Transmedia Storytelling: Trends for 2014 —  from Robert Pratten, CEO  at Transmedia Storyteller Ltd on Dec 06, 2013

Excerpt:

Pratten-TransmediaStorytellingIn2014

 

Conducttr-Jan2014

 

From DSC:
Something here for education/learning? With the creativity, innovation, interactivity, participation, and opportunities for more choice/more control being offered here, I would say YES!

 

 

Also see:

 

 

 

HarperCollins, Google’s Niantic Labs, 20th Century Fox collaborate w/ bestselling author on next gen cross-media project, Endgame — from corporate.harpercollins.com, w/ thanks to @myweb2learn for the resource

Excerpt of Press Release (emphasis DSC):

ENDGAME is a fully integrated, multimedia experience that will combine a trilogy of young adult novels, fifteen original e-book novellas, YouTube videos, search and image results, mapping coordinates, social media, and interactive gaming in one revolutionary creative project. Each book in the ENDGAME trilogy will feature an interactive puzzle comprised of clues and riddles throughout the text.

“We are excited to work with James Frey and Full Fathom Five on this groundbreaking series,” said Brian Murray, President and CEO, HarperCollins Publishers. “This is a spectacular story that embodies the future of publishing—great content, interactivity and a multimedia experience.”  

Google’s Niantic Labs is developing a location-based augmented reality game that will bring ENDGAME to life in the real world.  The game builds on the success of “Ingress,” which defined a new category of entertainment that marries video games with the physical world.  The mobile experience will allow players around the world to join in the battle to unlock the mysteries and secrets of ENDGAME.  Google Niantic will also be publishing six ENDGAME novellas exclusively at the Google Play store.  The game is expected to launch on Android and iOS devices in late 2014.

“James has a great vision for telling stories in an integrated way across books, film, social media, and mobile games,” John Hanke, VP of Product, Niantic Labs at Google, said. “We are delighted to bring our technology and expertise to bear on a project that is helping to define the future of entertainment.”

 

From DSC:
If successful, I’d love to see some applications of this sort of experiment applied towards education/learning — i.e. towards K-12, higher ed, and the corporate training/L&D departments.  The experiment emphasizes where I think successful learning is also going — towards the use of TEAM-based content creation and delivery.

 

 

 

Learning from the Living (Class) Room [Grush & Christian]

CampusTechnology-12-5-13-DSCLivingClassRoom

 

Learning in ‘the Living [Class] Room’
From campustechnology.com by Mary Grush and Daniel Christian
Convergent technologies have the ability to support streams of low-cost, personalized content, both at home and in college.

 

A proposal for Apple, Google, IBM, Microsoft, and any other company who wants to own the future living room [Christian]

DanielChristian-A-proposal-to-Apple-MS-Google-IBM-Nov182013

 

 

 

“The main obstacle to an Apple television set has been content. It has mostly failed to convince cable companies to make their programming available through an Apple device. And cable companies have sought to prevent individual networks from signing distribution deals with Apple.”

Apple, closer to its vision for a TV set, wants
ESPN, HBO, Viacom, and others to come along

qz.com by Seward, Chon, & Delaney, 8/22/13

 

From DSC:
I wonder if this is because of the type of content that Apple is asking for. Instead of entertainment-oriented content, what if the content were more focused on engaging, interactive, learning materials? More on educational streams of content (whether we — as individuals — create and contribute that content or whether businesses do)?

Also see:

 

internet of things

 

Excerpt (emphasis DSC):

The communications landscape has historically taken the form of a tumultuous ocean of opportunities. Like rolling waves on a shore, these opportunities are often strong and powerful – yet ebb and flow with time.

Get ready, because the next great wave is upon us. And, like a tropical storm, it is likely to change the landscape around us.

As detailed by analyst Chetan Sharma, this particular wave is the one created by the popularity of over-the-top (OTT) solutions – apps that allow access to entertainment, communication and collaboration over the Internet from smartphones, tablets and laptops, rather than traditional telecommunications methods. Sharma has coined this the mobile “fourth wave” – the first three being voice, messaging (SMS) and data access, respectively – and it is rapidly washing over us.

 

Addendum on 11/25:

 

SmartTVFeatures

 

 

 

 

“Learning in the Living [Class] Room” — as explained by Daniel Christian [Campus Technology]

Learning from the Living [Class] Room  — from Campus Technology by Daniel Christian and Mary Grush; with a huge thanks also going out to Mr. Steven Niedzielski (@Marketing4pt0) and to Mr. Sam Beckett (@SamJohnBeck) for their assistance and some of the graphics used in making these videos.

From DSC:
These 4 short videos explain what I’m trying to relay with a vision I’m entitling, Learning from the Living [Class] Room.  I’ve been pulse checking a variety of areas for years now, and the pieces of this vision continue to come into fruition.  This is what I see Massive Open Online Courses (MOOCs) morphing into (though there may be other directions/offshoots that they go in as well).

After watching these videos, I think you will see why I think we must move to a teambased approach.

(It looks like the production folks for Campus Technology had to scale things way back in terms of video quality to insure an overall better performance for the digitally-based magazine.) 


To watch these videos in a higher resolution, please use these links:


  1. What do you mean by “the living [class] room”?
  2. Why consider this now?
  3. What are some examples of apps and tech for “the living [class] room”?
  4. What skill sets will be needed to make “the living [class] room” a reality?

 

 


Alternatively, these videos can be found at:


 

DanielSChristianLearningFromTheLivingClassRoom-CampusTechnologyNovember2013

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U.S. teams up with operator of 0nline courses to plan a global network — from nytimes.com by Tamar Lewin

Excerpt (emphasis DSC):

Coursera, a California-based venture that has enrolled five million students in its free online courses, announced on Thursday a partnership with the United States government to create “learning hubs” around the world where students can go to get Internet access to free courses supplemented by weekly in-person class discussions with local teachers or facilitators.

The learning hubs represent a new stage in the evolution of “massive open online courses,” or MOOCs, and address two issues: the lack of reliable Internet access in some countries, and the growing conviction that students do better if they can discuss course materials, and meet at least occasionally with a teacher or facilitator.

“Our mission is education for everyone, and we’ve seen that when we can bring a community of learners together with a facilitator or teacher who can engage the students, it enhances the learning experience and increases the completion rate,” said Lila Ibrahim, the president of Coursera. “It will vary with the location and the organization we’re working with, but we want to bring in some teacher or facilitator who can be the glue for the class.”

 

From DSC:
Some thoughts here:

1)  When institutions of higher education cling to the status quo and disregard the disturbing trajectories at play*…when we don’t respond, people — and governments it seems — will find other options/alternatives.

* Such as middle class incomes that continue to decline
while the price of higher education continues to escalate

2)  I wonder if this type of setup might predominate in some countries.
i.e. blended learning types of setups in learning centers around the world where people can come in at any time to learn with a relevant Community of Practice, aided by faculty, teachers, trainers, coaches, etc.   Some of the content is “beamed in” and shared electronically, while some of the learning involves face-to-face discussions/work. Will schools become more community centers where we will pool resources and offer them to people 24×7?

Also see:

  • The New Innovator’s Dilemma — from huffingtonpost.com by Michael Moe and Ben Wallerstein; with thanks to Lisa Duty for the Tweet on this
    Excerpt (emphasis DSC):
    Increasingly, we’re worried that a generation of entrepreneurs is facing a “new innovators dilemma” — where innovation is stymied by regulatory and political environments focused on outdated needs and the wrong set of “customers.” The truth is, Silicon Valley investors and techies will get by just fine without addressing our big, societal problems. But if we encourage our nation’s top entrepreneurs to join search engines and social networks, we will miss the opportunity to apply their genius to solving society’s most pressing problems.

    This isn’t about the classic political divide of right versus left. This is about policies and regulations written in a different era that are not easily translated to modern technology. It’s no secret that the challenge stems, in part, from the motivations of regulators and the politics of protecting the status quo.

    Change is difficult. And no one is arguing that the transportation, hospitality, and higher education industries don’t need to be regulated. New approaches, in particular, warrant close scrutiny. But if we are ever going to experience the sort of revolutionary change that technology might afford to virtually every sector of the American economy, we need to be willing to rethink the traditional ways of regulation to make innovation easier and more responsive to the consumers and students these regulations were originally enacted to protect.

 

Addendum 11/1/13:

 
 

HolodeckClassroomWithLeapMotion-October2013

From DSC:
I’d like to thank Mr. Cal Keen, an incredible technologist
and a great person from Calvin College, for this resource.

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Also relevant/see this item from educationdive.com:

 

FROM THE CAMPFIRE TO THE HOLODECK
Author: David Thornburg
Release Date: Available now
Price: $21.64 (Hardcover)

With “From the Campfire to the Holodeck: Creating Engaging and Powerful 21st Century Learning Environments,” award-winning futurist and educational consultant David Thornburg sets out to provide schools with a guidebook for transitioning from traditional classrooms and lecture halls to the immersive, student-centered, technologically driven learning experience of tomorrow. That’s where the title comes in, if you haven’t picked up on it yet, as it takes teachers from being the “sage on the stage” dictating everything to students to being the “guide at the side,” facilitating the experience.

 

 

 

 Addendum:

DigitalTrendsFor2014-from-WijsDigitalAgency-Oct2013

 

How a radical new teaching method could unleash a generation of geniuses — from wired.com by Joshua Davis

Excerpts:

That’s why a new breed of educators, inspired by everything from the Internet to evolutionary psychology, neuroscience, and AI, are inventing radical new ways for children to learn, grow, and thrive. To them, knowledge isn’t a commodity that’s delivered from teacher to student but something that emerges from the students’ own curiosity-fueled exploration. Teachers provide prompts, not answers, and then they step aside so students can teach themselves and one another. They are creating ways for children to discover their passion—and uncovering a generation of geniuses in the process.

“But you do have one thing that makes you the equal of any kid in the world,” Juárez Correa said. “Potential.”

He looked around the room. “And from now on,” he told them, “we’re going to use that potential to make you the best students in the world.”

Paloma was silent, waiting to be told what to do. She didn’t realize that over the next nine months, her experience of school would be rewritten, tapping into an array of educational innovations from around the world and vaulting her and some of her classmates to the top of the math and language rankings in Mexico.

“So,” Juárez Correa said, “what do you want to learn?”

“The bottom line is, if you’re not the one controlling your learning, you’re not going to learn as well.”

 

 

Tidebreak Next Generation Mobile App Powers Full-Participation Learning  — from digitaljournal.com

Excerpts (emphasis DSC):

Mountain View and Anaheim, CA (PRWEB) October 15, 2013

New web app increases collaboration between students and faculty in classroom in BYOD learning environments.

“Using technology in the classroom can help spur creativity, increase participation, and foster a collaborative environment,” said Andrew J. Milne, Ph.D., chief executive officer of Tidebreak. “The latest version of Tidebreak’s mobile web app allows students to use any tablet or handheld device to share information with the entire class in real-time. By incorporating mobile web apps into devices that students already own, faculty can improve the learning process by creating a more collaborative environment that encourages active participation.”

The mobile web app from Tidebreak has many new features that will help increase student participation in the classroom. New features that have been incorporated into ClassSpot, ClassSpot PBL and TeamSpot include:

  • Work “at the board” without getting up – Full keyboard and track pad control from a tablet or phone allows students to collaborate on the large classroom screen in real-time.
  • Bridge the physical and digital world – Capture and share photos of whiteboard content, physical objects, or images and then share it on-screen or archive it instantly.
  • Surf and share – Search the web for relevant content and then share it to the main screen, the session archive, or to everyone in the group simultaneously.
  • Navigate an enhanced design – A great deal of improvement has gone into the user interface which helps generate new ideas among students.
 

Behind the scenes in the making of a MOOC — from forbes.com by Michael Horn

A couple of thoughts hit me here:

1) This article is a great example of the use of TEAMS of people to create and deliver learning materials. Consider some quotes:

…we’ve been working for the past few months with Silicon Schools Fund and the New Teacher Center to create a MOOC on Coursera about high-quality blended learning.

Without the hard work of an entire team—from our team at the Clayton Christensen Institute to our partners and friends at the Silicon Schools Fund and New Teacher Center and from our videographer Eric L. Wong to The Learning Accelerator, which provided support—it’s been clear to me that we could not have pulled this off.

We could not have created this course without the amazing cooperation and insights from the students, teachers, and leaders at these schools.

 

Also see this posting on this topic.

 

2) There is no silver bullet in how to achieve learning objectives. Again, consider some quotes:

What we’ve learned–and what emerges in the course–is that there is no definitive way to do blended learning. The schools that we profile have made many different decisions and all produced wonderful results for students.

In the process, we believe that they will create a host of new innovations and make a series of novel choices around blended-learning design.

 

 

 

From DSC:
There’s something here for classrooms/education — even for the living rooms of the future!

 

Little Mermaid Second Screen Live makes iPads part of the movie world — from gigaom.com by Liz Shannon Miller

Summary:

Disney advertises the Second Screen Live experience as a rebellion: “Break the rules — bring your iPad to the movies!” But it’s less a trip to the movies and more a fully interactive experience.

As the film began, so did the games. Most second-screen experiences I’ve tried have been largely passive, but Little Mermaid demanded the audience’s attention right from the beginning with games, trivia questions and other forms of interactivity for all ages.

 

lmssl trivia 1

The action on the big screen even froze from time to time for more complex games, and there were moments of seemingly new animation inserted at key plot points, as well.

 

Introducing…the Learning Dashboard — from khanacademy.org

Excerpt:

The new learning dashboard is your personal homepage on Khan Academy. The dashboard gives you an easy way to find the best next things for you to do. It has a bunch of really cool things designed to help you learn math, and soon other subjects, really well on your own or with a coach. You can access it when you’re signed in by clicking on the Khan Academy logo at the top of the page.

 

KhanAcademy-NewLearningDashboard-Sept2013

 

From DSC:
Think of the power of this in a blended learning environment!  Use the dashboard to gain more choice, more control. See your progress.  Then go to your teacher, professor, trainer, supervisor, subject matter expert, etc. to get guidance, extra help, etc.   It also plays into what I envision in the “Learning from the Living [Class] Room” environment that continues to form in front of our very eyes.

 

 

 

True personalization is the next big thing in multiscreen TV [Moulding]

True personalization is the next big thing in multiscreen TV — from .v-net.tv by John Moulding

 

 

 

From DSC:
Not a far stretch to see some applications of this in the future aimed at learning objects/learning agents/and personalized streams of content.

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

Addendum:
(With thanks going out to Mr. Richard Byrne over at the Free Technology for Teachers blog for this item
)

 

 

SchoolsWorldTV-Sept2013

 

IsSchoolEnoughPBSDotOrg-Sep32013

 

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About the program (emphasis DSC):

Thanks to digital media, the Internet and new advances in understanding how students learn, educators are beginning to appreciate the importance of breaking out of the classroom and into the wider world. There’s a growing understanding that learning should not just be preparation for life, but is actually “life itself.”

Is School Enough? documents vivid examples of where new modes of learning and engagement are taking hold and flourishing. Featuring nationally recognized educators and researchers, Stephen Brown’s powerful stories show that when students have the opportunity to explore real interests and problems, they step up and perform at the highest level. This new approach reaches motivated students as well as kids that educators call “the bright and bored,” helping these learners tune in rather than drop out.

Is School Enough? introduces parents, educators, and everyone passionate about learning to:

• Students in Maine who work with veterinary experts and digital apps to prepare a new home for a retired circus elephant.
• Young people worldwide who use the online Harry Potter Alliance to launch meaningful social justice initiatives.
• A curious and creative teen who crafts her own educational experience based on her passion for natural healing and yoga.
• A young man in Oakland who produces state-of-the-art music videos to engage his community—and himself.

Through the voices of these inspired students and America’s foremost education thought leaders, Is School Enough? provides insight into an essential new understanding of what education can be in the 21st century. Is School Enough? is the second in a series of programs about kids, digital media and education. The first program, Digital Media: New Learners of the 21st Century explores students claiming digital media as a means of connecting, communicating, creating, and learning, while interpreting its importance and providing a window into 21st-century education.

 
© 2025 | Daniel Christian