Technology trends that are driving Internet of Things markets — from onworld.com
ON World has identified the key technology advances that are making 2013 a pivotal year for the Internet of Things (IoT).  Dozens of cloud addressable wireless sensors were demonstrated at CES and Bluetooth Smart products increased by 5X from last fall.

Excerpt (emphasis DSC):

San Diego, CA , Jan. 30, 2013 — Within the next five years, billions of Internet connected wireless smart objects will be in use, according to global technology research firm ON World.

“Cloud services combined with smart mobile devices have created a new landscape of opportunities for service providers, manufacturers and developers,” says Mareca Hatler, ON World’s research director.  “As demonstrated by dozens of cloud addressable wireless sensing systems shown at CES this year, a new generation of Internet connected systems is underway.”

The major technology trends that are driving Internet of Things (IoT) markets include the following…

 

Innovations

The object formerly known as the textbook– from The Chronicle by Jeff Young

.

Don't Call Them Textbooks 1

Holly Gressley for The Chronicle

 

Excerpt:

Textbook publishers argue that their newest digital products shouldn’t even be called “textbooks.” They’re really software programs built to deliver a mix of text, videos, and homework assignments. But delivering them is just the beginning. No old-school textbook was able to be customized for each student in the classroom. The books never graded the homework. And while they contain sample exam questions, they couldn’t administer the test themselves.

One publisher calls its products “personalized learning experiences,” another “courseware,” and one insists on using its own brand name, “MindTap.” For now, this new product could be called “the object formerly known as the textbook.”

 

From DSC:
Imagine how this sort of thing might fit into the “chalkboard of the future” — as applications and content flow onto the “board” from open source repositories and/or from the publishers’ cloud-based repositories of content…

.

Daniel Christian: The Chalkboard of the Future

.

or in learning from the living room…

.

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

Also see:

Study shows how classroom design affects student learning — from fastcodesign.com by Kyle VanHemert
A new study shows how color, lighting, and other classroom design choices can have a huge impact on student progress.

Excerpt (emphasis DSC):

As debate over education reform sizzles, and as teachers valiantly continue trying to do more with less, a new study suggests that it might be worth diverting at least a little attention from what’s going on in classrooms to how those spaces are being designed. The paper, published in the journal Building and the Environment, found that classroom design could be attributed to a 25% impact, positive or negative, on a student’s progress over the course of an academic year. The difference between the best- and worst-designed classrooms covered in the study? A full year’s worth of academic progress.

 Also see:

 

From DSC:
Which reminds me of a recent idea I was thinking about and an accompanying 11″ x 17″ graphic:
.

DanielChristianJan2013-ExperimentsInCustomizedLearningSpaces

 

From DSC:
I’m trying to address the students that are more easily distracted and, due to how their minds process information, have a harder time focusing on the task at hand.  In fact, at times, all of the external stimuli can be overwhelming. How can we provide a learning environment that’s more under the students’ control? i.e. How can we provide — using the same exact learning space — “volume knobs” for students’ auditory and visual channels?

Along these lines, I’m told that some theaters have sensory-friendly film showings — i.e. with different settings for the lights and sound than is typically offered.

 

 

Tagged with:  

Specialty classroom technologies — from centerdigitaled.com

  • Kristy Chapman | Special Education Director | Union County | Board of Education, GA
  • Kyle Li | Full-time Game & Learning Instructor | School of Art, Media, and Technology | Parsons, The Newschool for Design, NY
  • Moses A. Ojeda | Principal (I.A.) | Thomas A. Edison Career & Technical Education High School, NY
  • Denise Spence | Magnet Lead Technology Teacher | Academy for Technology Excellence | Academy for Digital Excellence | Academy for Game Design and Programming Excellence | Dunbar High School, FL

Session was moderated by Tom Ryan, Ph.D. | Sr. Fellow, Center for Digital Education | Former CIO, Albuquerque Public Schools

Resources

 

Example slides:

 

Converge-1-17-13FullSteamAhead

 

Converge-1-17-13-2

 

 

Converge-1-17-13-3

 

 

Converge-1-17-13-4

 

Converge-1-17-13-5

 

Converge-1-17-13-6

 

Converge-1-17-13-9

 

Converge-1-17-13-10

 

Converge-1-17-13-12

 

Converge-1-17-13-13

 

Converge-1-17-13-14

A tale of two television strategies — from IEEE.org by Steven Cherry

Excerpt:

At the 2013 Consumer Electronics Show, back-to-back visits to LG and Panasonic reveal two very different approaches to selling, and maybe making, televisions. At LG the focus was on display technologies, picture quality, size, and form factors. Panasonic put its Smart TV features front and center.

I saw a voice-commanded Google search.

At yet another station, Panasonic showed a proof-of-concept of some friends all chatting by text message (like an old-style AOL chatroom), with the messages showing up on at the bottom portion of a television screen showing the program that everyone is watching.

LG had a few user scenarios—collaborative picture drawing between users of 5-inch tablets, for example—but they mostly weren’t very well developed, nor very smart.

 

 

.

 

 

 

 Also see:

CES2013SamsungKeynote

From DSC:
The other day, I mentioned how important it will be for institutions of higher education to increase the priority of experimentation. But, for a variety of reasons, I believe this is true for the K-12 world as well. Especially with the kindergarten/early elementary classroom in mind, I created the graphic below. Clicking on it will give you another example of the kind of experimentation that I’m talking about — whether that be in K-12 or in higher ed.

 

DanielChristianJan2013-ExperimentsInCustomizedLearningSpaces

 

From DSC:
I’m trying to address the students that are more easily distracted and, due to how their minds process information, have a harder time focusing on the task at hand.  In fact, at times, all of the external stimuli can be overwhelming. How can we provide a learning environment that’s more under the students’ control? i.e. How can we provide “volume knobs” on their auditory and visual channels?

Along these lines, I’m told that some theaters have sensory-friendly film showings — i.e. with different settings for the lights and sound than is typically offered.

Also see — with thanks going out to Ori Inbar (@comogard) for these:
.

 

A relevant addendum on 1/10/12:

TryBeingMe-Jan2013

 

From DSC:
In this series of periodic postings re: experimentation (see here and here), this week’s Consumers Electronics Show prompts me to think about different types of experiments, prompting such questions as:
.

  • When will we see more educationally-related second screen apps?
    .
  • How might this type of setup dovetail with MOOCs provided by institutions of higher education? With MOOCs offered by the corporate world?
    .
  • What sorts of technologies will weave their way into what could be offered here?
    (The following possibilities come to my mind: Artificial Intelligence (AI), learning agents, recommendation engines, course or topic playlists, web-based learner profiles, data mining/analytics, videoconferencing, educational gaming, virtual tutoring, BYOD, and/or cloud-based computing. Other…?)
    .
  • Will Internet-enabled marketplaces and exchanges — between learners and teachers — become commonplace?
    .
  • Will technologies involved with endeavors like IBM’s Watson or with Knewton be deployed in this kind of convergent environment? If so, what sorts of doors/job opportunities/new skillsets would that open up or require?
    .

.

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

.

Some relevant items on this include:

Flingo reveals Samba, a first of its kind dual interactive TV and second screen platform — from pandodaily.com byasdf

Excerpt:

This week at CES in Las Vegas (the Consumer Electronics Show), San Francisco-based Flingo will release the latest version of its platform, dubbed Samba, aimed at changing this. Samba will make four-year-old Flingo one of the first to offer a combined Interactive TV and Second Screen experience.

“We saw a surge of Smart TV and tablet adoption in 2012, but realized that a seamless TV experience across all screens was missing,” says Flingo co-founder and CEO Ashwin Navin, formerly of BitTorrent. “Samba will blur the lines between linear television and the Web.”

Flingo is unique in that it uses video, not audio to identify what content is being viewed…

Samba offers viewers the ability to actively engage with programming in real-time through their primary screen. This can take the form of polls, social conversations, recommendations, or consumption of related media. In the case of Second Screens, aka internet-connected laptops, tablets, and smartphones used simultaneously while watching TV, the company can offer an even wider array of complementary content and engagement, such as aggregated social feeds relating to live programming or an ability to watch past episodes of a live show. This can all be delivered across multiple screens, in concert.

 

Also see:

Smart TV Alliance adds Panasonic and IBM to its fold, lays bare new SDK features -- Sean Buckley

 

Also see:

 

samsung smart tv ces 2013

 

Kevin Smith/Business Insider

 

More tangentially, but still relevant:

  • McGraw-Hill to debut adaptive e-book for students — from blogs.wsj.com by Shalini Ramachandran
    Excerpt:

    The SmartBook…works like this: All readers essentially see the same textbook as they read for the first five minutes. But as a reader answers review questions placed throughout the chapter, different passages become highlighted to point the reader to where he or she should focus attention.

 

From DSC:
The other day, I mentioned how important it will be for institutions of higher education to increase the priority of experimentation. Clicking on the graphic below will give you an example of the kind of vision/experiment that I’m talking about.

(Though, more practically speaking, to operationalize this type of vision would actually require a series of much smaller experiments; I just wanted to present the overall vision of how these pieces might fit together).

 

DanielChristian--Jan2013-Experiment-with-Apples-Ecosystem

NOTE:
This 11″x17″ image is a 10MB PDF file, so it may take some time to appear.
Feel free to right-click on the graphic in order to download/save/print the file as well.

 

Also relevant is this upcoming event from educause:

 

1/8/13 addendum resulting from a Tweet from a great colleague, Mr. Travis LaFleur (@travislafleur), UX Designer at BiggsGilmore

 

 

What if the HCI within Leap could be applied towards an entire video wall / display?

 

Also see:

 

5 ways to show your iPad on a projector screen

 

 

Tagged with:  

Revolve Robotics Launches Kubi, a Robot That Follows Video Callers As They Chat

Tagged with:  

From DSC:

I’ve been trying to figure out the best ways to incorporate a BYOD/BYOT into the Smart Classroom.  That is, how can students’ devices seamlessly communicate with the main displays around the classroom? How can they quickly display a blog posting or a Google doc for example…or play a song they wrote, etc.  So I was excited to wake up this morning with the following concept/idea:


 

The Internet of Things Ceiling -- A concept for our future Smart Classrooms by Daniel Christian in December 2012

.

The Internet of Things Ceiling -- concept by Daniel Christian -  December 2012

.

.

Other features/thoughts:

  • Line of sight communications — students must be in the room to display something up on the main displays
  • Information travels many ways:  From large multitouch displays/walls to students’ devices and vice versa; so a professor could hit “Save” in order to send his/her annotations to all of the students’ devices (allowing them to be more cognitively present — vs madly writing down what the professor is writing)
  • The Smart Classroom’s infrastructure becomes like a multi-thredded processor — instantaneously and simultaneously handling a far greater amount of data — going in multiple directions
  • What’s an interesting idea here is for discipline-specific, cloud-based storage mechanisms for students who want to contribute their pieces of content to their schools repositories of content
  • This topic reminds me of a graphic I created a while back, re: The “Chalkboard” of the Future:

 

 

 

So…what if the 4 screen’s on Julong’s Ultra-IPBOARD were coming from 4 different sources? Perhaps:

  1. One from a publisher’s cloud-based content repository
  2. Another from a stream of content originating from a student’s iPad
  3. Another from a stream of content originating from the Smart Classroom’s PC or Mac
  4. …and the last source originating from a student’s smartphone?

 

Demo for Ultra-IPBOARD

 

Also see:

.

To boldly go where no pupils have gone before — from scienceomega.com by James Morgan

.
Classroom of the future

Excerpt:

The researchers behind the design of so-called ‘Star Trek classrooms’ have discovered that multi-touch, multi-user desks can boost pupils’ skills in mathematics. The inter-disciplinary team from Durham University, whose findings have been published in the journal Learning and Instruction, found evidence to suggest that children who used smart desks to complete mathematical exercises benefited more than those who completed their tasks on paper.

During the course of a three-year project known as SynergyNet, the researchers have worked with more than 400 pupils, predominantly aged between eight and 10. The team’s latest results show that collaborative learning, such as that facilitated by touchscreen desks, increases learners’ mathematical fluency and flexibility. Moreover, the researchers are confident that the technology that they have developed could also be used to improve learning across other subject areas.

Also see:

.

Also see:

 

 

© 2024 | Daniel Christian