{"id":56371,"date":"2016-08-06T16:40:45","date_gmt":"2016-08-06T20:40:45","guid":{"rendered":"http:\/\/danielschristian.com\/learning-ecosystems\/?p=56371"},"modified":"2016-08-06T16:40:45","modified_gmt":"2016-08-06T20:40:45","slug":"imagination-in-the-augmented-reality-age-perry","status":"publish","type":"post","link":"https:\/\/danielschristian.com\/learning-ecosystems\/2016\/08\/06\/imagination-in-the-augmented-reality-age-perry\/","title":{"rendered":"Imagination in the Augmented-Reality Age [Perry]"},"content":{"rendered":"<p><a href=\"http:\/\/www.theatlantic.com\/education\/archive\/2016\/08\/play-in-the-augmented-reality-age\/494597\/\" target=\"_blank\"><strong>Imagination in the Augmented-Reality Age<\/strong><\/a> &#8212; from theatlantic.com by Georgia Perry<br \/>\nPok\u00e9mon Go may have reached the zenith of its popularity, but the game has far-reaching implications for the future of play.<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">For young people today, however, it\u2019s a different story. \u201cThey hardly play. If they do play it\u2019s some TV script. Very prescribed,\u201d Levin said. \u201cEven if they have friends over, it\u2019s often playing video games.\u201d<\/p>\n<p style=\"padding-left: 30px;\">That was before Pok\u00e9mon Go, though.<\/p>\n<p style=\"padding-left: 30px;\">The augmented-reality (AR) game that\u2014since its release on July 6, attracted 21 million users and became one of the most successful mobile apps ever\u2014has been praised for promoting exercise, facilitating social interactions, sparking new interest in local landmarks, and more. Education writers and experts have weighed in on its implications for teaching kids everything from social skills to geography to the point that such coverage has become clich\u00e9. And while it seems clear at this point that the game <a href=\"https:\/\/www.surveymonkey.com\/business\/intelligence\/peak-pokemon-go\/\" target=\"_blank\">is a fad<\/a> that has peaked\u2014it\u2019s been losing active players for over a week\u2014one of the game\u2019s biggest triumphs has, arguably, been the hope it\u2019s generated about the future of play. While electronic games have traditionally caused kids to retreat to couches, here is one that did precisely the opposite.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<blockquote><p><span style=\"color: #ff6600;\"><strong>What Pok\u00e9mon Go is, however, is one of the first iterations of what will undeniably be many more AR games. If done right, some say the technology Go introduced to the world could bring back the kind of outdoor, creative, and social forms of play that used to be the mainstay of childhood. Augmented reality, it stands to reason, could revitalize the role of imagination in kids\u2019 learning and development.<\/strong><\/span><\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Imagination in the Augmented-Reality Age &#8212; from theatlantic.com by Georgia Perry Pok\u00e9mon Go may have reached the zenith of its popularity, but the game has far-reaching implications for the future of play. Excerpt: For young people today, however, it\u2019s a different story. \u201cThey hardly play. If they do play it\u2019s some TV script. Very prescribed,\u201d [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[113,329,354,394,224,8,286,9,32,215,210,141,359,3,391,419,180,276,46,7,279,226,69,309,405,101,66],"tags":[],"class_list":["post-56371","post","type-post","status-publish","format-standard","hentry","category-21st-century","category-24x7x365-access","category-av-audiovisual","category-attention","category-augmented-reality","category-digital-audio","category-digital-learning","category-digital-video","category-education-technology","category-educational-games-serious-games","category-emerging-technologies","category-engagement-engaging-students","category-health","category-higher-education","category-human-computer-interaction-hci","category-ideas-teaching","category-innovation","category-interactivity","category-k-12-related","category-learning-ecosystem","category-participation","category-passions","category-personalizedcustomized-learning","category-platforms","category-play","category-psychology","category-student-related"],"_links":{"self":[{"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/56371","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/comments?post=56371"}],"version-history":[{"count":3,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/56371\/revisions"}],"predecessor-version":[{"id":56374,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/56371\/revisions\/56374"}],"wp:attachment":[{"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/media?parent=56371"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/categories?post=56371"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/tags?post=56371"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}