Visions of the Internet in 2035 — from pewresearch.org

Excerpt:

This report is the second of two analyzing the insights of hundreds of technology experts who responded in the summer of 2021 to a canvassing of their predictions about the evolution of online public spaces and their role in democracy in the coming years. In response to the primary research question, many said they expect that these forums will be significantly improved by 2035 if reformers, big technology firms, governments and activists tackle the problems created by misinformation, disinformation and toxic discourse. At the same time, they expressed ongoing concerns about the destructive forces in culture and technology that could continue to plague online life and disrupt beneficial change in the coming years.

Visions of the Internet in 2035

 

10 things you didn’t know you could do with Google Arts and Culture — from ditchthattextbook.com

Excerpt:

Google Arts and Culture is a massive collection of videos and images of cultural artifacts from over 2,000 museums around the world. But virtually visiting art exhibits is just one of the many things you can do with Google Arts and Culture. From virtually displaying life-sized art inside your house to playing in a blob opera, Google Arts and Culture runs an impressive gamut of ways to explore culture from your own home or classroom.

 

The metaverse: three legal issues we need to address — from theconversation.com by Pin Lean Lau

Excerpt:

The “metaverse” seems to be the latest buzzword in tech. In general terms, the metaverse can be viewed as a form of cyberspace. Like the internet, it’s a world – or reality, even – beyond our physical world on Earth.

The difference is that the metaverse allows us to immerse a version of ourselves as avatars in its environment, usually through augmented reality (AR) or virtual reality (VR), which people are and will increasingly be able to access using tools like VR goggles.

While it all seems very exciting, a curious lawyer like me is inclined to ask: who or what governs the metaverse? The way I see it, there are three key areas which, at this stage, are legally murky.

From DSC:
There are a lot more than three legal issues to be addressed with the metaverse, especially as it further develops. That said, I posted this in the hopes of raising the level of awareness within the legal arena on this particular area of emerging technologies. 

 

22 Augmented Reality Trends to Keep an Eye on for 2022 — from linkedin.com by Tom Emrich

Excerpts:

#1 Metaverse remains at peak hype as the next iteration of the Internet feels so close but is actually much further away

#2 The smartphone continues to become an even more powerful augmented reality machine with advancements in chips, displays and connectivity

#3 Early consumer smartglasses reinforce the need for smartphones rather than attempt to replace them

The metaverse is defined differently by different people but for me, the metaverse is an aha moment. It is a realization by industry that the next wave of computing is comprised of a stack of emerging technologies (including blockchain, AI, IoT, AR and VR) that will all work together to create a fundamental shift in our relationship with technology. 

 



Also see:

 
 

Discovery Education Introduces Free Augmented Reality App for Students and Educators — from thejournal.com by Kristal Kuykendall
Sandbox AR Lets Users Create Virtual Worlds or Augment Their Own — All Linked to Real World Knowledge

Excerpt:

Once a user has their Sandbox AR scene built to their satisfaction, they can take photos or record a video walkthrough with their own voiceover, to introduce their classmates or their teacher to what they created or what they learned, for example.

To help educators leverage the power of AR wherever learning takes place, Discovery Education has made the Sandbox AR iPad app available for free in the Apple App Store.

See a demo here.

 

The biggest tech trends of 2022, according to over 40 experts — from fastcompany.com by Mark Sullivan
Startup founders, Big Tech execs, VCs, and tech scholars offer their predictions on how Web3, the metaverse, and other emerging ideas will shape the next year.

We asked startup founders, Big Tech execs, VCs, scholars, and other experts to speculate on the coming year within their field of interest. Altogether, we collected more than 40 predictions about 2022. Together, they offer a smart composite look at the things we’re likely to be talking about by this time next year.

 
 

14 Predictions for Higher Education in 2022 [Schaffhauser]

14 Predictions for Higher Education in 2022

14 Predictions for Higher Education in 2022 — from campustechnology.com by Dian Schaffhauser

Excerpt:

Ask people working in higher education what they expect will happen in the new year, and the outlook is filled with visions that build on what we’ve been experiencing on college and university campuses for the last two years: a major focus on learning formats; continued exploitation of new technology; and the use of new digital models that move users “beyond Zoom.” Here we present the collective predictions of 14 IT leaders, instructional folks and a student about what they anticipate seeing in 2022. As one put it, “Let’s go, 2022! We have work to do!”

From DSC:
I’d like to thank Dian Schaffhauser, Rhea Kelly, and Mary Grush for letting me contribute some thoughts to the various conversations that Campus Technology Magazine hosts and/or initiates. I inserted some reflections into the above article and I hope that you’ll take a moment to read my and others’ thoughts out there.

 

Make your knowledge workers love learning through storytelling, personalization, and immersive learning

Instructional strategies to make your knowledge workers love learning — from blog.commlabindia.com

Excerpt:

As a training manager, you need to step up your game to cater to the corporate training needs of these thinkers. Functional and creative instructional strategies should be used to engage learners and offer sticky learning, in the classroom and online. The strategies need to involve learners emotionally, offer an experiential set up, and appeal to their creative side.

 

Frequently Asked Questions About Metaverse — from 101blockchains.com by Georgia Weston

You can also discover many other interesting use cases of the metaverse, such as creating virtual learning spaces or virtual tourism. 

 

Also see:

Top 5 Blockchain And Crypto Projects In The Metaverse — from 101blockchains.com by Georgia Weston

 

WWF Free Rivers puts an entire landscape in your hands. Through this immersive, augmented reality experience, you’ll discover a river that flows through the lives of people and wildlife, and how their homes depend on those flows. Dam the river to see what happens, and then try different options for sustainable development that keeps the river healthy and flowing. Collect stories of people and animals along the way!

Features

  • In-depth, educational storytelling experience for environmental science
  • Stunning, animated, augmented reality model users can interact with and learn from
  • Five distinct habitats based on real places: the Himalayan mountains, tropical jungles, African savannah, South American grasslands, and Southeast Asian deltas.
  • Opportunity to get involved and help protect rivers, and the people and wildlife that depend on them
  • An augmented reality map of the world’s rivers—and some of the biggest threats and opportunities they face.

A snapshot from the AR-based app called WWW Free Rivers featauring mountains, trees, and a river running through the terrain

 

Also see:

 

 

Cisco and Google join forces to transform the future of hybrid work — from blog.webex.com by Kedar Ganta

Cisco and Google join forces to transform the future of hybrid work

Excerpts:

Webex [on 12/7/21] announced the public preview of its native meeting experience for Glass Enterprise Edition 2 (Glass), a lightweight eye wearable device with a transparent display developed by Google. Webex Expert on Demand on Glass provides an immersive collaboration experience that supports natural voice commands, gestures on touchpad, and head movements to accomplish routine tasks.

 

 
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