AR & VR — Education’s marvelous revolution — from verizoninternet.com
Excerpt:
Virtual Reality (VR) and Augmented Reality (AR), often used in video games and mobile apps, are transforming the world—and with that, the way we learn. These technologies have the capability to change students’ outlook on the world and the way they engage with it. After all, why would you learn about outer space from a classroom when you could learn about it from the International Space Station?
As AR and VR technology become more widely available and user-friendly, interest and market value have spiked across the world. In 2017, interest in VR hardware such as PlayStation VR, HTC Vive, Oculus Rift, and Samsung Gear VR spiked around the globe.2 In China in particular, AR and VR are booming.
…
With AR and VR, geographical distances are no longer an obstacle. Interactive experiences, tutorial videos, and learning apps work just as well, whether the teacher and student are in the same room, or across the world from each other.
…
From their site, here are some additional resources:
- Webinar: Bringing interactivity to schools and classrooms:https://www.youtube.com/watch?v=Jxf6VxvWXAo&feature=youtu.be
- Google Cardboard Expedition Kits:https://edu.google.com/expeditions/#header
- Nearpod VR for Schools: https://nearpod.com/nearpod-vr
- zSpace for learning experiences in professional development as well as schools: www.zSpace.com
- 25 of the best resources for schools wanting to invest in VR and AR:https://www.iste.org/explore/articleDetail?articleid=883&category=In-the-
- An overview of virtual reality options for K-12 schools:http://www.emergingedtech.com/2017/06/real-uses-of-virtual-reality-in-education-how-schools-are-using-vr/
- https://technical.ly/baltimore/2015/05/29/alchemy-learning-virtual-reality-classroom-oculus/
- View a video on how schools such as St Wilfred’s Academy in the UK are using VR to engage students: http://www.classvr.com/
- How reality technology is used in education:http://www.realitytechnologies.com/education
- Read about schools that have succeeded in teaching multiple subjects using AR and VR: http://fortune.com/2016/02/25/school-districts-teaching-through-virtual-reality/
- See how school students learn about the human heart in 3D:https://www.azcentral.com/story/news/local/chandler/2017/03/16/chandler-students-using-augmented-reality-work-human-heart/97966092/
Study shows VR increases learning — from Donald Clark
Excerpt:
I have argued that several conditions for good learning are likely to be enhanced by VR. First there’s increased attention, where the learner is literally held fast within the created environment and cannot be distracted by external stimuli. Second is experiential learning, where one has to ‘do’ something where that active component leads to higher retention. Third is emotion, the affective component in learning, which is better achieved where the power to induce empathy, excitement, calm and so on is easier. Fourth is context, where providing an albeit simulated context aids retention and recall. Fifth is transfer, where all of these conditions lead to greater transfer of knowledge and skills to the real world.
Example Use Cases of How to Use Virtual Reality (VR) for Training — from instavr.co
Some of the topics covered include:
- Employee Onboarding (and Cross-Training)
- Preparing for Rare or Unexpected Events
- Employee Testing
- Customer/Client Interaction Practice
8 of the Wildest Augmented Reality Glasses You Haven’t Seen Yet — from next.reality.news by Adario Strange