Some examples from Dianne’s page on Pinterest.com
In the spirit of Benjamin Franklin — from College & Research Libraries by Andy Burkhardt, Catherine R. Johnson and Carissa Tomlinson
13 virtues of the next-gen librarian
Woods Bagot talks next generation design at education conference — from architectureanddesign.com.au
10 gaming trends that are transforming higher ed — onlinecolleges.net
Excerpt:
Video games don’t always enjoy the greatest of reputations, though their ubiquity and decade-spanning permanence keeps garnering them more and more mainstream acceptance as years tick past — to the point where many academics and institutes of higher education open their arms to their learning potential. While these digital technologies only trickle slowly into college and university classrooms, it seems as if they won’t be exiting anytime soon. Whether trendy, soon-to-be-trendy or a possible future trend, some of the amazing ways education professionals use video games definitely deserve consideration.
4 university libraries move down the virtualization path — from ConvergeMag.com by Tanya Roscorla
Aruba MOVE delivers high-quality video simultaneously to 100 iPads in a single classroom at the University of Ottawa — from ArrubaNetworks.com
Multimedia applications included Apple Facetime and AirPlay, Blackboard Mobile™ Learn, Distribution Access Learning, HaiVision and Turning Technologies
Excerpt:
SUNNYVALE, Calif., June 13, 2011 – Aruba Networks, Inc. (NASDAQ: ARUN) today announced that it and several application partners delivered the next-generation classroom experience at the University of Ottawa. Validated by the university information technology (IT) department, the classroom experience consisted of six leading multimedia educational applications delivered to 100 iPads, concurrently. Each of the applications was delivered simultaneously to all 100 iPads with the highest quality and without any noticeable jitter, delay or frame loss. 100 percent of the iPads passed the multimedia Service Level Agreement (SLA), as measured by VeriWave WaveInsite, which was also used to objectively verify sustained performance of 1Mbps of multimedia streaming to each iPad.
From DSC:
I think there may be something here for the Smart Classrooms of the future. I can’t help but think of some of our courses in astronomy, for example, and that I think that sometimes we are using the wrong technologies to display images and videos to our students. Without investing an enormous amount of money on very high-end projection systems, we lose too much detail with a variety of images that feature galaxies, constellations, etc. with a projected image.
What about if a student could control where they want to zoom in on an image — and not lose any resolution or brightness? What about if they had such high res images available for viewing directly on their iPads? Sounds very interesting to me.
Also see:
Some excerpts from SmartDesks.com — my thanks to Mr. Cal Keen at Calvin College for these resources
Nice elevated flooring design here:
Addendum later on 7/18/11:
New ways of learning effects library design — Aaron Cohen Associates
Excerpt:
Technology has impacted the way we use library collections. It has impacted the way we interact in the library building. The landscape of learning has changed so much that we need to ask – “Is someone literate if they can not use digital technology?”
Watch the full episode. See more Digital Media – New Learners Of The 21st Century.
Teaching students to be multimedia storytellers — from Spotlight on Digital Media & Learning
From DSC:
With a special congrats out to Laura Fleming on her curation efforts:
We wanted to point Spotlight readers to a new, powerful collection on the National Writing Project’s Digital Is website. Reading and Writing Transmedia is curated by Laura Fleming, a library media specialist in River Edge, N.J., who blogs regularly about the connection between transmedia and education.