{"id":74970,"date":"2021-04-22T09:24:20","date_gmt":"2021-04-22T13:24:20","guid":{"rendered":"http:\/\/danielschristian.com\/learning-ecosystems\/?p=74970"},"modified":"2021-04-22T09:39:47","modified_gmt":"2021-04-22T13:39:47","slug":"making-vr-a-reality-in-the-classroom-flynn-frost","status":"publish","type":"post","link":"https:\/\/danielschristian.com\/learning-ecosystems\/2021\/04\/22\/making-vr-a-reality-in-the-classroom-flynn-frost\/","title":{"rendered":"Making VR a Reality in the Classroom [Flynn &#038; Frost]"},"content":{"rendered":"<p><a href=\"https:\/\/er.educause.edu\/articles\/2021\/4\/making-vr-a-reality-in-the-classroom\" target=\"_blank\" rel=\"noopener\"><strong>Making VR a Reality in the Classroom<\/strong><\/a> &#8212; from er.educause.edu by Cat Flynn\u00a0and\u00a0Peter Frost<br \/>\n<em>Faculty and staff at Southern New Hampshire University piloted virtual reality in an undergraduate psychology course to see if it can be an effective pedagogical tool.<\/em><\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 40px;\"><strong>Meeting the Learning Needs of Gen Z and Beyond<\/strong><br \/>\nWhile this study was conducted with current SNHU undergraduates, our team aimed to understand the implications of immersive learning for both today&#8217;s students and future learners.<br \/>\n&#8230;<br \/>\nGiven Gen Z&#8217;s documented love for gaming and their desire for higher education to equip them with problem-solving and practical skills, VR provides a confluence of experiential learning and engagement.<\/p>\n<p><em><span style=\"color: #800000;\">From DSC:<\/span><\/em><br \/>\n<span style=\"color: #800000;\">Cost and COVID-19 are major issues here, but this is an interesting article nonetheless.<\/span><\/p>\n<p><span style=\"color: #800000;\">I think Virtual Reality (VR), Mixed Reality (MR), and Augmented Reality (AR) will play a significant role in the future of how we learn. It may take us some time to get there, but I believe that we will.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Making VR a Reality in the Classroom &#8212; from er.educause.edu by Cat Flynn\u00a0and\u00a0Peter Frost Faculty and staff at Southern New Hampshire University piloted virtual reality in an undergraduate psychology course to see if it can be an effective pedagogical tool. Excerpt: Meeting the Learning Needs of Gen Z and Beyond While this study was conducted [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[113,329,26,354,394,115,302,260,200,72,8,286,346,343,32,215,210,141,533,37,36,178,264,3,391,419,418,180,119,158,276,64,46,825,102,7,838,510,559,228,87,23,309,405,101,321,214,312,367,253,11,824],"tags":[],"class_list":["post-74970","post","type-post","status-publish","format-standard","hentry","category-21st-century","category-24x7x365-access","category-3d","category-av-audiovisual","category-attention","category-colleges","category-community-colleges","category-content-development-aggregation-repositories","category-corporate-universities","category-daniel-s-christian","category-digital-audio","category-digital-learning","category-distance-education","category-education","category-education-technology","category-educational-games-serious-games","category-emerging-technologies","category-engagement-engaging-students","category-experimentation","category-future","category-future-of-higher-education","category-generational-differences","category-graphics","category-higher-education","category-human-computer-interaction-hci","category-ideas-teaching","category-immersion","category-innovation","category-instructional-design","category-interaction-design","category-interactivity","category-it-in-he","category-k-12-related","category-law-schools","category-learning","category-learning-ecosystem","category-learning-experience-design","category-learning-from-the-living-class-room","category-learning-hubs","category-learning-preferences","category-learning-spaces","category-multimedia","category-platforms","category-play","category-psychology","category-united-states","category-universities","category-user-experience-ux","category-vendors","category-virtual-reality-worlds-learning","category-vision-possibilities","category-xr-extended-reality"],"_links":{"self":[{"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/74970","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/comments?post=74970"}],"version-history":[{"count":5,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/74970\/revisions"}],"predecessor-version":[{"id":74975,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/74970\/revisions\/74975"}],"wp:attachment":[{"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/media?parent=74970"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/categories?post=74970"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/tags?post=74970"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}