A school bus, virtual reality, & an out-of-this-world journey — from goodmenproject.com
“Field Trip To Mars” is the barrier-shattering outcome of an ambitious mission to give a busload of people the same, Virtual Reality experience – going to Mars.

Excerpt:

Inspiration was Lockheed‘s goal when it asked its creative resources, led by McCann, to create the world’s first mobile group Virtual Reality experience. As one creator notes, VR now is essentially a private, isolating experience. But wouldn’t it be cool to give a busload of people the same, simultaneous VR experience? And then – just to make it really challenging – put the whole thing on wheels?

“Field Trip To Mars” is the barrier-shattering outcome of this ambitious mission.

 

From DSC:
This is incredible! Very well done. The visual experience tracks the corresponding speeds of the bus and even turns of the bus.

 

 

 

lockheed-fieldtriptomarsfall2016

 

 

Ed Dept. Launches $680,000 Augmented and Virtual Reality Challenge — from thejournal.com by David Nagel

Excerpt:

The United States Department of Education (ED) has formally kicked off a new competition designed to encourage the development of virtual and augmented reality concepts for education.

Dubbed the EdSim Challenge, the competition is aimed squarely at developing students’ career and technical skills — it’s funded through the Carl D. Perkins Career and Technical Education Act of 2006 — and calls on developers and ed tech organizations to develop concepts for “computer-generated virtual and augmented reality educational experiences that combine existing and future technologies with skill-building content and assessment. Collaboration is encouraged among the developer community to make aspects of simulations available through open source licenses and low-cost shareable components. ED is most interested in simulations that pair the engagement of commercial games with educational content that transfers academic, technical, and employability skills.”

 

 

 

Virtual reality boosts students’ results — from raconteur.net b
Virtual and augmented reality can enable teaching and training in situations which would otherwise be too hazardous, costly or even impossible in the real world

Excerpt:

More recently, though, the concept described in Aristotle’s Nicomachean Ethics has been bolstered by further scientific evidence. Last year, a University of Chicago study found that students who physically experience scientific concepts, such as the angular momentum acting on a bicycle wheel spinning on an axel that they’re holding, understand them more deeply and also achieve significantly improved scores in tests.

 

 

 

 

 

 

 

Virtual and augmented reality are shaking up sectors — from raconteur.net by Sophie Charara
Both virtual and augmented reality have huge potential to leap from visual entertainment to transform the industrial and service sectors

 

 

 

 

Microsoft’s HoloLens could power tanks on a battlefield — from theverge.com by Tom Warren

Excerpt:

Microsoft might not have envisioned its HoloLens headset as a war helmet, but that’s not stopping Ukrainian company LimpidArmor from experimenting. Defence Blog reports that LimpidArmor has started testing military equipment that includes a helmet with Microsoft’s HoloLens headset integrated into it.

The helmet is designed for tank commanders to use alongside a Circular Review System (CRS) of cameras located on the sides of armored vehicles. Microsoft’s HoloLens gathers feeds from the cameras outside to display them in the headset as a full 360-degree view. The system even includes automatic target tracking, and the ability to highlight enemy and allied soldiers and positions.

 

 

 

Bring your VR to work — from itproportal.com by Timo Elliott, Josh Waddell 4 hours ago
With all the hype, there’s surprisingly little discussion of the latent business value which VR and AR offer.

Excerpt:

With all the hype, there’s surprisingly little discussion of the latent business value which VR and AR offer — and that’s a blind spot that companies and CIOs can’t afford to have. It hasn’t been that long since consumer demand for the iPhone and iPad forced companies, grumbling all the way, into finding business cases for them. Gartner has said that the next five to ten years will bring “transparently immersive experiences” to the workplace. They believe this will introduce “more transparency between people, businesses, and things” and help make technology “more adaptive, contextual, and fluid.”

If digitally enhanced reality generates even half as much consumer enthusiasm as smartphones and tablets, you can expect to see a new wave of consumerisation of IT as employees who have embraced VR and AR at home insist on bringing it to the workplace. This wave of consumerisation could have an even greater impact than the last one. Rather than risk being blindsided for a second time, organisations would be well advised to take a proactive approach and be ready with potential business uses for VR and AR technologies by the time they invade the enterprise.

 

In Gartner’s latest emerging technologies hype cycle, Virtual Reality is already on the Slope of Enlightenment, with Augmented Reality following closely.

 

 

 

VR’s higher-ed adoption starts with student creation — from edsurge.com by George Lorenzo

Excerpt:

One place where students are literally immersed in VR is at Carnegie Mellon University’s Entertainment Technology Center (ETC). ETC offers a two-year Master of Entertainment Technology program (MET) launched in 1998 and cofounded by the late Randy Pausch, author of “The Last Lecture.”

MET starts with an intense boot camp called the “immersion semester” in which students take a Building Virtual Worlds (BVW) course, a leadership course, along with courses in improvisational acting, and visual storytelling. Pioneered by Pausch, BVW challenges students in small teams to create virtual reality worlds quickly over a period of two weeks, culminating in a presentation festival every December.

 

 

Apple patents augmented reality mapping system for iPhone — from appleinsider.com by Mikey Campbell
Apple on Tuesday was granted a patent detailing an augmented reality mapping system that harnesses iPhone hardware to overlay visual enhancements onto live video, lending credence to recent rumors suggesting the company plans to implement an iOS-based AR strategy in the near future.

 

 

A bug in the matrix: virtual reality will change our lives. But will it also harm us? — from theguardian.stfi.re
Prejudice, harassment and hate speech have crept from the real world into the digital realm. For virtual reality to succeed, it will have to tackle this from the start

 

 

 

The latest Disney Research innovation lets you feel the rain in virtual reality — from haptic.al by Deniz Ergurel

Excerpt:

Virtual reality is a combination of life-like images, effects and sounds that creates an imaginary world in front of our eyes.

But what if we could also imitate more complex sensations like the feeling of falling rain, a beating heart or a cat walking? What if we could distinguish, between a light sprinkle and a heavy downpour in a virtual experience?

Disney Research?—?a network of research laboratories supporting The Walt Disney Company, has announced the development of a 360-degree virtual reality application offering a library of feel effects and full body sensations.

 

 

Relive unforgettable moments in history through Timelooper APP. | Virtual reality on your smartphone.

 

timelooper-nov2016

 

 

Literature class meets virtual reality — from blog.cospaces.io by Susanne Krause
Not every student finds it easy to let a novel come to life in their imagination. Could virtual reality help? Tiffany Capers gave it a try: She let her 7th graders build settings from Lois Lowry’s “The Giver” with CoSpaces and explore them in virtual reality. And: they loved it.

 

 

 

 

learningvocabinvr-nov2016

 

 

 

James Bay students learn Cree syllabics in virtual reality — from cbc.ca by Celina Wapachee and Jaime Little
New program teaches syllabics inside immersive world, with friendly dogs and archery

 

 

 

VRMark will tell you if your PC is ready for Virtual Reality — from engadget.com by Sean Buckley
Benchmark before you buy.

 

 

Forbidden City Brings Archaeology to Life With Virtual Reality — from wsj.com

 

 

holo.study

hololensdemos-nov2016

 

 

Will virtual reality change the way I see history? — from bbc.co.uk

 

 

 

Scientists can now explore cells in virtual reality — from mashable.com by Ariel Bogle

Excerpt:

After generations of peering into a microscope to examine cells, scientists could simply stroll straight through one.

Calling his project the “stuff of science fiction,” director of the 3D Visualisation Aesthetics Lab at the University of New South Wales (UNSW) John McGhee is letting people come face-to-face with a breast cancer cell.

 

 

 

 

Can Virtual Reality Make Us Care More? — from huffingtonpost.co.uk by Alex Handy

Excerpt:

In contrast, VR has been described as the “ultimate empathy machine.” It gives us a way to virtually put us in someone else’s shoes and experience the world the way they do.

 

 

 

Stanford researchers release virtual reality simulation that transports users to ocean of the future — from news.stanford.edu by Rob Jordan
Free science education software, available to anyone with virtual reality gear, holds promise for spreading awareness and inspiring action on the pressing issue of ocean acidification.

 

 

 

 

The High-end VR Room of the Future Looks Like This — from uploadvr.com by Sarah Downey

Excerpt:

This isn’t meant to be an exhaustive list, but if I missed something major, please tell me and I’ll add it. Also, please reach out if you’re working on anything cool in this space à sarah(at)accomplice(dot)co.

Hand and finger tracking, gesture interfaces, and grip simulation:

AR and VR viewers:

Omnidirectional treadmills:

Haptic feedback bodysuits:

Brain-computer interfaces:

Neural plugins:

  • The Matrix (film)
  • Sword Art Online (TV show)
  • Neuromancer (novel)
  • Total Recall (film)
  • Avatar (film)

3D tracking, capture, and/or rendering:

Eye tracking:

 VR audio:

Scent creation:

 

 

 

calvincollege-janseries2017-2

 

The speakers — and the topics that they’ll be discussing — for the 2017 January Series have been announced.  As you can see, very knowledgeable, talented speakers are planning on covering a variety of meaningful topics such as:

  • 500 Years Later: Why the Reformation Still Matters
  • Poverty and Profit in the American City
  • Race, Trauma, and the Doctrine of Discovery
  • Closing the Gender Gap in Technology
  • Tinkering in Today’s Healthcare Factories: Pursuing the Renewal of Medicine
  • Until All Are Free: A Look at Slavery Today and the Church’s Invitation to End It
  • I’ll Push You: A Story of Radical Friendship, Overcoming Challenges and the Power of Community
  • The EU and Global Governance
  • The Very Good Gospel: How Everything Wrong Can Be Made Right
  • How Did We Get Here? A Historical Perspective on Our Wild 2016 Election
  • How to Find and Live Your Calling: Lessons from the Psychology of Vocation
  • The World is a Scary Place, Love Anyway
  • The Royal Revolution: Fresh Perspectives on the Cross
  • American Violinist in Concert
  • Overrated: Are We More in Love with the Idea of Changing the World than Actually Changing the World?

You don’t have to physically attend these presentations in order to benefit from them, as the majority of these presentations will be streamed live over the Internet (audio only).  So plan now to attend (physically or virtually) one or more of these excellent talks.

 

 

 

Psalm 40:5 New International Version (NIV)

Many, LORD my God,
are the wonders you have done,
the things you planned for us.

None can compare with you;
were I to speak and tell of your deeds,
they would be too many to declare.

 

From DSC:
The second part of verse 5 here reminds me of a reflection from long ago, where I personalized this:

Like trying to see all of the stars in the sky, were I to try and thank the LORD for all of the things that He has done for my family and me, I would be able to see some of them, but certainly not all of them. So thank you LORD — whether I can see the works of your hands in our lives or not!

 

 

 

 

Ephesians 3:20-21  (NIV)

20 Now to him who is able to do immeasurably more than all we ask or imagine, according to his power that is at work within us, 21 to him be glory in the church and in Christ Jesus throughout all generations, for ever and ever! Amen.

 

Proverbs 27:1 New International Version (NIV)

Do not boast about tomorrow,
    for you do not know what a day may bring.

 

 Proverbs 27:17 New International Version (NIV)

As iron sharpens iron,
    so one person sharpens another.

 

Proverbs 27:19 New International Version (NIV)

19 As water reflects the face,
    so one’s life reflects the heart.

 

 

 

 

partnershiponai-sept2016

 

Established to study and formulate best practices on AI technologies, to advance the public’s understanding of AI, and to serve as an open platform for discussion and engagement about AI and its influences on people and society.

 

GOALS

Support Best Practices
To support research and recommend best practices in areas including ethics, fairness, and inclusivity; transparency and interoperability; privacy; collaboration between people and AI systems; and of the trustworthiness, reliability, and robustness of the technology.

Create an Open Platform for Discussion and Engagement
To provide a regular, structured platform for AI researchers and key stakeholders to communicate directly and openly with each other about relevant issues.

Advance Understanding
To advance public understanding and awareness of AI and its potential benefits and potential costs to act as a trusted and expert point of contact as questions/concerns arise from the public and others in the area of AI and to regularly update key constituents on the current state of AI progress.

 

 

 

If you doubt that we are on an exponential pace of change, you need to check these articles out! [Christian]

exponentialpaceofchange-danielchristiansep2016

 

From DSC:
The articles listed in
this PDF document demonstrate the exponential pace of technological change that many nations across the globe are currently experiencing and will likely be experiencing for the foreseeable future. As we are no longer on a linear trajectory, we need to consider what this new trajectory means for how we:

  • Educate and prepare our youth in K-12
  • Educate and prepare our young men and women studying within higher education
  • Restructure/re-envision our corporate training/L&D departments
  • Equip our freelancers and others to find work
  • Help people in the workforce remain relevant/marketable/properly skilled
  • Encourage and better enable lifelong learning
  • Attempt to keep up w/ this pace of change — legally, ethically, morally, and psychologically

 

PDF file here

 

One thought that comes to mind…when we’re moving this fast, we need to be looking upwards and outwards into the horizons — constantly pulse-checking the landscapes. We can’t be looking down or be so buried in our current positions/tasks that we aren’t noticing the changes that are happening around us.

 

 

 

Psalm 19:1-4 (New International Version)
For the director of music. A psalm of David.

The heavens declare the glory of God;
the skies proclaim the work of his hands.
Day after day they pour forth speech;
night after night they reveal knowledge.
They have no speech, they use no words;
no sound is heard from them.
Yet their voice goes out into all the earth,
their words to the ends of the world.
In the heavens God has pitched a tent for the sun.

 

 

 

Virtual reality: The hype, the problems and the promise — from bbc.com by Tim Maughan
It’s the technology that is supposed to be 2016’s big thing, but what iteration of VR will actually catch on, and what’s just a fad? Tim Maughan takes an in-depth look.

Excerpt:

For Zec this is one of VR’s most promising potentials – to be able to drop audiences into a situation and force them to react emotionally, in ways that traditional filmmaking or journalism might struggle to do. “We really cannot understand what the people [in Syria and other places] right now are going through, so I thought maybe if we put the viewer inside the shoes of the family, or near them, maybe they can feel more and understand more rather than just reading a headline in a newspaper.”

 

The aim of Blackout is to challenge assumptions New Yorkers might have about the people around them, by allowing them to tap directly into their thoughts. “You’re given the ability to pick into people’s minds and their motives,” says co-creator Alex Porter. “Through that process you start to realise the ways in which you were wrong about all the people around you, and start to find these kind of exciting stories that they have to tell.”

 

From DSC:
Virtual Reality could have a significant impact in diversity training. (I don’t like the word diversity too much; as in my experience, everybody in the Fortune 5oo companies where I worked belonged in the realm of diversity except for Christians, but I’ll use it here anyway.)

The point is…when you can put yourself into someone else’s shoes, it could have some positive impact in terms of better being able to relate to what that person is going through.

 

 

 

Star Trek in VR – Why can’t we do this with VR in education? — from digitalbodies.net by Maya Georgieva

Excerpt:

What if there was a new way to start this journey? What if you walked into the room and boarded a starship instead? What would a school experience be like if we sent our students on a mission, joining a global team to learn and solve our world’s most pressing problems? What if they met in Virtual Reality? For example, literally experiencing the streets of Paris if they were studying French culture or urban planning. Examining first hand the geology of volcanoes or building the next generation transportation? What would happen if they are given a problem they could not answer on their own, a problem that requires collaboration and teamwork with colleagues to find a solution?

Here is how VR and AI can empower the future of learning. The Star Trek: Bridge Crew VR Game gives us a glimpse of how we can engage with our students. Or, as Levar Burton (Geordi La Forge from Engineering) in the video trailer puts it:

There is something different being in a shared virtual environment . . . The team does not succeed unless everybody does their job well.


In the true spirit of Star Trek it is through cooperation rather than competition that we learn best. In VR, you can sit on any of the crew chairs and be the captain, engineer, or doctor and experience events from very different point of views. In Star Trek: Bridge Crew, you are flying the ship but have to work collaboratively with your team. You have to work with your crew to reach goals and accomplish the mission as this is virtual reality as a social experience. It demands that you be fully engaged.

 

 

 

Not just for gamers: CSU launching Virtual Reality Initiative — from source.colostate.edu by Lauren Klamm

Excerpt:

Think “virtual reality,” and it’s probably video gaming that comes to mind. CSU is looking to expand the breadth and depth of this emerging technical field with a campus-wide Virtual Reality Initiative, launching this semester.

The initiative will give students and the science community hands-on experience with virtual reality, for research and educational applications.

Virtual reality (VR) is a way of experiencing virtual worlds or objects – the cockpit of a spaceship, an anatomy lesson, a walk through a historical building – through devices like computers, goggles or headsets designed to immerse someone in a simulated environment. VR touches fields ranging from design to art to engineering.

 

 

VR Learning: How Virtual Reality Will Democratize Learning — from iamvr.co

Excerpt:

In case you haven’t heard, there is a lot of hype right now about virtual and augmented reality. Three months into 2016, investors have already spent 1.1 billion dollars to get a piece of the action.

 

 

 

 

 

 

 

Still, I am confident that virtual reality will revolutionize how we learn, and the reason is simple. Virtual reality is not just a technology, it’s a medium. And I’ve seen how powerful that medium can be.

 

 

 

 

Augmented reality has surgical application — from thestack.com by Nicky Cappella

Excerpt:

A Chinese surgeon has discovered a practical application for augmented reality in the medical field. Using the same technology by which a Pokemon character is layered onto a real-life setting, two surgical images can be combined into a single view, eliminating the need for surgeons to watch two separate screens simultaneously.

Catherine Chan Po-ling, a surgeon in Hong Kong and co-founder of MedEXO Robotics, says that the use of augmented reality technology in keyhole, or minimally invasive, surgery can solve one of the biggest problems for surgeons performing these procedures.

 

Currently, surgeons in keyhole procedures must create and view two images simultaneously. In Chan’s example, when checking for cancerous cells in the liver, the surgeon operates a regular camera showing a view of the surface of the liver, and at the same time operates an ultrasound probe to check beneath the surface of the liver.

 

 

Stanford Journalism Program’s Guide to Using Virtual Reality for Storytelling — from storybench.org by Geri Migielicz and Janine Zacharia

Excerpt:

Given the explosion of interest in virtual reality among media organizations, we sought in January to establish best practices and ideal scenarios for using the technology in storytelling through our inaugural immersive journalism class at Stanford University.

During the 10-week course, 12 undergraduate and graduate students evaluated a range of virtual reality experiences published by the New York Times, Wall Street Journal, ABC News and others. We compared commercially available virtual reality headsets (Google Cardboard, HTC Vive, Samsung Gear/VR and Oculus Rift) for ease and quality as well as virtual reality cameras — the (more expensive but expansive) GoPro and the (more affordable) Ricoh Theta S.

 

 

 

12 ways to use Google Cardboard in your class — from ditchthattextbook.com

Excerpt:

Virtual reality used to be the thing of science fiction books and movies. Now, it’s inexpensive, works with the technology we carry in our pockets, and can transform us to real and imaginary places.

 

 

 

These 5 Incredible HoloLens Videos Will Make You A VR/AR Believer — from uploadvr.com

 

 

 

 

Upload And Make School Graduate Their First Class Of VR Developers — from uploadvr.com

 

 

 

 

Psalm 96 New International Version (NIV)

1  Sing to the Lord a new song;
sing to the Lord, all the earth.
2  Sing to the Lord, praise his name;
proclaim his salvation day after day.
3  Declare his glory among the nations,
his marvelous deeds among all peoples.

4  For great is the Lord and most worthy of praise;
he is to be feared above all gods.
5  For all the gods of the nations are idols,
but the Lord made the heavens.
6  Splendor and majesty are before him;
strength and glory are in his sanctuary.

7  Ascribe to the Lord, all you families of nations,
ascribe to the Lord glory and strength.
8  Ascribe to the Lord the glory due his name;
bring an offering and come into his courts.
9  Worship the Lord in the splendor of his holiness;
tremble before him, all the earth.
10  Say among the nations, “The Lord reigns.”
The world is firmly established, it cannot be moved;
he will judge the peoples with equity.

11  Let the heavens rejoice, let the earth be glad;
let the sea resound, and all that is in it.
12  Let the fields be jubilant, and everything in them;
let all the trees of the forest sing for joy.
13  Let all creation rejoice before the Lord, for he comes,
he comes to judge the earth.
He will judge the world in righteousness
and the peoples in his faithfulness.

 

 


From DSC:
The articles below demonstrate why the need for ethics, morals, policies, & serious reflection about what kind of future we want has never been greater!



 

Ethics-Robots-NYTimes-July2016

What Ethics Should Guide the Use of Robots in Policing? — from nytimes.com

 

 

11 Police Robots Patrolling Around the World — from wired.com

 

 

Police use of robot to kill Dallas shooting suspect is new, but not without precursors — from techcrunch.com

 

 

What skills will human workers need when robots take over? A new algorithm would let the machines decide — from qz.com

 

 

The impact on jobs | Automation and anxiety | Will smarter machines cause mass unemployment? — from economist.com

 

 

 

 

VRTO Spearheads Code of Ethics on Human Augmentation — from vrfocus.com
A code of ethics is being developed for both VR and AR industries.

 

 

 

Google and Microsoft Want Every Company to Scrutinize You with AI — from technologyreview.com by Tom Simonite
The tech giants are eager to rent out their AI breakthroughs to other companies.

 

 

U.S. Public Wary of Biomedical Technologies to ‘Enhance’ Human Abilities — from pewinternet.org by Cary Funk, Brian Kennedy and Elizabeth Podrebarac Sciupac
Americans are more worried than enthusiastic about using gene editing, brain chip implants and synthetic blood to change human capabilities

 

 

Human Enhancement — from pewinternet.org by David Masci
The Scientific and Ethical Dimensions of Striving for Perfection

 

 

Robolliance focuses on autonomous robotics for security and survelliance — from robohub.org by Kassie Perlongo

 

 

Company Unveils Plans to Grow War Drones from Chemicals — from interestingengineering.com

 

 

The Army’s Self-Driving Trucks Hit the Highway to Prepare for Battle — from wired.com

 

 

Russian robots will soon replace human soldiers — from interestingengineering.com

 

 

Unmanned combat robots beginning to appear — from therobotreport.com

 

 

Law-abiding robots? What should the legal status of robots be? — from robohub.org by Anders Sandberg

Excerpt:

News media are reporting that the EU is considering turning robots into electronic persons with rights and apparently industry spokespeople are concerned that Brussels’ overzealousness could hinder innovation.

The report is far more sedate. It is a draft report, not a bill, with a mixed bag of recommendations to the Commission on Civil Law Rules on Robotics in the European Parliament. It will be years before anything is decided.

Nevertheless, it is interesting reading when considering how society should adapt to increasingly capable autonomous machines: what should the legal and moral status of robots be? How do we distribute responsibility?

A remarkable opening
The report begins its general principles with an eyebrow-raising paragraph:

whereas, until such time, if ever, that robots become or are made self-aware, Asimov’s Laws must be regarded as being directed at the designers, producers and operators of robots, since those laws cannot be converted into machine code;

It is remarkable because first it alludes to self-aware robots, presumably moral agents – a pretty extreme and currently distant possibility – then brings up Isaac Asimov’s famous but fictional laws of robotics and makes a simultaneously insightful and wrong-headed claim.

 

 

Robots are getting a sense of self-doubt — from popsci.com by Dave Gershgorn
Introspection is the key to growth

Excerpt:

That murmur is self-doubt, and its presence helps keep us alive. But robots don’t have this instinct—just look at the DARPA Robotics Challenge. But for robots and drones to exist in the real world, they need to realize their limits. We can’t have a robot flailing around in the darkness, or trying to bust through walls. In a new paper, researchers at Carnegie Mellon are working on giving robots introspection, or a sense of self-doubt. By predicting the likelihood of their own failure through artificial intelligence, robots could become a lot more thoughtful, and safer as well.

 

 

Scientists Create Successful Biohybrid Being Using 3-D Printing and Genetic Engineering — from inc.com by Lisa Calhoun
Scientists genetically engineered and 3-D-printed a biohybrid being, opening the door further for lifelike robots and artificial intelligence

Excerpt:

If you met this lab-created critter over your beach vacation, you’d swear you saw a baby ray. In fact, the tiny, flexible swimmer is the product of a team of diverse scientists. They have built the most successful artificial animal yet. This disruptive technology opens the door much wider for lifelike robots and artificial intelligence.

From DSC:
I don’t think I’d use the term disruptive here — though that may turn out to be the case.  The word disruptive doesn’t come close to carrying/relaying the weight and seriousness of this kind of activity; nor does it point out where this kind of thing could lead to.

 

 

Pokemon Go’s digital popularity is also warping real life — from finance.yahoo.com by Ryan Nakashima and David Hamilton

Excerpt (emphasis DSC):

Todd Richmond, a director at the Institute for Creative Technologies at the University of Southern California, says a big debate is brewing over who controls digital assets associated with real world property.

“This is the problem with technology adoption — we don’t have time to slowly dip our toe in the water,” he says. “Tenants have had no say, no input, and now they’re part of it.”

 

From DSC:
I greatly appreciate what Pokémon Go has been able to achieve and although I haven’t played it, I think it’s great (great for AR, great for peoples’ health, great for the future of play, etc.)!   So there are many positives to it. But the highlighted portion above is not something we want to have to say occurred with artificial intelligence, cognitive computing, some types of genetic engineering, corporations tracking/using your personal medical information or data, the development of biased algorithms, etc.  

 

 

Right now, artificial intelligence is the only thing that matters: Look around you — from forbes.com by Enrique Dans

Excerpts:

If there’s one thing the world’s most valuable companies agree on, it’s that their future success hinges on artificial intelligence.

In short, CEO Sundar Pichai wants to put artificial intelligence everywhere, and Google is marshaling its army of programmers into the task of remaking itself as a machine learning company from top to bottom.

Microsoft won’t be left behind this time. In a great interview a few days ago, its CEO, Satya Nadella says he intends to overtake Google in the machine learning race, arguing that the company’s future depends on it, and outlining a vision in which human and machine intelligence work together to solve humanity’s problems. In other words, real value is created when robots work for people, not when they replace them.

And Facebook? The vision of its founder, Mark Zuckerberg, of the company’s future, is one in which artificial intelligence is all around us, carrying out or helping to carry out just about any task you can think of…

 

The links I have included in this column have been carefully chosen as recommended reading to support my firm conviction that machine learning and artificial intelligence are the keys to just about every aspect of life in the very near future: every sector, every business.

 

 

 

10 jobs that A.I. and chatbots are poised to eventually replace — from venturebeat.com by Felicia Schneiderhan

Excerpt:

If you’re a web designer, you’ve been warned.

Now there is an A.I. that can do your job. Customers can direct exactly how their new website should look. Fancy something more colorful? You got it. Less quirky and more professional? Done. This A.I. is still in a limited beta but it is coming. It’s called The Grid and it came out of nowhere. It makes you feel like you are interacting with a human counterpart. And it works.

Artificial intelligence has arrived. Time to sharpen up those resumes.

 

 

Augmented Humans: Next Great Frontier, or Battleground? — from nextgov.com by John Breeden

Excerpt:

It seems like, in general, technology always races ahead of the moral implications of using it. This seems to be true of everything from atomic power to sequencing genomes. Scientists often create something because they can, because there is a perceived need for it, or even by accident as a result of research. Only then does the public catch up and start to form an opinion on the issue.

Which brings us to the science of augmenting humans with technology, a process that has so far escaped the public scrutiny and opposition found with other radical sciences. Scientists are not taking any chances, with several yearly conferences already in place as a forum for scientists, futurists and others to discuss the process of human augmentation and the moral implications of the new science.

That said, it seems like those who would normally oppose something like this have remained largely silent.

 

 

Google Created Its Own Laws of Robotics — from fastcodesign.com by John Brownlee
Building robots that don’t harm humans is an incredibly complex challenge. Here are the rules guiding design at Google.

 

 

Google identifies five problems with artificial intelligence safety — from which-50.com

 

 

DARPA is giving $2 million to the person who creates an AI hacker — from futurism.com

 

 

 

rollsroyce-july2016

 

 

Oh, that my ways were steadfast
in obeying your decrees!
Then I would not be put to shame
when I consider all your commands.
I will praise you with an upright heart
as I learn your righteous laws.
I will obey your decrees;
do not utterly forsake me.

Psalm 119:5-8 NIV

 

 

How can a young person stay on the path of purity?
By living according to your word.
I seek you with all my heart;
do not let me stray from your commands.
I have hidden your word in my heart
that I might not sin against you.

Psalm 119:9-11 NIV

 

 

 

You are my refuge and my shield;
I have put my hope in your word.

Psalm 119:114 NIV

 

Stanford’s virtual reality lab cultivates empathy for the homeless — from kqed.org by Rachael Myrow

 

Excerpt:

The burgeoning field of Virtual Reality — or VR as it is commonly known — is a vehicle for telling stories through 360-degree visuals and sound that put you right in the middle of the action, be it at a crowded Syrian refugee camp, or inside the body of an 85-year-old with a bad hip and cataracts.  Because of VR’s immersive properties, some people describe the medium as “the ultimate empathy machine.” But can it make people care about something as fraught and multi-faceted as homelessness?

A study in progress at Stanford’s Virtual Human Interaction Lab explores that question, and I strapped on an Oculus Rift headset (one of the most popular devices people currently use to experience VR) to look for an answer.

A new way of understanding homelessness
The study, called Empathy at Scale, puts participants in a variety of scenes designed to help them imagine the experience of being homeless themselves.

 

A theme park inspired by Noah’s Ark to open this summer [in Williamstown, Kentucky, USA] — from aleteia.org by Daniel Esparza
“Ark Encounter” in Kentucky will feature a reproduction of the biblical ark

 



Excerpt:

Williamstown, Kentucky, 30 miles south of Cincinnati, is home to Ark Encounter, a theme park whose main attraction is a reproduction, literally of biblical proportions, of the very famous Noah’s ark.

Being 510 feet long (or 300 cubits, strictly following the biblical description of the legendary ship), the ark is already the biggest timber-framed structure in the United States. Actually, its total surface area rises up to 120,000 square feet; that makes it just over twice as large as the White House, and longer than three space shuttles laid end to end — so, yes, you can bet Noah indeed had room for a pair of each animal.

 

 

 

ArkEncounter-June2016

 

 

 

NoahsArk-NYTimes-June2016

 

 

 

 

 

 

ArkOfNoah-June2016

 

 

Also see:

CreationMuseum-June2016

 

 

 

Psalm 103:13 NIV

As a father has compassion on his children, so the Lord has compassion on those who fear Him;

 

 

Psalm 103:13 Amplified Bible

Just as a father loves his children,
So the Lord loves those who fear and worship Him [with awe-filled respect and deepest reverence].

 

 

Psalm 103:13 Expanded Bible (Expanded Bible)

The Lord has ·mercy [compassion] on those who ·respect [fear] Him
as a father has ·mercy [compassion] on his children.

 

 

 

 
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