Rapid DNA Sequencing Promises Timely Diagnosis for Thousands of Rare Diseases — from innotechtoday.com

Excerpt:

In just 7 hours, 18 minutes, a team of researchers at Stanford Medicine went from collecting a blood sample to offering a disease diagnosis. This unprecedented turnaround time is the result of ultra-rapid DNA sequencing technology paired with massive cloud storage and computing. This improved method of diagnosing diseases allows researchers to discover previously undocumented sources of genetic diseases, shining new light on the 6 billion letters in the human genome.

 

From DSC:
One of my sisters is a Professor of Psychology and she highly recommended that I check out the work of Dr. Bruce D. Perry. Below is an example video that was recorded on October 25, 2014 as part of the 25th Anniversary Chicago Humanities Festival, Journeys. I included some excerpted slides in this posting to give you a flavor of portions of this talk.

Description (emphasis DSC):

Each of us takes the same journey from birth to consciousness—but none of us recalls it. This early stage of life is crucial; Sigmund Freud famously obsessed over it, as do millions of parents every day. What goes on cognitively during that time, and what can parents—and other adults—do to further promote infant well-being? Join renowned psychiatrist Bruce D. Perry, recipient of the 2014 Dolores Kohl Education Prize, for this discussion of early-childhood brain development and its long-term importance.

Social & Emotional Development in Early Childhood [CC]

 

 
 

3D4Medical: Project Esper — from vimeo.com by 3D4Medical

3D4Medical: Project Esper from 3D4Medical on Vimeo.

 

50 Sites & Apps for K-12 Education Games — from techlearning.com by Diana Restifo and David Kapuler
Game-based learning is a great way to integrate technology into the classroom while engaging kids with real learning.

Excerpt:

Game-based learning turns potentially tedious study time into an adventurous knowledge quest, complete with catchy soundtracks and digital rewards. It helps keep kids engaged with the subject matter and motivated to pursue greater expertise. Best of all, web- or app-based gameplay integrates easily into both online and in-person classes.

With the demise of Flash at the end of 2020, many favorite educational game sites went under. That’s why we decided to update our popular list below to include the latest and best sites and apps for K-12 education games. Many are free (or offer free basic accounts) and some provide progress tracking and analysis tools for teachers. All will help kids enjoy learning.

Also relevant/see the following resource and excerpt from Goldie Blumenstyk’s The Edge (from the Chronicle of Higher Education)

Creative Acts for Curious People: How to Think, Create, and Lead in Unconventional Ways — by Sarah Stein Greenberg

Excerpt:

Greenberg also makes a compelling case for the “playful and joyous” approaches the d.school has been championing, like the secret handshake or building several prototypes of an ideal chair using tools like cardboard, pipe cleaners, and chewing gum and toothpicks. After so many months of loss and social deprivation, she told me last week, “those elements are more important than ever.”

 

 

“In person” classes offered in virtual reality — from zdnet.com by Greg Nichols; with thanks to Will Richardson for the resource
A virtual reality college campus welcomes students this fall.

Excerpt:

“With this cadaver lab, our pre-med students will no longer need to rely on other universities for advanced anatomy and biology classes,” said Dr. Shirley Brown, Dean of Fisk University. “Virtual reality technology takes our university to a level equal to the most advanced schools in the country.”

 

How Morehouse School of Medicine is growing the biotech worker pipeline — from highereddive.com by Chandra Thomas Whitfield
The historically Black institution created summer bridge programs to attract students to a sector in which diversity has long lagged.

College students and recent graduates considering a future in the biotechnology sector have a new way to try it out, thanks to a tuition-free summer program at the Morehouse School of Medicine.

 
 

From DSC:
Again, as you can see from the items below…there are various plusses and minuses regarding the use of Artificial Intelligence (AI). Some of the items below are neither positive or negative, but I found them interesting nonetheless.


How Amazon is tackling the A.I. talent crunch — from fortune.com by Jonathan Vanian

Excerpt:

“One way Amazon has adapted to the tight labor market is to require potential new programming hires to take classes in machine learning, said Bratin Saha, a vice president and general manager of machine learning services at Amazon. The company’s executives believe they can teach these developers machine learning basics over a few weeks so that they can work on more cutting-edge projects after they’re hired.”

“These are not formal college courses, and Saha said the recruits aren’t graded like they would be in school. Instead, the courses are intended to give new developers a foundation in machine learning and statistics so they can understand the theoretical underpinnings.”

Machine Learning Can Predict Rapid Kidney Function Decline — from sicklecellanemianews.com by Steve Bryson PhD; with thanks to Sam DeBrule for this resource

Excerpt:

Machine learning tools can identify sickle cell disease (SCD) patients at high risk of progressive kidney disease as early as six months in advance, a study shows.  The study, “Using machine learning to predict rapid decline of kidney function in sickle cell anemia,” was published in the journal eJHaem.

NYPD’s Sprawling Facial Recognition System Now Has More Than 15,000 Cameras — from vice.com by Todd Feathers; with thanks to Sam DeBrule for this resource
The massive camera network is concentrated in predominantly Black and brown neighborhoods, according to a new crowdsourced report.

Excerpt:

The New York City Police Department has built a sprawling facial recognition network that may include more than 15,000 surveillance cameras in Manhattan, Brooklyn, and the Bronx, according to a massive crowdsourced investigation by Amnesty International.

“This sprawling network of cameras can be used by police for invasive facial recognition and risk turning New York into an Orwellian surveillance city,” Matt Mahmoudi, an artificial intelligence and human rights researcher at Amnesty, wrote in the group’s report. “You are never anonymous. Whether you’re attending a protest, walking to a particular neighbourhood, or even just grocery shopping—your face can be tracked by facial recognition technology using imagery from thousands of camera points across New York.”

Related to that article is this one:

The All-Seeing Eyes of New York’s 15,000 Surveillance Cameras — from wired.com by Sidney Fussell
Video from the cameras is often used in facial-recognition searches. A report finds they are most common in neighborhoods with large nonwhite populations.

Excerpt:

A NEW VIDEO from human rights organization Amnesty International maps the locations of more than 15,000 cameras used by the New York Police Department, both for routine surveillance and in facial-recognition searches. A 3D model shows the 200-meter range of a camera, part of a sweeping dragnet capturing the unwitting movements of nearly half of the city’s residents, putting them at risk for misidentification. The group says it is the first to map the locations of that many cameras in the city.

Don’t End Up on This Artificial Intelligence Hall of Shame — from wired.com by Tom Simonite
A list of incidents that caused, or nearly caused, harm aims to prompt developers to think more carefully about the tech they create.

Excerpt:

The AI Incident Database is hosted by Partnership on AI, a nonprofit founded by large tech companies to research the downsides of the technology. The roll of dishonor was started by Sean McGregor, who works as a machine learning engineer at voice processor startup Syntiant. He says it’s needed because AI allows machines to intervene more directly in people’s lives, but the culture of software engineering does not encourage safety.

 

The Future Of AI In Healthcare — from forbes.com by Gil Press

Excerpt:

Two AI luminaries, Fei-Fei Li and Andrew Ng got together today on YouTube, to discuss the state of AI in healthcare. Covid-19 has made healthcare a top priority for governments, businesses, and investors around the world and accelerated efforts to apply artificial intelligence to improve our health, from drug discovery to more efficient hospital operations to better diagnostics.

Also see:

Will This AI Launch The Next Stage Of In-Vitro Fertilization (IVF)? — from forbes.com by Gil Press

Excerpt:

AiVF announced today that it has received European approval of its AI-based digital embryology management platform, for the use in IVF fertility clinics. The Tel-Aviv, Israel-based startup combines AI, computer vision, and big data to reduce the cost and improve the success rates of fertility treatments.

 

Hiperwall Introduces Cost-Effective ‘Essentials’ Video Wall Hardware and Software Packages — from hiperwall.com with thanks to Michael Farino for this resource
Hiperwall Essentials video wall bundles eliminate barriers to entry for organizations wanting enhanced collaboration, clearer communication, and the ability to make informed real-time decisions

Excerpt:

February 24, 2021 – IRVINE, Calif., – Hiperwall Inc., an industry-leader in commercialized, IP-based visualization technology, today introduces ‘Hiperwall Essentials,’ two all-inclusive video wall hardware and software bundles that get users started with a full-featured, control-room grade video wall powered by Hiperwall for just $9,995.

Most major decisions made in the public and private sectors are driven by vast amounts of data. Due to the volume of data sources, data complexity, and different analytics tools, video walls have become the perfect canvas for decision-makers to put all of this data together clearly to arrive at an informed decision faster and more confidently.

At a price point that effectively removes barriers to implementation for small to medium businesses, small government agencies, and local law enforcement, Hiperwall Essentials serves as a great baseline for integrating video wall technology into any organization. As dependence on the video wall grows, Hiperwall’s modular platform makes scaling the video wall footprint and capabilities seamless and cost-effective.


Below are some example settings:

For those interested in video walls, this is worth checking out. These pictures are example settings.

 

For those interested in video walls, this is worth checking out. These pictures are example settings.

 

For those interested in video walls, this is worth checking out. These pictures are example settings.

 

For those interested in video walls, this is worth checking out. These pictures are example settings.

 

For those interested in video walls, this is worth checking out. These pictures are example settings.

 

Many students complain that online-based learning doesn’t engage them. Well, check this idea out! [Christian]


From DSC…by the way, another title for this blog could have been:

WIN-WIN situations all around! The Theatre Departments out there could collaborate with other depts/disciplines to develop highly engaging, digitally-based learning experiences! 


The future of drama and the theatre — as well as opera, symphonies, and more — will likely include a significant virtual/digital component to them. While it’s too early to say that theatre needs to completely reinvent itself and move “the stage” completely online, below is an idea that creates a variety of WIN-WIN situations for actors, actresses, stage designers, digital audio/video editors, fine artists, graphic designers, programmers, writers, journalists, web designers, and many others as well — including the relevant faculty members!

A new world of creative, engaging, active learning could open up if those involved with the Theatre Department could work collaboratively with students/faculty members from other disciplines. And in the end, the learning experiences and content developed would be highly engaging — and perhaps even profitable for the institutions themselves!

A WIN-WIN situation all around! The Theatre Department could collaborate with other depts/disciplines to develop highly engaging learning experiences!

[DC: I only slightly edited the above image from the Theatre Department at WMU]

 

Though the integration of acting with online-based learning materials is not a new idea, this post encourages a far more significant interdisciplinary collaboration between the Theatre Department and other departments/disciplines.

Consider a “Dealing with Bias in Journalism” type of topic, per a class in the Digital Media and Journalism Major.

  • Students from the Theatre Department work collaboratively with the students from the most appropriate class(es?) from the Communications Department to write the script, as per the faculty members’ 30,000-foot instructions (not 1000-foot level/detailed instructions)
  • Writing the script would entail skills involved with research, collaboration, persuasion, creativity, communication, writing, and more
  • The Theatre students would ultimately act out the script — backed up by those learning about sound design, stage design, lighting design, costume design, etc.
  • Example scene: A woman is sitting around the kitchen table, eating breakfast and reading a posting — aloud — from a website that includes some serious bias in it that offends the reader. She threatens to cancel her subscription, contact the editor, and more. She calls out to her partner why she’s so mad about the article. 
  • Perhaps there could be two or more before/after scenes, given some changes in the way the article was written.
  • Once the scenes were shot, the digital video editors, programmers, web designers, and more could take that material and work with the faculty members to integrate those materials into an engaging, interactive, branching type of learning experience. 
  • From there, the finished product would be deployed by the relevant faculty members.

Scenes from WMU's Theatre Department

[DC: Above images from the Theatre Department at WMU]

 

Colleges and universities could share content with each other and/or charge others for their products/content/learning experiences. In the future, I could easily see a marketplace for buying and selling such engaging content. This could create a needed new source of revenue — especially given that those large auditoriums and theaters are likely not bringing in as much revenue as they typically do. 

Colleges and universities could also try to reach out to local acting groups to get them involved and continue to create feeders into the world of work.

Other tags/categories could include:

  • MOOCs
  • Learning from the Living[Class]Room
  • Multimedia / digital literacy — tools from Adobe, Apple, and others.
  • Passions, participation, engagement, attention.
  • XR: Creating immersive, Virtual Reality (VR)-based experiences
  • Learning Experience Design
  • Interaction Design
  • Interface Design
  • …and more

Also see:

What improv taught me about failure: As a teacher and academic — from scholarlyteacher.com by Katharine Hubbard

what improv taught me about failure -as a teacher and academic

In improv, the only way to “fail” is to overthink and not have fun, which reframed what failure was on a grand scale and made me start looking at academia through the same lens. What I learned about failure through improv comes back to those same two core concepts: have fun and stop overthinking.

Students are more engaged when the professor is having fun with the materials (Keller, Hoy, Goetz, & Frenzel, 2016), and teaching is more enjoyable when we are having fun ourselves.

 

Academia needs a reality check: Life is not back to normal — from sciencemag.org by June Gruber, Jay J. Van Bavel , William A. Cunningham, Leah H. Somerville, Neil A. Lewis, Jr.; with special thanks to Dr. Kate Byerwalter for this resource

Excerpts:

The problems don’t end there. Many academics are also grappling with ongoing racial injustices and associated protests, wildfires, and hurricanes. We continue to see widespread effects on mental health, with roughly one-third of Americans reporting symptoms of clinical depression or anxiety. June and her colleague recently described the escalating mental health crisis as the next biggest coronavirus challenge.

We have struggled with our own mental and physical well-being—as well as challenges associated with canceled vacations, lack of child care, the illnesses and death of people close to us, and the mental weight of difficult conversations about racial injustices. We’ve also been worrying about our trainees and the undergraduate students in our classes. The academic and non-academic job markets have cratered, and some of our colleagues and students have lost internships and job offers as organizations have been forced to cut expenses.

Expecting the same output as in previous years, even though many people have less time and more stress than ever, is not a sustainable or humane solution. The world is not normal—so the way we do science cannot be normal either.

 
© 2024 | Daniel Christian