Sparking online joy: five ways to keep students engaged — from timeshighereducation.com by Andrés Ordorica, Marcello Crolla, and Lizzy Garner-Foy
Five guiding principles to use when designing and developing content for short online courses that will keep students engaged

Keeping students engaged is a big challenge and one that’s key to making a short online course successful. With a diverse audience, a variety of learning preferences and a multitude of distractions in the online space, how can you create a course that successfully retains students’ attention? Here, we explore five guiding principles for designing an online course that is engaging and enjoyable.

By offering bitesize learning, embracing variety and interactivity, infusing meaning into content, fostering a learning community and adhering to the “less is more” principle, you can create a course that captivates your audience and cultivates a lasting love for learning. 


Speaking of pedagogical-related items, also see:

 

Will one of our future learning ecosystems look like a Discord server type of service? [Christian]

 
 

The 2023 Global Sentiment Survey — from donaldhtaylor.co.uk by Don Taylor

Excerpt:

This year’s Global Sentiment Survey – the tenth – paints a picture that is both familiar and unusual. In our 2020 survey report, we noted that ‘Data dominates this year’s survey’. It does so again this year, with the near 4,000 respondents showing a strong interest in AI, Skills-based talent management and Learning analytics (in positions #2, #3 and #4), all of which rely on data. The table is topped by Reskilling/upskilling, in the #1 spot for the third year running.
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Donald Taylor's GSS 2023

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Also see Don’s report here >>

 

 

How Easy Is It/Will It Be to Use AI to Design a Course? — from wallyboston.com by Wally Boston

Excerpt:

Last week I received a text message from a friend to check out a March 29th Campus Technology article about French AI startup, Nolej. Nolej (pronounced “Knowledge”) has developed an OpenAI-based instructional content generator for educators called NolejAI.

Access to NolejAI is through a browser. Users can upload video, audio, text documents, or a website url. NolejAI will generate an interactive micro-learning package which is a standalone digital lesson including content transcript, summaries, a glossary of terms, flashcards, and quizzes. All the lesson materials generated is based upon the uploaded materials.


From DSC:
I wonder if this will turn out to be the case:

I am sure it’s only a matter of time before NolejAI or another product becomes capable of generating a standard three credit hour college course. Whether that is six months or two years, it’s likely sooner than we think.


Also relevant/see:

The Ultimate 100 AI Tools

The Ultimate 100 AI Tools -- as of 4-12-23


 

AI Aids In Connecting Learning and Performance Ecosystems — from learningguild.com by Markus Bernhardt and Teresa Rose

Excerpt:

The ways in which employees access information, surface answers to questions, and find the right subject matter experts is shifting and drastically improving. With this, so is access to and potential efficiency of formal learning and training.

The question is, how do these elements fuse together in the reimagined ecosystem? What will performance support, formal learning and training, or upskilling and reskilling look like when we combine the best of digital and asynchronous tools, as well as synchronous and in-person endeavors.

Power Performance with Microlearning’s Purpose and Potential — from learningguild.com by Robyn Defelice

Excerpt:

Because we are dealing in performance-based microlearning, each campaign and product will have its own purpose and potential (P&P).

The P&P are not derived from the organization’s definition but by the goals of the campaign itself.

Performance Pathways (Purpose) and Use Cases (Potential) provide opportunity to think through the alignment to a campaign goal while preparing for the design of the microlearning products.

Augmented Reality: Your Next Step Into Immersive Learning — from learningguild.com by Bill Brandon

Excerpt:

I asked Debbie Richard for her thoughts on the uses of AR and immersive learning. Debbie is the founder and president of Creative Interactive Ideas, where she helps talent development professionals thrive and flourish in their careers.

Debbie offered this reply:

“Developing an augmented reality experience is a great way for instructional designers to get started with immersive learning. There are a number of AR development applications that require little to no programming skills. All the learner will need to access the experience is a smart device.

Some great examples of using augmented reality in immersive learning are:

    • Performance support…
    • Language support…
    • Visualizations…
 

ANALYSIS: ‘Microcredentials’ poised to disrupt higher ed as degrees lose relevance to employers — from campusreform.org by Shelby Kearns; with thanks to Ray Schroeder on LinkedIn for this resource

Key points:

  • Survey respondents are demonstrating confidence in microcredentials–online training programs that take no more than six months to complete–as four-year degree programs often overlook job training.
  • ‘Grade inflation and efforts to help everyone … attend college make it harder for employers to differentiate among applicants.’
 

Instructional Design 2023: Experts Share Top Predictions — from td.org by Jes Thompson

“As technology options continue to increase for IDs, they’ll have a lot to choose from to create useful learning experiences. To prove our worth to the organizations we work for, it will be more important than ever to focus on the solution rather than the technology—especially as layoffs continue in the tech industry. Hopefully we’ll see a greater presence in events and online networks as people try to find new roles. I think we’ll continue to see an influx of educators coming into the profession too. As a field, we’re in a great place to learn from the experience of others and to use technology to find innovative ways to support our learners.”

Heidi Kirby, Customer Education Manager and Co-Founder, Useful Stuff

 

“I think we’ll continue to see an influx of educators coming into the profession too.” — which brings me to another article:

Edtech Career Opportunities: 7 Tips To Stand Out At A Job Fair — from teachercareercoach.com

Excerpts (emphasis DSC):

Are you a transitioning teacher looking for an edtech career? If so, you’re in luck! Jeff Patterson, the CEO of Gaggle, hosts virtual Edtech Career Fairs.

This is a great chance to learn about the edtech industry and connect with key players. So, grab your pen and paper and get ready to take notes! We’ll be sharing some insight to help you make the most of your experience and stand out from the crowd. Let’s get started!

 
 

Unbundled: Designing Personalized Pathways for Every Learner — from gettingsmart.com by Nate McClennen “with contributions from the Getting Smart team and numerous friends and partners in the field”

Excerpts:

In this publication, we articulate the critical steps needed to unbundle the learning ecosystem, build core competencies, design learning experiences, curate new opportunities, and rebundle these experiences into coherent pathways.
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Building the Unbundled Ecosystem

Vision

Every learner deserves an unlimited number of unbundled opportunities to explore, engage, and define experiences that advance their progress along a co-designed educational pathway. Each pathway provides equitable and personalized access to stacked learning experiences leading to post-secondary credentials and secure family-sustaining employment. Throughout the journey, supportive coaches focus on helping learners build skills to navigate with agency. In parallel, learners develop foundational skills (literacy, math), technical skills, and durable skills and connect these to challenging co-designed experiences. The breadth and depth of experiences increase over time, and, in partnership, learners and coaches map progress towards reaching community-defined goals. This vision is only enabled by an unbundled learning ecosystem.

Recommendations

Solutions already exist in the ecosystem and need to be combined and scaled. Funding models (like My Tech High), badging/credentialing at the competency level (like VLACS), coaching models (like Big Thought), and open ecosystems (like NH Learn Everywhere) provide an excellent foundation. Thus, building unbundled systems has already begun but needs systemic changes to become widely available and accepted.

      1. Build a robust competency-based system.
      2. Create a two-way marketplace for unbundled learning.
      3. Implement policy to support credit for out-of-system experiences.
      4. Invest in technology infrastructure for Learning and Employment Records.
      5. Design interoperable badging systems that connect to credentials.
 

From DSC:
Let’s put together a nationwide campaign that would provide a website — or a series of websites if an agreement can’t be reached amongst the individual states — about learning how to learn. In business, there’s a “direct-to-consumer” approach. Well, we could provide a “direct-to-learner” approach — from cradle to grave. Seeing as how everyone is now required to be a lifelong learner, such a campaign would have enormous benefits to all of the United States. This campaign would be located in airports, subway stations, train stations, on billboards along major highways, in libraries, and in many more locations.

We could focus on things such as:

  • Quizzing yourself / retrieval practice
  • Spaced retrieval
  • Interleaving
  • Elaboration
  • Chunking
  • Cognitive load
  • Learning by doing (active learning)
  • Journaling
  • The growth mindset
  • Metacognition (thinking about one’s thinking)
  • Highlighting doesn’t equal learning
  • There is deeper learning in the struggle
  • …and more.

A learn how to learn campaign covering airports, billboards, subways, train stations, highways, and more

 

A learn how to learn campaign covering airports, billboards, subways, train stations, highways, and more

 

A learn how to learn campaign covering airports, billboards, subways, train stations, highways, and more

 

A learn how to learn campaign covering airports, billboards, subways, train stations, highways, and more


NOTE:
The URL I’m using above doesn’t exist, at least not at the time of this posting.
But I’m proposing that it should exist.


A group of institutions, organizations, and individuals could contribute to this. For example The Learning Scientists, Daniel Willingham, Donald Clark, James Lang, Derek Bruff, The Learning Agency Lab, Robert Talbert, Pooja Agarwal and Patrice Bain, Eva Keffenheim, Benedict Carey, Ken Bain, and many others.

Perhaps there could be:

  • discussion forums to provide for social interaction/learning
  • scheduled/upcoming webinars
  • how to apply the latest evidence-based research in the classroom
  • link(s) to learning-related platforms and/or resources
 

Some example components of a learning ecosystem [Christian]

A learning ecosystem is composed of people, tools, technologies, content, processes, culture, strategies, and any other resource that helps one learn. Learning ecosystems can be at an individual level as well as at an organizational level.

Some example components:

  • Subject Matter Experts (SMEs) such as faculty, staff, teachers, trainers, parents, coaches, directors, and others
  • Fellow employees
  • L&D/Training professionals
  • Managers
  • Instructional Designers
  • Librarians
  • Consultants
  • Types of learning
    • Active learning
    • Adult learning
    • PreK-12 education
    • Training/corporate learning
    • Vocational learning
    • Experiential learning
    • Competency-based learning
    • Self-directed learning (i.e., heutagogy)
    • Mobile learning
    • Online learning
    • Face-to-face-based learning
    • Hybrid/blended learning
    • Hyflex-based learning
    • Game-based learning
    • XR-based learning (AR, MR, and VR)
    • Informal learning
    • Formal learning
    • Lifelong learning
    • Microlearning
    • Personalized/customized learning
    • Play-based learning
  • Cloud-based learning apps
  • Coaching & mentoring
  • Peer feedback
  • Job aids/performance tools and other on-demand content
  • Websites
  • Conferences
  • Professional development
  • Professional organizations
  • Social networking
  • Social media – Twitter, LinkedIn, Facebook/Meta, other
  • Communities of practice
  • Artificial Intelligence (AI) — including ChatGPT, learning agents, learner profiles, 
  • LMS/CMS/Learning Experience Platforms
  • Tutorials
  • Videos — including on YouTube, Vimeo, other
  • Job-aids
  • E-learning-based resources
  • Books, digital textbooks, journals, and manuals
  • Enterprise social networks/tools
  • RSS feeds and blogging
  • Podcasts/vodcasts
  • Videoconferencing/audio-conferencing/virtual meetings
  • Capturing and sharing content
  • Tagging/rating/curating content
  • Decision support tools
  • Getting feedback
  • Webinars
  • In-person workshops
  • Discussion boards/forums
  • Chat/IM
  • VOIP
  • Online-based resources (periodicals, journals, magazines, newspapers, and others)
  • Learning spaces
  • Learning hubs
  • Learning preferences
  • Learning theories
  • Microschools
  • MOOCs
  • Open courseware
  • Portals
  • Wikis
  • Wikipedia
  • Slideshare
  • TED talks
  • …and many more components.

These people, tools, technologies, etc. are constantly morphing — as well as coming and going in and out of our lives.

 

 

ChatGPT and The Professional’s Guide to Using AI — from linkedin.com by Allie K. Miller

Excerpt:

Real Ways Professionals Can Use ChatGPT to Improve Job Performance
Let’s dive into some real examples of how professionals across sales, marketing, product management, project management, recruiting, and teaching can take advantage of this new tool and leverage it for even more impact in their careers.

Teachers and ChatGPT

  1. Help with grading and feedback on student work.
    Example prompt: “Tell me every grammar rule that’s been violated in this student’s essay: [paste in essay]”
  2. Create personalized learning materials.
    Example prompt: “Help me explain photosynthesis to a 10th grade student in a way similar to sports.”
  3. Generate lesson plans and activities.
    Example prompt: “Create an activity for 50 students that revolves around how to learn the different colors of the rainbow.” or “Generate a lesson plan for a high school English class on the theme of identity and self-discovery, suitable for a 45-minute class period.”
  4. Write fake essays several reading levels below your class, then print them out, and have your students review and edit the AI’s work to make it better.
    Example prompt: “Generate a 5th grade level short essay about Maya Angelou and her work.”
  5. Providing one-on-one support to students.
    Example prompt: “How can I best empower an introverted student in my classroom during reading time?”

From DSC:
I haven’t tried these prompts. Rather I post this because I’m excited about the potential of Artificial Intelligence (AI) to help people teach and to help people to learn.

 

edX Announces 2022 edX Prize Finalists for Innovation in Online Teaching — from prnewswire.com by 2U, Inc.

Excerpt:

The 2022 finalists include (sorted alphabetically by institution):

Other recent items from GSV:

“The reason TikTok is so popular is because it’s short-form and engaging; the opposite to the usual two-hour training course.

“Spacing out micro-learning chunks across the course of a year gives you a much better chance of retaining it and actually acting on it. That’s why GoodCourse is built to engage a Gen Z workforce.”

 

Beyond Courses: Instructional Approaches in 2022 — from learningguild.com by Jane Bozarth

Excerpts (emphasis DSC):

 In researching “upskilling for L&D practitioners” earlier this year, Learning Guild members were asked what they feel has been the biggest shift in their work over time: While technology has driven much change, sometimes seemingly exponentially, nearly everyone talked about a different sort of shift. This was true even of those who landed on the younger end of the experience spectrum. According to respondents, the biggest change is the move away from the idea that the primary role of L&D is to create “courses.” Technology changed and became easier to use, enabling development of myriad digital solutions. As noted in that report, respondents viewed this change as welcome and positive.

When asked what other types of content respondents created to be delivered OUTSIDE of a traditional course, the most common responses were creating video and job aids/performance support materials. Microlearning and curated content were also frequently mentioned, and curated collections of existing material was popular with those engaged in traditional design.

Also relevant/see:

Games, Organizing, & Motivation: ID Links 10/25/22 — from christytuckerlearning.com by Christy Tucker
Curated links on games built in Twine, storytelling, organization, useful tools, motivation, and transitioning from teaching to ID.

From DSC:
Under the Storytelling and CYOA books section, it was interesting to see the Random Plot Generator, where Christy wrote: “A writing prompt tool to generate two characters, a setting, situation, theme, and character action. This could be a fun way to start scenarios if you’re feeling stuck. h/t Jean Marrapodi.”

I thought this might be a good tool for developing writers, improv actors, and likely others as well!  🙂  

Random Plot Generator

Also from Christy Tucker, see:

If the content is very stable and unlikely to change much over time, voice over might make sense in a branching scenario. Investing in creating video also makes more sense for more stable content and skills than for something that changes every 6 months.

 
© 2025 | Daniel Christian