From DSC:
Seeing the functionality in Freehand — it makes me once again think that we need to use more tools where faculty/staff/students can collaborate with each other REGARDLESS of where they’re coming in to partake in a learning experience (i.e., remotely or physically/locally). This is also true for trainers and employees, teachers and students, as well as in virtual tutoring types of situations. We need tools that offer functionalities that go beyond screen sharing in order to collaborate, design, present, discuss, and create things. (more…)
2022 EDUCAUSE Horizon Report | Teaching and Learning Edition — from library.educause.edu
Sections include:
- Trends: Scanning the Horizon
- Key Technologies & Practices
- Scenarios
- Implications: What Do We Do Now?
Also relevant/see:
Also relevant/see:
2022 Educause Horizon Report Suggests Change Is Here to Stay; No Return to ‘Normal’ — from campustechnology.com by Rhea Kelly
Excerpt:
If the COVID-19 pandemic has been a time of unprecedented change in higher education — characterized by rapid pivots to remote work and learning and an explosion in the use of technology across the institution — the future is about reframing those changes into long-term realities, according to the 2022 Educause Horizon Report Teaching and Learning Edition, released this week. Colleges and universities are shifting their mindsets to “reflect an evolution from short-term ’emergency’ or ‘reactive’ modes of offering education during extraordinary circumstances to making strategic and sustainable investments in a future that will be very much unlike our past,” the report suggested.
6 Technologies and Practices Impacting the Future of Higher Education — from campustechnology.com by Rhea Kelly
The Digital versus Brick-and-Mortar Balancing Game — from educause.edu
Excerpt:
The blended campus required after two years of upheaval calls for out-of-the box thinking about what to keep and what to discard from both digital and physical work and learning spaces. Technology leaders face critical decisions regarding workplace culture, physical classroom design, and traditional campus spaces.
Making the move from fully in-person instruction to a learning environment that also accommodates remote students (and remote faculty) requires rethinking and redesigning physical learning spaces to provide an equitable experience for all learners. Technology leaders will need to overcome sizable obstacles to create inclusive classrooms that enable faculty and students to reap the many benefits of hybrid [hyflex] learning.
Also see some of the other most urgent issues in higher education here:
Osso VR nets $66 million for surgical training — from axios.com by Sarah Pringle
Excerpt:
Why it matters: Surgical training hasn’t evolved in 30-plus years, but Osso VR is looking to change that by empowering health care professionals with virtual reality.
- Training and assessing surgeons more efficiently can drive up the adoption of modern and hard-to-learn medtech, and democratize surgical education.
- “The innovation from the medical device industry is providing us an incredible opportunity to treat patients much more consistently and with optimized outcomes,” said Justin Barad, Osso’s co-founder and a practicing pediatric orthopedic surgeon.
From DSC:
Not that this is exactly related, but the above item made me think of it:
- The Healing Power of Learning — from chronicle.com by James M. Lang
After a health crisis, an academic finds that learning is not just joyful but restorative.
Clockwise from top left (KU Leuven, Imperial College London, University of Amsterdam,
Oulu University of Applied Sciences, Finland
.
A virtual tour of four advanced hybrid learning spaces — from zacwoolfitt.blogspot.com by Zac Woolfitt
Excerpt:
What are the next developments in the Hybrid Virtual Classroom? What kind of spaces might we be teaching in soon?
On March 16th we glimpsed the future. Colleagues from 4 higher education institutes gave virtual tours of their technology rich learning spaces in Belgium, England, Finland and the Netherlands. Media and Learning arranged the session [i]. (Disclosure: Zac is on their advisory panel of Media and Learning).
From DSC:
Here in the U.S., some would promote the use of the word “Hyflex” here instead of hybrid or blended learning — as it sounds like they are simultaneously teaching students in a physical classroom along with online-based learners.
You Sleuth is a family-friendly outdoor game that requires a moderate amount of walking. You can play by yourself or with a group of friends or family. If you are looking for something new that will stimulate your mind while sneaking in a little exercise and fresh air then register today. Read the rest of the FAQ for more details about how You Sleuth works.
From DSC:
What might this look/work like for learning-related applications? Also, if you are studying to be an actor or actress, might there be some new opportunities for you here!? If you are a writer, might there be some new sorts of collaborations opening up here? As the next version of the internet is developed, what new affordances/opportunities might exist in this area?