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On 05/22/2012,
in analytics, Augmented Reality (AR), Australia, cloud-based computing / apps / other cloud-related, collaboration, education technology, educational games / serious games, emerging technologies, engagement / engaging students, expectations, future, game-changing environment, higher education, human-computer interaction (HCI), learning ecosystem, mobile learning, mobile technologies, MOOCs -- Massive Open Online Courses, multimedia, new media literacies, online learning, open courseware and systems, publishing, teaching & learning, technology (general), telepresence, trends, videoconferencing, web-based collaboration,
by Daniel Christian