Gartner says worldwide mobile phone sales grew 35% in third quarter 2010; Smartphone sales increased 96% — from Gartner.com

Table 1
Worldwide Mobile Terminal Sales to End Users in 3Q10 (Thousands of Units)

Company 3Q10

Units

3Q10 Market Share (%) 3Q09

Units

3Q09 Market Share (%)
Nokia 117,461.0 28.2 113,466.2 36.7
Samsung 71,671.8 17.2 60,627.7 19.6
LG 27,478.7 6.6 31,901.4 10.3
Apple 13,484.4 3.2 7,040.4 2.3
Research In Motion 11,908.3 2.9 8,522.7 2.8
Sony Ericsson 10,346.5 2.5 13,409.5 4.3
Motorola 8,961.4 2.1 13,912.8 4.5
HTC 6,494.3 1.6 2,659.5 0.9
ZTE 6,003.6 1.4 4,143.7 1.3
Huawei Technologies 5,478.1 1.3 3,339.7 1.1
Others 137,797.6 33.0 49,871.1 16.1
Total 417,085.7 100.0 308,894.7 100.0

Source: Gartner (November 2010)

gartner_nov

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From DSC:
Below are some notes and reflections after reading Visions 2020.2:  Student Views on Transforming Education and Training Through Advanced Technologies — by the U.S. Department of Commerce, U.S. Department of Education, and NetDay

Basic Themes

  • Digital Devices
  • Access to Computers and the Internet
  • Intelligent Tutor/Helper
  • Ways to Learn and Complete School Work Using Technology

Several recurring words jumped off the page at me, including:

  • Voice activation
  • A rugged, mobile, lightweight, all-convergent communications and entertainment device
  • Online classes
  • Interactive textbooks
  • Educational games
  • 3D virtual history enactments — take me there / time machine
  • Intelligent tutors
  • Wireless
  • 24x7x365 access
  • Easy to use
  • Digital platforms for collaborating and working with others on schoolwork/homework
  • Personalized, optimized learning for each student
  • Immersive environments
  • Augmented reality
  • Interactive
  • Multimedia
  • Virtual
  • Simulations
  • Digital diagnostics (i.e. analytics)
  • Wireless videoconferencing

Here are some quotes:

Math and reading were often cited specifically as subjects that might benefit from the use of learning technologies. (p. 5)

No concept drew greater interest from the student responders than some sort of an intelligent tutor/helper. Math was the most often mentioned subject for which tutoring help was needed. Many students desired such a tutor or helper for use in school and at home. (p. 17)

…tools, tutors, and other specialists to make it possible to continuously adjust the pace, nature and style of the learning process. (p.27)

So many automated processes have been built in for them: inquiry style, learning style, personalized activity selection, multimedia preferences, physical requirements, and favorite hardware devices. If the student is in research mode, natural dialogue inquiry and social filtering tools configure a working environment for asking questions and validating hypotheses. If students like rich multimedia and are working in astronomy, they automatically are connected to the Sky Server which accesses all the telescopic pictures of the stars, introduces an on-line expert talking about the individual constellations, and pulls up a chatting environment with other students who are looking at the same environment. (p.28)

— Randy Hinrichs | Research Manager for Learning Science and Technology | Microsoft Research Group

From DSC:
As I was thinking about the section on the intelligent tutor/helper…I thought, “You know…this isn’t just for educators. Pastors and youth group leaders out there should take note of what students were asking for here.”

  • Help, I need somebody
  • Help me with ____
  • Many students expressed interest in an “answer machine,” through which a student could pose a specific question and the machine would respond with an answer. <– I thought of online, Christian-based mentors here, available 24x7x365 to help folks along with their spiritual journeys


Gartner’s top 10 technologies for 2011 — from GlobalKnowledge.com by Larry Dignan; with special thanks to Mr. Cal Keen, Calvin College, for this resource

  1. Cloud computing
  2. Mobile apps and media tablets
  3. Next-gen analytics
  4. Social analytics
  5. Social communication and collaboration
  6. Video
  7. Context-aware computing
  8. Ubiquitous computing
  9. Storage class memory
  10. Fabric based infrastructure and computers

Vlingo 2011: The Future of Intelligent Voice Apps

http://arisgames.org

How to build a mobile website — from SmashingMagazine.com

Conclusion:
As the worldwide shift to mobile continues, handheld device support will become increasingly important. Hopefully this article has left you with both the desire and toolset necessary to make mobile support a reality in your websites.

Although mobile occupies a significant chunk of global web browsing, the technology is still very much in its infancy. Just as standards emerged for desktop browsing, new standards are emerging to unify mobile browsers. This means that the techniques described in this article are only temporary, and it is your responsibility to stay on top of this ever-changing technology.

In fact, the only thing in web development that remains constant is the perpetual need to continue learning!

Piloting mobile learning

Piloting Mobile Learning

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Free webinar on “New Possibilities for Mobile Learning”, Nov. 2, 2010 — from The Mobile Learning Edge by Gary Woodill

On Tuesday, November 2, I will be presenting a free webinar through Brandon Hall Research on “New Possibilities with Mobile Learning” at 1:00pm Eastern time. The webinar will be based on my new book, The Mobile Learning Edge (McGraw-Hill, 2010).  I have identified over 50 uses of mobile learning in corporate training, listed under 16 categories. The categories are:

1. Activity based learning – user controlled learning apps

2. Micro-blogging and text messaging – “social media”

3. Research tool – data collection

4. Trend tracking and analysis

5. Just-in-time Information Retrieval

6. Augmented Reality

7. Mobile Gaming and Virtual Worlds

8. Contextual learning – personalization and location

9. User Controlled Media Production/Playback

10. Performance support and coaching

11. Social networking and communities

12. Collaboration

13. Environmental Controls

14. Haptic Feedback

15. First person Documentation

16. Self-organized collective behavior

The Webinar is sponsored by Cornerstone OnDemand and Outstart. To register, click here. (GW)

Carnegie Mellon researchers test mobile phone games to teach children — from The Journal by Dian Schaffhauser

Researchers in the United States and China are exploring how games on mobile phones can be used to teach children the Chinese language. The research is coming out of Carnegie Mellon University’s Mobile & Immersive Learning for Literacy in Emerging Economies (MILLEE) Project. The results may help promote the idea of mobile phones as learning devices, especially in rural areas of China.

Computer scientists from Carnegie Mellon; the University of California, Berkeley; and the Chinese Academy of Sciences developed two mobile learning games inspired by traditional Chinese games that emphasize cooperative playing, songs, and handmade objects. The Chinese language is more complex than most because it uses 6,000 characters, each corresponding to a syllable or word. One game, Multimedia Word, has the player recognize and write a Chinese character correctly based on hints such as a sketch or photo. A second game, Drumming Stroke, has a group of players practice writing Chinese characters in turns; participants must write one stroke of the character in the correct order, and then pass the mobile phone to the next player within the beat of a drum.

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Concept, graphics, idea from Daniel S. Christian:
But free for your taking and implementing!

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What:

  • Choir Practice: A mobile-based method of practicing one’s part

Features

  • The ability for the choir member to go directly to measure ____
  • The ability for the choir member to highlight measures ____ through ____ (like highlighting text in Microsoft Word), then click on the play button to loop through those measures
  • One could speed up a song up or slow it down (without affecting pitch)
  • The application would allow for all of the vocal parts to begin playing upon downloading a pre-packaged song or the application could always start playing with a certain part (i.e. 1st or 2nd soprano, alto, tenor, or bass)
  • The musical notes could be the same color or one could choose to display the notes in different colors
  • Bonus features might include a video of a director directing this song

Why:

  • This type of thing would be a great cross-disciplinary assignment for your institution’s curriculum — Music and Computer Science come to mind for this application
  • Your institution could sell this application on Apple’s App Store to develop a new revenue stream
  • Your choirs could produce the packaged songs / tracks
  • Plus, such an app would help choir members learn their parts — 24x7x365 — in the car, on the road, in the gym, etc.
  • Enhances one’s ability to listen to other parts as well
  • Aids your marketing departments as you point to this as a solid deliverable from your programs
  • Creates “study aids” for your own school’s choirs/students as well as for choirs at smaller churches and institutions (worldwide)
  • Helps those choir members who don’t have access to a piano or don’t know how to play a piano

Have fun whomever takes this idea and runs with it! The choirs of the world will appreciate you — and so will their audiences!   🙂

Along these lines…another win-win here includes:

That students in the future (I hope) will be able to choose from a multitude of potential roles when presented with multi-disciplinary projects/assignments/courses:
  • Vocalists, pianists, and other type of musicians
  • Composers
  • Programmers
  • Graphic artists
  • Videographers / video editors
  • Audio specialists
  • Writers
  • Project Managers
  • Actresses/Actors
  • etc.
As such, students could:
  • Learn to appreciate other disciplines
  • Participate in/contribute to projects that could be published on the web
  • Exercise their creativity
  • Practice being innovative

 

Daniel Christian

© 2025 | Daniel Christian