preload preload preload preload
professional wordpress themes

Learning Ecosystems

by Daniel S. Christian, M.S.Ed.
icon
icon
icon
icon
icon
  • About
  • Contact
  • DSC Site Home
How Wayne Brady ‘Yes, Ands’ His Way to Success [Sherry] With Google’s latest push, a blending of industry and higher ed [Ashburn]

The arts truly matter! [TeacherGoals]

On 10/21/2022, in art, creativity, curriculum, drama/theater, Emotion, engagement / engaging students, health, homeschooling/homeschoolers, ideas, K-12 related, media/film, music, student-related, teachers, United States, youth, by Daniel Christian

The arts truly matter! ? pic.twitter.com/JKawmiAxNz

— TeacherGoals (@teachergoals) October 18, 2022

If you enjoyed this article, please consider sharing it!

 

1 Response » to “The arts truly matter! [TeacherGoals]”

  1. The arts truly matter! [TeacherGoals] - e-Learning Feeds says:
    10/22/2022 at 11:35 PM

    […] Read the full story by Learning Ecosystems […]

Categories

  • 21st century (2,454)
  • 24x7x365 access (1,031)
  • 3D (268)
  • 5G (18)
  • A/V — audio/visual (1,051)
  • Access to Justice (A2J) (134)
  • accessibility / UDL (301)
  • accreditation (103)
  • active learning (298)
  • adjunct faculty (718)
  • Adobe (143)
  • adult learning (417)
  • Africa (62)
  • Alternatives (137)
  • Amazon (239)
  • analytics (476)
  • animation (109)
  • Apple (557)
  • architecture (137)
  • art (505)
  • Artificial Intelligence / Machine Learning / Deep Learning / Algorithms (1,237)
  • Asia (297)
  • assessment (250)
  • assistive technologies (158)
  • attention (321)
  • Augmented Reality (AR) (494)
  • Australia (236)
  • Bias | Diversity Equity & Inclusion (DE&I) (121)
  • biology (127)
  • blended learning (322)
  • Blockchain (217)
  • blogs / blogging / vlogging (183)
  • bots (302)
  • Bring your own device (BYOD) (124)
  • budgets (228)
  • business (1,030)
  • business side of he (603)
  • Canada (255)
  • Canvas – and other Instructure-related items (70)
  • career development (1,341)
  • change (1,456)
  • changing business models (712)
  • chemistry (84)
  • cloud-based computing / apps / other cloud-related (677)
  • CMS/LMS (311)
  • collaboration (831)
  • colleges (1,452)
  • communications (581)
  • communities of practice (347)
  • community colleges (1,336)
  • competency-based learning/education (106)
  • computer science (682)
  • consortiums (62)
  • content development, aggregation, repositories (464)
  • convergence (268)
  • copyright/ownership/NFTs (86)
  • corporate / business world (1,438)
  • corporate universities / corporate training (1,014)
  • cost of getting a degree (591)
  • Cost of legal services – including access (57)
  • creativity (826)
  • credentialing (178)
  • cryptocurrencies (44)
  • culture (84)
  • curriculum (179)
  • dangers of the status quo (640)
  • Daniel S. Christian (1,542)
  • data related items (463)
  • design (371)
  • Design Thinking (59)
  • digital audio (751)
  • digital learning (1,512)
  • digital photography (299)
  • digital storytelling (605)
  • digital textbooks (320)
  • digital video (849)
  • disruption (569)
  • distance education (400)
  • drama/theater (100)
  • e-books (198)
  • e-publishing related items (EPUB and more) (153)
  • e-readers (145)
  • economics (230)
  • education (1,199)
  • education reform (588)
  • education technology (2,129)
  • educational games / serious games (495)
  • elearning (591)
  • emerging technologies (1,736)
  • Emotion (95)
  • engagement / engaging students (1,040)
  • engineering (303)
  • entrepreneurship (304)
  • ethics (282)
  • Europe (369)
  • expectations (106)
  • experimentation (768)
  • face-to-face (326)
  • Facebook / Meta Platforms (131)
  • faculty (726)
  • faith (549)
  • flipping — inverted learning (148)
  • formal learning (86)
  • funding / grants (125)
  • future (1,442)
  • future of higher education (1,058)
  • game-changing environment (1,522)
  • generational differences (241)
  • geography / geology (93)
  • global / globalization (919)
  • Google (569)
  • graphics (180)
  • health (423)
  • hearts — matters of the heart (464)
  • heutagogy (165)
  • higher education (2,640)
  • history (160)
  • Holographic comms (9)
  • homeschooling/homeschoolers (422)
  • human-computer interaction (HCI) (981)
  • hybrid learning (269)
  • Hyflex learning (36)
  • IBM (153)
  • ideas (1,728)
  • immersion (191)
  • India (207)
  • informal learning (120)
  • innovation (2,297)
  • instructional design (985)
  • intelligent systems (471)
  • intelligent tutoring (318)
  • interaction design (179)
  • interactivity (468)
  • interface design (122)
  • internet (697)
  • IT in HE (564)
  • journalism (134)
  • K-12 related (2,164)
  • languages and translation (164)
  • law schools (1,003)
  • leadership (655)
  • learner profiles (195)
  • learning (1,441)
  • learning agents (296)
  • learning ecosystem (2,115)
  • Learning Experience Design (683)
  • Learning from the Living [Class] Room (1,054)
  • learning hubs & pods & microschooling (391)
  • learning preferences (427)
  • learning spaces (794)
  • learning theories (257)
  • Legal operations (220)
  • legal reform (244)
  • legal technologies (337)
  • legislatures / government / legal (873)
  • liberal arts (203)
  • library / librarians (197)
  • lifelong learning (675)
  • love of learning (232)
  • machine-to-machine communications (239)
  • maker movement (71)
  • marketing/social marketing (110)
  • marketplaces (122)
  • mathematics (173)
  • MBA (105)
  • media/film (277)
  • memory (140)
  • metacognition / metacognitive skills (78)
  • Metaverse (92)
  • Michigan (213)
  • microlearning (179)
  • Microsoft (397)
  • mirroring and/or multiple devices (128)
  • Mixed Reality (MR) (126)
  • mobile learning (574)
  • mobile technologies (470)
  • MOOCs — Massive Open Online Courses (371)
  • morals/values (204)
  • more voice more choice more control (439)
  • motivation (177)
  • multi-touch (148)
  • multimedia (831)
  • music (242)
  • Natural Language Processing (NLP) (186)
  • Near Field Communication (NFC) (111)
  • New "Amazon.com" of Higher Education (518)
  • new business models (689)
  • new media literacies (253)
  • nursing (57)
  • NVIDIA (23)
  • online learning (1,704)
  • online media (580)
  • online tutoring (285)
  • open courseware and systems (259)
  • organizational change (147)
  • pace of change (386)
  • parents (313)
  • participation (412)
  • passions (243)
  • pathways (3)
  • pedagogy (735)
  • Personal Learning Networks (PLNs) (113)
  • personalized/customized learning (511)
  • photography (154)
  • physics (50)
  • platforms (1,109)
  • play (198)
  • podcasting (131)
  • policy (215)
  • political science (134)
  • presentations (174)
  • privacy (34)
  • productivity / tips and tricks (585)
  • professional development (506)
  • programming (472)
  • project-based learning (94)
  • psychology (149)
  • publishing (236)
  • quality (31)
  • reading (120)
  • real-world assignments (151)
  • reinvent (591)
  • relationships (535)
  • religion (191)
  • remote teaching and learning (222)
  • research (271)
  • robotics (295)
  • RSS (56)
  • science (198)
  • second screen apps (137)
  • simulations (119)
  • skills (172)
  • smart classrooms (469)
  • smart/connected TV (305)
  • social learning / networks (574)
  • social media (282)
  • society (1,670)
  • sociology (269)
  • special needs (218)
  • staying relevant (618)
  • STEAM-related (151)
  • story (181)
  • storytelling (265)
  • strategy (630)
  • streams of content (246)
  • student teaching/teacher education (301)
  • student-related (1,915)
  • surviving (499)
  • tablets (192)
  • teachers (1,141)
  • teaching & learning (1,494)
  • teaching online (521)
  • technologies for your home (632)
  • technology (general) (620)
  • telecommunications (240)
  • telelegal (94)
  • telemedicine / telehealth / virtual health (74)
  • telepresence (182)
  • television (265)
  • textbooks (74)
  • the downsides of technology (254)
  • tools (1,805)
  • traditional / tradition (123)
  • training / L&D (929)
  • transmedia (186)
  • trends (1,194)
  • ubiquitous learning (107)
  • UK (474)
  • Uncategorized (212)
  • United States (2,060)
  • universities (1,546)
  • usability (204)
  • user experience (UX) (787)
  • user interface design (178)
  • using teams (317)
  • vendors (1,863)
  • videoconferencing (519)
  • Virtual courts (54)
  • virtual field trips (175)
  • virtual K-12 schools (169)
  • Virtual Reality (VR) / worlds / learning (578)
  • virtual tutoring (171)
  • vision/possibilities (779)
  • visualizing information (130)
  • vocational / trades (81)
  • voice recognition / voice enabled interfaces (188)
  • wearables (107)
  • web design and production (178)
  • web-based collaboration (889)
  • Web3 (72)
  • webinars (136)
  • workplace (1,569)
  • writing (222)
  • XR – extended reality (231)
  • youth (691)

Tags

    21st century A/V Apple change Daniel S. Christian digital audio digital learning digital video disruption educational technology emerging technologies future future of higher education game-changing environment higher education innovation iPad K-12 Mobile learning mobile technology multimedia online learning strategy student-related teaching & learning tools trends vendors web-based collaboration workplace
  • Home
  • About
  • Contact
  • DSC Site Home
© 2022 | Daniel Christian