Punchline: Scientists demonstrated that when college students used a quizzing program that combined retrieval practice, spacing, and feedback, exam performance increased by nearly a letter grade.
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Abstract
The most effective educational interventions often face significant barriers to widespread implementation because they are highly specific, resource intense, and/or comprehensive. We argue for an alternative approach to improving education: leveraging technology and cognitive science to develop interventions that generalize, scale, and can be easily implemented within any curriculum. In a classroom experiment, we investigated whether three simple, but powerful principles from cognitive science could be combined to improve learning. Although implementation of these principles only required a few small changes to standard practice in a college engineering course, it significantly increased student performance on exams. Our findings highlight the potential for developing inexpensive, yet effective educational interventions that can be implemented worldwide.
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In summary, the combination of spaced retrieval practice and required feedback viewing had a powerful effect on student learning of complex engineering material. Of course, the principles from cognitive science could have been applied without the use of technology. However, our belief is that advances in technology and ideas from machine learning have the potential to exponentially increase the effectiveness and impact of these principles. Automation is an important benefit, but technology also can provide a personalized learning experience for a rapidly growing, diverse body of students who have different knowledge and academic backgrounds. Through the use of data mining, algorithms, and experimentation, technology can help us understand how best to implement these principles for individual learners while also producing new discoveries about how people learn. Finally, technology facilitates access. Even if an intervention has a small effect size, it can still have a substantial impact if broadly implemented. For example, aspirin has a small effect on preventing heart attacks and strokes when taken regularly, but its impact is large because it is cheap and widely available. The synergy of cognitive science, machine learning, and technology has the potential to produce inexpensive, but powerful learning tools that generalize, scale, and can be easily implemented worldwide.
Keywords: Education. Technology. Retrieval practice. Spacing. Feedback. Transfer of learning.
From DSC: The picture below was posted in the item below from edutopia. What a powerful picture! And not just for art or drama teachers!
Does it not once again illustrate that we are different? The lenses that we view the world through are different. Our learners are different. Each of us comes to a learning experience with different backgrounds, emotions, knowledge…and different real-life experiences.
As the article mentions, we need to create safe and supportive learning environments, where the love of (or at least the enjoyment of) learning can thrive.
Being creative is an inherently vulnerable process. In order to authentically build SEL competencies through creative expression, teachers need to strive to create a safe space, provide time, and open doors for validation.
Creating a safe and supportive classroom environment
1) Augmented reality can save lives through showing defibrillators nearby
2) Google Glass might help new mothers struggling with breastfeeding
3) Patients can describe their symptoms better through augmented reality
4) Nurses can find veins easier with augmented reality
5) Motivating runners through zombies
6) Pharma companies can provide more innovative drug information
7) Augmented reality can assist surgeons in the OR
8) Google’s digital contact lens can transform how we look at the world
No doubt about it. Virtual reality isn’t just for gamers and gadget geeks anymore. In fact, as the technology gets better and cheaper, VR is the wave of the future when it comes to creating a truly memorable and effective learning experience – and for good reason.
Multiple Learning Attributes. To begin with, it empowers us to create any number of safely immersive virtual learning environments that feel and respond much as they would in real life, as students engage and explore, interact with and manipulate objects within these worlds. Imagine teleporting your students to re-enact historic battles; explore outer space; or travel the inner workings of the human body. What’s more, using sophisticated controls, they can actually “practice” complex procedures like cardiac surgery, or master difficult concepts, such as the molecular properties of brain cells.
Likewise, VR gives new meaning to the term “field trip,” by enabling students to virtually experience first-hand some of the world’s great museums, natural wonders and notable landmarks. You can also embed 360-degree objects within the virtual classroom to support course content, much as Drexel University Online is doing after assembling its one-of-a-kind VRtifacts+ repository. And you can use it to live-stream events, guest lectures and campus tours, in addition to hosting virtual community spaces where learners can meet and connect in a seemingly “real” environment.
At EduTECH Asia 2018 this week in Singapore, EON Reality spent two full days speaking, promoting, and demonstrating the latest updates to the AVR Platform to the thousands of education and technology professionals in attendance.
With a focus on how the AVR Platform can best be used in the education world, EON Reality’s discussion, ‘Augmented and Virtual Reality in Education: The Shift to Classroom 3.0,’ highlighted Wednesday’s offerings with a full presentation and hands-on demos of the new tools in Creator AVR. Over the course of both days, visitors filled the EON Reality booth to get their own one-on-one experience of Creator AVR, Virtual Trainer, and the ways in which AR Assist can help out in the classroom.
The AVR Platform’s three products are the fundamental tools of EON Reality’s Classroom 3.0 vision for the Immersed Flipped Classrooms of the future. With Creator AVR — a SaaS-based learning and content creation solution — leading the way, the AVR Platform empowers Classroom 3.0 by providing teachers and educators of all types with the tools needed to create Augmented and Virtual Reality learning modules.
Bringing Asian educators from all over the continent together, EON Reality’s presence at EduTECH showed just how significantly Augmented Reality and Virtual Reality can elevate the overall educational experience going forward. After two full days of demonstrations, EON Reality introduced the AVR Platform to approximately 1500 teachers, school administration officials, and other decision-makers in Asia’s education industry.
As the AVR Platform expands to educational markets around the world, EON Reality’s revolutionary spin on traditional learning branches into new cultures and nations. With local Singaporean educational institutions like Temasek Polytechnic already onboard, the EduTECH Asia 2018 conference marked the continued spread of Classroom 3.0 and the AVR Platform on both a regional and global level.
“We had to create an alternative that gives students the foundational experience of being in a lab where they can maneuver a microscope’s settings and adjust the images just as they would in a face-to-face environment,” said Shannon Riggs, the Ecampus director of course development and training.
Multimedia developers mounted a camera on top of an actual microscope and took pictures of what was on the slides. Using 3D modeling software, the photos were interweaved to create 3D animation. Using game development software enabled students to adjust lighting, zoom and manipulate the images, just like in a traditional laboratory. The images were programmed to create a virtual simulation.
The final product is “an interactive web application that utilizes a custom 3D microscope and incorporates animation and real-life slide photos,” according to Victor Yee, an Ecampus assistant director of course development and training.
Also see:
YouTube to Invest $20 Million in Educational Content — from campustechnology.com by Dian Schaffhauser Excerpt:
YouTube, a Google company, has announced plans to invest $20 million in YouTube Learning, an initiative hinted at during the summer. The goal: “to support education-focused creators and expert organizations that create and curate high-quality learning content on the video site.” Funding will be spent on supporting video creators who want to produce education series and wooing other education video providers to the site.
The first collaborative VR molecular modeling application was released August 29 to encourage hands-on chemistry experimentation.
The open-source tool is free for download now on Oculus and Steam.
Nanome Inc., the San Diego-based start-up that built the intuitive application, comprises UCSD professors and researchers, web developers and top-level pharmaceutical executives.
“With our tool, anyone can reach out and experience science at the nanoscale as if it is right in front of them. At Nanome, we are bringing the craftsmanship and natural intuition from interacting with these nanoscale structures at room scale to everyone,” McCloskey said.
From DSC: While VR will have its place — especially for timeswhen you need to completely immerse yourself into another environment — I think AR and MR will be much larger and have a greater variety of applications. For example, I could see where instructions on how to put something together in the future could use AR and/or MR to assist with that process. The system could highlight the next part that I’m looking for and then highlight the corresponding parts where it goes — and, if requested, can show me a clip on how it fits into what I’m trying to put together.
Workers with mixed-reality solutions that enable remote assistance, spatial planning, environmentally contextual data, and much more,” Bardeen told me. With the HoloLens Firstline Workers workers conduct their usual, day-to-day activities with the added benefit of a heads-up, hands-free, display that gives them immediate access to valuable, contextual information. Microsoft says speech services like Cortana will be critical to control along with gesture, according to the unique needs of each situation.
Expect new worker roles. What constitutes an “information worker” could change because mixed reality will allow everyone to be involved in the collection and use of information. Many more types of information will become available to any worker in a compelling, easy-to-understand way.
STEM students engaged in scientific disciplines, such as biochemistry and neuroscience, are often required by their respective degrees to spend a certain amount of time engaged in an official laboratory environment. Unfortunately, crowded universities and the rise of online education have made it difficult for these innovators-in-training to access properly equipped labs and log their necessary hours.
Cue Google VR Labs, a series of comprehensive virtual lab experiences available on the Google Daydream platform. Developed as part of partnership between Google and simulation education company Labster, the in-depth program boasts 30 interactive lab experiences in which biology students can engage in a series of hands-on scientific activities in a realistic environment.
These actions can include everything from the use of practical tools, such as DNA sequencers and microscopes, to reality-bending experiences only capable in a virtual environment, like traveling to the surface of the newly discovered Astakos IV exoplanet or examining and altering DNA on a molecular level.
BERLIN — Think lawsuits involving humans are tricky? Try taking an intelligent robot to court.
While autonomous robots with humanlike, all-encompassing capabilities are still decades away, European lawmakers, legal experts and manufacturers are already locked in a high-stakes debate about their legal status: whether it’s these machines or human beings who should bear ultimate responsibility for their actions.
The battle goes back to a paragraph of text, buried deep in a European Parliament report from early 2017, which suggests that self-learning robots could be granted “electronic personalities.” Such a status could allow robots to be insured individually and be held liable for damages if they go rogue and start hurting people or damaging property.
Those pushing for such a legal change, including some manufacturers and their affiliates, say the proposal is common sense. Legal personhood would not make robots virtual people who can get married and benefit from human rights, they say; it would merely put them on par with corporations, which already have status as “legal persons,” and are treated as such by courts around the world.
This week at Bett, we’ll show new Windows 10 and Windows 10 S devices from Lenovo and JP, starting at just $189, providing more options for schools who don’t want to compromise on Chromebooks. We’ll add new capabilities to our free Office 365 for Education software, enabling any student to write a paper using only their voice and making it easier to access Teams via mobile devices. And we’re making STEM learning fun with a new Chemistry update to Minecraft: Education Edition and new mixed reality and video curricula from partners like BBC Worldwide Learning, LEGO®* Education, PBS, NASA, and Pearson.
Starting in February, we will introduce dictation in Office 365
to help students write more easily by using their voice.
In regards to mixed reality for immersive learning:
Pearson – the world’s largest education company – will begin rolling out in March curriculum that will work on both HoloLens and Windows Mixed Reality immersive VR headsets. These six new applications will deliver seamless experiences across devices and further illustrate the value of immersive educational experiences.
We are expanding our mixed media reality curriculum offerings through a new partnership with WGBH’s Bringing the Universe to America’s Classrooms project****, for distribution nationally on PBS LearningMedia™. This effort brings cutting-edge Earth and Space Science content into classrooms through digital learning resources that increase student engagement with science phenomena and practices.
To keep up with growing demand for HoloLens in the classroom we are committed to providing affordable solutions. Starting on January 22, we are making available a limited-time academic pricing offer for HoloLens. To take advantage of the limited-time academic pricing offer, please visit, hololens.com/edupromo.
As part of ACUE’s Expert Dive series and collaboration with the Teaching in Higher Ed podcast, Paul Blowers sat down with TiHE’s Bonni Stachowiak to discuss the active learning strategies—and practices to increase student persistence—he uses in his chemical engineering courses at the University of Arizona. One of his practices includes showing students the first exam on which he received a failing grade, explaining the steps he took to master the subject to illustrate how failure can lead to success and mastery of the material.
Top 10 Recommended Podcasts If you’re new to the TiHE podcast, check out our top 10 recommended episodes with a number of experts whose work is explored in detail in ACUE’s Course in Effective Teaching Practices.
Chris Lenihan from DiscoverDataScience.orgemailed me to let me know about a recently published guide on their site that’s entitled, “A Guide for Women in STEM”. Discover Data Science partnered with Heather Ambler from the University of Pittsburgh and Aiden Ford from the University of Connecticut to help produce this guide. Per Chris, the guide covers :
An overview of the challenges women can face in STEM fields
Outlines reasons women should pursue a STEM related career
Provides tips on how to encourage girls at an early age to follow their passion
Gives the reader extensive links to pre-college programs available for women, followed by a listing of over 30 scholarship options available to women pursuing STEM related degrees
Chris mentioned that both current and aspiring students can benefit from this information as they look for inspiration in their careers. Their mission is to serve students by delivering accurate, high quality information presented in a simple, clean format and they hope that this guide achieves that.
CURIE Academy is a one-week summer residential program for high school girls who excel in math and science. The focus is on juniors and seniors who may not have had prior opportunities to explore engineering, but want to learn more about the many opportunities in engineering in an interactive atmosphere.
G.R.A.D.E. CAMP is a week-long day program designed specifically for entering 8th to 12th grade girls who want to find out what engineering is all about through “hands-on” experience. G.R.A.D.E. CAMP emphasizes career exposure rather than career choice, so you can come just to experience something new.
Girlgeneering’s goal of a girls-only camp is to increase the interest of high ability young women in a career in engineering by combating stereotypes, creating connections, reducing the issue of competition for resources with boys, and demonstrating the real-world social impact of engineering. This one-week day camp will introduce middle school young women to the field of engineering by showing how engineering is connected to personal issues, social concerns, and community interests.
It’s a Girl Thing is a residential camp for girls. The goals are to provide girls with strong role models and dispel myths and misconceptions about science and careers in science. Campers experience university life, hands-on classes and recreational activities. In the past we have offered classes ranging from Nano Energy to Animal Science.
Smith Summer Science and Engineering Program (SSEP) is a four-week residential program for exceptional young women with strong interests in science, engineering and medicine. Each July, select high school students from across the country and abroad come to Smith College to do hands-on research with Smith faculty in the life and physical sciences and in engineering.
Survey the World of Engineering – is a one-week day camp that will allow you to develop your creativity as well as provide you with the opportunity to meet and speak with working engineers. For part of the camp, you will work on campus with different engineering departments, learning and completing hands-on projects to better understand the breadth and variety of different engineering fields. For the remainder of the camp, you will visit various corporate engineering plants such as General Electric, Procter & Gamble, and Northrop Grumman Xetron to meet professional engineers and see their work in action.
Survey: Women More Interested in STEM but Feel Less Prepared— from steamuniverse.com by Dian Schaffhauser
In a survey among Generation Z individuals, women and girls came across as less certain about innovative technologies such as robots and self-driving cars than men and boys, but they’re more intent on learning about the subjects that lead to those innovations. The research project was undertaken by Quizlet, an education technology company that produces an online study service.
Ginni Rometty on the End of Programming — from bloomberg.com by Megan Murphy The IBM chief dares to imagine what Watson will be when it grows up, and reaffirms her pledge to hire 25,000 people over the next four years.
Excerpt (emphasis DSC):
Do you feel we’re going to get to a point where AI will displace more jobs than it creates and we’re not doing enough to push forward with the jobs of the future?
I do believe that when it comes to complete job replacement, it will be a very small percentage. When it comes to changing a job and what you do, it will be 100 percent.“Whoa, different skills. Everybody is going to have to have a different skill because it’s going to be a threat in all our jobs.” Let me just park that thought. I want to come back to something I think that’s far more important and is related. The issue of skills is front and center in this country and many countries in the world right now without AI. We already have a world that’s bifurcating between haves and have-nots, and a lot of that is based on education and skills. This country has 5 million to 6 million jobs open. That’s about skill. This is not being caused by AI. We’ve got to revamp education for this era of man and machine. And that means you cannot insist that every person needs to be a university or a Ph.D. graduate to be productive in society. You cannot. It’s not true by the way. We’ve proven that.
You started a six-year high school program. This is a program where they take people through four years of high school, two years of a college equivalent, and then hopefully give them preference in getting into the workforce, again to work with IBM.
In the U.S., in 2015, half of our young people didn’t have an associate’s degree or a college degree. That’s the problem today: the number of people that need to be retrained. I’m far more optimistic that public-private partnerships can solve this dilemma. There will be a hundred pathways to technology becoming viral, driven by governors and states. I always remember when President Obama came to the first one, he goes, “Where are all the computers?” We’re like, “That’s not what we teach these kids.” We’re teaching them a skill about math and problem-solving that’s going to transcend any technology they deal with. The first part is a very simple formula: a curriculum of math, science. The second, give the kids a mentor and then you give them a chance at a job. We will be up to 50,000 kids, and 300 other companies have volunteered. I have a whole bunch of these kids over in Silicon Alley where we have our Watson headquarters.
I do believe that when it comes to complete job replacement, it will be a very small percentage. When it comes to changing a job and what you do, it will be 100 percent.
Can your desk encourage you to stand, remind you to drink water and order you a pizza? No? Well SmartDesk 3 can.
Autonomous announced the launch of the newest iteration of its SmartDesk in a press release today, and is claiming it’s “the world’s most powerful AI-powered standing desk.”
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The embedded tablet has a 7″ display and is powered by Autonomous’ own OS platform, and has both Bluetooth and WiFi capabilities so it can interact with the apps on your phone. It features many of its own shortcuts, too – you can make coffee, order food, check the weather, play Spotify playlists, and even request a ride from Uber. Because the tablet syncs with Google Calendar, it will remind you of any meetings you might have throughout the day. And in addition to all of that, SmartDesk 3 monitors how long you sit or stand and reminds you to either stretch your legs or take a break to relax when it feels you need it. After using the AI for a week or so, it will learn your habits – say, when you usually start getting hungry – and begin to anticipate your needs.
Unity Technologies released the open beta version of its Unity Machine Learning Agents, an artificial intelligence toolkit developers and researchers can use to virtually train agents —whether video game characters, autonomous vehicles or robots.
“Machine learning is a disruptive technology that is important to all types of developers and researchers to make their games or systems smarter, but complexities and technical barriers make it out of reach for most,” vice president of AI and machine learning Danny Lange said in a press release. “This is an exciting new chapter in AI’s history as we are making an end-to-end machine learning environment widely accessible, and providing the critical tools needed to make more intelligent, beautiful games and applications. Complete with Unity’s physics engine and a 3D photorealistic rendering environment, our AI toolkit also offers a game-changing AI research platform to a rapidly growing community of AI enthusiasts exploring the frontiers of Deep Learning.”
Rather, today’s connected consumers want a seamless online experience that immediately allows them to self-serve when they have a quick question or choose a hybrid approach when they need that personal touch from a live representative.
Chatbots empower consumers to take charge of their own brand experience and efficiently get the answers they need. Consumers demand accuracy and convenience, and chatbots provide the perfect balance of speed, personalization, and human touch necessary for improved customer experiences.
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The key to implementing chatbots that go beyond scripted responses is Natural Language Processing (NLP). Chatbots equipped with this advanced technology can understand situational context and can therefore get to the root of customer questions without putting customers on hold or redirecting them.
One way to measure Microsoft’s AI bet: In its first year of operation, the AI and Research group has grown by 60 percent — from 5,000 people originally to nearly 8,000 people today — through hiring and acquisitions, and by bringing aboard additional teams from other parts of the company.
The creation of Microsoft AI and Research also underscores the intense competition in artificial intelligence. Microsoft is gearing up to compete against the likes of Google, Amazon, Salesforce, Apple, and countless AI startups and research groups, all of them looking to lead the tech industry in this new era of artificial intelligence.
Virtual and Augmented Reality are poised to profoundly transform the STEM curriculum. In this article, we offer several inspiring examples and key insights on the future of immersive learning and the sciences. Immersive technologies will revolutionize learning through experiential simulations, modelling and spatial representation of data, and a sense of presence in contextual gamification.
Understanding our place in the universe, building the next Martian Rover, designing new transportation systems, fostering sustainable communities, modeling economic stability — finding the solution for these pressing and interconnected challenges brings us to STEM and STEAM in teaching and learning. The movement behind STEAM advocates incorporating the arts and humanities to the science, technology, engineering and math curriculum.
With more than 18,000 attendees and plenty of press coverage, the annual ISTE’s 2017 Conference & Expo has become a prime place for vendors to launch new products and announce updates. This year is no different. Check out some of the latest offerings announced at the 2017 event, and then head over to EdTech’s coverage page to read and see more news from ISTE.
Summer 2017 Human++ — fromcambridge.nuvustudio.com Human-Machine Intelligence, Hacking Drones, Bio Fashion, Augmented Video Games, Aerial Filmmaking, Smart Tools, Soft Robotics and more!
Excerpt:
NuVu is a place where young students grow their spirit of innovation. They use their curiosity and creativity to explore new ideas, and make their concepts come to life through our design process. Our model is based on the architecture studio model, and every Summer we use imaginative themes to frame two-week long Studios in which students dive into hands-on design, engineering, science, technology, art and more!