Say Goodbye to Antiquated Performance Reviews — from td.org by Magdalena Nowicka Mook

Excerpt (emphasis DSC):

Most leaders understand the value of investing in an onboarding process for orientation, productivity, and retention, but few associate onboarding with strong performance over the employee’s full tenure with the organization. By contrast, everboarding is a newer approach that prioritizes ongoing learning and development rather than only an initial commitment. Insights from Deloitte indicate organizations that establish an ongoing learning culture are 52 percent more productive with engagement and achieve retention rates 30–50 percent higher than those that don’t.

When implemented effectively, everboarding embraces proven elements of a coaching culture that establish an ongoing commitment to skill development, deepens understanding of the organization, and supports real-time feedback to prevent stagnancy in high-potential employees brought in through strong hiring practices.

 

3 Steps for Creating Video Projects With Elementary Students — from edutopia.org by Bill Manchester
A straightforward plan for facilitating multimedia projects helps ensure collaborative learning and a fun classroom experience.

Having elementary students make their own videos instead of consuming content made by someone else sounds like a highly engaging educational experience. But if you’ve ever tried to get 25 third graders to use a video editing software platform that they’ve never seen before, it can get really frustrating really fast. It’s easy for the lesson to become entirely centered around how to use the software without any subject-area content learning.

Through years of trial and error with K–6 students, I’ve developed three guiding concepts for elementary video projects so that teachers and students have a good experience.


Supporting Students As They Work Independently — from by Marcus Luther and The Broken Copier
4 tools that have helped me improve “independent work time”


Movement-Based Games That Help Students With Spelling — from edutopia.org by Jocelyn Greene
Games that combine spelling with physical activity can make it easier for young students to learn new words.

Like actors, students are often tasked with memorization. Although education has evolved to incorporate project-based learning and guided play, there’s no getting around the necessity of knowing the multiplication tables, capital cities, and correct spelling.

The following are movement-based games that build students’ abilities to retain spelling words specifically. Ideally, these exercises support them academically as well as socially. Research shows that learning through play promotes listening, focus, empathy, and self-awareness—benefits that build students’ social and emotional learning skills.


Quizlet Survey Reveals Students Crave Life Skills Education — from prnewswire.com by Quizlet; via GSV

The survey’s key findings included:

  • Financial and life skills uncertainty: One-third of recent graduates don’t believe they have or are unsure they have the financial and core life skills needed to succeed in the world.
  • Appetite for non-academic courses: 68% of recent graduates think non-academically focused courses in formal education settings would better prepare students for the real world. This belief is especially strong among respondents that attended public schools and colleges (71%).
  • Automotive maintenance skills are stalled: More than any other skill, nearly one in five recent graduates say they are the least confident in handling automotive maintenance, such as changing a tire or their oil. This is followed by financial planning (17%), insurance (12%), minor home repairs (11%), cooking (11%), cleaning (8%) and organizing (8%).
  • Financial planning woes: A majority (79%) of recent graduates said financial planning overwhelms them the most – and of all the life skills highlighted in the survey, 29% of respondents said it negatively impacts their mental health.
  • Social media as a learning tool: Social media is helping fill the skills gap, with 33% of recent graduates turning to it for life skills knowledge.

From DSC:
Our son would agree with many of these findings. He would like to have learned things like how to do/file his taxes, learn more about healthcare insurance, and similar real-world/highly-applicable types of knowledge. Those involved with K12 curriculum decisions, please take a serious look at this feedback and make the necessary changes/additions.


How Can Educators Build Support Systems for Students Eyeing Technician Jobs? — from gettingsmart.com by Dr. Parminder Jassal

Key Points

  • Integrating technical skills into the high school curriculum can inspire and prepare students for diverse roles. This approach is key to fostering equity and inclusivity in the job market.
  • By forging partnerships with community colleges and technical schools, high schools can democratize access to education and ensure students from all backgrounds have equal opportunities for success in technical fields.
  • High schools can expand career possibilities by providing apprenticeships as viable and lucrative alternatives to traditional four-year degrees.
 

The New Academic Arms Race | Competition over amenities is over. The next battleground is technology. — from chronicle.com by Jeffrey J. Selingo

Now, after the pandemic, with the value of the bachelor’s degree foremost in the minds of students and families, a new academic arms race is emerging. This one is centered around academic innovation. The winners will be those institutions that in the decade ahead better apply technology in teaching and learning and develop different approaches to credentialing.

Sure, technology is often seen as plumbing on campuses — as long as it works, we don’t worry about it. And rarely do prospective students on a tour ever ask about academic innovations like extended reality or microcredentials. Campus tours prefer to show off the bells and whistles of residential life within dorms and dining halls.

That’s too bad.

The problem is not a lack of learners, but rather a lack of alignment in what colleges offer to a generation of learners surrounded by Amazon, Netflix, and Instagram, where they can stream entertainment and music anytime, anywhere.

From DSC:
When I worked for Calvin (then College, now University) from 2007-2017, that’s exactly how technologies and the entire IT Department were viewed — as infrastructure providers. We were not viewed as being able to enhance the core business/offerings of the institution. We weren’t relevant in that area. In fact, the IT Department was shoved down in the basement of the library. Our Teaching & Learning Digital Studio was sidelined in a part of the library where few students went to. The Digitial Studio’s marketing efforts didn’t help much, as faculty members didn’t offer assignments that called for multimedia-based deliverables. It was a very tough and steep hill to climb.

Also the Presidents and Provosts over the last couple of decades (not currently though) didn’t think much of online-based learning, and the top administrators dissed the Internet’s ability to provide 24/7 worldwide conversations and learning. They missed the biggest thing to come along in education in 500 years (since the invention of the printing press). Our Teaching & Learning Group provided leadership by starting a Calvin Online pilot. We had 13-14 courses built and inquiries from Christian-based high schools were coming in for dual enrollment scenarios, but when it came time for the College to make a decision, it never happened. The topic/vote never made it to the floor of the Faculty Senate. The faculty and administration missed an enormous opportunity.

When Calvin College became Calvin University in 2019, they were forced to offer online-based classes. Had they supported our T&L Group’s efforts back in the early to mid-2010’s, they would have dove-tailed very nicely into offering more courses to working adults. They would have built up the internal expertise to offer these courses/programs. But the culture of the college put a stop to online-based learning at that time. They now regret that decision I’m sure (as they’ve had to outsource many things and they now offer numerous online-based courses and even entire programs — at a high cost most likely).

My how times have changed.


For another item re: higher education at the 30,000-foot level, see:


Lifelong Learning Models for a Changing Higher Ed Marketplace — from changinghighered.com by Dr. Drumm McNaughton and Amrit Ahluwalia
Exploring the transformation of higher education into lifelong learning hubs for workforce development, with innovative models and continuing education’s role.

Higher education is undergoing transformational change to redefine its role as a facilitator of lifelong learning and workforce development. In this 200th episode of Changing Higher Ed, host Dr. Drumm McNaughton and guest Amrit Ahluwalia, incoming Executive Director for Continuing Studies at Western University, explore innovative models positioning universities as sustainable hubs for socioeconomic mobility.

The Consumer-Driven Educational Landscape
Over 60% of today’s jobs will be redefined by 2025, driving demand for continuous upskilling and reskilling to meet evolving workforce needs. However, higher education’s traditional model of imparting specific knowledge through multi-year degrees is hugely misaligned with this reality.

Soaring education costs have fueled a consumer mindset shift, with learners demanding a clear return on investment directly aligned with their career goals. The expectation is to see immediate skills application and professional impact from their educational investments, not just long-term outcomes years after completion.


 

The $340 Billion Corporate Learning Industry Is Poised For Disruption — from joshbersin.com by Josh Bersin

What if, for example, the corporate learning system knew who you were and you could simply ask it a question and it would generate an answer, a series of resources, and a dynamic set of learning objects for you to consume? In some cases you’ll take the answer and run. In other cases you’ll pour through the content. And in other cases you’ll browse through the course and take the time to learn what you need.

And suppose all this happened in a totally personalized way. So you didn’t see a “standard course” but a special course based on your level of existing knowledge?

This is what AI is going to bring us. And yes, it’s already happening today.

 

GTC March 2024 Keynote with NVIDIA CEO Jensen Huang


Also relevant/see:




 

Below are some items for those creatives who might be interested in telling stories, designing games, crafting audio-based experiences, composing music, developing new worlds using 3D graphics, and more. 


CREATING THE SOUNDS OF LIGHTFALL — from bungie.net; via Mr. Robert Bender

The sounds of any game can make or break the experience for its players. Many of our favorite adventures come roaring back into our minds when we hear a familiar melody, or maybe it’s a special sound effect that reminds us of our time performing a particularly heroic feat… or the time we just caused some havoc with friends. With Lightfall sending Guardians to explore the new destination of Neomuna, there’s an entire universe hidden away within the sounds—both orchestral and diegetic—for Guardians to uncover and immerse themselves in. We recently assembled some of Destiny’s finest sound designers and composers to dive a little bit deeper into the stunning depths of Neomuna’s auditory experience.

Before diving into the interview with our incredible team, we wanted to make sure you have seen the Lightfall music documentary that went out shortly after the expansion’s release. This short video is a great introduction to how our team worked to create the music of Lightfall and is a must-see for audiophiles and Destiny fans alike.

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Game Dev Diaries: The Hidden World of Audio — from lianaruppert.medium.com by Liana Ruppert, via Mr. Robert Bender

Every game has a story to tell, a journey to take players through that — if done well — can inspire wonderful memories that last a lifetime. Unlike other storytelling mediums, the art of video games is an intricate interweaving of experiences, including psychological cues that are designed to entrance players and make them feel like they’re a part of the story. One way this is achieved is through the art of audio. And no, we aren’t just talking about the many incredible soundtracks out there, we’re talking about the oftentimes overlooked universe of audio design.

What does an audio designer do?
“Number one? We don’t work on music. That’s a thing almost everyone thinks every audio designer does,” jokes Nyte when opening up about beginning her quest into the audio world. “That, or for a game like Destiny, people just assume we only work on weapon sounds and nothing else. Which, [Juan] Uribe does, but a lot of us don’t. There is this entire gamut of other sounds that are in-game that people don’t really notice. Some do, and that’s always cool, but audio is about all sounds coming together for a ‘whole’ audio experience.”


Also relevant/see:

The New Stack of Entertainment, Tensions of the AI Age, & Navigating Cambrian Explosions — from implications.com by Scott Belsky
Let’s explore some fun albeit heretical Hollywood possibilities, face key tensions, and talk about how to stay grounded with customer needs.

On the Transformation of Entertainment
What company will be the Pixar of the AI era? What talent agency will be the CAA of the AI era? How fast can the entertainment industry evolve to natively leverage AI, and what parts will be disrupted by the industry’s own ambivalence? Or are all of these questions myopic…and should we anticipate a wave of entirely new categories of entertainment?

We are starting to see material adoption of AI tools across many industries, including media and entertainment. No doubt, these tools will transform the processes behind generating content. But what entirely new genres of content might emerge? The platform shift to AI-based workflows might give rise to entirely new types of companies that transform entertainment as we know it – from actor representation, Hollywood economics, consumption devices and experiences, to the actual mediums of entertainment themselves. Let’s explore just a few of the more edgy implications:

 

Edtech Unicorns Are Evolving Rather Than Disrupting — from bloomberg.com by Alex Webb

Consider Coursera Inc., the most prominent survivor of that early edtech hype. It’s now a public company, with a hefty $2.3 billion valuation. Finally, 12 years after it was founded — by, incidentally, another Google veteran in Andrew Ng — it’s set to report its first profit this year, according to analyst estimates. And the enterprise business is considerably more profitable, enjoying a 68% gross margin in 2023, compared to the consumer business’s 53% margin.

Figuring out the right match between training and utility is how several business schools seem to have developed successful online courses — which they are charging top dollar for. They’re in close contact with the sort of large corporations who hire their graduates, giving them a more intimate understanding of what those businesses seek.

Harvard Business School is one example. It made $74 million from online courses in fiscal 2022, the most recent year for which data is available

 

LinkedIn Learning: Workplace Learning Report 2024 — learning.linkedin.com

L&D powers the AI future

The AI era is here, and leaders across learning and talent development have a new mandate: help people and organizations rise to opportunity with speed and impact. 

As AI reshapes how people learn, work, and chart their careers, L&D sits at the center of organizational agility, delivering business innovation and critical skills. This report combines survey results, LinkedIn behavioral data, and wisdom from L&D pros around the globe to help you rewrite your playbook for the future of work. 

 

Accenture to acquire Udacity to build a learning platform focused on AI — from techcrunch.com by Ron Miller

Excerpt: (emphasis DSC):

Accenture announced today that it would acquire the learning platform Udacity as part of an effort to build a learning platform focused on the growing interest in AI. While the company didn’t specify how much it paid for Udacity, it also announced a $1 billion investment in building a technology learning platform it’s calling LearnVantage.

“The rise of generative AI represents one of the most transformative changes in how work gets done and is driving a growing need for enterprises to train and upskill people in cloud, data and AI as they build their digital core and reinvent their enterprises,” Kishore Durg, global lead of Accenture LearnVantage said in a statement.

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Career-Connected Learning: Preparing Students for a Dynamic Future — from gettingsmart.com by Tom Vander Ark and Victoria Andrews

Key Points

  • Connecting young people with career awareness needs to start at an early age to provide them with the necessary landscape view of opportunity and skills.
  • Whether young people engage client-focused opportunities, internships, or endure academically challenging coursework, career-connected learning is an environment to cultivate a sense of self-awareness, determination, and direction, essential for their success in both education and life.

Also from Getting Smart, see:

CHILD: A Microschool Unlocking the Potential for Unique Learners — by Maureen O’Shaughnessy

Key Points

  • The success of adaptive learning is not solely based on the program, but rather on the people behind it.
  • Clarity on “who you serve” is critical to success.
 

Affordability and Microcredentials — from the-job.beehiiv.com by Paul Fain
Cutting costs for short-term credentials with course sharing and, perhaps, federal money.

‘Bespoke, e-Commerce-Enabled Storefronts’
Demand for nondegree credentials has risen. But it can be expensive and tricky for colleges to create their own workforce-relevant courses and certifications. Homegrown microcredentials also may be more likely to fall flat with students and employers, particularly in competition with professional certificates from big brands like Salesforce or AWS.

Acadeum, an online course-sharing company, is betting that a networked marketplace will be a better option for its 460 college and university partners, which include a growing number of community colleges. Beginning last month, those colleges can tap into 380+ online certificates, certifications, and skills-training courses.

“Skills Marketplace lowers the barrier of entry for institutions to self-select only the certifications that align their program offerings to meet student and workforce demand,” says David Daniels, Acadeum’s president and CEO.

 

Announcing the 2024 GSV 150: The Top Growth Companies in Digital Learning & Workforce Skills — from prnewswire.com with information provided by ASU+GSV Summit

“The world is adapting to seismic shifts from generative AI,” says Luben Pampoulov, Partner at GSV Ventures. “AI co-pilots, AI tutors, AI content generators—AI is ubiquitous, and differentiation is increasingly critical. This is an impressive group of EdTech companies that are leveraging AI and driving positive outcomes for learners and society.”

Workforce Learning comprises 34% of the list, K-12 29%, Higher Education 24%, Adult Consumer Learning 10%, and Early Childhood 3%. Additionally, 21% of the companies stretch across two or more “Pre-K to Gray” categories. A broader move towards profitability is also evident: the collective gross and EBITDA margin score of the 2024 cohort increased 5% compared to 2023.

See the list at https://www.asugsvsummit.com/gsv-150

Selected from 2,000+ companies around the world based on revenue scale, revenue growth, user reach, geographic diversification, and margin profile, this impressive group is reaching an estimated 3 billion people and generating an estimated $23 billion in revenue.

 

Skills-Based Hiring: The Long Road from Pronouncements to Practice— from burningglassinstitute.org

While headlines trumpet the demise of the college degree, our joint report with Harvard Business School Project on Managing the Future of Work reveals a different reality. Many companies have announced dropping degree requirements, but sustained hiring changes remain elusive for most. This report identifies where the reality of Skills-Based Hiring is lagging well-meaning ambitions, and shows which companies are getting it right.

 

6 work and workplace trends to watch in 2024 — from weforum.org by Kate Whiting; via Melanie Booth on LinkedIn

Excerpts (emphasis DSC):

The world of work is changing fast.

By 2027, businesses predict that almost half (44%) of workers’ core skills will be disrupted.

Technology is moving faster than companies can design and scale up their training programmes, found the World Economic Forum’s Future of Jobs Report.

The Forum’s Global Risks Report 2024 found that “lack of economic opportunity” ranked as one of the top 10 biggest risks among risk experts over the next two years.

5. Skills will become even more important
With 23% of jobs expected to change in the next five years, according to the Future of Jobs Report, millions of people will need to move between declining and growing jobs.

 

A Community Micro-Credentials Effort Connects Students to Local Employers — from gettingsmart.com by David McCool

Key Points

  • Partnering credentialing opportunities alongside pre-existing regional initiatives is a great way to get buy-in and create momentum.

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When Polk County schools began focusing on career and technical education in the spring of 2023, one of their goals was to help students succeed in the workplace by offering the opportunity to develop soft skills and earn micro-credentials to communicate with potential employers. The district collaborated with Education Design Lab, Muzzy Lane, Polk Vision, the Central Florida Development Council, and Southern New Hampshire University to make this dream a reality.

In its first few years, this collaboration has not only taught students valuable skills but has also provided employers with new recruitment opportunities and a linkage to a talent pipeline that they otherwise wouldn’t have had.

 
© 2025 | Daniel Christian