Impressive surrealist photo editing by Hüseyin Sahin — from designer-daily.com

Also see:
Spectacular sculptures made of glass and concrete by Ben Young — from designer-daily.com

Impressive surrealist photo editing by Hüseyin Sahin — from designer-daily.com

Also see:
Spectacular sculptures made of glass and concrete by Ben Young — from designer-daily.com

From DSC:
After reviewing the article and video (below), it will be interesting to see how machine-to-machine (M2M) communications will be used in combination with augmented reality — and perhaps with virtual reality and mixed reality as well. That is, get to within a certain range of an object, and something automatically happens on your mobile device or your head mounted device. Perhaps that’s the sort of thing Apple is building into their next smart phone. It would sure open up some interesting learning and entertainment-related experiences — as such new affordances could help foster anticipation and curiosity, while grabbing someone’s attention.
This type of thing could easily become a piece of the future of art and creativity.
Mini-Mirages Emerge in an Augmented Reality Art Exhibition — from creators.vice.com by Nathaniel Ainley
Adrien M and Claire B’s latest series of installations basically looks like Harry Potter magic come to life.
Excerpt:
Even in its early beta stages, the new live exhibition from digital artists Adrien M and Claire B will have you rubbing your eyes in disbelief. Throughout their Mirages & Miracles display, the artist duo uses wondrous applications of augmented reality to create an orchestra of new installations, both small and large. Much like their live dance performance work at BAM, the new bundle merges the digital with the material, blurring the lines between what is real and what is fake. The multi-pronged ensemble uses augmented drawings, holographic illusions, virtual-reality headsets, and large-scale projections to create a number of unbelievable scenarios “that take root in both the mirage and the miracle,” according to the duo.
Mirages & miracles, premier aperçu… from Adrien M & Claire B on Vimeo.
Savannah College of Art & Design Publishes First College Catalog with AR Capabilities — from by Tommy Palladino
Excerpt:
When it published its 2016-2017 catalog last year, Savannah College of Art and Design (SCAD) became the first college to leverage augmented reality technology for a college catalog.
By hovering their smartphones over the catalog’s pages, prospective students are able to view videos of student creative sessions, play video games designed by students, take tours of residence halls, and more using the SCAD mobile app, which is available from the iOS App Store and Google Play Store.
Powered by Layar augmented reality technology, the catalog contains more than 150 digital assets, 200 micro-interactions, and 85 trackable pages, including the cover.
Superb creative photo manipulations by Chunlong Sun — from designyoutrust.com
Chunlong Sun is a talented graphic designer, art director and retoucher who lives and works in Beijing, China. Chunlong focuses on advertising, he creates stunning surreal, sci-fi and humour manipulations.
Sydney – The Opera House has joined forces with Samsung to open a new digital lounge that encourages engagement with the space. — from lsnglobal.com by Rhiannon McGregor
The Lounge, enabled by Samsung on November 8, 2016 in Sydney, Australia. (Photo by Anna Kucera)
The Lounge, enabled by Samsung on November 8, 2016 in Sydney, Australia. (Photo by Anna Kucera)
Also see:
The Lounge enabled by Samsung
Open day and night, The Lounge enabled by Samsung is a new place in the heart of the Opera House where people can sit and enjoy art and culture through the latest technology. The most recent in a series of future-facing projects enabled by Sydney Opera House’s Principal Partner, Samsung, the new visitor lounge features stylish, comfortable seating, as well as interactive displays and exclusive digital content, including:
Mixed reality is coming in 2017! Here’s what you need to know — from linkedin.com by Keith Curtin
Excerpts:
A hybrid of both AR & VR, Mixed Reality (MR) is far more advanced than Virtual Reality because it combines the use of several types of technologies including sensors, advanced optics and next gen computing power. All of this technology bundled into a single device will provide the user with the capability to overlay augmented holographic digital content into your real-time space, creating scenarios that are unbelievably realistic and mind-blowing.
How does it work?
Mixed Reality works by scanning your physical environment and creating a 3D map of your surroundings so the device will know exactly where and how to place digital content into that space – realistically – while allowing you to interact with it using gestures. Much different than Virtual Reality where the user is immersed in a totally different world, Mixed Reality experiences invite digital content into your real-time surroundings, allowing you to interact with them.
Mixed reality use cases mentioned in the article included:
Smart Home Design Inspiration III — from medium.com by Josh
From DSC:
The animated gifs on this posting are incredible — very well done. Here’s a still shot of one of them:

dribbble.com — “show and tell for designers”
Art & Design Students Produce Virtual Reality Musical — from campustechnology.com by Dian Schaffhauser
Excerpt:
Students in a Georgia institution that were among the first to experiment with virtual reality have just had a premier of their first VR musical. The project undertaken at the Savannah College of Art and Design brought together 116 people from 14 different programs over the course of 20 weeks to create a 360-degree narrative, “Say It With Music.”
The movie was shown during the recent Savannah Film Festival, as part of a VR showcase, which allowed participants to experience VR gear from four vendors.
Last year the college allowed students to visit its campus virtually by shipping out 10,000 pairs of Google Cardboard to those who had already been accepted to the school as well as those being recruited.
Stunning Curved Glass Sculptures — from fubiz.net by K. William LeQuier i

Tech for change – from jwtintelligence.com by Jade Perry
Excerpt (emphasis DSC):
At this year’s WIRED conference, technology entrepreneurs were dialed in to how they might tackle world issues.
Over two days of sessions in London, speakers celebrated technology’s latest developments in fields ranging from healthcare to finance, from energy to art. Throughout the event, the notion of ‘humane tech’ emerged to describe the ways in which technology is being used to improve the state of the world. Increasingly, technology startups are harnessing the latest advances, including virtual reality and mobile technologies, to solve societal problems and tackle real issues.
Alexandra Ivanovitch, founder of Simorga, presented the company’s mission to develop VR apps that combat prejudice. The work follows research from BeAnotherLab which demonstrated that racial and gender biases can be reduced using virtual reality. When a user experiences the world as someone else, essentially swapping their body for a different one, empathy increases and bias decreases. Stanford University’s Virtual Human Interaction Lab has created a similar experience in which participants encounter racism while embodying someone else. The project’s mission is reminiscent of Sandy Speaks, the chatbot that uses artificial intelligence to educate people about the Black Lives Matter movement.
In a world where 26% of countries are described as ‘not free,’ technology is increasingly coming into play to empower citizens.
…
Another human rights issue that technology can seek to tackle is access to education. With approximately 250 million children globally failing to learn even the basics, there is scope for teaching through a range of technologies.
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In addition to social issues and human rights, technology is being used on a broader scale to fight climate change…
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Renewable energies that transform the everyday were another key focus.
The gigantic list of augmented reality use cases — from uploadvr.com by Sarah Downey
Excerpt:
This gigantic list of future AR use cases should get you reeling with the possibilities. Although most of these are future applications, they’ll arrive within the next 10 to 15 years. Let’s make this a living document: if I missed a major use of AR, comment below and I’ll add it.
Three quick notes before we start. First, let’s clarify the difference between AR and VR.
VR blocks out the real world and immerses the user in a digital experience.
If you’re putting on a headset in your living room and suddenly transported to a zombie attack scenario, that’s VR.
AR adds digital elements on top of the real world.
If you’re walking down the street in real life and a Dragonite pops up on the sidewalk, that’s AR.
…
AR is more focused on bridging digital and physical spaces. It accompanies you as you move through the world and augments your activities with information, whereas you typically step out of that world to immerse yourself in VR. When we talk about AR headsets, they’re big helmet-like visors now, but they’re heading toward normal-looking glasses and ultimately contact lenses.
Third, AR and VR are converging into the same thing. Our ability to tell what’s “real” and not digital will decrease as graphics get increasingly better. An AR sign outside a building could be as real and as significant as a physical one if everyone is using AR tech, everyone sees it when they walk by, and it is persistent in that location. Ultimately, we’ll have hardware that lets us switch between AR and VR modes, with less and more opacity for the context. We’re discussing AR and VR distinctly for now because they’re developing separately and on different timelines.
Augmented Reality: Top 100 Influencers and Brands — from onalytica.com
Augmented reality is going from ‘Pokémon Go’ to the factory floor — from businessinsider.com by Matt Weinberger
Excerpt:
That data, readily available from other sources, is just the tip of the iceberg, though, Campbell says. It also overlays a graphic showing how the pieces fit together, how to disassemble it, and what other pieces of the machine that part might connect to. It combines the physical world of the machine part with the digital world of the IoT-gleaned info.
Just being able to look at a machine, and say, yes, this is the one that needs work, and this is the work that needs doing, can vastly improve the speed with which work gets done, and thus operational efficiency of the whole enterprise.
“There’s so much value in visualizing information,” Campbell says.
Virtual Reality Changes Global Engineering Schools — from by Ilana Kowarski
Engineering professors say virtual reality contributes to the student experience.
Excerpt:
At engineering schools throughout the world, professors are turning to virtual reality technology in the classroom.
The technology provides 3-D visuals that help engineering students improve their designs, alerting them to flaws before the building process starts.
Engineering schools are researching technologies that could transform the way people communicate and interact by – for instance – allowing people to visit one another in a virtual space if they can’t meet in person. Engineering schools are also exploring medical applications of virtual reality that could save lives, such as 3-D X-rays that allow doctors to peer inside the bodies of patients.
Some engineering schools are taking virtual reality lessons a step further and challenging students to develop new virtual reality programs.
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Broward Students Learning Through Augmented Reality — from nbcmiami.com by Ari Odzer
Excerpt:
We hear about technology’s impact on education all the time. Usually, that means computers, new apps, or 3D printers. Now there’s a new tool that has the promise of revolution, the potential for creating a new paradigm in how students learn. It’s called augmented reality.
Augmented Reality And Kinect Create Unique Art Experience At Cleveland Museum — from forbes.com by Jennifer Hicks
Addendum on 11/1/16:
From DSC:
For those who like typography & art, you’ll be interested to see this mixed-reality-based installation!
Holographic Type Sculpture with Typography Insight for HoloLens — from medium.com by DongYoon Park
Excerpt:
Recently, I visited Bellevue Arts Museum http://www.bellevuearts.org/ and conceived of a ‘Holographic art sculpture’ for installation in the museum’s beautiful atrium. Using my app Typography Insight for HoloLens, http://typeinsight.org/hololens.html, I created a ‘Holographic Type Sculpture’ and placed it in Bellevue Arts Museum’s atrium and rooftop sculpture garden (coincidentally, its name is ‘Court of Light’). You can experience the Mixed Reality Capture below.
See also:
The Lovely Frescos of Vera Bugati — from fubiz.net
50 beautiful examples of paper art — from creativebloq.com

New Quilled Paper Portraits That Highlight the Beauty of Old Age by Yulia Brodskaya — from thisiscolossal.com
Graphic and Colorful Illustrations by Ray Oranges — from fubiz.net