On one hand XR-related technologies
show some promise and possibilities…
The AR Cloud will infuse meaning into every object in the real world — from venturebeat.com by Amir Bozorgzadeh
Excerpt:
Indeed, if you haven’t yet heard of the “AR Cloud”, it’s time to take serious notice. The term was coined by Ori Inbar, an AR entrepreneur and investor who founded AWE. It is, in his words, “a persistent 3D digital copy of the real world to enable sharing of AR experiences across multiple users and devices.”
Augmented reality invades the conference room — from zdnet.com by Ross Rubin
Spatial extends the core functionality of video and screen sharing apps to a new frontier.
The 5 most innovative augmented reality products of 2018 — from next.reality.news by Adario Strange
Augmented, virtual reality major opens at Shenandoah U. next fall — from edscoop.com by by Betsy Foresman
Excerpt:
“It’s not about how virtual reality functions. It’s about, ‘How does history function in virtual reality? How does biology function in virtual reality? How does psychology function with these new tools?’” he said.
The school hopes to prepare student for careers in a field with a market size projected to grow to $209.2 billion by 2022, according to Statista. Still at its advent, Whelan compared VR technology to the introduction of the personal computer.
VR is leading us into the next generation of sports media — from venturebeat.com by Mateusz Przepiorkowski
Accredited surgery instruction now available in VR — from zdnet.com by Greg Nichols
The medical establishment has embraced VR training as a cost-effective, immersive alternative to classroom time.
Toyota is using Microsoft’s HoloLens to build cars faster — from cnn.comby Rachel Metz
From DSC:
But even in that posting the message is mixed…some pros…some cons. Some things going well for XR-related techs…but for other things, things are not going very well.
…but on the other hand,
some things don’t look so good…
Is the Current Generation of VR Already Dead? — from medium.com by Andreas Goeldi
Excerpt:
Four years later, things are starting to look decidedly bleak. Yes, there are about 5 million Gear VR units and 3 million Sony Playstation VR headsets in market, plus probably a few hundred thousand higher-end Oculus and HTC Vive systems. Yes, VR is still being demonstrated at countless conferences and events, and big corporations that want to seem innovative love to invest in a VR app or two. Yes, Facebook just cracked an important low-end price point with its $200 Oculus Go headset, theoretically making VR affordable for mainstream consumers. Plus, there’s even more hype about Augmented Reality, which in a way could be a gateway drug to VR.
But it’s hard to ignore a growing feeling that VR is not developing as the industry hoped it would. So is that it again, we’ve seen this movie before, let’s all wrap it up and wait for the next wave of VR to come along about five years from now?
There are a few signs that are really worrying…
From DSC:
My take is that it’s too early to tell. We need to give things more time.