{"id":54805,"date":"2016-04-20T19:05:47","date_gmt":"2016-04-20T23:05:47","guid":{"rendered":"http:\/\/danielschristian.com\/learning-ecosystems\/?p=54805"},"modified":"2016-04-20T19:06:43","modified_gmt":"2016-04-20T23:06:43","slug":"15-items-re-virtual-reality-vr-mixed-reality-mr-augmented-reality-ar","status":"publish","type":"post","link":"https:\/\/danielschristian.com\/learning-ecosystems\/2016\/04\/20\/15-items-re-virtual-reality-vr-mixed-reality-mr-augmented-reality-ar\/","title":{"rendered":"15 items re: Virtual Reality (VR), Mixed Reality (MR), &#038; Augmented Reality (AR)"},"content":{"rendered":"<p class=\"title\"><a title=\"One step closer to reality: introducing 360-degree live streaming and spatial audio on YouTube\" href=\"https:\/\/youtube.googleblog.com\/2016\/04\/one-step-closer-to-reality-introducing.html\"><strong>One step closer to reality: introducing 360-degree live streaming and spatial audio on YouTube<\/strong><\/a> &#8212; from youtube.googleblog.com<\/p>\n<p class=\"title\">Excerpt:<\/p>\n<p class=\"title\" style=\"padding-left: 30px;\">We first <a href=\"https:\/\/youtubecreator.blogspot.com\/2015\/03\/a-new-way-to-see-and-share-your-world.html\" target=\"_blank\">launched support for 360-degree videos<\/a> back in March 2015. From musicians to athletes to brands, creators have done some incredible things with this technology. Now, they\u2019ll be able to do even more to bring fans directly into their world, with 360-degree live streaming. And after years of live streaming Coachella for fans around the world who can\u2019t attend the festival, this year we\u2019re bringing you the festival like never before by live streaming select artist performances in 360 degrees this weekend. Starting today, we\u2019re also launching spatial audio for on-demand YouTube videos. Just as watching a concert in 360 degrees can give you an unmatched immersive experience, spatial audio allows you to listen along as you do in real life, where depth, distance and intensity all play a role. Try out <a href=\"https:\/\/www.youtube.com\/playlist?list=PLU8wpH_LfhmvCvcBGui3LHC8DufjgvxNn\" target=\"_blank\">this playlist<\/a> on your Android device.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/www.edtechmagazine.com\/higher\/article\/2016\/04\/university-testing-limits-hololens-augmented-reality\" target=\"_blank\"><strong>Could HoloLens\u2019 augmented reality change how we study the human body?<\/strong> <\/a>&#8212; from edtechmagazine.com by D. Frank Smith<br \/>\n<em>Case Western Reserve University is helping to revolutionize medical-science studies with a new technology from Microsoft.<\/em><\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">CWRU was among the first in higher education to begin working with HoloLens, back in 2014. They&#8217;ve since discovered new ways the tech could help transform education.\u00a0One of their current focuses is changing how students experience medical-science courses.<\/p>\n<p style=\"padding-left: 30px;\">&#8220;This is a curriculum that hasn&#8217;t drastically changed in more than 100 years, because there simply hasn&#8217;t been another way,&#8221; says Mark Griswold, the faculty director for HoloLens at CWRU. &#8220;The mixed-reality of the HoloLens has the potential to revolutionize this education by bringing 3D content into the real world.&#8221;<\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/567Eb-Gccn8\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong><a href=\"http:\/\/www.edtechmagazine.com\/higher\/article\/2016\/03\/virtual-reality-invites-new-era-learning-higher-education\" target=\"_blank\">Virtual reality invites a new era of learning to higher education<\/a>\u00a0<\/strong> &#8212; from edtechmagazine.com by D. Frank Smith<br \/>\n<em>A team of technology experts at the University of Maryland see an endless horizon of opportunities in education through virtual reality applications.<\/em><\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">&#8220;Imagine a physics class where you&#8217;re able to show how friction works. Imagine being able to experience gravity on Mars \u2014 by moving around virtually,&#8221; he says. &#8220;VR can make science, technology and art come alive.&#8221;<\/p>\n<p style=\"padding-left: 30px;\">VR will soon become an open canvas for educators to create learning experiences. Eventually, fitting VR into the curriculum will be limited only by an instructor\u2019s imagination and budget, says Christopher Sessums, the program director of research and evaluation at Johns Hopkins School of Education.<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/www.edtechmagazine.com\/higher\/article\/2016\/03\/virtual-reality-invites-new-era-learning-higher-education\" target=\"_blank\"><img decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.edtechmagazine.com\/higher\/sites\/default\/files\/augmentarium1.jpg\" width=\"100%\" height=\"100%\" border=\"0\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/www.kurzweilai.net\/nyu-holodeck-to-be-a-model-for-year-2041-cyberlearning?\" target=\"_blank\"><strong>NYU Holodeck to be model for year 2041 cyberlearning<\/strong><\/a> &#8212; from kurzweilai.net<br \/>\n<em>The role of VR and AI in future integrated living, learning, and research environments<\/em><\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">In an open-access paper in the\u00a0<em><a href=\"http:\/\/www.springer.com\/-\/0\/AVPtrckWnYabzt6nR8ge\" target=\"_blank\">Journal of Artificial Intelligence Education<\/a><\/em>, <a href=\"https:\/\/nursing.nyu.edu\/people\/burleson_winslow\" target=\"_blank\">Winslow Burleson, PhD, MSE<\/a>, associate professor, <a href=\"https:\/\/nursing.nyu.edu\/\" target=\"_blank\">New York University Rory Meyers College of Nursing<\/a>, suggests that \u201cadvanced cyberlearning environments that involve VR and AI innovations are needed to solve society\u2019s \u201cwicked challenges*\u201d \u2014 entrenched and seemingly intractable societal problems.<\/p>\n<p style=\"padding-left: 30px;\">Burleson and and co-author Armanda Lewis imagine such technology in a year 2041 Holodeck, which Burleson\u2019s <a href=\"http:\/\/www.nyu-x.org\" target=\"_blank\">NYU-X Lab<\/a>\u00a0is currently developing in prototype form, in collaboration with colleagues at NYU Courant, Tandon, Steinhardt, and Tisch.<\/p>\n<p style=\"padding-left: 30px;\">\u201cThe \u201cHolodeck\u201d will support a broad range of transdisciplinary collaborations, integrated education, research, and innovation by providing a networked software\/hardware infrastructure that can synthesize visual, audio, physical, social, and societal components,\u201d said Burleson.<\/p>\n<p style=\"padding-left: 30px;\">It\u2019s intended as a model for the future of cyberlearning experience, integrating visual, audio, and physical (haptics, objects, real-time fabrication) components, with shared computation, integrated distributed data, immersive visualization, and social interaction to make possible large-scale synthesis of learning, research, and innovation.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/thejournal.com\/articles\/2016\/04\/14\/shakespeare-virtual-tour.aspx\" target=\"_blank\"><strong>Virtual tour honored Shakespeare&#8217;s legacy<\/strong><\/a> &#8212; from thejournal.com by Richard Chang<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">&#8230;British television presenter Diane-Louise Jordan will guide students on a tour through Shakespeare\u2019s hometown of Stratford-upon-Avon, including his childhood home and school; and the bard\u2019s view of London, including the famous Globe Theatre where his plays were performed. (Shakespeare actually died April 23, which this year falls on a Saturday.)<\/p>\n<p>&nbsp;<\/p>\n<p><em>Also see:<\/em><\/p>\n<p><a href=\"http:\/\/www.discoveryeducation.co.uk\/shakespeare\" target=\"_blank\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-54812\" src=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2016\/04\/VirtualShakespeareTour-April2016.jpg\" alt=\"VirtualShakespeareTour-April2016\" width=\"100%\" height=\"100%\" border=\"0\" srcset=\"https:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2016\/04\/VirtualShakespeareTour-April2016.jpg 1141w, https:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2016\/04\/VirtualShakespeareTour-April2016-150x55.jpg 150w, https:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2016\/04\/VirtualShakespeareTour-April2016-1024x373.jpg 1024w, https:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2016\/04\/VirtualShakespeareTour-April2016-768x280.jpg 768w\" sizes=\"(max-width: 1141px) 100vw, 1141px\" \/><\/a><\/p>\n<p style=\"text-align: center;\">You can register to see the recording <a href=\"http:\/\/www.discoveryeducation.co.uk\/shakespeare\" target=\"_blank\">on that page<\/a> as well.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center;\"><strong><span style=\"color: #000080;\">The current selection of Mixed Reality and Virtual Reality related hardware<\/span><br \/>\n<\/strong><em>As of April 2016; from\u00a0<\/em><a href=\"https:\/\/www.wired.com\/2016\/04\/magic-leap-vr\/\" target=\"_blank\">https:\/\/www.wired.com\/2016\/04\/magic-leap-vr\/<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/www.wired.com\/2016\/04\/magic-leap-vr\/\" target=\"_blank\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-54850\" src=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2016\/04\/MR-and-VR-selections-as-of-april-2016.jpg\" alt=\"MR-and-VR-selections--as-of-april-2016\" width=\"100%\" height=\"100%\" border=\"0\" srcset=\"https:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2016\/04\/MR-and-VR-selections-as-of-april-2016.jpg 793w, https:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2016\/04\/MR-and-VR-selections-as-of-april-2016-95x150.jpg 95w, https:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2016\/04\/MR-and-VR-selections-as-of-april-2016-650x1024.jpg 650w, https:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2016\/04\/MR-and-VR-selections-as-of-april-2016-768x1211.jpg 768w\" sizes=\"(max-width: 793px) 100vw, 793px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/campustechnology.com\/articles\/2016\/04\/12\/film-students-to-compete-in-virtual-reality-production-contest.aspx\" target=\"_blank\"><strong>Film Students To Compete in Virtual Reality Production Contest<\/strong><\/a> &#8212; from campustechnology.com by Michael Hart<br \/>\n<em>One of the first ever competitions involving virtual reality production will challenge college film students to create their own 360-degree films.<\/em><\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\"><a href=\"https:\/\/360fly.com\/\" target=\"_blank\">360fly<\/a>, which produces single-lens cameras to capture 360-degree video, will sponsor the <a href=\"http:\/\/www.drury360.com\/\" target=\"_blank\">360 VR (virtual reality) Film Contest<\/a> for film students at <a href=\"http:\/\/www.nyu.edu\" target=\"_blank\">New York University<\/a> and the <a href=\"http:\/\/www.risd.edu\" target=\"_blank\">Rhode Island School of Design<\/a> along with <a href=\"http:\/\/www.drurydesign.com\/\" target=\"_blank\">Drury Design<\/a>. The students will use 360fly HD cameras, which they were briefed on during an April 9 presentation on the NYU campus.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/www.theverge.com\/2016\/4\/19\/11459822\/hbo-discovery-3d-graphics-otoy-vr-holographic-content\" target=\"_blank\"><strong>HBO and Discovery are partnering with a startup to develop holograms<\/strong><\/a> &#8212; from theverge.com by Ananya Bhattacharya<br \/>\nGoing beyond the TV screen<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">HBO and Discovery Communications\u00a0<a href=\"https:\/\/home.otoy.com\/hbo-and-discovery-invest-in-otoy-to-create-universal-publishing-platform\/\" target=\"_blank\">announced today <\/a>that they are partnering with 3D-graphics startup OTOY \u2014 both companies taking equity stakes. The partnership marks an effort by the two networks to evolve entertainment experiences beyond two dimensional television. Virtual reality, augmented reality, and even holograms were all highlighted as areas OTOY would help its traditional media partners explore.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<blockquote><p><span style=\"color: #800000;\"><strong>TV knows it must push toward virtual and augmented reality<\/strong><\/span><\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><em>Also see the various items re: Augmented &amp; Virtual Reality from:<\/em><strong><br \/>\n<a href=\"https:\/\/oirt.rutgers.edu\/technology-trends-augmentedvirtual-reality-and-makerspaces\/\" target=\"_blank\">Rutgers Office of Instructional &amp; Research Technology<\/a><\/strong><\/p>\n<p><em>Excerpts:<\/em><\/p>\n<ul>\n<li><a href=\"http:\/\/www.wareable.com\/vr\/virtual-reality-vs-augmented-reality-which-is-the-future\" target=\"_blank\">Virtual Reality vs Augmented Reality: Which is the future?<\/a><\/li>\n<li><a href=\"http:\/\/techcrunch.com\/2016\/01\/23\/when-virtual-reality-meets-education\/\" target=\"_blank\">When Virtual Reality Meets Education<\/a><\/li>\n<li><a href=\"https:\/\/www.edsurge.com\/news\/2015-11-02-how-to-transform-your-classroom-with-augmented-reality\" target=\"_blank\">How to Transform Your Classroom With Augmented Reality<\/a><\/li>\n<li><a href=\"http:\/\/www.talentlms.com\/blog\/augmented-learning\/\" target=\"_blank\">Surfing the Future Pedagogies: Augmented Learning<\/a><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/www.theverge.com\/2016\/4\/12\/11415366\/mark-zuckerberg-facebook-f8-virtual-augmented-reality-glasses\" target=\"_blank\"><strong>Mark Zuckerberg says augmented reality glasses are &#8216;what we&#8217;re trying to get to&#8217;<\/strong><\/a> &#8212; from theverge.com<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/mashable.com\/2016\/04\/12\/facebook-augmented-reality-glasses\/#XxTS5LAbPuqK\" target=\"_blank\"><strong>Facebook plans to build augmented reality glasses<\/strong><\/a> &#8212; from mashable.com<\/p>\n<p>&nbsp;<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/rack.2.mshcdn.com\/media\/ZgkyMDE2LzA0LzEyLzZiL2ZhY2Vib29rYXVnLjIyN2FhLmpwZwpwCXRodW1iCTk1MHg1MzQjCmUJanBn\/e1756c80\/256\/facebook-augmented-reality-virtual-reality-glasses.jpg\" width=\"100%\" height=\"100%\" border=\"0\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/mobilesyrup.com\/2016\/04\/11\/apple-patents-augmented-reality-technology\/\" target=\"_blank\"><strong>Apple patents new augmented reality technology<\/strong><\/a> &#8212; from mobilesyrup.com by Rose Behar<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">Apple was granted a patent today for a type of live interactive augmented reality (AR) video to be used in future iOS devices, indicating the company may soon enter the AR\/VR game. The patent does not appear to be directly related to an AR\/VR headset, but is certainly a step in that direction.<\/p>\n<p style=\"padding-left: 30px;\">The patent describes Apple\u2019s planned augmented reality technology as layered, live AR video that users can interact with via touchscreen. In the live video, objects can be identified and an information layer can be generated for them.<\/p>\n<p style=\"padding-left: 30px;\">\u201cIn some implementations,\u201d the patent text notes, \u201cthe information layer can include annotations made by a user through the touch sensitive surface.\u201d<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/www.theverge.com\/2016\/4\/6\/11372546\/altspacevr-virtual-reality-call-app-samsung-gear-vr\" target=\"_blank\"><strong>AltspaceVR wants to make VR chat sessions part of everyday life<\/strong><\/a> &#8212; from by Adi Robertson<\/p>\n<p>&nbsp;<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/cdn3.vox-cdn.com\/thumbor\/lixRELg9iC8VZbWHUd121UfV778=\/800x0\/filters:no_upscale()\/cdn0.vox-cdn.com\/uploads\/chorus_asset\/file\/6296959\/AltspaceVR_make_a_VR_call.0.png\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/www.blooloop.com\/features\/virtual-augmented-reality-vr-ar-attractions\/39583#.VxgKjXr58u9\" target=\"_blank\"><strong>Virtual &amp; Augmented Reality: Blooloop&#8217;s Guide to VR and AR<\/strong><\/a> &#8212; from blooloop.com<br \/>\n<em>Visitor attractions are racing to embrace Virtual and Augmented Reality technologies.\u00a0 But what are the potential opportunities and possible pitfalls of VR and AR?<\/em><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One step closer to reality: introducing 360-degree live streaming and spatial audio on YouTube &#8212; from youtube.googleblog.com Excerpt: We first launched support for 360-degree videos back in March 2015. From musicians to athletes to brands, creators have done some incredible things with this technology. Now, they\u2019ll be able to do even more to bring fans [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[113,26,139,224,63,359,234,180,46,408,216,565,217,466,206,367,273,253,187,49,90],"tags":[],"class_list":["post-54805","post","type-post","status-publish","format-standard","hentry","category-21st-century","category-3d","category-apple","category-augmented-reality","category-google","category-health","category-history","category-innovation","category-k-12-related","category-mediafilm","category-microsoft","category-mixed-reality","category-research","category-television","category-trends","category-vendors","category-virtual-field-trips","category-virtual-reality-worlds-learning","category-visualizing-information","category-web-based-collaboration","category-englishwriting"],"_links":{"self":[{"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/54805","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/comments?post=54805"}],"version-history":[{"count":27,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/54805\/revisions"}],"predecessor-version":[{"id":54872,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/54805\/revisions\/54872"}],"wp:attachment":[{"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/media?parent=54805"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/categories?post=54805"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/tags?post=54805"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}