{"id":59093,"date":"2017-04-08T06:00:33","date_gmt":"2017-04-08T10:00:33","guid":{"rendered":"http:\/\/danielschristian.com\/learning-ecosystems\/?p=59093"},"modified":"2017-04-06T17:39:28","modified_gmt":"2017-04-06T21:39:28","slug":"lithodomosvr-com-archaeology-virtual-reality-content-for-tourism-education-and-entertainment","status":"publish","type":"post","link":"https:\/\/danielschristian.com\/learning-ecosystems\/2017\/04\/08\/lithodomosvr-com-archaeology-virtual-reality-content-for-tourism-education-and-entertainment\/","title":{"rendered":"Lithodomosvr.com: Archaeology Virtual Reality Content for Tourism, Education and Entertainment"},"content":{"rendered":"<p><a href=\"http:\/\/lithodomosvr.com\/\" target=\"_blank\"><strong>Lithodomosvr.com: Archaeology Virtual Reality Content for Tourism, Education and Entertainment<\/strong><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/lithodomosvr.com\/\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-59095\" src=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2017\/04\/LithodomosVR-April2017.jpg\" alt=\"\" width=\"100%\" height=\"100%\" border=\"0\" srcset=\"https:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2017\/04\/LithodomosVR-April2017.jpg 584w, https:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2017\/04\/LithodomosVR-April2017-48x150.jpg 48w, https:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2017\/04\/LithodomosVR-April2017-329x1024.jpg 329w\" sizes=\"(max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><em>An excerpt from their website:<\/em><\/p>\n<div class=\" et_pb_row et_pb_row_0\">\n<div class=\"et_pb_column et_pb_column_4_4 et_pb_column_0\">\n<div class=\"et_pb_text et_pb_module et_pb_bg_layout_light et_pb_text_align_left et_pb_text_1\">\n<p style=\"padding-left: 30px;\">Head mounted virtual reality devices have an enormous potential to provide non-destructive immersive experiences for visitors to archaeological sites and museums as well as for researchers and educators. By creating a model that suggests an anastylosis of a building, the user can simply put on a headset and view the streetscape and its suggested reconstruction.<\/p>\n<p style=\"padding-left: 30px;\">VR simulations are a much cheaper and more flexible solution than on-site physical reconstruction. Of course, necessary checks and measures are important to signify what is certain and what is guesswork, and as such, Lithodomos adheres to section 2.4 of the <strong>ICOMOS Charter for the Interpretation and Presentation of Cultural Heritage Sites<\/strong>.<\/p>\n<p style=\"padding-left: 30px;\">By using photogrammetry, texturing and mesh modelling, Lithodomos VR creates immersive experiences of the Greek and Roman worlds for viewing on Virtual Reality Head Mounted devices, for example: the Oculus Rift, Samsung Gear VR, Google Cardboard and many others. Unlike many VR content creators, our point of difference is that we specialse in VR content for the Greek and Roman worlds. Our reconstructions stem from years of research and firsthand knowledge, and they reflect the best academic practices to ensure that the end product is both as accurate as can be possible and informative for the viewer.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/zDFLG9YxXg8\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Lithodomosvr.com: Archaeology Virtual Reality Content for Tourism, Education and Entertainment &nbsp; &nbsp; &nbsp; An excerpt from their website: Head mounted virtual reality devices have an enormous potential to provide non-destructive immersive experiences for visitors to archaeological sites and museums as well as for researchers and educators. By creating a model that suggests an anastylosis of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[32,210,287,234,312,367,273,253],"tags":[],"class_list":["post-59093","post","type-post","status-publish","format-standard","hentry","category-education-technology","category-emerging-technologies","category-europe","category-history","category-user-experience-ux","category-vendors","category-virtual-field-trips","category-virtual-reality-worlds-learning"],"_links":{"self":[{"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/59093","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/comments?post=59093"}],"version-history":[{"count":3,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/59093\/revisions"}],"predecessor-version":[{"id":59098,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/59093\/revisions\/59098"}],"wp:attachment":[{"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/media?parent=59093"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/categories?post=59093"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/tags?post=59093"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}