{"id":44525,"date":"2014-02-01T15:22:07","date_gmt":"2014-02-01T20:22:07","guid":{"rendered":"http:\/\/danielschristian.com\/learning-ecosystems\/?p=44525"},"modified":"2014-02-03T17:16:49","modified_gmt":"2014-02-03T22:16:49","slug":"balance-boundaries-and-limits-may-be-required-gaming-brings-its-plusses-and-minuses","status":"publish","type":"post","link":"https:\/\/danielschristian.com\/learning-ecosystems\/2014\/02\/01\/balance-boundaries-and-limits-may-be-required-gaming-brings-its-plusses-and-minuses\/","title":{"rendered":"Balance, boundaries, &#038; limits may be required; gaming brings its plusses &#038; minuses"},"content":{"rendered":"<hr \/>\n<p><span style=\"color: #800000;\"><strong>Some items\/resources regarding gaming\/video games as it pertains to education:<\/strong><\/span><\/p>\n<hr \/>\n<p><a href=\"http:\/\/blogs.kqed.org\/mindshift\/2014\/01\/forget-the-textbook-video-games-as-social-studies-content\/\" target=\"_blank\"><b><br \/>\nBypassing the Textbook: Video Games Transform Social Studies Curriculcum<\/b><\/a><\/p>\n<p><strong><a href=\"http:\/\/www.graphite.org\/\/blog\/teaching-with-digital-games-a-video-case-study-and-teacher-qa-with-the-joan-ganz-cooney-center?\" target=\"_blank\">Teaching With Digital Games: a Video Case Study and Teacher Q&amp;A with the Joan Ganz Cooney Center and Lisa Parisi<\/a><\/strong><\/p>\n<p><b><a href=\"http:\/\/www.tri-cityherald.com\/2014\/01\/23\/2789806\/state-senate-bill-encourages-learning.html#storylink=cpy\" target=\"_blank\">State Senate bill encourages learning via video games<\/a><\/b> &#8212; from Murrow News Service by Matt Benoit<\/p>\n<p><a href=\"http:\/\/www.educause.edu\/annual-conference\/2013\/higher-education-massively-multiplayer-game-sponsored-follett-higher-education-group\" target=\"_blank\"><b>Higher Education Is a Massively Multiplayer Game<\/b><\/a> &#8212; from educause<\/p>\n<p><a href=\"http:\/\/www.telegraph.co.uk\/technology\/news\/10592264\/BETT-2014-Exploring-the-classroom-of-the-future.html\" target=\"_blank\"><b>BETT 2014: Exploring the classroom of the future<\/b><\/a><br \/>\n<i>From 3D gesture control to augmented reality textbooks, the classroom of the future will be more connected that ever before <\/i><\/p>\n<p><a href=\"http:\/\/janemcgonigal.com\/\" target=\"_blank\"><b>Jane McGonigal.com<\/b><\/a><\/p>\n<p><b><a href=\"http:\/\/www.learninggamesnetwork.org\/\" target=\"_blank\">Learning Games Network <\/a><\/b><\/p>\n<div><b><a href=\"http:\/\/thejournal.com\/articles\/2013\/12\/13\/the-10-biggest-trends-in-ed-tech.aspx?=FETCLN\" target=\"_blank\">The 10 Biggest Trends in Ed Tech<\/a><\/b><\/div>\n<div><span style=\"color: #ffffff;\">.<\/span><\/div>\n<p><a href=\"http:\/\/top5onlinecolleges.org\/gamification\/\" target=\"_blank\"><strong>Play to Learn: 100- Great sites on gamification <\/strong><\/a>&#8212; from top5onlinecolleges.org\/gamification by Emily Newton<\/p>\n<div><a href=\"http:\/\/top5onlinecolleges.org\/gamification\/\" target=\"_blank\"><img decoding=\"async\" class=\"aligncenter\" alt=\"Play to Learn: 100 Great Sites on Gamification\" src=\"http:\/\/top5onlinecolleges.org\/wp-content\/themes\/T5OC\/images\/play_to_learn_100_great_sites_on_gamification.png\" width=\"100%\" height=\"100%\" border=\"0\" \/><\/a><\/div>\n<div><\/div>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/www.joanganzcooneycenter.org\/publication\/learning-at-home\/\" target=\"_blank\"><strong>Learning at Home: Families\u2019 Educational Media Use in America<\/strong><\/a> &#8212; from joanganzcooneycenter.org\u00a0by Victoria Rideout, January 24, 2014<\/p>\n<p><a href=\"http:\/\/www.learndash.com\/do-games-have-a-future-in-education\/\" target=\"_blank\"><strong>Do Games Have a Future in Education?<\/strong><\/a>&#8212; from learndash.com by Justin Ferriman<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">With the growing popularity in gamification and game-based learning, more and more conversations are being held about the viability of games in the educational sector (particularly K-12). Many are wondering to what extent should K-12 education use gamification in their learning.<\/p>\n<p style=\"padding-left: 30px;\">The simple answer is that there really isn\u2019t an exact answer. I think that using game theory in learning environments can prove useful (it\u2019s been done in some capacity for years), but relying too much on it to drive home a lesson, or to teach the content, can be a mistake.<\/p>\n<p><a href=\"http:\/\/www.bottomlineperformance.com\/6-lessons-trenches-digital-game-design\/\" target=\"_blank\"><b>6 Lessons from the Trenches of Digital Learning Game Design at #ASTDTK14<\/b><\/a><\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<p><span style=\"color: #800000;\"><strong>However, excessive amounts of game playing can lead to addictions.\u00a0 This is a real concern.\u00a0 Consider the items below.<\/strong><\/span><\/p>\n<hr \/>\n<p><a href=\"http:\/\/www.webmd.com\/mental-health\/features\/video-game-addiction-no-fun \" target=\"_blank\"><strong>Video Game Addiction No Fun<\/strong><\/a><strong> &#8211;<\/strong>&#8211; from WebMd.com<br \/>\n<em>Compulsive video gaming is a modern-day psychological disorder that experts tell WebMD is becoming more and more popular.<\/em><\/p>\n<p><a href=\"http:\/\/answers.yahoo.com\/question\/index?qid=20101003102111AAUpqal\" target=\"_blank\"><b>How to stop video game addiction? <\/b><\/a><\/p>\n<p><span><b><\/b><b><a href=\"http:\/\/www.video-game-addiction.org\/\" target=\"_blank\">Video game <wbr><\/wbr>addiction.org<\/a><\/b><\/span><\/p>\n<p><strong><a href=\"http:\/\/www.wikihow.com\/End-a-Video-Game-Addiction\" target=\"_blank\">End a <wbr><\/wbr>Video Game Addiction<\/a><\/strong><\/p>\n<p><strong><a href=\"http:\/\/www.wikihow.com\/Avoid-Video-Game-Addiction\" target=\"_blank\">Avoid Video Game Addiction<\/a>\u00a0<\/strong><\/p>\n<div><span><b><a href=\"https:\/\/www.academia.edu\/1146881\/Kuss_D.J._and_Griffiths_M.D._2012_._Online_gaming_addiction_in_adolescence_A_literature_review_of_empirical_research._Journal_of_Behavioural_Addiction_1_3-22\" target=\"_blank\">Online gaming addiction in children and adolescents:<\/a><\/b><br \/>\n<em>A review of empirical research<br \/>\n<span style=\"color: #ffffff;\">.<\/span><br \/>\n<\/em><\/span><\/div>\n<p><b><a href=\"http:\/\/www.news.com.au\/technology\/gaming\/online-gaming-addiction-simliar-to-alcoholism-gaming-industry-should-pay-for-treatment-says-new-s-korea-proposal\/story-e6frfrt9-1226781124458\" target=\"_blank\">Online gaming addiction similar to alcoholism, gaming industry should pay for treatment, says new S Korea proposal <\/a><\/b><\/p>\n<p><a href=\"http:\/\/www.shelbycounselingassociates.org\/templates\/System\/details.asp?id=33040&amp;PID=727549\" target=\"_blank\"><strong>How to prevent and deal with video game addiction<\/strong><\/a>\u00a0 &#8212; from shelbycounselingassociates.org<\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<p><strong><span style=\"color: #800000;\">Bottom line: Balance, boundaries, and limits will likely be needed here &#8212; at least in some\/certain cases.<br \/>\n<\/span><\/strong><\/p>\n<hr \/>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><em>Addendum on 2\/3\/14:<\/em><\/p>\n<ul>\n<li><a href=\"http:\/\/seriousgames.msu.edu\/gamification-in-the-classroom\/\" target=\"_blank\"><strong>Gamification in the Classroom<\/strong> <\/a>&#8212; from seriousgames.msu.edu by Lissy Torres<br \/>\n<em>Excerpt:<\/em><br \/>\nMSU\u2019s meaningful play faculty and students came together on Wednesday to listen to Scott Nicholson, a game designer and board game enthusiast, give a talk on gamification. Nicholson currently teaches at Syracuse University, where he employs gamification in big ways through his undergraduate courses. But before we go into that, let\u2019s have some more on the man himself.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Some items\/resources regarding gaming\/video games as it pertains to education: Bypassing the Textbook: Video Games Transform Social Studies Curriculcum Teaching With Digital Games: a Video Case Study and Teacher Q&amp;A with the Joan Ganz Cooney Center and Lisa Parisi State Senate bill encourages learning via video games &#8212; from Murrow News Service by Matt Benoit [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[113,394,215,141,158,276,46,423,279,101,454],"tags":[],"class_list":["post-44525","post","type-post","status-publish","format-standard","hentry","category-21st-century","category-attention","category-educational-games-serious-games","category-engagement-engaging-students","category-interaction-design","category-interactivity","category-k-12-related","category-love-of-learning","category-participation","category-psychology","category-the-downsides-of-technology"],"_links":{"self":[{"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/44525","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/comments?post=44525"}],"version-history":[{"count":23,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/44525\/revisions"}],"predecessor-version":[{"id":44623,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/44525\/revisions\/44623"}],"wp:attachment":[{"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/media?parent=44525"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/categories?post=44525"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/tags?post=44525"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}