Check out this video! Incredible! — from Front Pictures; a great example of pushing the envelop and refusing to accept that something can’t be done

 

MMRenaissance-Aug2014

 

 

Multimedia Renaissance by Front Pictures — blog.frontpictures.com

 

Front_Pictures_Art_Mall_realtime_preziv_002

 

Opening minds to critical knowledge on play, creativity and learning — from legofoundation.com

Cultures of Creativity (foundation research) — from legofoundation.com
Cultures develop when people find ways to play, make, and share. This report describes how human cultures can be characterised by their similarities rather than their differences, and emphasises the importance of recognising playfulness and creativity to develop societies prepared to accommodate the rapid changes associated with technology and globalisation.

Cultures of Creativity, nurturing creative mindsets (video)  — from legofoundation.com
Creativity is one of the most important competencies of the 21st Century. Yet, the puzzling question is how to nurture it? Children are creative from the day they are born and the film describes how to support creativity across cultures. The content is based on the report, Cultures of Creativity, published by the LEGO Foundation, 2013.  Authors: David Gauntlett and Bo Stjerne Thomsen and 20 leading international experts on play, learning and creativity.com

Inviting the world to play –– from cardboardchallenge.com/
This fall, the Imagination Foundation invites the world to participate in our 3rd Annual Global Cardboard Challenge.

.

2014GlobalCardboardChallenge

 

With a shout out to Mitch Resnick for posting
these resources on Twitter. Mitch is
going to be talking about
“Sowing the Seeds for a More Creative Society” this Wednesday w/ Adobe.

 

From Calvin College-based staff and faculty:

  • A whack on the side of the head : how to unlock your mind for innovation / Roger von Oech ; foreword by Nolan Bushnell ; illustrated by George Willett.
    Von Oech, Roger. (Author)
  • Sparks of genius : the thirteen thinking tools of the world’s most creative people by Robert and Michele Root-Bernstein
  • The learner-directed classroom : developing creative thinking skills through art — edited by Diane B. Jaquith, Nan E. Hathaway ; foreword by Patrick Fahey.
    Jaquith, Diane B. (Added Author). Hathaway, Nan E. (Added Author).
  • Nurturing creativity in the classroom — edited by Ronald A. Beghetto, James C. Kaufman.
    Beghetto, Ronald A., 1969- (Added Author). Kaufman, James C. (Added Author).
  • Improving Learning of Computational Thinking Using Creative Thinking Exercises in CS-1 Computer Science Courses —  by Miller, Soh, Chiriacescu, et al. (2013)
  • Fostering the Creative Development of Computer Science Students in Programming and Interaction Design — by Ferreira (2013)
  • Integrating Creativity into Computer Networks Course Teaching — by Hsiao, Liang, & Lin (2003)
  • Pixar Cofounder Ed Catmull on failure and why fostering a fearless culture is the key to groundbreaking creative work – from brainpickings.org by Maria Popova
    Why the greatest enemy of creative success is the attempt to fortify against failure.
    Excerpt:
    We need to think about failure differently. I’m not the first to say that failure, when approached properly, can be an opportunity for growth. But the way most people interpret this assertion is that mistakes are a necessary evil. Mistakes aren’t a necessary evil. They aren’t evil at all. They are an inevitable consequence of doing something new (and, as such, should be seen as valuable; without them, we’d have no originality). And yet, even as I say that embracing failure is an important part of learning, I also acknowledge that acknowledging this truth is not enough. That’s because failure is painful, and our feelings about this pain tend to screw up our understanding of its worth. To disentangle the good and the bad parts of failure, we have to recognize both the reality of the pain and the benefit of the resulting growth.
  • How Disney’s Imagineers keep the magic ideas coming – from fastcompany.com by Rebecca Greenfield
    Peter Rummell, the former chairman of Disney’s Imagineers, shares inside stories and secrets about how Disney’s teams work together to make magic happen again and again.
  • 10 ways to teach innovation — from blogs.kqed.org/mindshift by Thom Markham
    Excerpt:
    One overriding challenge is now coming to the fore in public consciousness: We need to reinvent just about everything. Whether scientific advances, technology breakthroughs, new political and economic structures, environmental solutions, or an updated code of ethics for 21st century life, everything is in flux—and everything demands innovative, out of the box thinking. The burden of reinvention, of course, falls on today’s generation of students. So it follows that education should focus on fostering innovation by putting curiosity, critical thinking, deep understanding, the rules and tools of inquiry, and creative brainstorming at the center of the curriculum. This is hardly the case, as we know. In fact, innovation and the current classroom model most often operate as antagonists. The system is evolving, but not quickly enough to get young people ready for the new world. But there are a number of ways that teachers can bypass the system and offer students the tools and experiences that spur an innovative mindset. Here are ten ideas…
  • How schools kill creativity — from TED.com by Sir Ken Robinson
  • Barriers to Creativity in Education: Educators and Parents Grade the System [Adobe]
  • Perhaps some ideas at a Do It Yourself (DIY) type of site could be relevant, such as org/skills/innovator
  • Perhaps have the students use digital storytelling in an assignment, see:
  • Digital Storytelling Helps Students Practice Essential Skills – from elearningindustry.com by Tiziana Saponaro
  • 5 reasons why you should be using storytelling in training – from dashe.com by Ben Nesvig
    Excerpt:
    Storytelling has been a popular tool for learning since the dawn of civilization, but thanks to technology bringing new mediums for storytelling, it has been on the rise in training in the workplace. Despite the fact that storytelling is a powerful vehicle for teaching, some still prefer to do a “data dump” because it’s easier than constructing a narrative, though not more effective. Below I provide 5 reasons why storytelling should be used more frequently in the workplace.
  • Mesmerizing fairy tale on the power of transmedia storytelling – from frametales.com by DRAFTFCB Madrid and posted by Filip Coertjens
  • Expanding learning opportunities with transmedia practices – Parts 1-6 [Laura Fleming]
  • erikjohanssonphoto.com

 

AdobeMax2013-ErikJohansson

 
 

Beacons at the museum: Pacific Science Center to roll out location-based Mixby app next month — from geekwire.com by Todd Bishop

Excerpt:

Seattle’s Pacific Science Center has scheduled an Oct. 4 public launch for a new system that uses Bluetooth-enabled beacons and the Mixby smartphone app to offer new experiences to museum guests — presenting them with different features and content depending on where they’re standing at any given moment.

 

Also see:

 

From DSC:
The use of location-based apps & associated technologies (machine-to-machine (M2M) communications) should be part of all ed tech planning from here on out — and also applicable to the corporate world and training programs therein. 

Not only applicable to museums, but also to art galleries, classrooms, learning spaces, campus tours, and more.  Such apps could be used on plant floors in training-related programs as well.

Now mix augmented reality in with location-based technology.  Come up to a piece of artwork, and a variety of apps could be launched to really bring that piece to life! Some serious engagement.

Digital storytelling. The connection of the physical world with the digital world. Digital learning. Physical learning. A new form of blended/hybrid learning.  Active learning. Participation.

 

 

 

Addendum on 9/4/14 — also see:

Aerohive Networks Delivers World’s First iBeacon™ and AltBeacon™ – Enabled Enterprise Wi-Fi Access Points
New Partnership with Radius Networks Delivers IoT Solution to Provide Advanced Insights and Mobile Experience Personalization

Excerpt (emphasis DSC):

SUNNYVALE, Calif.–(BUSINESS WIRE)–Aerohive Networks® (NYSE:HIVE), a leader in controller-less Wi-Fi and cloud-managed mobile networking for the enterprise market today announced that it is partnering with Radius Networks, a market leader in proximity services and proximity beacons with iBeacon™ and AltBeacon™ technology, to offer retailers, educators and healthcare providers a cloud-managed Wi-Fi infrastructure enabled with proximity beacons. Together, Aerohive and Radius Networks provide complementary cloud platforms for helping these organizations meet the demands of today’s increasingly connected customers who are seeking more personalized student education, patient care and shopper experiences.

 

Also:

 

 

 

Does Studying Fine Art = Unemployment? Introducing LinkedIn’s Field of Study Explorer — from LinkedIn.com by Kathy Hwang

Excerpt:

[On July 28, 2014], we are pleased to announce a new product – Field of Study Explorer – designed to help students like Candice explore the wide range of careers LinkedIn members have pursued based on what they studied in school.

So let’s explore the validity of this assumption: studying fine art = unemployment by looking at the careers of members who studied Fine & Studio Arts at Universities around the world. Are they all starving artists who live in their parents’ basements?

 

 

LinkedInDotCom-July2014-FieldofStudyExplorer

 

 

Also see:

The New Rankings? — from insidehighered.com by Charlie Tyson

Excerpt:

Who majored in Slovak language and literature? At least 14 IBM employees, according to LinkedIn.

Late last month LinkedIn unveiled a “field of study explorer.” Enter a field of study – even one as obscure in the U.S. as Slovak – and you’ll see which companies Slovak majors on LinkedIn work for, which fields they work in and where they went to college. You can also search by college, by industry and by location. You can winnow down, if you desire, to find the employee who majored in Slovak at the Open University and worked in Britain after graduation.

 

 

Painted Typography by Pawel Nolbert — from thisiscollossal.com by Christopher Jobson

Examples:

 

 

 

 

 

 

Reinventing libraries for ‘hanging out, messing around and geeking out’ — from CNN.com by Emanuella Grinberg

Excerpt:

The staff takes special pride in its mentor-led activities, offered in partnerships with various community organizations: a spoken word workshop, a video game program and a makerspace, or workshop, where teens create birdcages, duct tape wallets and other art projects.

It might be a library, but for 18-year-old Alexis Woodward, the atmosphere is more like a “family reunion,” she said.

“It’s always packed until it closes. Everybody goes to the library after school,” said Woodward, who began participating in the spoken word program when she was 14.

 

ReinventingLibraries-CNN-June2014

 

 

Anonymous artists turn school chalk dust into inspirational masterpieces — from psfk.com by Angeli Rafer

Examples:

 

Anonymous Artists Turn School Chalk Dust Into Inspirational Masterpieces

http://cdn.psfk.com/wp-content/uploads/2014/05/b0c8902b-e8e7-440b-9c6e-873205460bb0.jpg

 

 

 

Designer Alexandra Khitrova discovers a new career through her stunning fantasy concept art — from thisiscolossal.com

Example:

 

Designer Alexandra Khitrova Discovers a New Career through Her Stunning Fantasy Concept Art science fiction illustration fantasy digital

 

 

 

Rare mushroom photos reveal the visual diversity of fungi — from mymodernmet.com by Steve Axford, posted by Jenny Zhang

Example:

 

 

 

Photographer swims out to sea to capture spectacular storm shot — from mymodernmet.com by Jem Cresswell

 

 

Hypermedia storytelling — from kirkbowe.com
Museum exhibitions as dynamic storytelling experiences using the latest technology

Excerpt:

The secret of many great storytellers lies in their ability to adapt delivery to their audiences, even as they speak.  Storytelling is at its best when it is not a one-way monologue but rather an experience which is shaped by the teller and the listener together.  Underpinning this is the notion of real-time mutual discovery.

Great museum exhibitions tell great stories.  But for practical reasons they lack a dynamic edge, unable to see the faces and hear the thoughts of the people walking around them.  This is because many exhibitions are, to some extent, static place-holders for the mind and soul of the curator or curation team.

One of my passions is researching into how to use technology to bring a vibrant storytelling relationship to the fore.  Recently, advances in certain areas of mobile technology have begun to show me that the potential is now there for the cultural heritage sector to take advantage of it.

But how about the cultural sector?  Many museums have already experimented with mobile interaction through the use of printed codes, such as QR codes, which visitors must scan with their devices.  Bluetooth Smart removes that cumbersome step: visitors need only be with proximity of a beacon in order for your app to provide them with the contextual information you wish to deliver.  The technology has many different potential applications:

– Place a beacon in each room of the exhibition.  Your app then triggers a screen of scene-setting background information for the room as the visitor enters.  No need to have congestion points around wall-mounted text at the door.

– Place a beacon under selected objects or cases.  As visitors walk up to the object, your app detects the beacon and provides commentary, video, or a three-dimensional representation of the object.  No need for visitors to type in an object number to a traditional electronic guide.

From DSC:
This has major implications — and applications — for teaching and learning spaces! For blended/hybrid learning experiments.  Such technologies can bridge the physical and virtual/digital worlds!

 

 

Another interesting application, providing access to published content from a specific location only:

 
 

New iBeacon App Stations of the Cross at St. Thomas — from mrspepe.com by Courtney Pepe

Excerpt:

This app was developed by a fellow ADE Jay Anderson. It uses iBeacon technology to sense how close you are to different pieces of art related to the 14 Stations of the Cross in a church in Lancaster, Pennsylvania. The app has three different settings: meditation for children, meditation for adults, and the comments of the artists. Great use of the iBeacon technology.

Addendum on 4/19:

 


The National Slate Museum in Llanberis which is operating an iBeacon smartphone information point.

 

App Ed Review

 

APPEdReview-April2014

 

From the About Us page (emphasis DSC):

App Ed Review is a free searchable database of educational app reviews designed to support classroom teachers finding and using apps effectively in their teaching practice. In its database, each app review includes:

  • A brief, original description of the app;
  • A classification of the app based on its purpose;
  • Three or more ideas for how the app could be used in the classroom;
  • A comprehensive app evaluation;
  • The app’s target audience;
  • Subject areas where the app can be used; and,
  • The cost of the app.

 

 

Also see the Global Education Database:

 

GlobalEducationDatabase-Feb2014

 

From the About Us page:

It’s our belief that digital technologies will utterly change the way education is delivered and consumed over the next decade. We also reckon that this large-scale disruption doesn’t come with an instruction manual. And we’d like GEDB to be part of the answer to that.

It’s the pulling together of a number of different ways in which all those involved in education (teachers, parents, administrators, students) can make some sense of the huge changes going on around them. So there’s consumer reviews of technologies, a forum for advice, an aggregation of the most important EdTech news and online courses for users to equip themselves with digital skills. Backed by a growing community on social media (here, here and here for starters).

It’s a fast-track to digital literacy in the education industry.

GEDB has been pulled together by California residents Jeff Dunn, co-founder of Edudemic, and Katie Dunn, the other Edudemic co-founder, and, across the Atlantic in London, Jimmy Leach, a former habitue of digital government and media circles.

 

 

Addendum:

Favorite educational iPad apps that are also on Android — from the Learning in Hand blog by Tony Vincent

 

Film: Time-lapse film of a coral reef = mind blown — from itsnicethat.com by Maisie Skidmore

Excerpt:

They may look like scenes from an animated kids’ film based underwater, but these stills are in fact all taken from PhD student Daniel Stoupin’s mind-blowing time-lapse film, Slow Life. The film combines over 150,000 photographs taken of some of the world’s most stunning coral reefs over excruciatingly long periods of time, allowing us land-based viewers to watch the otherwise imperceptible changes on the the ocean beds, which actually happen incredibly slowly.

Slow Life from Daniel Stoupin on Vimeo.

2

 

 

From DSC:
All’s I could say while I watched this was, “Glory to God! GLORY!”
It’s like the fingerprints of God. The source of creativity. Astounding. Truly amazing.

 

In defense of a liberal arts degree — from fastcompany.com by Andrew Benett
They might be getting overshadowed by STEM degrees in the news, but liberal arts degrees have a lot to offer their students.

Excerpt:

I know a lot of liberal arts graduates. I have hired a bunch of them. And I am one myself, having studied both psychology and art history. What I have found is that people with degrees in subjects such as history and literature–and, yes, even philosophy–tend to possess many of the qualities, skill sets, and aptitudes that are in highest demand in my own industry (marketing communications) and in others that rely on creative thinking and foresight.

In my experience, these are the areas in which liberal arts graduates really stand apart:

— Agility and adaptability
— Storytelling and persuasion
— Historical consciousness

 

Multi-media Workflows — from iPadArtRoom.com by Cathy Hunt

Excerpt:

Let’s get making using some mixed-media workflows that include the iPad.

The following three ‘workflows’ are progressively designed and do increase in complexity, but the midst and learning focus is the same – the creative process is not linear.

Students will have an opportunity to discover that as they construct imagery, ending points can become starting points and ‘finished’ work is a matter of decision making.  I have found that highly original work evolves as students re-evaluate what they see in their work, and are empowered to reconsider what they make.

Deep engagement and understanding of the creative process is often the powerful result of working through rich tasks that challenge students to constantly reimagine and reconstruct work they produce.

 

iPadArtRoom-3-31-14

 

Handy hardware for your iPad Art Room — from iPadArtRoom.com by Cathy Hunt

Excerpt:

tripod-collection

 

Multi-media workflows – Mixing ‘hands-on’ & digital tools — from iPadArtRoom.com by Cathy Hunt

Excerpt:

The concept of mixing media is certainly not a new idea in Visual Arts, however across curriculum areas in schools technology and ‘digital tasks’ are often separated from the ‘hands-on’ learning opportunities. In many classrooms and studio space even mobile devices, perceived as an expensive and fragile commodity, are excluded as a matter of course from ‘making’ tasks, conspicuously absent when the messy business of creation begins.

 

Clay-Mation — from iPadArtRoom.com by Cathy Hunt

Excerpt:

 

claymation5

 

 

Addendums on 4/1/14:

 

 Video Splash

 
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