Specialists central to high-quality, engaging online programming [Christian]

DanielChristian-TheEvoLLLution-TeamsSpecialists-6-20-16

 

Specialists central to high-quality, engaging online programming — from EvoLLLution.com (where the LLL stands for lifelong learning) by Daniel Christian

Excerpts:

Creating high-quality online courses is getting increasingly complex—requiring an ever-growing set of skills. Faculty members can’t do it all, nor can instructional designers, nor can anyone else.  As time goes by, new entrants and alternatives to traditional institutions of higher education will likely continue to appear on the higher education landscape—the ability to compete will be key.

For example, will there be a need for the following team members in your not-too-distant future?

  • Human Computer Interaction (HCI) Specialists: those with knowledge of how to leverage Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) in order to create fun and engaging learning experiences (while still meeting the learning objectives)
  • Data Scientists
  • Artificial Intelligence Integrators
  • Cognitive Computing Specialists
  • Intelligent Tutoring Developers
  • Learning Agent Developers
  • Algorithm Developers
  • Personalized Learning Specialists
  • Cloud-based Learner Profile Administrators
  • Transmedia Designers
  • Social Learning Experts

 

From DSC:
If the future of TV is apps > and if bots are the new apps > does that mean that the future of TV is bots…?

 

SAN FRANCISCO, CA - SEPTEMBER 9: Apple CEO Tim Cook introduces the New Apple TV during a Special Event at Bill Graham Civic Auditorium September 9, 2015 in San Francisco, California. Apple Inc. is expected to unveil latest iterations of its smart phone, forecasted to be the 6S and 6S Plus. The tech giant is also rumored to be planning to announce an update to its Apple TV set-top box. (Photo by Stephen Lam/ Getty Images)

 

 

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Questions from DSC:

  • Which jobs/positions are being impacted by new forms of Human Computer Interaction (HCI)?
  • What new jobs/positions will be created by these new forms of HCI?
  • Will it be necessary for instructional technologists, instructional designers, teachers, professors, trainers, coaches, learning space designers, and others to pulse check this landscape?  Will that be enough? 
  • Or will such individuals need to dive much deeper than that in order to build the necessary skillsets, understandings, and knowledgebases to meet the new/changing expectations for their job positions?
  • How many will say, “No thanks, that’s not for me” — causing organizations to create new positions that do dive deeply in this area?
  • Will colleges and universities build and offer more courses involving HCI?
  • Will Career Services Departments get up to speed in order to help students carve out careers involving new forms of HCI?
  • How will languages and language translation be impacted by voice recognition software?
  • Will new devices be introduced to our classrooms in the future?
  • In the corporate space, how will training departments handle these new needs and opportunities?  How will learning & development groups be impacted? How will they respond in order to help the workforce get/be prepared to take advantage of these sorts of technologies? What does it mean for these staffs personally? Do they need to invest in learning more about these advancements?

As an example of what I’m trying to get at here, who all might be involved with an effort like Echo Dot?  What types of positions created it? Who all could benefit from it?  What other platforms could these technologies be integrated into?  Besides the home, where else might we find these types of devices?



WhatIsEchoDot-June2016

Echo Dot is a hands-free, voice-controlled device that uses the same far-field voice recognition as Amazon Echo. Dot has a small built-in speaker—it can also connect to your speakers over Bluetooth or with the included audio cable. Dot connects to the Alexa Voice Service to play music, provide information, news, sports scores, weather, and more—instantly.

Echo Dot can hear you from across the room, even while music is playing. When you want to use Echo Dot, just say the wake word “Alexa” and Dot responds instantly. If you have more than one Echo or Echo Dot, you can set a different wake word for each—you can pick “Amazon”, “Alexa” or “Echo” as the wake word.

 

 

Or how might students learn about the myriad of technologies involved with IBM’s Watson?  What courses are out there today that address this type of thing?  Are more courses in the works that will address this type of thing? In which areas (Computer Science, User Experience Design, Interaction Design, other)?

 

WhatIsIBMWatson-June2016

 

 

Lots of questions…but few answers at this point. Still, given the increasing pace of technological change, it’s important that we think about this type of thing and become more responsive, nimble, and adaptive in our organizations and in our careers.

 

 

 

 

 

 

How the ‘Internet of Things’ will affect the world — from businessinsider.com by John Greenough and Jonathan Camhi

Excerpt:

Here are some key points from the report:

  • In total, we project there will be 34 billion devices connected to the internet by 2020, up from 10 billion in 2015. IoT devices will account for 24 billion, while traditional computing devices (e.g. smartphones, tablets, smartwatches, etc.) will comprise 10 billion.
  • Nearly $6 trillion will be spent on IoT solutions over the next five years.
  • Businesses will be the top adopter of IoT solutions. They see three ways the IoT can improve their bottom line by 1) lowering operating costs; 2) increasing productivity; and 3) expanding to new markets or developing new product offerings.
  • Governments are focused on increasing productivity, decreasing costs, and improving their citizens’ quality of life. We believe they will be the second-largest adopters of IoT ecosystems.
  • Consumers will lag behind businesses and governments in IoT adoption. Still, they will purchase a massive number of devices and invest a significant amount of money in IoT ecosystems.

 

 

 

 

As IoT emerges, UX takes on greater urgency within enterprises — from zdnet.com by Joe McKendrick
User experience isn’t just a luxury — emerging Internet of Things, wearable, mobile, and virtual reality-based computing make it essential.

Excerpt:

Perhaps the renowned techno-futurist Mark Pesce said it best in a recent tweet: “I’d like to point out that [virtual reality] is the only display layer with profound UX implications. Fundamental ones. Ponder that,”

Pesce is spot on, of course, but we need to take his argument for heightened, immersive and interactive user experience a step further — not only is VR bringing it to the fore, but there is also the intense emphasis on connecting things — including wearables and mobile devices — into the emerging Internet of Things, as well as the ongoing challenges of the consumerization of IT, to make enterprise computing as intuitive and satisfying as consumer-based computing.

A recent survey of 7,725 executives and professionals shows that interest in UX — and UX testing — is on the rise. As summarized by Dennis McCafferty in CIO Insight, “respondents say that multi-device interaction–a.k.a., machine-to-machine tech–will greatly influence UX over the next five years. Which means CIOs and their tech teams should expect to devote more attention to UX for the indefinite future.”

 

 

 

The Internet of Things: It’s not quite here yet, but it’s definitely coming — from edtechmagazine.com by Nicci Fagan
Colleges and universities should take steps now to prepare for the impending barrage of connected devices and for the rise in IoT data.

 

 

 

Gartner warns of coming IoT data management overload — from readwrite.com by Donal Power

Excerpt:

The growth of Internet of Things (IoT) is rapidly increasing the amount of data generated, and industry experts warn that the current river of unstructured data will soon turn into a flood. Alarmingly, a recent study highlighted concerns that most proposed approaches could lead to data management overload ineffective for the coming torrent of data.

Enterprise Tech cited a recent Gartner report that examined the impact IoT will have on enterprise infrastructure. The report warned that “due to a lack of information capabilities adapted for the IoT” an estimated 25% of attempts to utilize IoT data will be abandoned before deployment ever occurs.

 

 

 

State-of-Content-Adobe-2016

 

Excerpt:

RULE #1: DESIGN FOR THE MULTISCREEN REALITY
Consumers are multiscreening more than ever before — optimize your content for it

  • On average, 83 percent of global consumers report they multiscreen, using 2.23 devices at the same time.

 

Design-Multiscreenreality-March2016

 

 

As attention spans shrink, 59 percent of consumers globally would rather engage with content that’s beautifully designed than simple — even when short on time.

 

 

More than half of consumers (57%) would prefer to watch videos on breaking news vs. read an article and 63 percent would rather skim several short stories than read deeper articles.

 

Globally, consumers use an average of 5 devices and 10 services

 

 

 

 
 

MicrosoftHololensDevelopmentKit-March2016

 

Introducing first ever experiences for the Microsoft HoloLens Development Edition — from blogs.windows.com by Kudo Tsunoda

Excerpt:

I am super excited about today’s announcement that the Microsoft HoloLens Development Edition is available for pre-order. We set out on a mission to deliver the world’s first untethered holographic computer and it is amazing to finally be at this point in time where developers will be receiving the very first versions so they can start building their own holographic experiences.

With HoloLens, we are committed to providing the development community with the best experience possible. In order to help get developers started creating experiences for HoloLens, we’ve provided a number of great resources. First of all, there is a complete set of documentation provided to developers both by the people who have created the platform and by the people who have been building holographic experiences. We want to share all of our holographic knowledge with developers so they can start bringing their holographic dreams to reality as easily as possible. We have also provided a host of tutorial videos to help people along. All of the documentation and videos can be found at dev.windows.com/holographic.

 

 

MicrosoftHololensDevelopmentKit2-March2016

 

 

 

How Google is reimagining books — from fastcodesign.com by Meg Miller
Editions at Play” sees designers and authors working simultaneously to build a new type of e-book from the ground up.

Excerpt:

The first sign that Reif Larsen’s Entrances & Exits is not a typical e-book comes at the table of contents, which is just a list of chapters titled “Location Unknown.” Click on one of them, and you’ll be transported to a location (unknown) inside Google Street View, facing a door. Choose to enter the house and that’s where the narrative, a sort of choose-your-own-adventure string of vignettes, begins. As the book’s description reads, it’s a “Borgeian love story” that “seamlessly spans the globe” and it represents a fresh approach to the book publishing industry.

Larsen’s book is one of the inaugural titles from Editions at Play, a joint e-books publishing venture between Google Creative Lab Sydney and the design-driven publishing house Visual Editions, which launched this week. With the mission of reimagining what an e-book can be, Editions at Play brings together the author, developers, and designers to work simultaneously on building a story from the ground up. They are the opposite of the usual physical-turned-digital-books; rather, they’re books that “cannot be printed.”

 

From DSC:
Interesting to note the use of teams of specialists here…

 

 

 

Winner revealed for Microsoft’s HoloLens App Competition — from vrfocus.com by Peter Graham

Excerpt:

Out of the thousands of ideas entered, Airquarium, Grab the Idol and Galaxy Explorer were the three that made it through. Out of those the eventual winner was Galaxy Explorer with a total of 58 per cent of the votes. The app aims to give users the ability to wander the Milky Way and learn about our galaxy. Navigating through the stars and landing on the myriad of planets that are out there.

 

 

 

Also see:

Virtual Reality in 2016: What to expect from Google, Facebook, HTC and others in 2016 — from tech.firstpost.com by Naina Khedekar

Excerpt:

Many companies have made their intentions for virtual reality clear. Let’s see what they are up to in 2016.

 

 

Also see:

 

Somewhat related, but in the AR space:

Except:
Augmented reality(AR) has continued to gain momentum in the educational landscape over the past couple of years. These educators featured below have dove in head first using AR in their classrooms and schools. They continue to share excellent resources to help educators see how augmented reality can engage students and deepen understanding.

 

 

 

Intel launches x-ray-like glasses that allow wearers to ‘see inside’ objects — from theguardian.com by
Smart augmented reality helmet allows wearers to overlay maps, schematics and thermal images to effectively see through walls, pipes and other solid objects

Excerpt:

Unlike devices such as HoloLens or Google Glass, which have been marketed as consumer devices, the Daqri Smart Helmet is designed with industrial use in mind. It will allow the wearer to effectively peer into the workings of objects using real-time overlay of information, such as wiring diagrams, schematics and problem areas that need fixing.

 

 

Top 20 User Experience Blogs and Resources of 2015 — from usabilitygeek.com by Matt Ellis

Example resources from that posting:

 

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BONUS: 15 Honorable Mentions

The following is a list of other excellent user experience blogs that did not make it in this list but are so good that they are still worth a mention. So please be sure to check them out as well!

 

From DSC:
Though I’m sure this list is missing many talented folks and firms, it’s a great place to start learning about user experience design, interface design, interaction design, prototyping, and usability testing.

 

 

 

From DSC:
Currently, you can add interactivity to your digital videos. For example, several tools allow you to do this, such as:

So I wonder…what might interactivity look like in the near future when we’re talking about viewing things in immersive virtual reality (VR)-based situations?  When we’re talking about videos made using cameras that can provide 360 degrees worth of coverage, how are we going to interact with/drive/maneuver around such videos? What types of gestures and/or input devices, hardware, and software are we going to be using to do so? 

What new forms of elearning/training/education will we have at our disposal? How will such developments impact instructional design/designers? Interaction designers? User experience designers? User interface designers? Digital storytellers?

Hmmm…

The forecast?  High engagement, interesting times ahead.

Also see:

  • Interactive video is about to get disruptive — from kineo.com by James Cory-Wright
    Excerpt:
    Seamless and immersive because it all happens within the video
    We can now have embedded hotspots (motion tags) that move within the video; we can use branching within the video to change the storyline depending on the decisions you make; we can show consequences of making that decision; we can add video within video to share expert views, link directly to other rich media or gather real-time data via social media tools – all without leaving the actual video. A seamless experience.
    .
  • Endless learning: Virtual reality in the classroom — from pixelkin.org by David Jagneaux
    Excerpt:
    What if you could be part of the audience for Martin Luther King Jr.’s riveting “I Have a Dream” speech? What if you could stand in a chemistry lab and experiment without any risk of harm or danger? What if you could walk the earth millions of years ago and watch dinosaurs? With virtual reality technology, these situations could become real. Virtual reality (VR) is a hot topic in today’s game industry, but games are only one aspect of the technology. I’ve had fun putting  on a headset and shooting  down ships in outer space. But VR also has the potential to enhance education in classrooms.
    .
  • Matter VR

 

MatterVR-Jan2016

 

The next phase of UX: Designing chatbot personalities — from fastcodesign.com by
When the conversation is the interface, experience design is all about crafting the right words.

Excerpt:

You may have heard that “conversational interfaces” are the new hotness in digital product design. Why open and close a bunch of apps on your phone to get stuff done when you can invoke a text-message-like window and just say what you want done to a chatbot? Well, here’s one reason: what if the bot is annoying or tedious to talk to? In conversational UIs, personality is the new UX.

 

 

Five ways businesses need to rethink UX in 2016 — from information-age.com by Chloe Green
How can businesses keep pace with customer expectations of their online experiences? Digital technologies are evolving fast, and with them user experience expectations.

Excerpt:

In today’s technology-driven world, the task of keeping customers happy is a constantly moving target. Not least because customer expectations of their digital interactions with a business are continually evolving.
Therefore, keeping pace with the changing expectations that customers have of their online user experience (UX), has never been more important.
Yet even digitally savvy organisations may not yet be prepared to make the necessary UX improvements to ensure they are meeting changing customer expectations in 2016. So, what are the five considerations that must be made to enable businesses to keep pace with customer expectations of their online experiences?

“Once the things in the IoT are connected and given a voice, they become more than just ‘things.’ They become part of a living experience shaped by interactions among people, places, and objects, among product, nature, and life,” said Olivier Ribet, VP of High Tech for Dassault Systemes. “They become contributors to what beckons just beyond the IoT: the Internet of Experiences. Earning a piece of the Internet of Experiences requires a higher level of strategic thinking-or Experience Thinking-but the returns promise to be higher as well.”

 

 

How the Internet of Things changes traditional design and user experience — from huffingtonpost by Phil Simon

Excerpt:

Make no mistake: Design is no longer an afterthought at progressive organizations. Companies are hiring highly paid user-experience experts en masse–a trend that will only intensify as the Internet of Things (IoT) arrives.

 

 

 

Web design trends: 6 designs to end 2015 — from webimp.com.sg

 

6designstoend2015-web-imp

 

 

 

Be careful about these 6 web design trends in 2016 — from awwwards.com
Are Hamburger Menus, Parallax Scrolling and Complex Typography a help or a hindrance?

Excerpt:

Trends in web design, like fashion trends, come and go. Sometimes trends are dictated by necessity (like responsive design). Other trends are industry shifts, such as the change from skeuomorphism to flat design.

The decision to follow a trend must depend on the needs of your users and your business. The decision should never be based solely on “it’s what the cool sites are doing”. Fads fade. A site built only on trends quickly becomes out of date.

With that in mind, let’s look at the design trends that you might want to think twice about using.

 

 

 

Top web design trends for 2016 — from creativebloq.com
We round up the hottest web design trends set to dominate 2016.

Excerpt:

Just like any other field of design, web design trends come and go with the passing of time. Unlike many other fields, however, web design has a relentless driver to change: technology. Because the basis of the platform is ever changing, some of the trends in design for the web are as a result of improvements to what’s possible as much as a reflection on changing taste.

2015 has been an interesting year in terms of web design. The visual landscape for web designers has remained largely as it was in 2014, with only a refinement of the minimalist approach that has become popular over the past few years. Underneath the aesthetic treatment of pages, however, the web has been quietly progressing.

 

 

Addendums:

  • The Most Important Design Jobs Of The Future — from fastcodesign.com
    Designers at Google, Microsoft, Autodesk, Ideo, Artefact, Teague, Lunar, Huge, New Deal, and fuseproject predict 18 new design jobs.
    Excerpt:
    Here are 18 of the most important design jobs of the future, as identified by the men and women who will no doubt do much of the hiring. Most looked three to five years out, but some peered farther into the future (see: organ designer).
  • 10 reasons to get excited about design in 2016 — from thenextweb.com
    Excerpt:
    It’s become more and more apparent that the number of screens with which designs must interact as well as the number of users is only going to grow. What’s more, the growth seems to be exponential. Equally compelling is the number of intersecting technologies for which a designer must prepare.Simply put, the challenges have never been greater, nor the solutions more complex.With such adversity comes inevitable excitement. To further enumerate the trends and techniques that are just starting to inspire widespread awe, we present to you this decennial diatribe: the top 10 reasons it’s going to be exciting to be a designer in 2016.
 

Introduction to Design Thinking — from experience.sap.com by Gerd Waloszek

Excerpt (emphasis DSC):

A Design Methodology
Basically, Design Thinking is a design methodology. It differs from traditional design approaches in specific ways described below. For example, some authors characterize Design Thinking as more creative and user-centered than traditional design approaches.

A Problem-Solving Approach or Process
Design Thinking can be regarded as a problem solving method or, by some definitions, a process for the resolution of problems (but see below for the differences between methods and process).

As a solution-based approach to solving problems, Design Thinking is particularly useful for addressing so-called “wicked” problems. Wicked means that they are ill-defined or tricky. For ill-defined problems, both the problem and the solution are unknown at the outset of the problem-solving process (as opposed to “tame” or “well-defined” problems, where the problem is evident and the solution is possible with some technical knowledge.) Even when the general direction of the problem may be clear, considerable time and effort is spent on clarifying the requirements. Thus, in Design Thinking, a large part of the problem-solving activity is comprised of defining and shaping the problem.

The resulting problem resolution is regarded as creative, fluid, and open, and also as the search for an improved future result (this is in line with Herbert A. Simon’s (1969) definition of design as the “transformation of existing conditions into preferred ones.”)

 

designthinking-sap-2012

 

 

Design Thinking Comes of Age — from the September 2015 Issue of the Harvard Business Review by Jon Kolko

Excerpts (emphasis DSC):

There’s a shift under way in large organizations, one that puts design much closer to the center of the enterprise. But the shift isn’t about aesthetics. It’s about applying the principles of design to the way people work.

This new approach is in large part a response to the increasing complexity of modern technology and modern business. That complexity takes many forms. Sometimes software is at the center of a product and needs to be integrated with hardware (itself a complex task) and made intuitive and simple from the user’s point of view (another difficult challenge). Sometimes the problem being tackled is itself multi-faceted: Think about how much tougher it is to reinvent a health care delivery system than to design a shoe. And sometimes the business environment is so volatile that a company must experiment with multiple paths in order to survive.

I could list a dozen other types of complexity that businesses grapple with every day. But here’s what they all have in common: People need help making sense of them. Specifically, people need their interactions with technologies and other complex systems to be simple, intuitive, and pleasurable.

A set of principles collectively known as design thinking—empathy with users, a discipline of prototyping, and tolerance for failure chief among them—is the best tool we have for creating those kinds of interactions and developing a responsive, flexible organizational culture.

Focus on users’ experiences, especially their emotional ones.

 


 

 


 

 


 

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Addendum on 1/6/16  (item #7)

 

figure 1

 

Figure 1. Design thinking’s five principles

Addendum:

Design thinking infiltrates K-12 education — from nextgenlearning.org by Michael Niehoff

Excerpts:

As education continues to evolve, many are looking outside the traditional classroom for new pedagogies to inform their instructional practice. One of these more recent schools of thought is design thinking: coming up with practical, creative solutions to current problems, with the intent of an improved future result.

Design thinking has been made famous by IDEO, a design firm that has taken the design thinking approach to create and innovate new products, services, spaces and interactive experiences. They have worked with education products and communities on a number of projects including redesigning online learning experiences, creating learning labs and even designing entirely new school programs.

Higher Education’s Torch Bearer:
The d. School at Stanford University including their efforts with the K12 Lab

K–12 Early Adopters:
Nueva Design Thinking Institute 
Design Tech High School

 

10 key design trends for 2016 (and how to make the most of them) — from fastcodesign.com
The global design firm Fjord (part of Accenture Interactive) delves into the major ideas shaping markets next year.

Excerpt:

Apps as we know them will disappear. Luxury will trickle down to the masses. VR will go mainstream. These are just a few of the major design and technology trends shaping the world in 2016. The trends we’ve identified focus on issues we—a firm with over 600 designers and developers—expect to tackle in the coming year. They reflect what clients are asking for, our experiences as citizens and users, and our well-informed guesses (we hope!) on the impact of emergent technology.

  • Micromoments will be mighty.
  • Big data will get some manners.
  • Organizations will design and innovate for their most important asset: their employees.
  • Apps as we know them will disappear.
  • Luxury services will be available to all.
  • Governments will embrace digital technologies to improve how they serve the public.
  • Healthy is the new wealthy.
  • VR’s dreams come true.
    • Think beyond gaming. It will be crucial for businesses to understand how the technology can be used for business processes as well as customers. Will VR conference calls be more productive? Can travel be eliminated or scaled back, in favor of virtual collaboration? Can you work on-site, while staying off-site?
  • Simplicity will win in an era of all-you-can-choose.
  • Design from within.
 

Web design trends of 2016: free ebook bundle — from creativebloq.com

Excerpt:

  • The first book, UX Design 2015 & 2016, explains the six most useful UX design trends of the past year, like advanced personalization, device-agnosticism, microinteractions, and the rebirth of gamification.
  • The second book, Web Design Book of Trends 2015 & 2016, explores the ten UI trends that gained traction this year including the cards layout, fluid animations, minimalism, and the new possibilities of typography.
  • Last, Mobile Design Book of Trends 2015 & 2016 gives the same treatment exclusively to mobile design, dissecting the best practices for gesture controls, layered interfaces, and how to apply the web trends for a smaller screen.

 

Also see:

 

USDesignTrendsBundle2015-2016

 
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