{"id":57355,"date":"2016-10-26T19:16:45","date_gmt":"2016-10-26T23:16:45","guid":{"rendered":"http:\/\/danielschristian.com\/learning-ecosystems\/?p=57355"},"modified":"2016-10-26T19:16:45","modified_gmt":"2016-10-26T23:16:45","slug":"microsoft-just-democratized-virtual-reality-with-299-headsets-gordon-mah-ung","status":"publish","type":"post","link":"https:\/\/danielschristian.com\/learning-ecosystems\/2016\/10\/26\/microsoft-just-democratized-virtual-reality-with-299-headsets-gordon-mah-ung\/","title":{"rendered":"Microsoft just democratized virtual reality with $299 headsets [Gordon Mah Ung]"},"content":{"rendered":"<p><a href=\"http:\/\/www.pcworld.com\/article\/3135649\/hardware\/microsoft-just-democratized-virtual-reality-with-299-headsets.html\" target=\"_blank\"><strong>Microsoft just democratized virtual reality with $299 headsets<\/strong><\/a> &#8212; from pcworld.com by Gordon Mah Ung<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">VR just got a lot cheaper.<\/p>\n<p style=\"padding-left: 30px;\">Microsoft on Wednesday morning said PC OEMs will soon be shipping VR headsets that enable virtual reality and mixed reality starting at $299.<\/p>\n<p style=\"padding-left: 30px;\">Details of the hardware and how it works were sparse, but Microsoft said HP, Dell, Lenovo, Asus, and Acer will be shipping the headsets timed with its upcoming Windows 10 Creators Update, due in spring 2017.<\/p>\n<p style=\"padding-left: 30px;\">Despite the relatively low price, the upcoming headsets may have a big advantage over HTC and Valve\u2019s Vive and Facebook\u2019s Oculus Rift: no need for separate calibration hardware to function.\u00a0Both Vive and Oculus require multiple emitters on stands to be placed around a room for the positioning to function.<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/www.pcworld.com\/article\/3135649\/hardware\/microsoft-just-democratized-virtual-reality-with-299-headsets.html\" target=\"_blank\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-57357\" src=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2016\/10\/Microsoft-299-VR-Headsets-10-26-16.jpg\" alt=\"microsoft-299-vr-headsets-10-26-16\" width=\"100%\" height=\"100%\" border=\"0\" srcset=\"https:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2016\/10\/Microsoft-299-VR-Headsets-10-26-16.jpg 720w, https:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2016\/10\/Microsoft-299-VR-Headsets-10-26-16-150x84.jpg 150w\" sizes=\"(max-width: 720px) 100vw, 720px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Microsoft just democratized virtual reality with $299 headsets &#8212; from pcworld.com by Gordon Mah Ung Excerpt: VR just got a lot cheaper. Microsoft on Wednesday morning said PC OEMs will soon be shipping VR headsets that enable virtual reality and mixed reality starting at $299. Details of the hardware and how it works were sparse, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[391,216,195,367,253],"tags":[],"class_list":["post-57355","post","type-post","status-publish","format-standard","hentry","category-human-computer-interaction-hci","category-microsoft","category-tools","category-vendors","category-virtual-reality-worlds-learning"],"_links":{"self":[{"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/57355","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/comments?post=57355"}],"version-history":[{"count":2,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/57355\/revisions"}],"predecessor-version":[{"id":57358,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/57355\/revisions\/57358"}],"wp:attachment":[{"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/media?parent=57355"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/categories?post=57355"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/tags?post=57355"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}