Virtual reality homebuying is on the horizon — from latimes.com by Phillip Molnar

Excerpt:

Would you buy a home without ever stepping foot in it?

Thanks to virtual reality, prospective homebuyers can check out for-sale properties by viewing them through a headset — exploring faraway kitchens and bathrooms without ever leaving the couch.

“VR is the next natural evolution in terms of marketing real estate,” said David Scott Van Woert, account director at Transparent House, which has developed a virtual reality mobile app for home builders. “A lot of these companies are very tech-forward and always looking for, not only an edge over competition, but to stay current.”

 

 

From DSC:
For those of us working on creating and renovating learning spaces, consider producing VR-based pieces for your donors to check out. It could really help paint the picture — the vision — of what your selected space will look like once it’s done. Very compelling visuals — and a very compelling experience.

 

 

 

 

 

Part 2: Virtual Reality Headsets: Which One Is For You? — from 900lbs.com

 

steven_vr

 

Excerpt:

It’s 2017, a new year, and another tremendous growth opportunity for VR and AR. With advancements in eye-tracking technology,  inside-out camera-based positional tracking, the implementation of add-on wireless capabilities for tethered headsets, and a push for lower price points, just like the preceding year, 2017 will continue to be a time of growth and technological innovation for virtual and augmented reality headsets.

As mentioned before, VR/AR headsets are still in the introduction stage of the product cycle while steadily creeping into its second iteration as investment in  R&D is being poured into the industry. Here at 900lbs, we’re researching all we can to stay on frontier of the emerging market, making sure we’re using the greatest, if not latest, hardware and software for our projects.

We compiled a list of the coolest, mind-blowing headsets last year (Part 1), but much has changed and will change. Here’s an updated list of the coolest (still mind-blowing) headsets available or soon-to-be-available on the market now. Note: we included some of the headsets we covered in our original post.

 

 

12 augmented reality apps students can use today — from ecampusnews.com by Laura Ascione
As augmented reality’s classroom potential grows, apps are becoming more relevant and targeted

Excerpt:

Augmented reality–a technology that uses a trigger image to superimpose digital content over a user’s view of the real world–is growing in popularity and accessibility, and it holds a wealth of potential for education.

“If you can captivate those kids when you introduce the lesson, you know they’re going to pay attention throughout the lesson,” Peterson said. “This is a great way to grab kids and get them involved.”

 

 

How VR is Helping the Broken Prison System — from vudream.com by Mark Metry

Excerpt:

Virtual Rehab focuses on 4 areas:

  1. Formal Education
    Virtual Rehab will develop an interactive formal education tool, where inmates can strengthen their knowledge of English, Business, Mathematics, Sciences, Technology, and other courses, as deemed appropriate
  2. Vocational Job Training
    Leveraging Virtual Rehab’s interactive tool, inmates will be able to acquire new vocational job training skills including car mechanic, plumbing, welding, carpentry, and others, as deemed appropriate
  3. Psychological Rehabilitation
    Virtual Rehab’s interactive tool will assist in treating inmates psychological challenges including mental & emotional disorders, co-existing disorder, intermittent explosive disorder, and others, as deemed appropriate
  4. Correctional Services Rehabilitation
    The real-life scenarios and interactivity of Virtual Rehab’s tool will allow inmates to undergo correctional services rehabilitation across sex offending, family violence, alcoholism, and others, as deemed appropriate.

 

 

 

 

Outline of a VR History App — from medium.com by Robson Beaudry

 

 

Companies Creating AR Smart Glasses — from thearea.org

 

 

 

 

 
 

Here’s how Google made VR history and got its first Oscar nom — from inverse.com by Victor Fuste
Google’s short film ‘Pearl’ marks a major moment in VR history. 

Excerpt:

The team at Google Spotlight Stories made history on Wednesday, as its short film Pearl became the first virtual reality project to be nominated for an Academy Award. But instead of serving as a capstone, the Oscar nod is just a nice moment at the beginning of the Spotlight team’s plan for the future of storytelling in the digital age.

Google Spotlight Stories are not exactly short films. Rather, they are interactive experiences created by the technical pioneers at Google’s Advanced Technologies and Projects (ATAP) division, and they defy expectations and conventions. Film production has in many ways been perfected, but for each Spotlight Story, the technical staff at Google uncovers new challenges to telling stories in a medium that blends together film, mobile phones, games, and virtual reality. Needless to say, it’s been an interesting road.

 

 

You can be sitting ‘courtside’ at NBA games with virtual reality — from mercurynews.com by Bill Oram

Excerpt:

“The result is a really strong sense of presence,” said David Cole, who helped found NextVR as a 3D company in 2009. “A vivid sense.”

 

 

“In some ways, we could still be at a point in time where a lot of people don’t yet know that they want this in VR,” said David Cramer, NextVR’s chief operating officer. “The thing that we’ve seen is that when people do see it, it just blows away their expectations.”

 

 

From DSC:
Hmm…the above piece from The Mercury News on #VR speaks of presence.  A vivid sense of presence.

If they can do this with an NBA game, why cant’ we do this with remote learners & bring them into face-to-face classrooms? How might VR be used in online learning and distance education? Could be an interesting new revenue stream for colleges and universities…and help serve more people who want to learn but might not be able to move to certain locations and/or not be able to attend face-to-face classrooms. Applications could exist within the corporate training/L&D world as well.

 

Also related/see:

 

 

Apple iPhone 8 To Get 3D-Sensing Tech For Augmented-Reality Apps — from investors.com by Patrick Seitz

Excerpt:

Apple’s (AAPL) upcoming iPhone 8 smartphone will include a 3D-sensing module to enable augmented-reality applications, Rosenblatt Securities analyst Jun Zhang said Wednesday. Apple has included the 3D-sensing module in all three current prototypes of the iPhone 8, which have screen sizes of 4.7, 5.1 and 5.5 inches, he said. “We believe Apple’s 3D sensing might provide a better user experience with more applications,” Zhang said in a research report. “So far, we think 3D sensing aims to provide an improved smartphone experience with a VR/AR environment.”

Apple's iPhone 8 is expected to have 3D-sensing tech like Lenovo’s Phab 2 Pro smartphone. (Lenovo)Apple’s iPhone 8 is expected to have 3D-sensing tech like Lenovo’s Phab 2 Pro smartphone. (Lenovo)

 

 

AltspaceVR Education Overview

 

 

 

 

10 Prominent Developers Detail Their 2017 Predictions for The VR/AR Industry — from uploadvr.com by David Jagneaux

Excerpt:

As we look forward to 2017 then, we’ve reached out to a bunch of industry experts and insiders to get their views on where we’re headed over the next 12 months.

2016 provided hints of where Facebook, HTC, Sony, Google, and more will take their headsets in the near future, but where does the industry’s best and brightest think we’ll end up this time next year? With CES, the year’s first major event, now in the books, let’s hear from some those that work with VR itself about what happens next.

We asked all of these developers the same four questions:

1) What do you think will happen to the VR/AR market in 2017?
2) What NEEDS to happen to the VR AR market in 2017?
3) What will be the big breakthroughs and innovations of 2017?
4) Will 2017 finally be the “year of VR?”

 

 

MEL Lab’s Virtual Reality Chemistry Class — from thereisonlyr.com by Grant Greene
An immersive learning startup brings novel experiences to science education.

 

 

The MEL app turned my iPhone 6 into a virtual microscope, letting me walk through 360 degree, 3-D representations of the molecules featured in the experiment kits.

 

 

 

 

Labster releases ‘World of Science’ Simulation on Google Daydream — from labster.com by Marian Reed

Excerpt:

Labster is exploring new platforms by which students can access its laboratory simulations and is pleased to announce the release of its first Google Daydream-compatible virtual reality (VR) simulation, ‘Labster: World of Science’. This new simulation, modeled on Labster’s original ‘Lab Safety’ virtual lab, continues to incorporate scientific learning alongside of a specific context, enriched by story-telling elements. The use of the Google VR platform has enabled Labster to fully immerse the student, or science enthusiast, in a wet lab that can easily be navigated with intuitive usage of Daydream’s handheld controller.

 

 

The Inside Story of Google’s Daydream, Where VR Feels Like Home — from wired.com by David Pierce

Excerpt:

Jessica Brillhart, Google’s principle VR filmmaker, has taken to calling people “visitors” rather than “viewers,” as a way of reminding herself that in VR, people aren’t watching what you’ve created. They’re living it. Which changes things.

 

 

Welcoming more devices to the Daydream-ready family — from blog.google.com by Amit Singh

Excerpt:

In November, we launched Daydream with the goal of bringing high quality, mobile VR to everyone. With the Daydream View headset and controller, and a Daydream-ready phone like the Pixel or Moto Z, you can explore new worlds, kick back in your personal VR cinema and play games that put you in the center of the action.

Daydream-ready phones are built for VR with high-resolution displays, ultra smooth graphics, and high-fidelity sensors for precise head tracking. To give you even more choices to enjoy Daydream, today we’re welcoming new devices that will soon join the Daydream-ready family.

 

 

Kessler Foundation awards virtual reality job interview program — from haptic.al by Deniz Ergürel

Excerpt:

Kessler Foundation, one of the largest public charities in the United States, is awarding a virtual reality training project to support high school students with disabilities. The foundation is providing a two-year, $485,000 Signature Employment Grant to the University of Michigan in Ann Arbor, to launch the Virtual Reality Job Interview Training program. Kessler Foundation says, the VR program will allow for highly personalized role-play, with precise feedback and coaching that may be repeated as often as desired without fear or embarrassment.

 

 

Deep-water safety training goes virtual — from shell.com by Soh Chin Ong
How a visit to a shopping centre led to the use of virtual reality safety training for a new oil production project, Malikai, in the deep waters off Sabah in Malaysia.

 

 

 

ISNS students embrace learning in a world of virtual reality — from by

Excerpt (emphasis DSC):

To give students the skills needed to thrive in an ever more tech-centred world, the International School of Nanshan Shenzhen (ISNS) is one of the world’s first educational facilities now making instruction in virtual reality (VR) and related tools a key part of the curriculum.

Building on a successful pilot programme last summer in Virtual Reality, 3D art and animation, the intention is to let students in various age groups experiment with the latest emerging technologies, while at the same time unleashing their creativity, curiosity and passion for learning.

To this end, the school has set up a special VR innovation lab, conceived as a space for exploration, design and interdisciplinary collaboration involving a number of different subject teachers.

Using relevant software and materials, students learn to create high-quality digital content and to design “experiences” for VR platforms. In this “VR Lab makerspace” – a place offering the necessary tools, resources and support – they get to apply concepts and theories learned in the classroom, develop practical skills, document their progress, and share what they have learned with classmates and other members of the tech education community. 

 

 

As a next logical step, she is also looking to develop contacts with a number of the commercial makerspaces which have sprung up in Shenzhen. The hope is that students will then be able to meet engineers working on cutting-edge innovations and understand the latest developments in software, manufacturing, and areas such as laser cutting, and 3D printing, and rapid prototyping.  

 

 

 

Per X Media Lab:

The authoritative CB Insights lists imminent Future Tech Trends: customized babies; personalized foods; robotic companions; 3D printed housing; solar roads; ephemeral retail; enhanced workers; lab-engineered luxury; botroots movements; microbe-made chemicals; neuro-prosthetics; instant expertise; AI ghosts. You can download the whole outstanding report here (125 pgs).

 

From DSC:
Though I’m generally pro-technology, there are several items in here which support the need for all members of society to be informed and have some input into if and how these technologies should be used. Prime example: Customized babies.  The report discusses the genetic modification of babies: “In the future, we will choose the traits for our babies.” Veeeeery slippery ground here.

 

Below are some example screenshots:

 

 

 

 

 

 

 

 

 

Also see:

CBInsights — Innovation Summit

  • The New User Interface: The Challenge and Opportunities that Chatbots, Voice Interfaces and Smart Devices Present
  • Fusing the physical, digital and biological: AI’s transformation of healthcare
  • How predictive algorithms and AI will rule financial services
  • Autonomous Everything: How Connected Vehicles Will Change Mobility and Which Companies Will Own this Future
  • The Next Industrial Age: The New Revenue Sources that the Industrial Internet of Things Unlocks
  • The AI-100: 100 Artificial Intelligence Startups That You Better Know
  • Autonomous Everything: How Connected Vehicles Will Change Mobility and Which Companies Will Own this Future

 

 

 
 

CES 2017: Key trends — from jwtintelligence.com by Sheperd Laughlin

 

Excerpt:

Fifty years since the inception of CES, “consumer electronics” doesn’t begin to describe the full scope of the event.

“It’s no longer a technology show; it’s a connected life show and an advertising and media show,” said Shawn DuBravac of CTA, the trade organization that organizes CES. And it changes quickly: three years ago, he said, 20% of this year’s exhibitors didn’t exist.

This year, among big tech companies Amazon was the clear winner—though Amazon itself kept a low profile, letting others announce a multitude of new uses for Alexa, its virtual assistant.

Electric and self-driving cars were everywhere. Taking a page from Apple and Microsoft, which pulled out of CES years ago, Tesla sat out the conference as rival auto makers tried to mount convincing challenges to its dominance of the electric car market.

What about exciting new “gadgets”? Farhad Manjoo of the New York Times declared them “gone” in December, killed by the iPhone and cheap knockoffs. Category-changing devices were in short supply at the show, and Alexa, this year’s most talked-about product, was actually an invisible service.

But there were signs that Internet of Things products that had once been isolated were talking to each other in interesting new ways. And devices aimed at specific needs and populations—from new mothers to vacationers to the disabled—showed that gadgets might not be done for just yet.

 

 


Addendum:

  • Tech Stock Roundup: AR/VR and Self Driving Cars Dominate CES — from zacks.com by Sejuti Banerjea
    Excerpt:
    As most of us were expecting, the show was dominated by virtual/augmented reality (VR/AR) and self driving cars, two areas where new technology was showcased and important collaborations announced. Some other developments involved Amazon’s Alexa, 5G technology from Intel and Qualcomm and robots from Panasonic and Honda.

 

 

 

The VR/AR Association launches theDirectory, a database with 1,000+ VR/AR companies — from vrscout.com

Excerpt:

In time for CES 2017, the VR/AR Association (VRARA) has launched theDirectory, a first-of-its-kind searchable global database of technology solution providers in the VR, AR, and MR ecosystem.

With ever-growing interest in VR/AR—and companies offering services for nearly every industry vertical—it has become a major challenge for brands and organizations to know who is in the ecosystem, where they are located, and what they do. This VRARA initiative seeks to fill that need.

 

 

Mixed reality is coming in 2017! Here’s what you need to know — from linkedin.com by Keith Curtin

Excerpts:

A hybrid of both AR & VR, Mixed Reality (MR) is far more advanced than Virtual Reality because it combines the use of several types of technologies including sensors, advanced optics and next gen computing power. All of this technology bundled into a single device will provide the user with the capability to overlay augmented holographic digital content into your real-time space, creating scenarios that are unbelievably realistic and mind-blowing.

How does it work?
Mixed Reality works by scanning your physical environment and creating a 3D map of your surroundings so the device will know exactly where and how to place digital content into that space – realistically – while allowing you to interact with it using gestures. Much different than Virtual Reality where the user is immersed in a totally different world, Mixed Reality experiences invite digital content into your real-time surroundings, allowing you to interact with them.

Mixed reality use cases mentioned in the article included:

  • Sports
  • Music
  • TV
  • Art
  • Fashion
  • Business
  • Education
  • Medicine
  • Interior design
  • Retail
  • Construction
  • Real estate

 

 

Don’t discount the game-changing power of the morphing “TV” when coupled with AI, NLP, and blockchain-based technologies! [Christian]

From DSC:

Don’t discount the game-changing power of the morphing “TV” when coupled with artificial intelligence (AI), natural language processing (NLP), and blockchain-based technologies!

When I saw the article below, I couldn’t help but wonder what (we currently know of as) “TVs” will morph into and what functionalities they will be able to provide to us in the not-too-distant future…?

For example, the article mentions that Seiki, Westinghouse, and Element will be offering TVs that can not only access Alexa — a personal assistant from Amazon which uses artificial intelligence — but will also be able to provide access to over 7,000 apps and games via the Amazon Fire TV Store.

Some of the questions that come to my mind:

  • Why can’t there be more educationally-related games and apps available on this type of platform?
  • Why can’t the results of the assessments taken on these apps get fed into cloud-based learner profiles that capture one’s lifelong learning? (#blockchain)
  • When will potential employers start asking for access to such web-based learner profiles?
  • Will tvOS and similar operating systems expand to provide blockchain-based technologies as well as the types of functionality we get from our current set of CMSs/LMSs?
  • Will this type of setup become a major outlet for competency-based education as well as for corporate training-related programs?
  • Will augmented reality (AR), virtual reality (VR), and mixed reality (MR) capabilities come with our near future “TVs”?
  • Will virtual tutoring be one of the available apps/channels?
  • Will the microphone and the wide angle, HD camera on the “TV” be able to be disconnected from the Internet for security reasons? (i.e., to be sure no hacker is eavesdropping in on their private lives)

 

Forget a streaming stick: These 4K TVs come with Amazon Fire TV inside — from techradar.com by Nick Pino

Excerpt:

The TVs will not only have access to Alexa via a microphone-equipped remote but, more importantly, will have access to the over 7,000 apps and games available on the Amazon Fire TV Store – a huge boon considering that most of these Smart TVs usually include, at max, a few dozen apps.

 

 

 

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 


Addendums


 

“I’ve been predicting that by 2030 the largest company on the internet is going to be an education-based company that we haven’t heard of yet,” Frey, the senior futurist at the DaVinci Institute think tank, tells Business Insider.

.

  • Once thought to be a fad, MOOCs showed staying power in 2016 — from educationdive.com
    Dive Brief:

    • EdSurge profiles the growth of massive online open courses in 2016, which attracted more than 58 million students in over 700 colleges and universities last year.
    • The top three MOOC providers — Coursera, Udacity and EdX — collectively grossed more than $100 million last year, as much of the content provided on these platforms shifted from free to paywall guarded materials.
    • Many MOOCs have moved to offering credentialing programs or nanodegree offerings to increase their value in industrial marketplaces.
 

Virtual reality is actually here — from computerworld.in by Bart Perkins

Excerpts:

In parallel with gaming, VR is expanding into many other areas, including these:

  • Healthcare
    Surgical Theater is working with UCLA, New York University, the Mayo Clinic and other major medical centers to use VR to help surgeons prepare for difficult operations. Virtual 3D models are constructed from MRIs, CAT scans and/or ultrasounds.
  • Mental health
    Meditation promotes mental health by reducing stress and anxiety.
  • Education
    Unimersiv is focusing on historical sites, creating a series of VR tours for the Colosseum, Acropolis, Parthenon, Stonehenge, Titanic, etc. These tours allow each site to be explored as it existed when it was built. Additional locations’ virtual sites and attractions will undoubtedly be added in the near future. The British Museum offered a Virtual Reality Weekend in August 2015. Visitors were able to explore a Bronze Age roundhouse with a flickering fire and changing levels of light while they “handled” Bronze Age relics. The American Museum of Natural History allows students anywhere in the world to take virtual tours of selected museum exhibits, and other museums will soon follow.
  • Training
    Virtual reality is an excellent tool when the task is dangerous or the equipment involved is expensive.
  • Crime reconstruction
  • Architecture
  • Collaboration
    Virtual reality, augmented reality and mixed reality will form the basis for the next set of collaboration tools.

 

 

 

VR and education: Why we shouldn’t wait to reap the benefits – from medium.com by Josh Maldonad

Excerpts:

However, we see very little experienced-based learning in all levels of education today. Traditional learning consists of little more than oration through lectures and textbooks (and their digital equivalents). Experience-based learning is often very difficult to facilitate in the classroom. Whether it be a field trip in elementary school, or simulation exercises in med school, it can be tedious, costly and time consuming.

Where VR is really winning in education is in subject matter retention. The first of several surveys that we’ve done was based on a VR field trip through the circulatory system with high-school age children. We saw an increase of nearly 80% in subject matter retention from a group that used VR, compared against a control group that was provided the same subject matter via text and image. (I’ll expand on the details of this experiment, and some research initiatives we’re working on in another blog post).

http://uploadvr.com/chinese-vr-education-study/

Example apps in healthcare:

  • Emergency response and Triage Decision making
  • Nursing fundamentals, safety and communication procedures
  • Anesthesiology: patient monitoring and dosage delivery

 

 

Residential design and virtual reality: a better way to build a home? — from connectedlife.style

Excerpt:

The old phrase of ‘needing to see it to believe it’ is a powerful mantra across all aspects of residential design. Architecture, interior design and property development are all highly visual trades that require buy-in from both those working on the project and the client. As such, making sure everyone is sold on a coherent vision is vital to ensure that everything goes smoothly and no one is left dissatisfied when the project is completed.

 

 

 

Google Translate: Updated
For those travelers out there, you might want to know about Google Translate’s ability to read in an image of one language, and provide you with a translation of that language/signage/label/etc.

Also see:

 

From this page, here are some of the visual translation products:

 

 

Now HoloLens lets you check your mail in a wall-sized mixed reality version of Outlook — from pcworld.com by Ian Paul
Now you can check your email or make a calendar appointment without removing Microsoft’s augmented reality headset.

hololens multiple flat apps

You now can pin multiple 2D apps in virtual space,
and Microsoft’s HoloLens will remember where they are.

 

 

VR in Education: What’s Already Happening in the Classroom — from arvrmagazine.com by Susanne Krause
“Engagement was off the charts”  | Connecting to the world and creating new ones using virtual reality

Excerpt:

It’s a way for educators to bring their students to places that would be out of reach otherwise. Google Expeditions, the VR mode of Google Street View and Nearpod’s virtual field trips are among the most popular experiences teachers explore with their students. “Some of our students have never really left the bubbles of their own town”, says Jaime Donally, creator of the #ARVRinEDU chat on Twitter. “Virtual reality is a relatively inexpensive way to show them the world.”

 

 

How augmented reality is transforming building management — from ibm.com
IBM People for Smarter Cities presents “Dublin lab – Cognitive Buildings”

In the video below, a facilities manager is using a mobile device to scan a QR code on a wall, behind which is a critical piece of HVAC equipment. With one scan, we can view data on the asset’s performance and health, location data for the asset. This data is being pulled by the IoT Platform from the asset itself, TRIRIGA, and any other useful sources.

 

 

 

 

 

 

Excerpt:

But the best experiences, VR acolytes agree, are still yet to come. Resh Sidhu leads VR development for Framestore, the high-end visual effects house that won an Oscar for the movie Gravity, and has since expanded into creating VR content. With hardware finally delivering on its promise, she believes it is now up to creatives to explore the possibilities.

 

 

HTC Brings VR Center to Paris; Vive Exhibit at Nobel Museum — from vrscout.com by Jonathan Nafarrete

Excerpt:

There’s so much more to VR than just gaming. Which is probably why HTC has been exploring entirely new ways to bring VR to art, education and culture — starting with museums around the world.

HTC recently collaborated with TIME-LIFE on “Remembering Pearl Harbor,” a VR experience commemorating the 75th anniversary of the attack with exhibitions at the Intrepid Sea, Air and Space Museum in New York City and the Newsuem in Washington D.C. Last month, Vive also collaborated with the Royal Academy of Arts in London on the world’s first 3-D printed VR art exhibit.

Now HTC Vive has revealed the launch of a new VR center at La Geode, part of Paris’ Science and Industry Museum, as well as a partnership with the Nobel Museum for a first-of-its-kind VR exhibit showcasing the contributions of Nobel laureates.

 

 

 

Wall Street Jobs Won’t Be Spared from Automation — from hbr.stfi.re by Thomas H. Davenport

Excerpt:

Some conference participants were concerned that this beleaguered region might grow. In fact, one attendee — an old friend who strategizes about technology for a big New York bank — commented that perhaps Wall Street would become “the new Rust Belt.” His concern was that automation of the finance industry would hollow out jobs in that field in the same way that robotics and other technologies have reduced manufacturing employment.

This is a sobering prospect, but there is plenty of evidence that it’s a real possibility. Key aspects of the finance industry have already been automated to a substantial degree. Jobs in the New York finance field have been declining for several years. According to data from research firm Coalition Ltd., more than 10,000 “front-office producer” jobs have been lost within the top 10 banks since 2011. Coalition also suggests that global fixed-income headcount has fallen 31% since 2011.

 

 

Predictions for 2017: How Will the Digital World of Work Transform HR? — from hrdailyadvisor.blr.com

Excerpt:

According to a new report, organizations are moving away from hierarchies, focusing on improving the employee experience, redesigning training, and reinventing the role of HR.

Business and HR leaders should rethink almost all of their management and HR practices as the proliferation of digital technologies transform the way organizations work, according to predictions for 2017 from Bersin by Deloitte, Deloitte Consulting LLP.

This year’s report includes 11 predictions about rapid technological, structural, and cultural changes that will reshape the world of work, including management, HR, and the markets for HR and workplace technology.

 

 

Artificial intelligence has a big year ahead — from cnet.com by Stepehn Shankland
In 2017, AI won’t just be for the nerdy companies. Machine learning can help with mortgage applications and bridge safety, too.

Excerpt:

Get ready for AI to show up where you’d least expect it.

In 2016, tech companies like Google, Facebook, Apple and Microsoft launched dozens of products and services powered by artificial intelligence. Next year will be all about the rest of the business world embracing AI.

Artificial intelligence is a 60-year-old term, and its promise has long seemed like it was forever over the horizon. But new hardware, software, services and expertise means it’s finally real — even though companies will still need plenty of human brain power to get it working.

 

 

AI was one of the hottest trends in tech this year, and it’s only poised to get bigger. You’ve already brushed up against AI: It screens out spam, organizes your digital photos and transcribes your spoken text messages. In 2017, it will spread beyond digital doodads to mainstream businesses.

 

 

 

2017 Design Trends: Predictions from Top Creatives — howdesign.com by Callie Budrick

Excerpt:

The design world has seen its own changes and updates as well. And as we know, change is the only constant. We’ve asked some of the top creatives to share what 2017 design trends they think will be headed our way.

 

 

MapR Executive Chairman and Founder John Schroeder Identifies 6 Big Data Predictions for 2017 — from businesswire.com

Excerpt:

SAN JOSE, Calif.–(BUSINESS WIRE)–The market has evolved from technologists looking to learn and understand new big data technologies to customers who want to learn about new projects, new companies and most importantly, how organizations are actually benefitting from the technology. According to John Schroeder, executive chairman and founder of MapR Technologies, Inc., the acceleration in big data deployments has shifted the focus to the value of the data. John has crystallized his view of market trends into these six major predictions for 2017…

 

 

The Most Exciting Medical Technologies of 2017 — from medicalfuturist.com

Excerpt:

2016 was a rich year for medical technology. Virtual Reality. Augmented Reality. Smart algorithms analysing wearable data. Amazing technologies arrived in our lives and on the market almost every day. And it will not stop in the coming year. The role of a futurist is certainly not making bold predictions about the future. No such big bet has taken humanity forward. Instead, our job is constantly analysing the trends shaping the future and trying to build bridges between them and what we have today. Still, people expect me to come up with predictions about medical technologies every year, and thus here they are.

 

 

2017 Predictions For AI, Big Data, IoT, Cybersecurity, And Jobs From Senior Tech Executives — from forbes.com by Gil Press

Excerpt:

Artificial intelligence (and machine/deep learning) is the hottest trend, eclipsing, but building on, the accumulated hype for the previous “new big thing,” big data. The new catalyst for the data explosion is the Internet of Things, bringing with it new cybersecurity vulnerabilities. The rapid fluctuations in the relative temperature of these trends also create new dislocations and opportunities in the tech job market.

The hottest segment of the hottest trend—artificial intelligence—is the market for chatbots. “The movement towards conversational interfaces will accelerate,” says Stuart Frankel, CEO, Narrative Science. “The recent, combined efforts of a number of innovative tech giants point to a coming year when interacting with technology through conversation becomes the norm. Are conversational interfaces really a big deal? They’re game-changing. Since the advent of computers, we have been forced to speak the language of computers in order to communicate with them and now we’re teaching them to communicate in our language.”

 

 

Allen Institute for AI Eyes the Future of Scientific Search — from wired.com by Cade Metz

Excerpt:

Google changed the world with its PageRank algorithm, creating a new kind of internet search engine that could instantly sift through the world’s online information and, in many cases, show us just what we wanted to see. But that was a long time ago. As the volume of online documents continues to increase, we need still newer ways of finding what we want.

That’s why Google is now running its search engine with help from machine learning, augmenting its predetermined search rules with deep neural networks that can learn to identify the best search results by analyzing vast amounts of existing search data. And it’s not just Google. Microsoft is pushing its Bing search engine in the same direction, and so are others beyond the biggest names in tech.

 

 

3 Forces Shaping Ed Tech in 2017 — from campustechnology.com by Dian Schaffhauser
Ovum’s latest report examines the key trends that are expected to impact higher education in the new year.

Excerpts:

  1. Institutions Will Support the Use of More Innovative Tech in Teaching and Learning
  2. Schools Will Leverage Technology for Improving the Student Experience
  3. The Next-Generation IT Strategy Will Focus More on IT Agility

 

 

Virtual Reality, AI Top Predictions for 2017 — from techzone360.com by Alicia Young

Excerpt:

We’ve seen a lot of exciting new innovations take place over the course of 2016. This year has introduced interesting new uses for virtual reality—like using VR to help burn victims in hospitals mentally escape from the pain during procedures—and even saw the world’s first revolutionary augmented reality game in the form of Pokémon Go. The iPhone 7 was also introduced, leaving millions of people uncertain of their feelings regarding Apple, while Samsung loyalists just prayed that their smartphones would stay in one piece.

Undoubtedly, there have been quite a few ups and downs in technology over the past year. With any luck, 2017 will provide us with even more new innovations and advancements in tech. But what exactly do we have to look forward to? TMC recently caught up with Jordan Edelson, CEO of Appetizer Mobile, to discuss his thoughts on 2016 and his predictions for what’s to come in the future. You can find the entire exchange below.

 

 

 

The Fourth Transformation: Augmented Reality & Artificial Intelligence — from forbes.com by John Koetsier

Excerpt:

Since then, we’ve seen three transformations. The latest, augmented reality plus artificial intelligence, will change more than the previous three combined.  At least, that’s what tech evangelist Robert Scoble and author Shel Israel say in their new book: The Fourth Transformation: How Augmented Reality & Artificial Intelligence Will Change Everything.

 

 

 

15 Virtual Reality Trends We’re Predicting for 2017 — from appreal-vr.com by Yariv Levski

 

Excerpt:

2016 is fast drawing to a close. And while many will be glad to see the back of it, for those of us who work and play with Virtual Reality, it has been a most exciting year. By the time the bells ring out signalling the start of a new year, the total number of VR users will exceed 43 million. This is a market on the move, projected to be worth $30bn by 2020. If it’s to meet that valuation, then we believe 2017 will be an incredibly important year in the lifecycle of VR hardware and software development. VR will be enjoyed by an increasingly mainstream audience very soon, and here we take a quick look at some of the trends we expect to develop over the next 12 months for that to happen.

 

 

Our Tech Predictions for 2017 — from medium.com

Excerpts:

Every December, we take a look back at big ideas from the past twelve months that promise to gain momentum in the new year. With more than eleven thousand projects launched between our Design and Tech categories in 2016, we have a nice sample to draw from. More importantly, we have a community of forward-thinking backers who help creators figure out which versions of the future to pursue. Here are some of the emerging trends we expect to see more of in 2017.

Everyday artificial intelligence
Whether chatting with a device as if it’s a virtual assistant strikes you as a sci-fi dream come true or a dystopian nightmare, we’re going to see an increasing number of products that use voice-controlled artificial intelligence interfaces to fit into users’ lives more seamlessly. Among the projects leading the way in this arena are Vi, wireless earphones that double as a personal trainer; Bonjour, an alarm clock that wakes you up with a personalized daily briefing; and Dashbot, a talking car accessory that recalls Kit, David Hasselhoff’s buddy from Knight Rider. One of the factors driving this talking AI boom is the emergence of platforms like Microsoft’s Cognitive Service, Amazon’s Alexa, and Google’s Speech API, which allow product developers to focus on user experience rather than low-level speech processing. For the DIY set, Seeed’s ReSpeaker offers a turnkey devkit for working with these services, and we’ll surely see more tools for integrating AI voice interfaces into all manner of products.

 

 

3 reasons 2017 is the year to develop a company chatbot — from thenextweb.com by Ellie Martin

Excerpt:

During Microsoft’s Build Conference earlier this year, CEO Satya Nadella delivered the three-hour keynote address, in which he highlighted his belief that the future of technology lies in human language. In this new wave of technology, conversation is the new interface, and “bots are the new apps.” While not as flashy as virtual reality nor as immediately practical as 3D printing, chatbots are nevertheless gaining major traction this year, with support coming from across the entire tech industry. The big tech enterprises are all entering the chatbot space, and many startups are too.

 

Out with the apps, in with the chatbots. The reason for the attention is simple: The power of the natural language processor, software that processes and parses human language, creating a simple and universal means of interacting with technology.

 

 

 

When kids toys come to life: How AR is transforming play — from thememo.com by Kitty Knowles
We asked three entrepreneurs to explain why AR toys are going to be the next big trend.

 

 

 

 

 

By 2030, this is what computers will be able to do — from medium.com by the World Economic Forum

Excerpt:

Developments in computing are driving the transformation of entire systems of production, management, and governance. In this interview Justine Cassell, Associate Dean, Technology, Strategy and Impact, at the School of Computer Science, Carnegie Mellon University, and co-chair of the Global Future Council on Computing, says we must ensure that these developments benefit all society, not just the wealthy or those participating in the “new economy”.

 

 

 

 

 

Artificial Intelligence will drive innovation and development in 2017, says Ericsson — from tech.firstpost.com

Excerpt:

Artificial Intelligence (AI) is an important development and consumers globally will see it playing a much more prominent role — both in society and at work — next year, a new report said on Tuesday. Ericsson ConsumerLab, in its annual trend report titled “The 10 Hot Consumer Trends for 2017 and beyond”, said that 35 percent of advanced internet users want an AI advisor at work and one in four would like AI as their manager.At the same time, almost half of the respondents were concerned that AI robots will soon make a lot of people lose their jobs.

 

 

21 technology tipping points we will reach by 2030 — from businessinsider.com by Cadie Thompson

Excerpt:

From driverless cars to robotic workers, the future is going to be here before you know it. Many emerging technologies you hear about today will reach a tipping point by 2025, according to a report from The World Economic Forum’s Global Agenda Council on the Future of Software & Society. The council surveyed more than 800 executives and experts from the technology sector to share their respective timelines for when technologies would become mainstream. From the survey results, the council identified 21 defining moments, all of which they predict will occur by 2030. Here’s a look at the technological shifts you can expect during the next 14 years.

The first robotic pharmacist will arrive in the US 2021.

 

 

 

 

 

 

 

The Chatbot Revolution: Rise of the Conversational User Interface — from tech.economictimes.indiatimes.com by Aakrit Vaish

Excerpt:

At Haptik, we have now been working on chatbots for over 3 years, and this post will attempt to make some sense of where we are as an industry.

 

 

AI, VR, Chatbots to Take Off in 2017 Microsoft Researchers Predict — from eweek.com by Pedro Hernandez
Prominent Microsoft researchers share their tech predictions for an AI-enabled future that blurs the line between physical and virtual experiences.

Excerpt:

A new year is quickly approaching and Microsoft Research is offering a glimpse at what the tech scene has in store for 2017 along with some hints at the Redmond, Wash., tech giant’s own priorities for the coming year. This year, the company gathered prominent women researchers to share their thoughts on what to expect next year. Surprising nobody’s who’s been following Microsoft’s software and cloud computing strategy of late, the company is betting big on artificial intelligence (AI).

 

 

11 IoT Predictions for 2017 — from ioti.com by Brian Buntz

Excerpt:

It’s still early days for the Internet of Things. As recently as 2014, 87 percent of consumers had never heard of the technology, according to Accenture. In 2016, and 19% of business and government professionals reported that they had never heard of the Internet of Things while 18% were only vaguely familiar with it, according to research from the Internet of Things Institute. Although the technology is getting the most traction in the industrial space, the most promising use cases for the technology are just starting to come to light. To get a sense of what to expect as we head into 2017, we spoke with Stanford lecturer and IoT author Timothy Chou, Ph.D.; Thulium.co CEO Tamara McCleary; industry observer and influencer Evan Kirstel; and Sandy Carter, CEO and founder of Silicon-Blitz.

 

 

 

 


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