Also see:
  • Clarity Matrix MultiTouch
    Interactive LCD Video WallThe Clarity™ Matrix MultiTouch LCD Video Wall is an ultra-slim profile touch screen video wall ideal for public spaces or collaboration environments. Utilizing the latest touch technology, Clarity Matrix MultiTouch enables up to 32 touch points and allows multiple users to simultaneously interact with video wall without affecting other users.



From DSC:
In addition to video walls and large multitouch surfaces…we need to start thinking about how we might integrate the Internet of Things (IoT) into the classroom.  For example,  what might occur if technologies like Apple’s iBeacon were in the blended/hybrid classroom?  Tony goes to corner A, and up pops a video re: XYZ for him to check out on the large multitouch display.  Tony then moves across the room, to another corner of the room, and up pops a quiz or an assignment related to what Tony saw in the first corner of the room.  Available on one of the windows on the video wall is of a remote specialist on the subject.  Tony clicks on the “Connect with specialist” button and finds himself in a videoconference with this remote specialist/tutor on a portion of the video wall.

As learning hubs* grow, these technologies might be very useful.

* where some of the content is electronically
and where some of the content
is discussed in a face-to-face manner


Learning from the Living (Class) Room [Grush & Christian]



Learning in ‘the Living [Class] Room’
From by Mary Grush and Daniel Christian
Convergent technologies have the ability to support streams of low-cost, personalized content, both at home and in college.


“Learning in the Living [Class] Room” — as explained by Daniel Christian [Campus Technology]

Learning from the Living [Class] Room  — from Campus Technology by Daniel Christian and Mary Grush; with a huge thanks also going out to Mr. Steven Niedzielski (@Marketing4pt0) and to Mr. Sam Beckett (@SamJohnBeck) for their assistance and some of the graphics used in making these videos.

From DSC:
These 4 short videos explain what I’m trying to relay with a vision I’m entitling, Learning from the Living [Class] Room.  I’ve been pulse checking a variety of areas for years now, and the pieces of this vision continue to come into fruition.  This is what I see Massive Open Online Courses (MOOCs) morphing into (though there may be other directions/offshoots that they go in as well).

After watching these videos, I think you will see why I think we must move to a teambased approach.

(It looks like the production folks for Campus Technology had to scale things way back in terms of video quality to insure an overall better performance for the digitally-based magazine.) 

To watch these videos in a higher resolution, please use these links:

  1. What do you mean by “the living [class] room”?
  2. Why consider this now?
  3. What are some examples of apps and tech for “the living [class] room”?
  4. What skill sets will be needed to make “the living [class] room” a reality?



Alternatively, these videos can be found at:






Tidebreak Next Generation Mobile App Powers Full-Participation Learning  — from

Excerpts (emphasis DSC):

Mountain View and Anaheim, CA (PRWEB) October 15, 2013

New web app increases collaboration between students and faculty in classroom in BYOD learning environments.

“Using technology in the classroom can help spur creativity, increase participation, and foster a collaborative environment,” said Andrew J. Milne, Ph.D., chief executive officer of Tidebreak. “The latest version of Tidebreak’s mobile web app allows students to use any tablet or handheld device to share information with the entire class in real-time. By incorporating mobile web apps into devices that students already own, faculty can improve the learning process by creating a more collaborative environment that encourages active participation.”

The mobile web app from Tidebreak has many new features that will help increase student participation in the classroom. New features that have been incorporated into ClassSpot, ClassSpot PBL and TeamSpot include:

  • Work “at the board” without getting up – Full keyboard and track pad control from a tablet or phone allows students to collaborate on the large classroom screen in real-time.
  • Bridge the physical and digital world – Capture and share photos of whiteboard content, physical objects, or images and then share it on-screen or archive it instantly.
  • Surf and share – Search the web for relevant content and then share it to the main screen, the session archive, or to everyone in the group simultaneously.
  • Navigate an enhanced design – A great deal of improvement has gone into the user interface which helps generate new ideas among students.

Circle Twelve introduces new video conferencing and immersive multi-user collaboration system — from



DiamondTouch Immersion is a new video conferencing system from Circle Twelve designed for connecting two remotely located teams. It combines a the multi-user DiamondTouch table with a second display for video conferencing. It features several patented technologies, including the multi-user DiamondTouch table hardware used for interacting with shared content and collaborative whiteboarding, a method for indicating which remote user is interacting (check out the virtual arms at 3:45), and a multi-camera system so you can see all the people at the remote table. More information at…


From DSC:
Can you imaging this type of web-based collaboration in blended learning environments?!!


Also see:




True personalization is the next big thing in multiscreen TV [Moulding]

True personalization is the next big thing in multiscreen TV — from by John Moulding




From DSC:
Not a far stretch to see some applications of this in the future aimed at learning objects/learning agents/and personalized streams of content.



The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV



(With thanks going out to Mr. Richard Byrne over at the Free Technology for Teachers blog for this item





From DSC:
First, some resources:

Secondly, some thoughts:

Given the extremely fast/breathtaking pace that Steve Jobs had Apple run while he was alive, it’s difficult to sustain that pace over so many years.  He set some very tough and high expectations that are difficult to match.  So when an Apple TV or an iWatch isn’t released, we think nothing happened.  But there were some important things announced yesterday, including the biometric scanning situation, but I admit that I also felt a bit let down.

I think that Apple is being extremely cautious — afraid to mess up on anything, lest people will say, “See! Now that Steve’s gone, they can’t do it.”  Not that it matters, but I would urge them “to go hard with it,” forget about “the score,” and let the score take care of itself.  It’s ok not to hit a home run every time to bat. That’s something I think we all need to practice, given the current 180 mph environment that we live in.





The Amazon
By Marcos Antonio de Lima Filho | Master in Design | Federal University of Pernambuco – Brazil

This is a free book which is available in iBooks 3.0+ on the iPad and/or using iTunes on your computer.  Marcos designed this book to take advantage of all the interaction enabled by iPads.

156 images, 14 infographics, 18 galleries, 11 maps and 8 videos join with the text, which here is not the primary. Why? Because the nature is much too rich to be described only by words.  The Amazon seeks to take advantage of all the technology advancements enabled by the tablet.

Great work Marcos! Nice interactivity, use of digital audio and video, graphics, and more. Check it out!





From DSC:
First, take a look at this interactive video from the Wall Street Journal:




For further information on that video, you can also see:

  • ‘Obamacare’ Made Easy to Understand — from /
    David Wessel discusses a new interactive video that helps viewers better understand the Affordable Health Care Act as well as its slate of rules and penalties.




From DSC:

Excellent, creative use of technology!   Lifelong learners of the world, let me hear some noise!  Your learning futures just got much more interesting, dynamic, and interactive! 

You will be given more choice and more control than you’ve ever had before. You will be able to interact with digital videos, drill down, take some rights turns and come back again, and more.

For example, during the WSJ video, you can click on the radio within the digital video in order to “drill down” and listen to more about a certain topic — while the main presentation “holds on”…




…you can jump ahead to the next marker…pause…rewind…click to get some further text-based information/details on a topic of interest:




…and more. In other words, you have more choice, more control in your learning experience. This, at minimum, is a piece of online learning’s — and digital video’s — future.

But I hear you saying, so what? Flash has been doing this for a while now.  And that, my friends, is the only downside I see in this implementation from the WSJ — it was done using Flash. 

As Flash won’t fly on iOS-based devices, an HTML5-based solution needs to come into the picture…and this is where Touchcast shines!





As Paul Sawers explains, you can add interactive, browsable layers onto your video and deliver it in an HTML5-based format.


d11 730x547 TouchCast for iPad brings the future of the Web to video authoring with interactive browsable layers


An excerpt from Paul’s article:

Things start to get really interesting with video apps (vApps). TouchCast lets you create videos that are layered with live Web pages, video clips, maps, Twitter streams and other facets of the digital world. “We’re actually claiming that this is the future of the Web,” says Segal, TouchCasts’s CEO.

Indeed, TouchCast’s vApp library is ‘open’, so developers can create and customize their own vApps.


Bottom line:
“Digital textbooks” will never be the same again (not to mention learning modules, transmedia, ads, presentations, digital storytelling, and more)!



Also see:


iPad still dominates in latest tablet web usage numbers — from by Patrick Jordan

From DSC:
This is especially important data given the ever increasing trend towards mobility as well as when you are considering which ecosystem(s) to build up and around (i.e. consider things such as BYOD, what apps and platforms your students are going to develop for, digital textbooks, smartphone/tablet-based “clickers,” etc.)



Here’s why the TV apps economy will be a $14 billion business [Wolf]

Here’s why the TV apps economy will be a $14 billion business — from by Michael Wolf




According to new research published this week, the TV apps economy is forecasted to reach $14 billion by 2017.

Take for example today’s news that Apple will begin selling video advertisements served by iAd through iTunes Radio loaded on Apple TVs. This is only the first move for Apple in this space, and others like Samsung and Google  are already investing heavily in connected TV app advertising.


From DSC:
Why post this? Because:

  • It lays out future directions/careers related to Programming, Computer Science, Data Mining, Analytics, Marketing, Telecommunications, User Experience Design, Digital and Transmedia Storytelling, and more
  • It leads to “Learning from the Living [Class] Room”



The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV


From DSC:
And if this does take off,
$14 billion won’t begin to capture the profits from this new industry.

It will be far larger than that.


Relevant addendum on 6/27/13:

  • The future of cinema is on demand — from by Ben Warner (From DSC: Having just paid $32 for 4 people — 3 of whom were kids — to see Monsters U, I believe it!)


Via: [The Verge] Image Credits: [Venture Beat] [Home Theater]



Heads up Jony Ive! You need to see this brilliant concept for the Apple TV! Superb work by Sam Beckett!




From DSC:
Now picture this from the educational standpoint — and what MOOCs could morph into.  The foundation for some serious learning power (from the living room) seems to be developing!

Streams of content/learning channels/cloud-based applications that each of us can create and make available.

Voice recognition, learning analytics, machine-to-machine communications, transmedia and more!  Wow!




The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV



© 2022 | Daniel Christian