Adaptive machine learning for real-time streaming [Microsoft Research] Items re: Bring Your Own Device (BYOD) for K-12, higher ed, & the corp world
On 03/08/2013,
in 21st century, Apple, content development, aggregation, repositories, digital audio, digital learning, digital storytelling, digital textbooks, digital video, e-books, e-publishing related items (EPUB and more), e-readers, education reform, education technology, educational games / serious games, elearning, emerging technologies, engagement / engaging students, innovation, K-12 related, machine-to-machine communications, mirroring and/or multiple devices, mobile learning, mobile technologies, multi-touch, multimedia, Near Field Communication (NFC), strategy, student-related, tools, vision/possibilities,
by Daniel Christian
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