XR for Teaching and Learning — from library.educause.edu
Excerpt:
The HP/EDUCAUSE Campus of the Future project is now in its second year of investigation into the benefits of XR for teaching, learning, and research at the institution. Our most recent report focuses on the types of learning goals that are effectively supported by XR technology.
See what institutions participating in the XR project discovered about achieving learning goals, effective pedagogical uses, curricula integration challenges, XR adoption requirements, and factors influencing effectiveness.
Also see:
- How immersive learning is changing STEAM education — from steamuniverse.com by Donald McKay