Items re: Helpouts by Google, which was just introduced on Monday, November 4th, 2013:


 

HelpoutsByGoogle-IntroducedNov-4-2013

 

 

 


From DSC:
This type of thing goes hand and hand with what I’m saying in the Learning from the Living Room vision/concept:  “More choice. More control.”   This type of thing may impact K-12, higher ed, and corporate training/L&D departments.

It this how we are going to make a living in the future?  If so, what changes do we need to make:

  • To the curricula out there?
  • To the “cores” out there?
  • In helping people build their digital/online-based footprints?
  • In helping people market themselves?

 

 

 

“Learning in the Living [Class] Room” — as explained by Daniel Christian [Campus Technology]

Learning from the Living [Class] Room  — from Campus Technology by Daniel Christian and Mary Grush; with a huge thanks also going out to Mr. Steven Niedzielski (@Marketing4pt0) and to Mr. Sam Beckett (@SamJohnBeck) for their assistance and some of the graphics used in making these videos.

From DSC:
These 4 short videos explain what I’m trying to relay with a vision I’m entitling, Learning from the Living [Class] Room.  I’ve been pulse checking a variety of areas for years now, and the pieces of this vision continue to come into fruition.  This is what I see Massive Open Online Courses (MOOCs) morphing into (though there may be other directions/offshoots that they go in as well).

After watching these videos, I think you will see why I think we must move to a team–based approach.

(It looks like the production folks for Campus Technology had to scale things way back in terms of video quality to insure an overall better performance for the digitally-based magazine.) 


To watch these videos in a higher resolution, please use these links:


  1. What do you mean by “the living [class] room”?
  2. Why consider this now?
  3. What are some examples of apps and tech for “the living [class] room”?
  4. What skill sets will be needed to make “the living [class] room” a reality?

 

 


Alternatively, these videos can be found at:


 

DanielSChristianLearningFromTheLivingClassRoom-CampusTechnologyNovember2013

.

 

 

Citrix-Mobile-Education-10-31-13

 

 

Citrix-Mobile-Education-TOC-10-31-13

 

Description:

Education is at a tipping point. From the rising cost of a college education and the financial pressures upon local districts and state agencies to fund K-12 schools and programs, to the questions of how to employ mobile technologies and leverage social platforms to support the growing trend toward mobile, collaborative learning models, educators face an almost overwhelming set of challenges. While there are no easy answers to these and other issues, Citrix believes strongly that online learning technologies can help enhance and extend the teaching and learning process and provide greater, more wide-spread access to education to students. We are committed to developing and delivering learning solutions that will meet the evolving needs of teachers and students in this changing landscape. We hope that our sponsorship of this ebook and other projects will help you, the reader, gain a better understanding of the opportunities that online learning technologies provide, increase your mastery of these solutions, and enable you to put them to productive use. We look forward to working with you as we explore new and effective ways to help teachers teach and learners learn.

CaIlin Pitcher
Product Line Director, Collaboration, Citrix

 

Comments/disclosure from DSC:
I do not work for Citrix — I have been at Calvin College since
March 2007.  I was not paid to develop/contribute this piece.

I’d like to thank David Rogelberg for his work on this project.

 

 

 

 

Readmill makes each and every book its own self-contained social network, allowing readers to discuss, share and review from inside of the e-book.

 

Readmill: Redefining the Ebook

Excerpt:

The books of the modern-day have progressed far beyond just containing stories, they are now social networks in their own right – generating vast reams of data offering insight into not only what we read, but how, when and where we are reading it. At the forefront of this movement is Readmill, an app staking its future on being the great reading app.

Readmill makes each and every book its own self-contained social network, allowing readers to discuss, share and review from inside of the e-book. If you find a passage you like, you can highlight it and comment on it right from within the book. Other users reading the book and even the author can see these comments and add their own thoughts, starting a discussion within the book, without ever having to leave it.

…

Readmill has positioned itself as a company which detaches itself from ‘the selling of the book” to focus on the “social experience.”

 

Connected! Readmill redefines ebooks as social networks — from futureofthebook.blogspot.com

 

 

From DSC:
Two things come to mind when I read this:

1)  What if we applied the same concept towards electronically-delivered streams of content? What if, instead of an e-book, we presented a particular topic of discussion or a particular lesson to kick things off and then have Communities of Practice take over from there?  (This could fit nicely into the “Learning from the Living Class [Room] vision, enabled by the Smart/Connected TV.)

2)  What if we could have “layers” on a digital “textbook”?

 

DanielSChristian-TextbookConcept-May2011-Layers

 

 

 

 

 

 

An introduction to social media for scientists — from plosbiology.org by Holly Bik & Miriam Goldstein

Citation: Bik HM, Goldstein MC (2013) An Introduction to Social Media for Scientists. PLoS Biol 11(4): e1001535. doi:10.1371/journal.pbio.1001535

Published: April 23, 2013

Copyright: © 2013 Bik, Goldstein. This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.

 

Online social media tools can be some of the most rewarding and informative resources for scientists—IF you know how to use them.

 

 

 

 

 

U.S. teams up with operator of 0nline courses to plan a global network — from nytimes.com by Tamar Lewin

Excerpt (emphasis DSC):

Coursera, a California-based venture that has enrolled five million students in its free online courses, announced on Thursday a partnership with the United States government to create “learning hubs” around the world where students can go to get Internet access to free courses supplemented by weekly in-person class discussions with local teachers or facilitators.

The learning hubs represent a new stage in the evolution of “massive open online courses,” or MOOCs, and address two issues: the lack of reliable Internet access in some countries, and the growing conviction that students do better if they can discuss course materials, and meet at least occasionally with a teacher or facilitator.

“Our mission is education for everyone, and we’ve seen that when we can bring a community of learners together with a facilitator or teacher who can engage the students, it enhances the learning experience and increases the completion rate,” said Lila Ibrahim, the president of Coursera. “It will vary with the location and the organization we’re working with, but we want to bring in some teacher or facilitator who can be the glue for the class.”

 

From DSC:
Some thoughts here:

1)  When institutions of higher education cling to the status quo and disregard the disturbing trajectories at play*…when we don’t respond, people — and governments it seems — will find other options/alternatives.

* Such as middle class incomes that continue to decline
while the price of higher education continues to escalate

2)  I wonder if this type of setup might predominate in some countries.
i.e. blended learning types of setups in learning centers around the world where people can come in at any time to learn with a relevant Community of Practice, aided by faculty, teachers, trainers, coaches, etc.   Some of the content is “beamed in” and shared electronically, while some of the learning involves face-to-face discussions/work. Will schools become more community centers where we will pool resources and offer them to people 24×7?

Also see:

  • The New Innovator’s Dilemma — from huffingtonpost.com by Michael Moe and Ben Wallerstein; with thanks to Lisa Duty for the Tweet on this
    Excerpt (emphasis DSC):
    Increasingly, we’re worried that a generation of entrepreneurs is facing a “new innovators dilemma” — where innovation is stymied by regulatory and political environments focused on outdated needs and the wrong set of “customers.” The truth is, Silicon Valley investors and techies will get by just fine without addressing our big, societal problems. But if we encourage our nation’s top entrepreneurs to join search engines and social networks, we will miss the opportunity to apply their genius to solving society’s most pressing problems.
    …
    This isn’t about the classic political divide of right versus left. This is about policies and regulations written in a different era that are not easily translated to modern technology. It’s no secret that the challenge stems, in part, from the motivations of regulators and the politics of protecting the status quo.
    …
    Change is difficult. And no one is arguing that the transportation, hospitality, and higher education industries don’t need to be regulated. New approaches, in particular, warrant close scrutiny. But if we are ever going to experience the sort of revolutionary change that technology might afford to virtually every sector of the American economy, we need to be willing to rethink the traditional ways of regulation to make innovation easier and more responsive to the consumers and students these regulations were originally enacted to protect.

 

Addendum 11/1/13:

 

DanielChristianWalmartOfEducationCampusTechnology-C-Level-10-16-13

 

From DSC:
This piece is from a recent interview I did with Mary Grush (Campus Technology; @Campus_Tech) re: The Walmart of Education.  Though this vision dates back to 2008, we are most assuredly seeing signs of this vision taking place today.  Thanks Mary for your time!

It’s important to note that this vision also aligns with what I’ve been saying about Learning from the Living [Class] Room.  Videos regarding this vision have been designed, shot, edited — and they are forthcoming.  I’d like to thank Mr. Steven Niedzielski (@marketing4pt0) here at Calvin College and also Mr. Sam Beckett (@samjohnbeck) for their help and assistance with those videos. 

 

 

 

 

Tidebreak Next Generation Mobile App Powers Full-Participation Learning  — from digitaljournal.com

Excerpts (emphasis DSC):

Mountain View and Anaheim, CA (PRWEB) October 15, 2013

New web app increases collaboration between students and faculty in classroom in BYOD learning environments.

…

“Using technology in the classroom can help spur creativity, increase participation, and foster a collaborative environment,” said Andrew J. Milne, Ph.D., chief executive officer of Tidebreak. “The latest version of Tidebreak’s mobile web app allows students to use any tablet or handheld device to share information with the entire class in real-time. By incorporating mobile web apps into devices that students already own, faculty can improve the learning process by creating a more collaborative environment that encourages active participation.”

The mobile web app from Tidebreak has many new features that will help increase student participation in the classroom. New features that have been incorporated into ClassSpot, ClassSpot PBL and TeamSpot include:

  • Work “at the board” without getting up – Full keyboard and track pad control from a tablet or phone allows students to collaborate on the large classroom screen in real-time.
  • Bridge the physical and digital world – Capture and share photos of whiteboard content, physical objects, or images and then share it on-screen or archive it instantly.
  • Surf and share – Search the web for relevant content and then share it to the main screen, the session archive, or to everyone in the group simultaneously.
  • Navigate an enhanced design – A great deal of improvement has gone into the user interface which helps generate new ideas among students.
 

FutureOfStorytellingGaskins-Oct2013

 

Excerpt:

Many of us go about our lives constantly surrounded by screens, immersed in various “stories”: movies, TV shows, books, plot-driven video games, news articles, advertising, and more. Whether we realize it or not, we’re creating new behaviors, routines, mindsets, and expectations around what we watch, read or play—which in turn presents new challenges and opportunities for creators and marketers.

In other words, while the fundamentals of good storytelling remain the same, technology is changing how stories can be told. But what does that mean exactly?

 
 

TweetingDownTheClassroomWalls-EdSurge-10-1-13

Excerpt (emphasis DSC):

…we have become our own media. If something great happens in our classrooms, we tweet about it. If we find time-saving tricks, we share them with our professional learning network online. If our students rock our classrooms, we blog about them. We no longer need mainstream media. We are the media.

We will not be silent about the noble profession we love and work hard to improve.

Happy connected educator month! October is the month that celebrates the masses of educators tapping into the power of social media. They are getting up, looking up, reading up, and connecting up like never before.

 

Also see:

ConnectedEducators-Oct-2013

 

 

TheFutureOfTV-PBSSept2013

 

 

From DSC:
What does this have to do with learning? Keep your eye on the convergence of the television, the telephone, and the computer.  This involves the software side of things as well (with technologies like WebRTC).  I have it that in the future, it will have everything to do with learning and will greatly accelerate one of the other massive trends on my radar, the “Walmart of Education.”

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

Here it is: The Top 100 Tools for Learning 2013 — from c4lpt.co.uk by Jane Hart

Excerpt:

The Top 100 Tools for Learning 2013 list (released today, 30 September 2013) was compiled from the votes of over 500 learning professionals (from education and workplace learning) from 48 countries. Here are some of the highlights from this year’s list. For a fuller analyis, visit Analysis 2013

  • Twitter retains its no 1 position for the 5th year running
  • Google Drive/Docs moves up to #2.
  • PowerPoint moves up to #5.
  • Evernote moves into the top 10 at #6.
  • Google +/Hangouts moves into the top 10 at #10.
  • There are 10 new tools on the list topped by Feedly (an RSS reader/aggregator) at #19 and Coursera (a MOOC platform) at #38, and 3 returning tools to the list, including Storify at #58.
  • The highest movers within the list are Skydrive (Windows file storage area) at #43 up 55 places since last year, and Keynote and iMovie up 40 and 32 places respectively (showing the increase in popularity of Apple software).
  • A significant descent down the list for some tools including Google Sites (down 60 places) and Wikispaces (down 50 places).
  • Tools moving off the list include Google Reader (now retired by Google), Bing and Scribd.
  • Although the list is still dominated by free online social tools, a number of e-learning authoring tools have had a good showing this year.
  • As for trends over the last 5 years, it is interesting to note that Firefox (#1 in 2007) is now at #97 on the list, and Delicious (#1 in 2008) is now at #60.  What will topple Twitter from the top of the list?
 

From DSC:
There’s something here for classrooms/education — even for the living rooms of the future!

 

Little Mermaid Second Screen Live makes iPads part of the movie world — from gigaom.com by Liz Shannon Miller

Summary:

Disney advertises the Second Screen Live experience as a rebellion: “Break the rules — bring your iPad to the movies!” But it’s less a trip to the movies and more a fully interactive experience.

…

As the film began, so did the games. Most second-screen experiences I’ve tried have been largely passive, but Little Mermaid demanded the audience’s attention right from the beginning with games, trivia questions and other forms of interactivity for all ages.

 

lmssl trivia 1

…

The action on the big screen even froze from time to time for more complex games, and there were moments of seemingly new animation inserted at key plot points, as well.

 

Per Candace Opstvedt from Digital BrinQ:

The Air Force Collaboratory is “an interactive online platform that invites STEM inclined students, educators and innovators to solve some of the Air Force’s toughest challenges.  Over 900 ideas have already been submitted by participants in the first project, and we are confident that the “Mind of a Quadrotor” project will be just as successful.

“Mind of a Quadrotor” became active starting on September 1, 2013, and will remain open through October 31.  Anyone with an idea can submit their plan for how quadrotors can be used to perform certain actions autonomously; that is with minimal human intervention.

To give you a little more background, check out The Air Force Collaboratory website. You can also check out project highlights and information at, http://www.good.is/stem.

 AirForceCollaboratory-Sep2013

 

 

 

From DSC:
(At least) a few things strike me as noteworthy here:

  • Note the potential power of a web-based learner profile like this. Create a web-based profile. Choose project. Earn badges/achievements. Solve topics. Follow your activity (i.e. progress).  Hmmmmmmm…..interesting….
  • The use of crowdsourcing to identify/create solutions for existing problems.
  • Presenting real-world problems/projects and asking for real-world solutions.

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