Best USB Microphone for Mac in 2019 — from imore.com by Luke Filipowicz
Best Overall: Blue Yeti
The Future Today Institute’s 12th Annual Emerging Tech Trends Report — from futuretodayinstitute.com
Excerpts:
At the Future Today Institute, we identify emerging tech trends and map the future for our clients. This is FTI’s 12th annual Tech Trends Report, and in it we identify 315 tantalizing advancements in emerging technologies — artificial intelligence, biotech, autonomous robots, green energy and space travel — that will begin to enter the mainstream and fundamentally disrupt business, geopolitics and everyday life around the world. As of the publication date, the annual FTI Tech Trend Report report has garnered more than 7.5 cumulative views.
Key findings for 2019 (emphasis DSC)
From DSC:
In this posting, I discussed an idea for a new TV show — a program that would be both entertaining and educational. So I suppose that this posting is a Part II along those same lines.
The program that came to my mind at that time was a program that would focus on significant topics and issues within American society — offered up in a debate/presentation style format.
I had envisioned that you could have different individuals, groups, or organizations discuss the pros and cons of an issue or topic. The show would provide contact information for helpful resources, groups, organizations, legislators, etc. These contacts would be for learning more about a subject or getting involved with finding a solution for that problem.
OR
…as I revist that idea today…perhaps the show could feature humans versus an artificial intelligence such as IBM’s Project Debater:
Project Debater is the first AI system that can debate humans on complex topics. Project Debater digests massive texts, constructs a well-structured speech on a given topic, delivers it with clarity and purpose, and rebuts its opponent. Eventually, Project Debater will help people reason by providing compelling, evidence-based arguments and limiting the influence of emotion, bias, or ambiguity.
100 voices of AR/VR in education — from virtualiteach.com
Ambitious VR experience restores 7,000 Roman buildings, monuments to their former glory — from smithsonianmag.com by Meilan Solly
You can take an aerial tour of the city circa 320 A.D. or stop by specific sites for in-depth exploration
Excerpt:
Ever wish you could step into a hot air balloon, travel back in time to 320 A.D., and soar over the streets of Ancient Rome? Well, that oddly specific fantasy is achievable in a new virtual reality experience called “Rome Reborn.”
The ambitious undertaking, painstakingly built by a team of 50 academics and computer experts over a 22-year period, recreates 7,000 buildings and monuments scattered across a 5.5 square mile stretch of the famed Italian city. The project, according to Tom Kington of the Times, is being marketed as the largest digital reconstruction of Rome to date.
VR Isn’t a Novelty: Here’s How to Integrate it Into the Curriculum — from edsurge.com by Jan Sikorsky
Excerpt:
While the application of VR to core academics remains nascent, early returns are promising: research now suggests students retain more information and can better synthesize and apply what they have learned after participating in virtual reality exercises.
And the technology is moving within the reach of classroom teachers. While once considered high-end and cost-prohibitive, virtual reality is becoming more affordable. Discovery VR and Google Expeditions offer several virtual reality experiences for free. Simple VR viewers now come in relatively low-cost DIY cardboard view boxes, like Google Cardboard, that fit a range of VR-capable smartphones.
…
Still, teachers may remain unsure of how they might implement such cutting-edge technology in their classrooms. Their concerns are well founded. Virtual reality takes careful planning and implementation for success. It’s not simply plug-and-play technology. It also takes a lot of work to develop.
From DSC:
Reduced costs & greater development efficiencies needed here:
“In our case, to create just 10 minutes of simulation, a team of six developers logged almost 1,000 hours of development time.”
Unveiling RLab: the First-City Funded VR/AR Center in the Country Opens Doors at Brooklyn Navy Yard — from prnewswire.com
New York City’s Virtual and Augmented Reality Center Will Fuel Innovation, Entrepreneurship, and Education, While Creating Hundreds of Well-Paying Jobs
Excerpt:
BROOKLYN, N.Y., Oct. 24, 2018 /PRNewswire/ — New York City Economic Development Corporation (NYCEDC), the Mayor’s Office of Media and Entertainment (MOME), the NYU Tandon School of Engineering and the Brooklyn Navy Yard today announced the launch of RLab – the first City-funded virtual and augmented reality (VR/AR) lab in the country. Administered by NYU Tandon with a participating consortium of New York City universities, including Columbia University, CUNY and The New School, RLab will operate out of Building 22 in the Brooklyn Navy Yard and will cement New York City’s status as a global leader in VR/AR, creating over 750 jobs in the industry.
New virtual reality lab at UNMC — from wowt.com
This VR-live actor mashup is like your best absinthe-fueled nightmare — from cnet.com by Joan Solsman
Chained, an immersive reimagining of Dickens’ A Christmas Carol, weds virtual reality with a motion-capture live actor. Could it be the gateway that makes VR a hit?
Also see:
…and this as well:
See the results of a months-long effort to create a HoloLens experience that pays homage to Mont-Saint-Michel, in Normandy, France, in all its forms – as a physical relief map and work of art; as a real place visited by millions of people over the centuries; and as a remarkable digital story of resilience. In this three-part Today in Technology series, they examine how AI and mixed reality can open a new window into French culture by using technology like HoloLens.
Mama Mia It’s Sophia: A Show Robot Or Dangerous Platform To Mislead? — from forbes.com by Noel Sharkey
Excerpts:
A collective eyebrow was raised by the AI and robotics community when the robot Sophia was given Saudia citizenship in 2017 The AI sharks were already circling as Sophia’s fame spread with worldwide media attention. Were they just jealous buzz-kills or is something deeper going on? Sophia has gripped the public imagination with its interesting and fun appearances on TV and on high-profile conference platforms.
Sophia is not the first show robot to attain celebrity status. Yet accusations of hype and deception have proliferated about the misrepresentation of AI to public and policymakers alike. In an AI-hungry world where decisions about the application of the technologies will impact significantly on our lives, Sophia’s creators may have crossed a line. What might the negative consequences be? To get answers, we need to place Sophia in the context of earlier show robots.
A dangerous path for our rights and security
For me, the biggest problem with the hype surrounding Sophia is that we have entered a critical moment in the history of AI where informed decisions need to be made. AI is sweeping through the business world and being delegated decisions that impact significantly on peoples lives from mortgage and loan applications to job interviews, to prison sentences and bail guidance, to transport and delivery services to medicine and care.It is vitally important that our governments and policymakers are strongly grounded in the reality of AI at this time and are not misled by hype, speculation, and fantasy. It is not clear how much the Hanson Robotics team are aware of the dangers that they are creating by appearing on international platforms with government ministers and policymakers in the audience.
The Mobile AR Leaders of 2018 — from next.reality.news
Excerpt:
This time last year, we were getting our first taste of what mobile app developers could do in augmented reality with Apple’s ARKit, and most people had never heard of Animojis. Google’s AR platform was still Tango. Snapchat had just introduced its World Lens AR experiences. Most mobile AR experiences existing in the wild were marker-based offerings from the likes of Blippar and Zappar, or generic Pokémon GO knock-offs.
In last year’s NR50, published before the introduction of ARKit, only two of the top 10 professionals worked directly with mobile AR, and Apple CEO Tim Cook was ranked number 26, based primarily on his forward-looking statements about AR.
This year, Cook comes in at number one, with five others categorized under mobile AR in the overall top 10 of the NR30.
What a difference a year makes.
In just 12 months, we’ve seen mobile AR grow at a breakneck pace. Since Apple launched its AR toolkit, users have downloaded more than 13 million ARKit apps from the App Store, not including existing apps updated with ARKit capabilities. Apple has already updated its platform and will introduce even more new features to the public with the release of ARKit 2.0 this fall. Last year’s iPhone X also introduced a depth-sensing camera and AR Animojis that captured the imaginations of its users.
The Weather Channel forecasts more augmented reality for its live broadcasts with Unreal Engine — from next.reality.news by Tommy Palladino
Excerpt:
Augmented reality made its live broadcast debut for The Weather Channel in 2015. The technology helps on-air talent at the network to explain the science behind weather phenomena and tell more immersive stories. Powered by Unreal Engine, The Future Group’s Frontier platform will enable The Weather Channel to be able to show even more realistic AR content, such as accurately rendered storms and detailed cityscapes, all in real time.
From DSC:
Imagine this type of thing in online-based learning, MOOCs, and/or even in blended learning based learning environments (i.e., in situations where learning materials are designed/created by teams of specialists). If that were the case, who needs to be trained to create these pieces? Will students be creating these types of pieces in the future? Hmmm….
Winners announced of the 2018 Journalism 360 Challenge — from vrfocus.com
The question of “How might we experiment with immersive storytelling to advance the field of journalism?” looks to be answered by 11 projects.
Excerpt:
The eleven winners were announced on 9/11/18 of a contest being held by the Google News Initiative, Knight Foundation and Online News Association. The 2018 Journalism 360 Challenge asked people the question “How might we experiment with immersive storytelling to advance the field of journalism?” and it generated over 400 responses.
Addendum:
Educause Explores Future of Extended Reality on Campus — from campustechnology.com by Dian Schaffhauser
Among the findings:
Common challenges included implementation learning curves, instructional design, data storage of 3D images and effective cross-departmental collaboration.
“One significant result from this research is that it shows that these extended reality technologies are applicable across a wide spectrum of academic disciplines,” said Malcolm Brown, director of learning initiatives at Educause, in a statement. “In addition to the scientific disciplines, students in the humanities, for example, can re-construct cities and structures that no longer exist. I think this study will go a long way in encouraging faculty, instructional designers and educational technologists across higher education to further experiment with these technologies to vivify learning experiences in nearly all courses of study.”
Why one London university is now offering degrees in VR — from techrepublic.com by Conner Forrest
London College of Communication, UAL is launching a master’s degree in virtual reality for the 2018-19 academic year.
The big takeaways for tech leaders:
From DSC:
Collaboration/videoconferencing tools like Webex, Blackboard Collaborate, Zoom, Google Hangouts, Skype, etc. are being used in a variety of scenarios. That platform has been well established. It will be interesting to see how VR might play into web-based collaboration, training, and learning.
Adobe Announces the 2019 Release of Adobe Captivate, Introducing Virtual Reality for eLearning Design — from theblog.adobe.com
Excerpt:
Blippar unveils indoor visual positioning system to anchor AR — from martechtoday.com by Barry Levine
Employing machine vision to recognize mapped objects, the company says it can determine which way a user is looking and can calculate positioning down to a centimeter.
The Storyteller’s Guide to the Virtual Reality Audience — from medium.com by Katy Newton
Excerpt:
To even scratch the surface of these questions, we need to better understand the audience’s experience in VR — not just their experience of the technology, but the way that they understand story and their role within it.
Hospital introducing HoloLens augmented reality into the operating room — from medgadget.com
Excerpt:
HoloLens technology is being paired with Microsoft’s Surface Hub, a kind of digital whiteboard. The idea is that the surgical team can gather together around a Surface Hub to review patient information, discuss the details of a procedure, and select what information should be readily accessible during surgery. During the procedure, a surgeon wearing a HoloLens would be able to review a CT or MRI scan, access other data in the electronic medical records, and to be able to manipulate these so as to get a clear picture of what is being worked on and what needs to be done.
Raleigh Fire Department invests in virtual reality to enrich training — from vrfocus.com by Nikholai Koolon
New system allows department personnel to learn new skills through immersive experiences.
Excerpt:
The VR solution allows emergency medical services (EMS) personnel to dive into a rich and detailed environment which allows them to pinpoint portions of the body to dissect. This then allows them then see each part of the body in great detail along with viewing it from any angle. The goal is to allow for users to gain the experience to diagnose injuries from a variety of vantage points all where working within an virtual environment capable of displaying countless scenarios.
For another emerging technology, see:
Someday this tiny spider bot could perform surgery inside your body — from fastcompany.com by Jesus Diaz
The experimental robots could also fix airplane engines and find disaster victims.
Excerpt:
A team of Harvard University researchers recently achieved a major breakthrough in robotics, engineering a tiny spider robot using tech that could one day work inside your body to repair tissues or destroy tumors. Their work could not only change medicine–by eliminating invasive surgeries–but could also have an impact on everything from how industrial machines are maintained to how disaster victims are rescued.
Until now, most advanced, small-scale robots followed a certain model: They tend to be built at the centimeter scale and have only one degree of freedom, which means they can only perform one movement. Not so with this new ‘bot, developed by scientists at Harvard’s Wyss Institute for Biologically Inspired Engineering, the John A. Paulson School of Engineering and Applied Sciences, and Boston University. It’s built at the millimeter scale, and because it’s made of flexible materials–easily moved by pneumatic and hydraulic power–the critter has an unprecedented 18 degrees of freedom.
Plus some items from a few weeks ago
Excerpts (emphasis DSC):
I liked that it gave a new perspective to the video clip I’d watched: It threw the actual game up on the wall alongside the kind of information a basketball fan would want, including 3-D renderings and stats. Today, you might turn to your phone for that information. With Magic Leap, you wouldn’t have to.
…
Abovitz also said that intelligent assistants will play a big role in Magic Leap’s future. I didn’t get to test one, but Abovitz says he’s working with a team in Los Angeles that’s developing high-definition people that will appear to Magic Leap users and assist with tasks. Think Siri, Alexa or Google Assistant, but instead of speaking to your phone, you’d be speaking to a realistic-looking human through Magic Leap. Or you might be speaking to an avatar of someone real.
“You might need a doctor who can come to you,” Abovitz said. “AI that appears in front of you can give you eye contact and empathy.”
And I loved the idea of being able to place a digital TV screen anywhere I wanted.
Magic Leap One Available For Purchase, Starting At $2,295 — from vrscout.com by Kyle Melnick
Excerpt:
December of last year U.S. startup Magic Leap unveiled its long-awaited mixed reality headset, a secretive device five years and $2.44B USD in the making.
This morning that same headset, now referred to as the Magic Leap One Creator Edition, became available for purchase in the U.S. On sale to creators at a hefty starting price of $2,275, the computer spatial device utilizes synthetic lightfields to capture natural lightwaves and superimpose interactive, 3D content over the real-world.
Magic Leap One First Hands-On Impressions for HoloLens Developers — from magic-leap.reality.news
Excerpt:
After spending about an hour with the headset running through set up and poking around its UI and a couple of the launch day apps, I thought it would be helpful to share a quick list of some of my first impressions as someone who’s spent a lot of time with a HoloLens over the past couple years and try to start answering many of the burning questions I’ve had about the device.
World Campus researches effectiveness of VR headsets and video in online classes — from news.psu.edu
Excerpt:
UNIVERSITY PARK, Pa. — Penn State instructional designers are researching whether using virtual reality and 360-degree video can help students in online classes learn more effectively.
Designers worked with professors in the College of Nursing to incorporate 360-degree video into Nursing 352, a class on Advanced Health Assessment. Students in the class, offered online through Penn State World Campus, were offered free VR headsets to use with their smartphones to create a more immersive experience while watching the video, which shows safety and health hazards in a patient’s home.
Bill Egan, the lead designer for the Penn State World Campus RN to BSN nursing program, said students in the class were surveyed as part of a study approved by the Institutional Review Board and overwhelmingly said that they enjoyed the videos and thought they provided educational value. Eighty percent of the students said they would like to see more immersive content such as 360-degree videos in their online courses, he said.
7 Practical Problems with VR for eLearning — from learnupon.com
Excerpt:
In this post, we run through some practical stumbling blocks that prevent VR training from being feasible for most.
…
There are quite a number of practical considerations which prevent VR from totally overhauling the corporate training world. Some are obvious, whilst others only become apparent after using the technology a number of times. It’s important to be made aware of these limitations so that a large investment isn’t made in tech that isn’t really practical for corporate training.
Augmented reality – the next big thing for HR? — from hrdconnect.com
Augmented reality (AR) could have a huge impact on HR, transforming long-established processes into engaging and exciting something. What will this look like? How can we shape this into our everyday working lives?
Excerpt (emphasis DSC):
AR also has the potential to revolutionise our work lives, changing the way we think about office spaces and equipment forever.
Most of us still commute to an office every day, which can be a time-consuming and stressful experience. AR has the potential to turn any space into your own customisable workspace, complete with digital notes, folders and files – even a digital photo of your loved ones. This would give you access to all the information and tools that you would typically find in an office, but wherever and whenever you need them.
And instead of working on a flat, stationary, two-dimensional screen, your workspace would be a customisable three-dimensional space, where objects and information are manipulated with gestures rather than hardware. All you would need is an AR headset.
AR could also transform the way we advertise brands and share information. Imagine if your organisation had an AR stand at a conference – how engaging would that be for potential customers? How much more interesting and fun would meetings be if we used AR to present information instead of slides on a projector?
AR could transform the on-boarding experience into something fun and interactive – imagine taking an AR tour of your office, where information about key places, company history or your new colleagues pops into view as you go from place to place.
RETINA Are Bringing Augmented Reality To Air Traffic Control Towers — from vrfocus.com by Nikholai Koolonavi
Excerpt:
A new project is aiming to make it easier for staff in airport control towers to visualize information to help make their job easier by leveraging augmented reality (AR) technology. The project, dubbed RETINA, is looking to modernise Europe’s air traffic management for safer, smarter and even smoother air travel.