Originally saw this at:
BizDeansTalk.net

 

From DSC:
I appreciated the variety of clever interface elements at play here. Worth checking out just from an interface design standpoint, if not from a standpoint of relaying/processing information in a creative way (as well as discerning the critical business-related items/decisions).

 

 

 

 

Millions of TV’s (as completely converged/Internet-connected devices) = millions of learners?!?

From DSC:

The other day, I created/posted the top graphic below. Take the concepts below — hook them up to engines that use cloud-based learner profiles — and you have some serious potential for powerful, global, ubiquitous learning! A touch-sensitive panel might be interesting here as well.

Come to think of it, add social networking, videoconferencing, and web-based collaboration tools — the power to learn would be quite impressive.  Multimedia to the nth degree.

Then add to that online marketplaces for teaching and learning — where you can be both a teacher and a learner at the same time — hmmm…

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From DSC:
Then today, I saw Cisco’s piece on their Videoscape product line! Check it out!

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To “appify” old media, we need a new approach — from gigaom.com

The publishing industry is keeping its formerly inky fingers crossed that mobile devices, including the seemingly ubiquitous iPad, will save its behind. With the mobile market still in its infancy, it’s a tad early to be calling definitive trends, but there is one interesting tendency underway that may endure long-term — and that is the “appification” of media content.

This “appification” is being driven by one question — what is it that the audience wants? And the answer resoundingly is this: don’t just replicate the brand, give us something different.

How will technologies like AirPlay affect education? I suggest 24x7x365 access on any device may be one way. By Daniel S. Christian at Learning Ecosystems blog-- 1-17-11.

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Addendum on 1-20-11:
The future of the TV is online
— from telegraph.co.uk
Your television’s going to get connected, says Matt Warman


The Wormwood Saga

http://chapter01.wormworldsaga.com/

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Also see:

daniellieske.com


From DSC:
First of all, my thanks to Mr. Joseph Byerwalter for this resource/link. I haven’t read this story; however I was intrigued by the user interface design here and it made me think of some related items/topics here:

I would have loved to see some more multimedia integrated into Daniel Lieske’s fabulous artwork — sound effects/audio/music and/or the capability of hearing the author read the story. Also, perhaps some interactivity may or may not add something here. In any case, this is a piece of the type of thing that I believe we will see much more of on devices like the iPad — as well as on Internet-connected televisions:

Incredibly-powerful, interactive, multimedia-based
methods of relaying one’s story or message.

Also, such endeavors open up a slew of potential future opportunities for our students (artists, musicians, sound engineers, writers, programmers, interface designers, user experience experts, etc.) — as well as chances to practice their creativity today.


What is user experience design? Overview, tools and resources — from SmashingMagazine.com

Websites and Web applications have become progressively more complex as our industry’s technologies and methodologies advance. What used to be a one-way static medium has evolved into a very rich and interactive experience.

But regardless of how much has changed in the production process, a website’s success still hinges on just one thing: how users perceive it. “Does this website give me value? Is it easy to use? Is it pleasant to use?” These are the questions that run through the minds of visitors as they interact with our products, and they form the basis of their decisions on whether to become regular users.

User experience design is all about striving to make them answer “Yes” to all of those questions. This guide aims to familiarize you with the professional discipline of UX design in the context of Web-based systems such as websites and applications.

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01 User Experience Graphic in What Is User Experience Design?  Overview, Tools And Resources

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04 Things To Worry About in What Is User Experience Design?  Overview, Tools And Resources

We use Lynda.com and the feedback has been excellent. Back in 1997, I took a 1-day seminar from Lynda Weinman out at SFSU’s Multimedia Studies Program. I learned more from her in a few hours then I have in many courses. She knows how to make things very understandable…and she’s a great teacher. If she doesn’t know the topic, she selects people who know how to explain that topic in easy-to-understand terms.

So when I saw this item — Connect@NMC: Panel Discussion Led By Laurie Burruss of Lynda.com – Implementing Lynda.com Campus-Wide — I felt that I should pass it along.

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30+ informative typography related blogs — from 1stwebdesigner.com

Typography is one of the crucial part of designing, specially web designing. Like the good ingredients can make food delicious; same in the case of typography, good typography can enhance the grace and beauty of your website.  You can bring creativity, simplicity and elegance to your design just by constructive use of type in it. If we say “You can’t design without Type” then it wouldn’t be inappropriate.

As a passionate typography lover, I’m always in search of great resources for fulfilling my needs of typography related news, articles, inspirations and new development in world of type. Today I thought to share some great blogs and websites, from my collection, related to typography to fulfill your “Type Need”. So pick the best blog of you interest from the list I have compiled below.

Leveraging digital media across the higher education campus
Phil Ice, Ed.D., Dir. of Course Design, R&D, American Public University System
Sebastian Diaz, Ph.D., J.D., Assoc.Professor, Technology, Learning and Culture, West Virginia University
Ellen Wagner, Ph.D., Executive Director, WCET

Note: This webinar from earlier today was sponsored by Adobe. This is the white paper from that webinar, which contains the below excerpts:

The Multimedia Landscape in Higher Education
In higher education, the effective integration of rich multimedia assets and platforms (and the requisite design and development skills demanded for their effective use) has become an expectation from schools of design, art, and communications. Engineering and journalism programs have recognized that as technology transforms industries, students with design and development proficiencies are in high demand. The obvious value of improving analytical and digital communications for teachers is now being addressed through initiatives such as the i3 Fund. Relatively less attention has typically been given to the integration and use of multimedia in other disciplines.

Emerging New Media Literacy in Academia
This paper has thus far explored the implications that collaborative, creative software solutions have on how we evaluate academic work. Just as importantly, one needs to consider the changing nature of how we communicate that work within the Academy. As the prices for video cameras continue to fall, the expectations for manifesting our work in new media formats will continue to rise. Given the availability of software such as Adobe Premiere Pro, we are finding that it is increasingly quite reasonable to expect that students possess the tools and skills necessary to produce representations of their work in dynamic visual formats, as is evidenced by www.YouTube.com. Although for a while it was believed that YouTube was an online version of America’s Favorite Home Videos, it is dangerous to assume that this phenomenon is merely a fad among the younger generation. Today’s YouTube is a marketing machine used by commercial and nonprofit entities alike, an online school and a news portal as well. YouTube serves as an accurate indicator of how newer generations will express themselves personally, artistically, and academically through what is commonly referred to as new media literacy.

Conclusion
Members of the Academy should anticipate that in the future conventionally printed papers will be replaced by much more dynamic multimedia representations of academic work. This applies not only to student assignments, examinations, and theses; it also applies to faculty work. Even as we begin to struggle with the fundamental shift from paper-based publication of work to electronic formats on the Internet, we also need to anticipate that in the near future, this research will take on new media formats. To help our faculty prepare for these changes, academic institutions must develop formal and informal faculty development initiatives to address the changes. In anticipation of these changes, it is imperative that academic departments and colleges begin to embrace technologies like Adobe Creative Suite such that we continue to develop our own intellectual capital as well as that of our respective institutions and the Academy.

From DSC:
I appreciated this well-done webinar. I also appreciate the work Adobe has done in the past and is currently doing.

I must say though, I struggle with how much we can load onto 1 person’s plate — i.e. the faculty member. We need a more team-oriented approach I think…as the bar continues to get higher and higher…and 1 person just can’t do it all anymore.

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Daniel Christian -- higher ed needs to move towards the use of team-created and delivered content

 
Tagged with:  

http://www.fastcompany.com/1658964/the-genius-behind-minority-reports-interfaces-surfaces-with-mind-blowing-new-tech

Also see:
http://oblong.com/

Toshiba’s AirSwing

Toshiba's AirSwing

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