We see seven themes emerging from new VR and AR apps for health: (1) training (2) education (3) visualization (4) psychology (5) Telehealth and telesurgery (6) screen consolidation and (7) physical training, health, and fitness. This article will focus exclusively on the applications of Virtual Reality – fully replacing the world with a realistic digital simulation of patient-specific anatomy and pathology.
As L&D, we need to change the way we manage learning and training for our new and existing workforce. In fact, you should give up the idea of managing their learning at all! It is not your responsibility anymore. Instead, aim to create a culture of continuous learning and curiosity. Equip your employees with technology and tools that encourage them to collaborate, connect, and learn when they need to. You can no longer treat work and learning as different entities, because your employees need to learn all the time if you want to retain your competitive edge. They need to soak in all the information coming to them from all around and apply it to their work.
You will need to help build a technology-enabled learning ecosystem to support this trend of self-learning.
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Your employees are no longer limited to learning at a specific time in a physical venue. Mobile devices and learning apps have ensured that learners can access learning content whenever and wherever they wish. They can choose their own learning path and mode of learning—videos, podcasts, text-based content, game-based modules, and so on. Learning should be a personal endeavor. If you allow your learners to choose what they wish to learn, then they can decide on the skills they need in order to excel in the real world. This gives more power to your content and makes learning meaningful to the learners.
Here are the top four trends that you should keep in mind while working on your corporate training strategy.
Is VR the future of employee training? — from biztechmagazine.com by Phil Goldstein UPS, Walmart and other companies are experimenting with virtual reality to prepare and coach workers.
Excerpt:
VR is becoming an increasingly common training tool for a variety of businesses. Although the relatively new tactic is not widespread, its proponents say it is the wave of the future. The latest company to adopt VR training is UPS, which recently announced plans to roll out the technology to instruct student parcel delivery drivers.
Executives at companies that use VR for training say that the technology provides users with immersive experiences that simulate real-world examples and situations they are likely to face on the job. That makes them better prepared for when they swap the headsets for the road, warehouse or store floor.
UPS Tests VR Training for Drivers This month, UPS will start training student delivery drivers to spot and identify road hazards using VR headsets at its nine UPS Integrad training facilities.
Tap through the app’s catalogue of over 2,000 products—nearly the company’s full collection of umlauted sofas, armchairs, coffee tables, and storage units—then hold up your phone and use the camera to place the digital furniture anywhere in a room. Want to see how the Strandmon winged chair looks by the window? Done. Can you really squeeze in that 7-foot-long area rug? Open the app, point your camera at the floor, and watch it appear at scale. You can even place a futon where it would go in the guest room, then see what it looks like when it unfolds into a bed.
Ikea built the app with Apple’s ARKit, a developer toolkit created to usher in the augmented reality revolution on iOS devices. The app is free and available now, as long as your iPhone is updated to iOS 11.
One of the biggest features to come to iOS 11 is ARKit, enabling developers to open up your world to a whole new kind of gaming and discovery system. Instead of being limited to the screen, you can play on surfaces big and small and you can play with others. The only thing limiting you right now is not knowing which ARKit apps are out there right now, so you can dive in and see which apps are your new favorite.
Searching Apple’s massive App Store can take a long time, so we’ve compiled a big friendly list for you to pick out the real winners!
The majority of these apps are still at the demo stage for now, but it’s not difficult to see the potential. Games can take place in the real world, whether that’s on your living room floor or around your neighborhood, while you’ll be able to imagine anything from a new sofa to a new house extension through your phone’s camera.
Further down the line you’ll be able to point your phone at anything and get information overlaid about what you’re seeing with a whole new level of accuracy—the distance to the pin on a golf course, the current stats for players out on a baseball field, or precise directions to the store you need in the mall you’ve just got lost in. You can measure distances, land a rocket in your backyard, and so much more.
Of course AR (or “mixed reality”) headsets are going to provide a much more immersive experience and are a more natural fit than having to hold your phone or tablet in front of you to see anything in AR land. Until those headsets hit the mainstream though, ARKit and ARCore are about to introduce millions of people to the potential of augmented reality. Instead of looking down at your phone you’re going to be holding it up to access all the information of the internet with a swipe.
Amazon’s first wearable device will be a pair of smart glasses with the Alexa voice assistant built in, according to a report in the Financial Times. The device will reportedly look like a regular pair of glasses and use bone-conduction technology so that the user can hear Alexa without the need for earphones or conventional speakers. It won’t, however, likely have a screen or camera, although Google Glass founder Babak Parviz has apparently been working on the project following his hiring by Amazon in 2014.
What does Google want with HTC’s smartphone business?— from theguardian.com by Samuel Gibbs Google is acquiring a $1bn chunk of HTC’s smartphone arm, including 2,000 employees and access to intellectual property, as it bets big on hardware
Google isn’t buying the whole of HTC, just a relatively large part of the Taipei-based company’s smartphone business and not itsVive virtual reality headset business. Google gains half of HTC’s research and development team – about 2,000 people – and a non-exclusive license for HTC’s intellectual property, allowing it to take advantage of some of HTC’s advances in smartphone technology.
HTC gets a cash injection, which will help it survive in some very competitive markets, and Google gets to continue its “big bet on hardware” according to Rick Osterloh, the company’s senior vice president for hardware.
It’s “a business decision to have access to one of the best R&D teams”, said Neil Shah, research director at Counterpoint Technology Market Research. But it’s also “a sort of emotional decision to save its close partners”.
The Washington Post today announced the launch of its first embedded augmented reality story. The Post built an industry-first embed code that lets users trigger an augmented reality experience with 3D visuals and audio narration.
“We were excited to be the first news publisher to support augmented reality in a news application, but for our second iteration in our iconic building series we needed to make augmented reality even simpler,” said Jeremy Gilbert, director of strategic initiatives at The Post. “We’ve been working to reduce the friction to make augmented reality as easily accessible as a photo gallery or a video—those are played inline and augmented reality should be too.”
You can get a sense for what this expansion means in the video below. Ford has already been using HoloLens to help design new cars; bringing 3D models into the real world using the augmented reality headset. Now, however, the company is introducing new processes, like overlaying new features onto existing car models and creating guided tours of cars using voice recording. The company also says it’s developing new apps for better collaboration in AR.
With Google Earth VR, you can go anywhere in virtual reality. Whether you want to stroll along the canals of Venice, stand at the summit of Mount Kilimanjaro or soar through the sky faster than a speeding bullet, there’s no shortage of things to do or ways to explore. We love this sense of possibility, so we’re bringing Street View to Earth VR to make it easier for you to see and experience the world.
This update lets you explore Street View imagery from 85 countries right within Earth VR. Just fly down closer to street level, check your controller to see if Street View is available and enter an immersive 360° photo. You’ll find photos from the Street View team and those shared by people all around the world.
It’s that time of year again, and we’re bringing you a special “Back to School” edition of Inside VR & AR. Virtual and Augmented Reality technology is more than just fun and games; there are a lot of apps and tools that are meant to educate and help people learn in an immersive environment. Today’s issue highlights some of the newest educational apps.
The buzz over artificial intelligence (AI) has grown loud enough to penetrate the C-suites of organizations around the world, and for good reason. Investment in AI is growing and is increasingly coming from organizations outside the tech space. And AI success stories are becoming more numerous and diverse, from Amazon reaping operational efficiencies using its AI-powered Kiva warehouse robots, to GE keeping its industrial equipment running by leveraging AI for predictive maintenance.
While it’s clear that CEOs need to consider AI’s business implications, the technology’s nascence in business settings makes it less clear how to profitably employ it. Through a study of AI that included a survey of 3,073 executives and 160 case studies across 14 sectors and 10 countries, and through a separate digital research program, we have identified 10 key insights CEOs need to know to embark on a successful AI journey.
Make no mistake: The next digital frontier is here, and it’s AI. While some firms are still reeling from previous digital disruptions, a new one is taking shape. But it’s early days. There’s still time to make AI a competitive advantage.
CAMBRIDGE, Mass., Sept. 7, 2017 /PRNewswire/ — IBM and MIT today announced that IBM plans to make a 10-year, $240 million investment to create the MIT–IBM Watson AI Lab in partnership with MIT. The lab will carry out fundamental artificial intelligence (AI) research and seek to propel scientific breakthroughs that unlock the potential of AI. The collaboration aims to advance AI hardware, software and algorithms related to deep learning and other areas, increase AI’s impact on industries, such as health care and cybersecurity, and explore the economic and ethical implications of AI on society. IBM’s $240 million investment in the lab will support research by IBM and MIT scientists.
The new lab will be one of the largest long-term university-industry AI collaborations to date, mobilizing the talent of more than 100 AI scientists, professors, and students to pursue joint research…
Cognitive behaviour therapies for suicide prevention and psychological assessment will be the focus, it said.
The companies will make chairs and diagnosis kits as physical products and will develop an application for use in psychological assessments using artificial intelligence (AI).
Before we proceed, let’s make one thing clear: AR is not just about dog face filters and Pokémon GO. We kid you not. People are using this technology to bring ease to their lives and many forward-thinking companies are working with augmented reality to improve their workflow and businesses. Let’s see how.
When Pokemon Go conquered the world, everyone could face the huge potential in augmented reality. Although the hype around the virtual animal hunting settled, AR continues to march triumphantly into more and more industries and fields, including healthcare. Here, I listed the most significant companies bringing augmented reality to medicine and healing.
… Brain Power
The Massachusetts-based technology company, established in 2013, has been focusing on the application of pioneering neuroscience with the latest in wearable technology, in particular, Google Glass. The start-up builds brain science-driven software to transform wearables into neuro-assistive devices for the educational challenges of autism. Their aim is to teach life skills to children and adults on the autism spectrum. They developed a unique software suite, the “Empowered Brain” aiming to help children with their social skills, language, and positive behaviors. The software contains powerful data collection and analytic tools allowing for customized feedback for the child.
How VR Can Ease the Transition for First-Time Wheelchair Users — from vrscout.com by Presley West Designers at innovation and design company, Fjord, have created a VR experience that teaches brand new wheelchair users how to safely maneuver their environment in a safe, empowering way.
Content and Education
In the midst of a dearth of content for VR, WebVR content creators are coming together to create and collaborate. Over a million creators are sharing their 3D models on Sketchfab’s 3D/VR art community platform. Virtuleap also organized the first global WebVR hackathon.
“For application domains such as education and heritage, developing VR scenes and experiences for the Web is highly important,” said Stone. “[This] promotes accessibility by many beneficiaries without the need (necessarily) for expensive and sophisticated computing or human interface hardware.”
This democratized approach opens up possibilities in education far beyond what we’re seeing today.
“I also think that WebVR, as a JavaScript API, also enables a wide range of future students and young developers to ‘dip their toes into the water’ and start to build portfolios demonstrating their capabilities, ultimately to future employers,” said Stone. “I remember the promise of the days of VRML and products such as SGI’s Cosmo and Cortona3D (which still available today, of course). But the ability to be able to open up interactive—and quite impressive—demos of VR experiences that existed in higher quality form on specialised platforms, became an amazing marketing tool in the late 1990s and 2000s.”
As you read their reflections you’ll find several themes emerge over and over:
Our current system is unsustainable and ill-suited for a globally connected world that is constantly changing.
Colleges and universities will have to change their current business model to continue to thrive, boost revenue and drive enrollment.
The “sage on the stage” and the “doc in the box” aren’t sustainable; new technologies will allow faculty to shift their focus on the application of learning rather than the acquisition of knowledge.
Data and the ability to transform that data into action will be the new lifeblood of the institution.
Finally, the heart and soul of any institution are its people. Adopting new technologies is only a small piece of the puzzle; institutions must also work with faculty and staff to change institutional culture.
Some quotes are listed below.
“What’s more, next-generation digital learning environments must bridge the divide between the faculty-directed instructivist model our colleges and universities have always favored and the learner-centric constructivist paradigm their students have come to expect and the economy now demands.”
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It will be at least 10 years before systems such as this become the standard rather than the exception. Yet to achieve this timeline, we will have to begin fostering a very different campus culture that embraces technology for its experiential value rather than its transactional expediency, while viewing education as a lifelong pursuit rather than a degree-driven activity.
Susan Aldridge
Q: What are the biggest challenges facing higher education right now?
A: I think it is a difficult time for decisionmakers to know how to move boldly forward. It’s almost funny, nobody’s doing five-year strategic plans anymore. We used to do ten-year plans, but now it’s “What’s our guiding set of principles and then let’s sort of generally go towards that.” I think it’s really hard to move an entire institution, to know how to keep it sustainable and serving your core student population. Trying to figure out how to keep moving forward is not as simple as it used to be when you hired faculty and they showed up in the classroom. It’s time for a whole new leadership model. I’m not sure what that is, but we have to start reimagining our organizations and our institutions and even our leadership.
Marie Cini
One of the things that is frustrating to me is the argument that online learning is just another modality. Online learning is much more than that. It’s arguably the most transformative development since the G.I. Bill and, before that, the establishment of land-grant universities. … I don’t think we should underestimate the profound impact online education has had and will continue to have on higher education. It’s not just another modality; it’s an entirely new industry.
Robert Hansen
From DSC: And I would add (to Robert’s quote above) that not since the printing press was invented close to 500 years ago have we seen such an enormously powerful invention as the Internet. To bypass the Internet and the online-based learning opportunities that it can deliver is to move into a risky, potentially dangerous future. If your institution is doing that, your institution’s days could be numbered. As we move into the future — where numerous societies throughout the globe will be full of artificial intelligence, big data, robotics, algorithms, business’ digital transformations, and more — your institutions’ credibility could easily be at stake in a new, increasingly impactful way. Parents and students will want to know that there’s a solid ROI for them. They will want to know that a particular college or university has the foundational/core competencies and skills to prepare the learner for the future that the learner will encounter.
Q: What are the biggest challenges facing higher education right now?
A: I think the biggest challenge is the stubborn refusal of institutions to acknowledge that the 20th century university paradigm nolonger works, or at least it doesn’t work anymore for the majority of our institutions. I’m not speaking on behalf of our members, but I think it’s fair to say that institutions are still almost entirely faculty-centered and not market-driven. Faculty, like so many university leaders today who come from faculty ranks, are so often ill-equipped to compete in the Wild West that we’re seeing today, and it’s not their fault. They’re trained to be biologists and historians and philosophers and musicians and English professors, and in the past there was very little need to be entrepreneurial. What’s required of university leadership now looks very much like what’s required in the fastpaced world of private industry.
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If you are tuition dependent and you haven’t figured out how to serve the adult market yet, you’re in trouble.
Robert Hansen
It’s not just enough to put something online for autodidacts who already have the time, energy, and prior skills to be able to learn on their own. You really need to figure out how to embed all the supports that a student will need to be successful, and I don’t know if we’ve cracked that yet.
Amy Laitinen
The other company is Amazon. Their recent purchase of Whole Foods really surprised everybody. Now you have a massive digital retailer that has made billions staying in the online world going backwards into brick-and-mortar. I think if you look at what you can do on Amazon now, who’s to say in three years or five years, you won’t say, “You know what, I want to take this class. I want to purchase it through Amazon,” and it’s done through Amazon with their own LMS? Who’s to say they’re not already working on it?
Justin Louder
We are focused on four at Laureate. Probably in an increasing order of excitement to me are game-based learning (or gamification), adaptive learning, augmented and virtual reality, and cognitive tutoring.
Darrell Luzzo
I would wave my hand and have people lose their fear of change and recognize that you can innovate and do new things and still stay true to the core mission and values. My hope is that we harness our collective energy to help our students succeed and become fully engaged citizens.
We’ve all seen how new technologies like AR and VR are being incorporated into print and digital marketing, but what I have come to realize is that there is an opportunity for the agencies that have invested in these technologies and have developed an expertise to offer a new service: immersive training.
What is immersive training? Immersive training experiences use augmented and virtual reality to bring training content to life. Think roleplaying a customer service call using a VR headset, or exploring a 3D model of a new piece of equipment before using it on the factory floor. Companies are beginning to use these immersive experiences to engage learners — and to save time and money — by offering digital training anywhere, anytime.
Whether employees are learning specific processes and products or more conceptual skills like sales and communication, companies are using interaction and immersion to increase knowledge retention. Even big companies like Walmart are getting on board with immersive training: The retail superstore is using virtual reality to train new employees in a classroom setting before letting them loose in the aisles.
Immersive training allows companies to meet people where they are ? on the mobile devices they use every day. It gives learners ongoing, on-demand access to training materials and supporting content, far beyond the printed page.
Never before has there been a messenger app based only on AR.
Just by downloading the app with a selfie, you will get your avatar and up get to customize them! There are many clothing and style options to fit your personality and mood. Don’t worry, you can change their appearance at any time. Once you create your digital you, you will place them in any environment around you, with the default animation’s audio or with your own voice, you really make your avatar come alive. You can record the actions in the real world, record, and chat with your friends and family or post them in the inbuilt social media for everyone to see your creative recording or the to experience your digital you in their world! This app will change your social life for the better.
Virtual reality and augmented reality tools for the AEC industry are getting increasingly better and more optimized. As prices keep dropping, there are fewer reasons why every architect, engineer, contractor, and owner shouldn’t use some form of VR/AR in bringing their projects to life.
From being a novelty a few years ago, VR/AR solutions are slowly becoming a medium that’s transforming the way professionals in the AEC industry communicate, create and experience content. Offering a more immersive experience of architectural designs, but also products and areas related to space building, VR and AR tools are becoming an industry standard that offers rapid iterations and opportunity to refine designs in collaboration with clients and colleagues.
Cheap VR headsets, priced at around $300, are coming to Windows 10 later this year
Microsoft just announced those headsets will support apps and games from the Steam platform, which will greatly expand selection. Plus, Microsoft says it’s working on “Halo” content for virtual reality.
The VR headsets will work with less powerful computers, potentially expanding the market.
…emerging technologies such as machine learning, blockchain, drones (commercial UAVs), software-defined security and brain-computer interfaces have moved significantly along the Hype Cycle since 2016.
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The Gartner Hype Cycle for Emerging Technologies, 2017 focuses on three emerging technology mega-trends: Artificial intelligence (AI) everywhere, transparently immersive experiences and digital platforms. Enterprise architects and technology innovation leaders should explore and ideate these three mega-trends to understand the future impacts to their business.
“Organizations will continue to be faced with rapidly accelerating technology innovation that will profoundly impact the way they deal with their workforces, customers and partners,” says Mike J. Walker, research director. “Our 2017 Hype Cycle reveals three distinct technology trends that profoundly create new experiences with unrivaled intelligence, and offer platforms that propel organizations to connect with new business ecosystems in order to become competitive over the next five to 10 years.”
Most of us are at least vaguely familiar with augmented reality thanks to Pokemon Go sticking Charmanders in our sock drawers and Snapchat letting us spew stars and rainbows from our mouths, but Apple’s iPhone 8 is going to push AR to point of ubiquity. When the iPhone 8 launches, we’ll all be seeing the world differently.
iPhones are everywhere, so AR will be everywhere!
The iPhone 8 will bring with it iOS 11, and with iOS 11 will come Apple’s AR. Since the iPhone 8 is all but guaranteed to be a best-seller and earlier iPhones and iPads will be widely updated to iOS 11, Apple will have a massive AR platform. Craig Federighi, Apple’s Senior Vice President of Software Engineering, believes it will be “the largest AR platform in the world,” which will lure AR developers en masse.
Apple AR has huge potential in education. Apple has been positioning itself in the education world for years, with programs like iTunes U and iBook, as well as efforts to get iPads into classrooms. AR already has major prospects in education, with the ability to make Museum exhibits interactive and to put a visually explorable world in front of users.
[India] The widening gap between the skills required by businesses and the know-how of a large number of engineering students got Raman Talwar started on his entrepreneurial journey.
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Delhi-based Simulanis harnesses AR and VR technology to help companies across industries— pharmaceuticals, auto, FMCG and manufacturing—train their staff. It continues to work in the engineering education sector and has developed applications that assist students visualise challenging subjects and concepts.
Our products help students and trainees learn difficult concepts easily and interactively through immersive AR-VR and 3-D gamification methods,” says Talwar. Simulanis’ offerings include an AR learning platform, Saral, and a gamified learning platform, Protocol.
This is not a tutorial or a comprehensive, thorough technical guide?—?many of those already exist?—?but rather a way to think about WebVR and acquaint yourself with what it is, exactly, and how best to approach it from scratch. If you’ve been doing WebVR or 3D programming for a while, this article is most certainly not for you. If you’ve been curious about that stuff and want to know how to join the party— read on!
MEDFORD, Mass. — Amory Kahan, 7, wanted to know when it would be snack time. Harvey Borisy, 5, complained about a scrape on his elbow. And Declan Lewis, 8, was wondering why the two-wheeled wooden robot he was programming to do the Hokey Pokey wasn’t working. He sighed, “Forward, backward, and it stops.”
Declan tried it again, and this time the robot shook back and forth on the gray rug. “It did it!” he cried. Amanda Sullivan, a camp coordinator and a postdoctoral researcher in early childhood technology, smiled. “They’ve been debugging their Hokey Pokeys,” she said.
The children, at a summer camp last month run by the Developmental Technologies Research Group at Tufts University, were learning typical kid skills: building with blocks, taking turns, persevering through frustration. They were also, researchers say, learning the skills necessary to succeed in an automated economy.
Technological advances have rendered an increasing number of jobs obsolete in the last decade, and researchers say parts of most jobs will eventually be automated. What the labor market will look like when today’s young children are old enough to work is perhaps harder to predict than at any time in recent history. Jobs are likely to be very different, but we don’t know which will still exist, which will be done by machines and which new ones will be created.