chapman University, Loyola Marymount University and the University of Colorado-Boulder to attend the fest. The judges were industry professionals from companies including NVIDIA, Google, Maker Studios and Industrial Light and Magic’s X Lab.
Some $25,000 in prizes were split among winners in four categories: 360 Live-Action Videos, 360 Animation, Interactive VR Games and Immersive Technology/Augmented Reality (AR). VR/AR categories ranged from health care to games, journalism, interactive design and interpretive dance.
If there’s one takeaway I’ve gathered from the Tribeca Film Festival, it’s that people are doing some incredible things with VR.
The New York City festival has 18 virtual experiences on display for attendees to check out this year in a Virtual Arcade, and one I kept hearing a lot of chatter about was “Allumette,” a nearly 20-minute animated short from startup Penrose Studios. I heard several people declare it the best VR short of the festival by far.
I agree. It’s excellent.
I checked out “Allumette” (French for Matchstick), which first debuted at the Sundance Film Festival earlier this year, Wednesday evening and was blown away by the experience.
It’s that level of immersion — where you feel like a participant in the actual story — that makes me excited to see what else filmmakers and artists will continue to do in this medium.
An idea/question from DSC: Looking at the article below, I wonder…“Why can’t the ‘One Day University‘ come directly into your living room — 24×7?”
This is why I’m so excited about the “The Living [Class] Room” vision. Because it is through that vision that people of all ages — and from all over the world — will be able to constantly learn, grow, and reinvent themselves (if need be) throughout their lifetimes. They’ll be able to access and share content, communicate and discuss/debate with one another, form communities of practice, go through digital learning playlists (likeLynda.com’s Learning Paths) and more. All from devices that represent the convergence of the television, the telephone, and the computer (and likely converging with the types of devices that are only now coming into view, such as Microsoft’s Hololens).
You won’t just be limited to going back to college for a day — you’ll be able to do that 24×7 for as many days of the year as you want to.
Then when some sophisticated technologies are integrated into this type of platform — such as artificial intelligence, cloud-based learner profiles, algorithms, and the ability to setup exchanges for learning materials — we’ll get some things that will blow our minds in the not too distant future! Heutagogy on steroids!
Have you ever thought about how nice it would be if you could go back to college, just for the sake of learning something new, in a field you don’t know much about, with no tests, homework or studying to worry about? And you won’t need to take the SAT or the ACT to be accepted? You can, at least for a day, with something called One Day University, the brainchild of a man named Steve Schragis, who about a decade ago brought his daughter to Bard College as a freshman and thought that he wanted to stay.
One Day University now financially partners with dozens of newspapers — including The Washington Post — and a few other organizations to bring lectures to people around the country. The vast majority of the attendees are over the age 50 and interested in continuing education, and One Day University offers them only those professors identified by college students as fascinating. As Schragis says, it doesn’t matter if you are famous; you have to be a great teacher. For example, Schragis says that since Bill Gates has never shown to be one, he can’t teach at One Day University.
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We bring together these professors, usually four at at a time, to cities across the country to create “The Perfect Day of College.” Of course we leave out the homework, exams, and studying! Best if there’s real variety, both male and female profs, four different schools, four different subjects, four different styles, etc. There’s no one single way to be a great professor. We like to show multiple ways to our students.
Most popular classes are history, psychology, music, politics, and film. Least favorite are math and science.
We know the shelf-life of skills are getting shorter and shorter. So whether it’s to brush up on new skills or it’s to stay on top of evolving ones, Lynda.com can help you stay ahead of the latest technologies.
We first launched support for 360-degree videos back in March 2015. From musicians to athletes to brands, creators have done some incredible things with this technology. Now, they’ll be able to do even more to bring fans directly into their world, with 360-degree live streaming. And after years of live streaming Coachella for fans around the world who can’t attend the festival, this year we’re bringing you the festival like never before by live streaming select artist performances in 360 degrees this weekend. Starting today, we’re also launching spatial audio for on-demand YouTube videos. Just as watching a concert in 360 degrees can give you an unmatched immersive experience, spatial audio allows you to listen along as you do in real life, where depth, distance and intensity all play a role. Try out this playlist on your Android device.
CWRU was among the first in higher education to begin working with HoloLens, back in 2014. They’ve since discovered new ways the tech could help transform education. One of their current focuses is changing how students experience medical-science courses.
“This is a curriculum that hasn’t drastically changed in more than 100 years, because there simply hasn’t been another way,” says Mark Griswold, the faculty director for HoloLens at CWRU. “The mixed-reality of the HoloLens has the potential to revolutionize this education by bringing 3D content into the real world.”
“Imagine a physics class where you’re able to show how friction works. Imagine being able to experience gravity on Mars — by moving around virtually,” he says. “VR can make science, technology and art come alive.”
VR will soon become an open canvas for educators to create learning experiences. Eventually, fitting VR into the curriculum will be limited only by an instructor’s imagination and budget, says Christopher Sessums, the program director of research and evaluation at Johns Hopkins School of Education.
Burleson and and co-author Armanda Lewis imagine such technology in a year 2041 Holodeck, which Burleson’s NYU-X Lab is currently developing in prototype form, in collaboration with colleagues at NYU Courant, Tandon, Steinhardt, and Tisch.
“The “Holodeck” will support a broad range of transdisciplinary collaborations, integrated education, research, and innovation by providing a networked software/hardware infrastructure that can synthesize visual, audio, physical, social, and societal components,” said Burleson.
It’s intended as a model for the future of cyberlearning experience, integrating visual, audio, and physical (haptics, objects, real-time fabrication) components, with shared computation, integrated distributed data, immersive visualization, and social interaction to make possible large-scale synthesis of learning, research, and innovation.
…British television presenter Diane-Louise Jordan will guide students on a tour through Shakespeare’s hometown of Stratford-upon-Avon, including his childhood home and school; and the bard’s view of London, including the famous Globe Theatre where his plays were performed. (Shakespeare actually died April 23, which this year falls on a Saturday.)
Also see:
You can register to see the recording on that page as well.
Film Students To Compete in Virtual Reality Production Contest — from campustechnology.com by Michael Hart One of the first ever competitions involving virtual reality production will challenge college film students to create their own 360-degree films.
HBO and Discovery Communications announced today that they are partnering with 3D-graphics startup OTOY — both companies taking equity stakes. The partnership marks an effort by the two networks to evolve entertainment experiences beyond two dimensional television. Virtual reality, augmented reality, and even holograms were all highlighted as areas OTOY would help its traditional media partners explore.
TV knows it must push toward virtual and augmented reality
Apple was granted a patent today for a type of live interactive augmented reality (AR) video to be used in future iOS devices, indicating the company may soon enter the AR/VR game. The patent does not appear to be directly related to an AR/VR headset, but is certainly a step in that direction.
The patent describes Apple’s planned augmented reality technology as layered, live AR video that users can interact with via touchscreen. In the live video, objects can be identified and an information layer can be generated for them.
“In some implementations,” the patent text notes, “the information layer can include annotations made by a user through the touch sensitive surface.”
Virtual & Augmented Reality: Blooloop’s Guide to VR and AR — from blooloop.com Visitor attractions are racing to embrace Virtual and Augmented Reality technologies. But what are the potential opportunities and possible pitfalls of VR and AR?
EON Reality, an Irvine-based virtual reality (VR) and augmented reality (AR) company, has just launched a free app that aims to help teachers and students learn with interactive, “gamified” lessons.
EON Experience AVR, an AR- and VR-based learning library, features 3D learning environments and objects with functions such as exploded views, grab, drag, drop, rotate and snap, as well as the ability to view annotations and other attached media. A play mode consists of guided challenges and knowledge paths with continuous assessment (tests and quizzes). Users can learn by doing with identify, locate, build, disassemble and dissect capabilities.
Two days of Facebook’s F8 Conference have come and gone, so here’s a look back at all the things you may have missed from the event. To learn more about each topic, click the links below for full stories.
In a wide-ranging keynote April 12, CEO Mark Zuckerberg laid out the company’s 10-year plan to “Give everyone the power to share anything with anyone.” To do so, Facebook plans to move far beyond its original role as a social network. The firm aims to launch new virtual reality projects, beam Internet across the world using drones and unleash complex artificial-intelligence bots that can fulfill our every digital need.
Before all that can happen, Facebook has to deal with the here and now of improving its current products. On that front, the company made several announcements that will reshape the way people and brands use Facebook and its constellation of apps this year.
Here’s a breakdown of Facebook’s biggest F8 announcements.
When Facebook bought Oculus VR in 2014 for $2 billion, many observers wondered what the world’s largest social networking company wanted with a virtual reality company whose then-unreleased system was pretty much all about single-user experiences. Today at F8, Facebook’s annual developers conference in San Francisco, the company showed off some of the most fleshed-out examples of how it sees VR as a rich social tool. During his F8 keynote address, CTO Mike Schroepfer talked at length about what Facebook explicitly calls “social VR.”
One of the key knocks on virtual reality, the gamer-heavy industry Facebook is betting big on, is that wearing a headset intended to block out the real world in favor of a virtual one isn’t a very social activity. Facebook, an inherently social company, thinks it can change that.
At its F8 developer conference on Wednesday Facebook demoed what it calls “social VR,” which is exactly what it sounds like: Connecting two or more real people in a virtual world.
During the second day keynote of Facebook’s F8 Developer Conference, Oculus showed off an entirely new way to get social in VR.
On stage, Facebook’s CTO Mike Schroepfer showed how 360-degree photos can instantly be shared with a friend in VR, with 360 photos appearing as handheld spheres. You can virtually grab the floating sphere and smash it against your face, you will then be instantly teleported into the content of the spherical photo.
[On 4/12/16], Facebook opened up Instant Articles to all publishers. If you don’t know, Instant Articles are Facebook’s new way to natively load articles within the app using an adapted RSS feed. These native articles, which have a lightning bolt in the top right corner, load in half a second?—?10x faster than if user was to click out to a website. From what I’ve seen so far, they really do load instantaneously and have a great layout and user experience. And if you’re paying attention, you’ll understand that this is their third push for native media consumption: first photos, then videos, and now written content.
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However, as of [4/13/16], Instant Articles become available to anybody with a Facebook page and a blog. This is a key opportunity for small blogs and publications to get ahead of the game and really understand how best to use the new product.
… Has Facebook been able to achieve what AOL could have a generation ago? By that I mean: Has Facebook become a layer on top of the Internet itself?
From DSC: Yesterday, I attended the Michigan Virtual University (MVU) Online Learning Symposiumon the campus of Michigan State University. I would like to send a shout out to MVU for putting this event together and to MSU for hosting a solid event, as well as to all of the speakers and presenters throughout the day.
Some key points/themes:
Online-based learning within K-12 in Michigan continues to increase:
Over 91,000 Michigan K-12 students took one or more virtual courses during the 2014-15 school year. This number is up over 15,000 students compared to the number reported last year (increase of 20%).
Michigan K-12 students accounted for approximately 446,000 virtual course enrollments in 2014-15, surpassing the 2013-14 figure by more than 126,000 enrollments (increase of 40%).
A side note from DSC: Given this growth in online learning in the K-12 space…
Given the emphasis in K-12 to provide more CHOICE to students…
Given the emphasis to turn over the ownership of learning to students…….those colleges and universities who will carry on these students’ educations must realize that the K-12 student is changing…their expectations are changing. They want MORE CHOICE. MORE CONTROL. If you only offer a face-to-face delivery approach, that likely won’t cut it in the future.
Technology will continue to play a strategic role in the quest to provide greater degrees of personalization as well as provide the data to aid in learning success
An insert, dated 4/14/16 from: We’re already seeing such changing expectations, as identified in the following article from 4/11/16:
“What Gen Z Thinks About Ed Tech in College” — edtechmagazine.com A report on digital natives sheds light on their learning preferences.
Excerpt:
A survey of the collegiate educational-technology expectations of 1.300 middle and high school students from 49 states was captured by Barnes and Noble. The survey, Getting to Know Gen Z, includes feedback on the students’ expectations for higher education.
“These initial insights are a springboard for colleges and universities to begin understanding the mindset of Gen Z as they prepare for their future, focusing specifically on their aspirations, college expectations and use of educational technology for their academic journey ahead,” states the survey’s introduction.
Like the millennials before them, Generation Z grew up as digital natives, with devices a fixture in the learning experience. According to the survey results, these students want “engaging, interactive learning experiences” and want to be “empowered to make their own decisions.” In addition, the students “expect technology to play an instrumental role in their educational experience.”
Keynotes/speakers (with some notes on their presentations included):
Buddy Berry Superintendent of Eminence Independent Schools Eminence, Kentucky
Woven throughout all we do is the concept of Surprise and Delight. We want each student, staff, and stakeholder to be continually amazed and engaged each and every day. We want to create and foster an environment where creativity and customer service abound in all aspects of our school. Whether great or small, the element of “Surprise and Delight” is the essence of our organization.
Buddy gave an emotional, powerful keynote address — even while cooking up a delicious dish.
The aromas spread throughout the room, even if only a handful of people were actually going to eat the dish (a lesson is in there for education reform as well). Buddy thinks outside the box and wants those in the Eminence Independent School system to start thinking differentlyas well. He seeks to have their schools surprise and delight students — awesome! As an example of this, he wouldn’t accept no to some things re: providing WiFi to their students. So he had their buses outfitted with WiFi, then saw to it that those buses were parked overnight in the areas where their students didn’t have access to WiFi. Students within 100 yards of those buses now have WiFi.
As a result of a tragic accident involving one of his former football players, Buddy is truly driven to change the world. He thinks big.He is on a mission, backed up by vast amounts of energy and determination.
Mentioned Governor Snyder’s recently introduced 21st Century Education Commission, created to prepare students for the global economy (see the full text of Executive Order 2016-6) which states that “the Commission shall act in an advisory capacity to the Governor and the state of Michigan, and shall do all of the following:”
Analyze top performing states and nations to determine how their systems of education (structure, governance, funding, and accountability) have led to academic and career success for students pre-school through career credentialing/post-secondary education.
Determine, for top performing states and nations, the similarities and differences between their demographic, cultural and economic realities and Michigan’s demographic, cultural, and economic realities.
Based on this analysis of top performing states and nations, identify the structural (configuration of schools,) governance, funding, and accountability enablers and inhibitors impacting the academic success and career preparedness for Michigan students and residents, including distinct demographic and geographic variances as appropriate.
Recommend changes to restructure, as necessary, the configuration, governance, funding, and accountability of Michigan’s education system to significantly improve student achievement and career preparedness, and ensure the high quality of all education options available to parents and students.
Prioritize the Commission’s recommendations for implementation. . (The report/recommendations are due by 11/30/16.)
Asserted that students should lead/own their own learning — that students set and pursue their own goals (From DSC: I love that goal, as it will serve the students well in their futures; lifelong learning is now required and each of us has to own our own learning.)
Suggested that teacher preparation programs should be more akin to what medical schools do — and have student teachers work with kids earlier on in the process; be able to learn something, then immediately apply it. Teacher prep programs need to become more nimble. (From DSC: In another panel, it was asked what teacher preparation programs are doing to train future teachers on how to teach online…? A solid, necessary question — at least for the foreseeable future.)
Joe Freidhoff Vice President of Research, Policy & Professional Learning, MVU
Joe shared numerous pieces of data from the report that he authored:
Over 91,000 Michigan K-12 students took one or more virtual courses during the 2014-15 school year. This number is up over 15,000 students compared to the number reported last year (increase of 20%). Three out of four students taking virtual courses came from the Local virtual learner subset, 15% came from cyber schools, and 10% from MVS
Michigan K-12 students accounted for approximately 446,000 virtual course enrollments in 2014-15, surpassing the 2013-14 figure by more than 126,000 enrollments (increase of 40%). High school grade levels continued to account for the largest number of enrollments, though the elementary grade levels showed the largest year-over-year percentage increases. The Local virtual learner subset accounted for 63% of the virtual enrollments.
Virtual enrollment patterns suggest that Michigan schools tend to enroll higher performing students in MVS courses, but rarely use MVS for lower performing students. In contrast, when Local schools provide their own virtual solution, they primarily enroll students who have failed several courses taken in the traditional classroom environment.
As in past years, virtual enrollments were heaviest in the core subject areas, led by English Language and Literature (20%) and Mathematics (17%).
Once again, males and females each accounted for roughly half of the virtual enrollments, and there was almost no difference in the percentage of males and females enrolling in core subjects.
Over half (51%) of schools with virtual enrollments had 100 or more virtual enrollments in the 2014-15 school year, though the second most likely scenario was that they had less than 10 (19%). This “all” or “very few” phenomenon continues the trend observed over the past four years, despite the number of schools with virtual enrollments growing from 654 in 2010-11 to over 1,072 in 2014-15.
Professional Development would be ideally experiential, sustained; and staffed by people who have actually done things. Those people would ideally be available to coach/support others.
Support is key, as not everyone is highly proficient in using/applying technology.
edupaths.org
EduPaths is a professional development portal for ALL Michigan Educators. EduPaths courses are aligned with school improvement framework, multi tiered systems of support, and designed to expand understanding on a wide variety of topics. Courses are available online and are completely self-paced. They are intended to help educators to personalize their own learning plan any time and any place. Another feature of EduPaths are the strategic partnerships with statewide educational organizations. Our goal is to “Help Educators Navigate their Professional Growth” through providing content and connecting content from our statewide partners.
LearnPort.org Michigan LearnPort® provides online learning solutions for educators and the educational community. Through Michigan LearnPort, you can access high quality courses and resources, meet professional development requirements, earn State Continuing Education Clock Hours and more.
mischooldata.org MI School Data is the State of Michigan’s official public portal for education data to help citizens, educators and policy makers make informed decisions that can lead to improved success for our students. The site offers multiple levels and views for statewide, intermediate school district, district, school, and college level information. Data are presented in graphs, charts, trend lines and downloadable spreadsheets to support meaningful evaluation and decision making.
The culture of a community will be key in determining what happens with that community’s educational system.
Several of the sessions dealt with the topic of quality, and some of the organizations/tools mentioned there include:
The developer version of the HoloLens augmented reality headset starts shipping today, Microsoft (MSFT, Tech30) announced at its developers’ conference in San Francisco.
The company also unveiled a Windows 10 update that includes new powers for virtual assistant Cortana, expanded security features, and new support for styluses.
11 incredible headsets that are making the virtual a reality— from digitaltrends.com by Simon Hill The latest VR headsets offer more than a mere doorway into wire-frame worlds. We are finally about to lay our hands on the decent VR headset we’ve all be waiting for. Here are the top contenders, from Oculus to PlayStation VR, vying for the title.
The aim of these films is to make us care about these crises on a deep, personal level. We know instinctively that it’s easier to emote with a single person than a faceless crowd of thousands, and this tactic takes that idea to its extreme: VR places you next to the person you could help with your donations, and allows you to directly engage by “walking” around the film yourself. The near-banality of Sidra’s film is its strength: the balance of dark and light in her life is easier to understand than a montage of outright misery, because it more closely mirrors our own.
An operation on a British cancer patient is to be live-streamed around the world using virtual reality technology designed to make viewers feel as if they are in the operating theatre.
It will be performed by Shafi Ahmed, a London surgeon who has been at the forefront of pioneering virtual reality technology in surgery, and who described next month’s operation as a gamechanger for healthcare innovation and education.
Just as hypertext, digital publishing, and other digital media have transformed the ways in which we engage with documents and collections, the technologies surrounding virtual reality (VR) may ultimately transform the ways in which we teach, learn, engage with each other, and experience the world writ large. In a not-too-distant future, as VR technologies advance at a steady pace and become embedded in our lives, we may one day look back with a sense of amazement at students once bound to a physical classroom, campus setting, locale, or even place in time.
VR may be seen as the next logical extension of cyberspace.
It’s rare that a consumer technology is a giant leap forward rather than the next iterative step. Virtual reality represents just that kind of leap. With the spring launch of the Oculus Rift and HTC Vive, as well as the imminent release of Sony’s PlayStation VR, high-end virtual reality has arrived. Add to that lower-end headsets like Samsung’s Gear VR, Google’s Cardboard, and many other players and it’s clear that 2016 is the year the technology goes mainstream. While none of the hardware makers are promising to sell millions of units this year, estimates peg the VR market—hardware and content—at $30 billion by 2020. It’s not just gaming and entertainment that are poised for transformation. Here are some of the most interesting—and potentially lucrative—ways VR is being deployed.
You’re going to own a virtual reality headset one day.
Yes, you’re going to put those funny-looking goggles on your face and your eyes won’t be rolling at me like they are right now.
I’ve been there. My interest in gaming stops at Monopoly. The promise of virtual reality meant little more to me than a funny photo opp.
But the buzz! It’s the future, they say! So I went on a journey to find virtual reality’s practical uses.
You can take a class of fifth-graders across the world without needing permission slips. You can inspect the countertops in that dream house you’ve been eyeing. You can feel your heart pound as you practice your big speech in front of a room of people who aren’t actually there.
After a hands-on with Minecraft VR – an in-development title for the Samsung Gear VR – Oculus CTO John Carmack gave a speech where he proclaimed MinecraftVR to be, “the best thing to come out on Oculus…Not just for the Gear VR but everything”.
In 2016, although still in their infant stages, VR headsets are advancing thick and fast. On that note, here is a selection of the best VR headsets you could buy at the moment.
Still, I am confident that virtual reality will revolutionize how we learn, and the reason is simple. Virtual reality is not just a technology, it’s a medium. And I’ve seen how powerful that medium can be.
Academia Tackles Storytelling in Virtual Reality — from edtechmagazine.com by D. Frank Smith The University of Southern California’s School for Cinematic Arts is studying how virtual reality can be used to tell stories in the next generation of movies. .
If you wanted to, how do you make a digital version of 20+ feet worth of writings and drawings on 2+ chalkboards or whiteboards that are put together?
The applications that I’ve run across so far — whether they are meant for PCs, Macs, tablets, or smartphones — don’t do it, as they’re too limited on screen real estate.
Some have tried usinglightboardsand making recordings of their equations or other work….
…but those solutions seem to fall short, at least in my mind, if you need to reference something early on in the long equation…you know, on that first “board” of information that you completed and then erased. (I suppose if a student was watching a recording, you could tell them to go back to Marker 1 in the video…and they can go back and review that portion of the video…but that requires more time/editing/setup. Time that faculty members often don’t have.) So, again, lightboards seem somewhat limited in their real estate.
and it got me to thinking…hmmm…yes…if, as a faculty member was using an application that they could write on and the equation could appear on the screens overhead. Faculty could use something akin to a pen & touch display from Wacom in order to write the equations — but the software would need to allow them to scroll backwards and forwards throughout their long equations. They could use those tools to highlight or further annotate something that was previously covered.
In this type of physical/AV-related solution, it would seem that the students would be best situated on the inside of the circle, looking upwards to watch the equation build on itself. Having a huge amount of digital space to work with could mean that they could turn their Node Chairs around to see any portion of the equation. Faculty members could also, I suppose, use laser pointers to point to something up on the displays.
Again though, they would need to be able to scroll left to right, top to bottom, say on something like the160 acres (vs 20+ feet of chalkboard/whiteboard) you get on a workspace inBluescape…
…then you would have a lot of digital real estate to work with. So that was one approach I was wondering about.
But then, I saw some interesting items regarding Virtual Reality, and POW! There it is! An enormous amount of digital screen real estate where the users could go where they wanted to on it. That is, the vision here would be that each student could control where they want to go within the digital canvas.
Obviously, I need to further think this through and investigate what’s possible as time goes by. But I wanted to get this out there in case some vendor can help us get there sooner rather than later.
But the one I found most compelling was the most mundane creation for Vive: The SteamVR Desktop Theater Mode. Slip on the black plastic headset and instead of dropping into a fantastical world of mouthy orbs, atop a mountain with a robot dog or inside a game, I found myself sitting in a chair in a fairly non-descript room facing a big television screen. To be specific, in this case big means about 19 feet.
Addendum of something that’s relevant here and that I just ran across today:
The Future of AV Displays — from thejournal.com by Dennis Pierce Today, students are interacting with content on large touchscreen flat panels. Soon, they could be using immersive head-mounted displays.
At the beginning of this month, the world’s first VR Cinema opened in Amsterdam.
The idea originated as a pop-up cinema touring cities in the Netherlands, Germany and Switzerland. Unlike a traditional cinema, the theatre uses Samsung Gear VR, combined with a Samsung Galaxy S6 and a 360 degree chair to allow people to look around freely through the film. This is combined with immersive headphones to give a full VR experience to those watching the films.
Now showing:
In Your Face (&samhoud media, 2016) Barely containing our excitement, we present Europe’s first feature film in virtual reality in world’s first VR cinema! In Your Face is a production of director Jip Samhoud and was written by renowned Dutch author Ronald Giphart. The film explores the moral dilemma that the ongoing refugee crisis brings along: to what extent would you really take action and help? This is the question that award-winning actors Hadewych Minis and Tibor Lukács encounter when a TV show drops off a Syrian refugee unannounced. What would you do?
Addendum on 3/17/16:
Sky Announces Virtual Reality Production Studio— from vrguru.com by Constantin Sumanariu Excerpt:
European pay TV giant Sky has launched a Virtual Reality production unit, Sky VR Studio, as it steps up its commitment to VR programming. The first pieces of fully-immersive VR content to be produced by the unit will be released on Friday — two films shot during Formula One testing in Barcelona, which will put viewers in the pit lane, the team garages and out onto the track.
When you ask Siri what it can search for, it will respond, “I can search by title, people (actor, director, character name, guest star, producer, or writer), ratings (like PG or TV-G), reviews (such as best or worst), dates (like 2012 or the 80s), age (like kid-friendly or teen), seasons, episodes, and studio. And of course, I can search by genre.”
But, what else can Siri do?
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Siri has a fairly robust search feature with multi-layer filtering.
… While you are watching a movie or TV show, or listening to music, you can get a little extra help from Siri.It’s like having a buddy sitting next to you — but they don’t shush you when you ask a question.
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You can search for content in the Music app on Apple TV by artist, album, or song title. With a little know-how, you can also turn Siri into your personal deejay.
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While you may normally look to your smartphone for your weather predictions, Siri can be just as helpful about the conditions around the world as your local weatherman or app. All you have to do is ask.
From DSC: Following this trajectory out a bit into the future — and in light of significant developments that continue to occur with artificial intelligence, the development and use of algorithms, the potential use of web-based learner profiles (think LinkedIn.com/Lynda.com, MOOCs, the use of nanodegrees), second screen-based apps, and the like — one has to wonder:
“What are the ramifications of this for learning-related applications?!”
From DSC: I recently met Maaroof Fakhri at theNext Generation Learning Spaces Conference. It was a pleasure to meet him and hear him speak of the work they are doing at Labster (which is located in Denmark). He is very innovative, and he shines forth with a high degree of energy, creativity, and innovation.
Keep an eye on the work they are doing. Very sharp.
Learnathons, on the other hand are optimized sessions that teach participants how to apply what they learn as soon as possible. They are on the opposite end of how classroom teaching is organized, with lessons spread out over the course of a semester focusing on theory and weekly practice. They are a fairly new concept, but have created an environment for learning that is speeding up comprehension and application to levels that aren’t seen elsewhere.
Making high school science labs more real, more engaging, and more accessible Remote Online laboratories (iLabs) are experimental facilities that can be accessed through the Internet, allowing students and educators to carry out experiments from anywhere at any time.
Stepping in front of a classroom of skeptical students can be nerve-wracking for first-time teachers, but a new teaching platform at the University of Central Florida gives educators-in-training the option of conquering their classroom jitters in a virtual environment.
Educators must navigate social, pedagogical and professional hurdles all at once. And TeachLive is the first of its kind — a classroom simulator that can emulate these challenges and scale its difficulty to the specific needs of the teacher.
TeachLive places a teacher-in-training in a virtual classroom populated by computer-generated students. A Skype conference call and a Microsoft Kinect motion sensor power the high-tech pantomiming behind the platform. It’s currently being used at more than 80 campuses across the U.S. to train some of the next generation of educators, and it appears to be working.
TLE TeachLivE™ is a mixed-reality classroom with simulated students that provides teachers the opportunity to develop their pedagogical practice in a safe environment that doesn’t place real students at risk. This lab is currently the only one in the country using a mixed reality environment to prepare or retrain pre-service and in-service teachers. The use of TLE TeachLivE™ Lab has also been instrumental in developing transition skills for students with significant disabilities, providing immediate feedback through bug-in-ear technology to pre-service teachers, developing discrete trial skills in pre-service and in-service teachers, and preparing teachers in the use of STEM-related instructional strategies.