Opportunities for Education in the Metaverse -- from downes.ca by Stephen Downes

Opportunities for Education in the Metaverse — from downes.ca by Stephen Downes

Excerpt:

This short presentation introduces major elements of the metaverse, outlines some applications for education, discusses how it may be combined with other technologies for advanced applications, and outlines some issues and concerns.

Also relevant/see:

What Should Higher Ed in the Metaverse Look like? – from linkedin.com by Joe Schaefer

Excerpt:

The Metaverse is coming whether we like it or not, and it is time for educators to think critically about how it can benefit students. As higher education continues to evolve, I believe every learning product and platform working with or within the Metaverse should, at least, have these functionalities:


Addendum on 5/23/22:


 

Airbnb’s design for employees to live and work anywhere — from news.airbnb.com; with thanks to Tom Barrett for this resource

Excerpt:

Airbnb is in the business of human connection above all else, and we believe that the most meaningful connections happen in person. Zoom is great for maintaining relationships, but it’s not the best way to deepen them. Additionally, some creative work and collaboration is best done when you’re in the same room. I’d like working at Airbnb to feel like you’re working at one of the most creative places on Earth, and this will only happen with some in-person collaboration time.

The right solution should combine the best of the digital world and the best of the physical world. It should have the efficiency of Zoom, while providing the meaningful human connection that only happens when people come together. We have a solution that we think combines the best of both worlds.

We’ve designed a way for you to live and work anywhere—while collaborating in a highly coordinated way, and experiencing the in-person connection that makes Airbnb special. Our design has five key features…

Now, a thought exercise on that item from Tom Barrett:

While you are there, extend the thought experiment and imagine the new policy for a school, college or university.

  1. You can work from home or the office
  2. You can move anywhere in the country you work in, and your compensation won’t change
  3. You have the flexibility to travel and work around the world
  4. We’ll meet up regularly for team gatherings, off-sites, and social events
  5. We’ll continue to work in a highly coordinated way

From DSC:
As a reflection on this thought experiment, this graphic comes to my mind again. Teachers, professors, trainers, staff, and students can be anywhere in the world:

Learning from the living class room

 

 

Technology for HyFlex Classrooms: Major Considerations — from hyflexlearning.org by Brian Beatty

Excerpts:

This post describes four aspects of classroom technology that are very important to address when developing a HyFlex approach that can be effective at scale.

The classroom technology needs can be organized into four areas:

  1. two-way audio stream (connection),
  2. incoming video presentation of remote learners
  3. outgoing video presentation of classroom and learners
  4. interactive technology to support interaction, engagement, and formative assessment

Also re: hyflex teaching — where some students are physically present and some are coming into the class remotely– see:

Part I – Motivating Learners by Building Efficacy (Confidence) through Scaffolding and Support— from hyflexlearning.org by Jeanne Samuel

Excerpts:

HyFlex delivery may be new to many learners. Therefore, it is important to provide them with the supports they need to be successful. Regardless of the delivery mode, learners are motivated by success and by instructor presence. In part one of this topic post, we will write about how instructor support and feedback (a form of guidance) can motivate learners and build learner confidence.

PART II- Feedback for Improving Student Success and Satisfaction — from hyflexlearning.org by Jeanne Samuel

Excerpt:

In part 1 of this post, we focused on how feedback and support promote learner confidence. Learner confidence can lead to improved learner retention, progression, and success regardless of the class delivery mode. In part 2, we focus on feedback strategies.

 
 

We need to use more tools — that go beyond screen sharing — where we can collaborate regardless of where we’re at. [Christian]

From DSC:
Seeing the functionality in Freehand — it makes me once again think that we need to use more tools where faculty/staff/students can collaborate with each other REGARDLESS of where they’re coming in to partake in a learning experience (i.e., remotely or physically/locally). This is also true for trainers and employees, teachers and students, as well as in virtual tutoring types of situations. We need tools that offer functionalities that go beyond screen sharing in order to collaborate, design, present, discuss, and create things.  (more…)

 

The Digital versus Brick-and-Mortar Balancing Game — from educause.edu

Excerpt:

The blended campus required after two years of upheaval calls for out-of-the box thinking about what to keep and what to discard from both digital and physical work and learning spaces. Technology leaders face critical decisions regarding workplace culture, physical classroom design, and traditional campus spaces.

Making the move from fully in-person instruction to a learning environment that also accommodates remote students (and remote faculty) requires rethinking and redesigning physical learning spaces to provide an equitable experience for all learners. Technology leaders will need to overcome sizable obstacles to create inclusive classrooms that enable faculty and students to reap the many benefits of hybrid [hyflex] learning.

Also see some of the other most urgent issues in higher education here:

The EDUCAUSE showcase series spotlights the most urgent issues in higher education.

 

<blockquote class=”twitter-tweet”><p lang=”en” dir=”ltr”>Questions that provoke critical thinking: <a href=”https://t.co/AgSkJbOXO7″>https://t.co/AgSkJbOXO7</a> <a href=”https://twitter.com/hashtag/instructionaldesign?src=hash&amp;ref_src=twsrc%5Etfw”>#instructionaldesign</a> <a href=”https://twitter.com/hashtag/instructionaldesigners?src=hash&amp;ref_src=twsrc%5Etfw”>#instructionaldesigners</a></p>&mdash; Instructional Design Lady (@instructlady) <a href=”https://twitter.com/instructlady/status/1504664266661679104?ref_src=twsrc%5Etfw”>March 18, 2022</a></blockquote> <script async src=”https://platform.twitter.com/widgets.js” charset=”utf-8″></script>

 

Revisiting Camera Use in Live Remote Teaching: Considerations for Learning and Equity — from er.educause.edu by Patricia Turner

Excerpts:

Given the need to balance equity concerns with effective teaching practices, the following suggestions might be helpful in articulating an approach to using cameras in live remote teaching sessions. This list is not exhaustive; these suggestions are offered as a starting point from which to begin thinking about this issue.


Given what we know from research about interaction, active learning, equity, and inclusion, one possible philosophy is this: if we believe that some students are not using a camera because of privacy issues, because they lack a quiet space in which to learn, or because of inequitable circumstances, we can let our students know that we are available if they need help and that, although we can’t solve all problems, we may be able to help students get the support and resources they need.

 

How Art Class Became a Rare Bright Spot for Students and Families During the Pandemic — from edsurge.com by Daniel Lempres

Excerpt:

When schools went remote two years ago, the National Art Education Association (NAEA) was quick to offer guidance on how best to reach students who have experienced trauma. They offered strategies for remote learning, as well as mental and emotional wellbeing.

Now more than ever, art educators must employ the tenets of social emotional learning, the NAEA says. In a recent report, the association recommended trauma-informed teaching strategies to promote mental health through self-expression—for their students’ sake and their own.

But with asynchronous lessons and virtual events, the amount of parental participation skyrocketed, she says.

 

How I use Minecraft to help kids with autism — from ted.com by Stuart Duncan; with thanks to Dr. Kate Christian for this resource

Description:

The internet can be an ugly place, but you won’t find bullies or trolls on Stuart Duncan’s Minecraft server, AutCraft. Designed for children with autism and their families, AutCraft creates a safe online environment for play and self-expression for kids who sometimes behave a bit differently than their peers (and who might be singled out elsewhere). Learn more about one of the best places on the internet with this heartwarming talk.

 

Below are two excerpted snapshots from Stuart’s presentation:

Stuart Duncan speaking at TEDX York U

These are the words autistic students used to describe their experience with Stuart's Minecraft server

 

Remote School Meltdowns? Research Gives Window Into Student Well-Being During the Pandemic — from edsurge.com by Jeffrey R. Young

Excerpt:

To understand the stakes of the image, it’s worth looking to a new Harvard University research report that begins: “Although children have largely been spared the direct health consequences of coronavirus disease 2019 (COVID-19), there is increasing concern about the pandemic’s influence on other aspects of child health and development.”

 

From DSC:
These ideas are specially meant for you entrepreneurs and vendors out there! Including such vendors and products such as Zoom, Cisco Webex, Microsoft Teams, Adobe Connect, and others!

This idea could also be profitable and fun for CMS/LMS vendors and products such as Instructure/Canvas, Blackboard Learn, D2L, Google Classroom and others!


How might we take engagement within an online-based learning environment to an entirely different level? Well, check out these ideas!

What if learning could feature more personality? Be more fun? Have shades of game shows even!? Yet at the same time, if you are a learner who ventures into the ideas that I’m about to suggest, you had better be ready to back up and explain your perspective/position!

Here’s what I’m getting at. You know when you are messaging you can insert some fun motion graphics into your message?

 

Well, what about if we could select from a bank of very short video clips during a live/synchronous discussion — or during an asynchronous-based discussion board posting — that contained a famous movie clip/message? Then, if you choose to do that, you are then required to explain your perspective/position.  

 

Video What the video could mean
“Beam me up Scotty! There’s no intelligent life down here.” This is ridiculous. No one’s making any sense here. 
“You meddling kids.”
 From various bad guys on Scooby-Doo.
 You’re messing with me. I don’t agree with your perspective, and here’s why.
“That does not compute.”
Spock from Star Trek. 
I don’t agree with your answer. That doesn’t make any sense and here’s why.
“You can’t handle the truth.”
Jack Nicholson in “A Few Good Men.”
Are you sure you want to know the truth about this topic? Can you handle such a truth? This is about to get real in here.
“Do. Or do not. There is no try.”
Yoda. Star Wars
 Take action on something; do something.
“I’ll be back.”
Arnold Schwarzenegger in various films.
I’m stepping away from my desk…but I’ll be back soon.
or
You may have one this round, but I’ll be back for another round.

Learners within a learning community could use entertainment and have some fun while also having to backup their position/perspective! Talk about engagement! Shooooot.

And/or…learners could be like DJ’s at radio stations — and, on the fly, select from a bank of songs, audio-based noises and sounds!

The danger here is that humor can sometimes backfire and/or offend someone. So we would need to watch the content that’s available to choose from within the repositories of media. We would want to do some serious beta testing here to make sure things stay on the fun, entertaining, and educational sides of things.

Such an approach could introduce opportunities for creativity and for honing one’s ability to think on one’s feet. Also, learners could work on their communication skills as well as their ability to debate or persuade, or to practice some critical thinking.

While more gameshow-like on the surface, if you use such media, you have to explain why you used that media.

 

Reflecting and Planning With Four Lists — from byrdseed.com by Ian Byrd

Reflecting and Planning With Four Lists - continuing to NOT do, continuing to do, stopping, and starting

(Parenthetically, be sure to see
Ian’s list of items he put into Byrdseed TV in the year 2021.)

 

A Case for ‘Radical Simplification’ in Higher Education — from edsurge.com by Robert Talbert
This article is part of the guide Survival Mode: Educators Reflect on a Tough 2021 and Brace for the Future.

Excerpt:

The practice is a common retrospective technique known as Start/Stop/Continue, and it poses three questions:

• What are we not doing, that we should start doing?

• What are we doing, that we should stop doing?

• What are we doing, that we should keep doing?

Sitting in my home office running through this mental exercise, here’s what I came up with…

 
 

See the Appvent calendar from ICT Evangelist

Excerpt from this posting:

Welcome to day 21 of the 2021 Appvent Calendar. It’s been so much fun sharing all of these amazing tools each day across the month so far. With Google featuring twice already on the calendar, it’s great to share again the awe and wonder of human history in the arts and within our cultures with the sharing of this amazing free app. Thanks to Gustavo Calderón De Anda for suggesting it!

Also see:

  • 14 measurement apps for teaching math & science — from teachthought and Glenda Stewart-Smith
    Glenda Stewart-Smith of Surrey School District #36 in Canada, along with TeachThought staff, helped put together this collection of iPhone and iPad apps that offer all of these measuring abilities and more.
 
© 2024 | Daniel Christian