{"id":16005,"date":"2011-03-04T15:43:11","date_gmt":"2011-03-04T20:43:11","guid":{"rendered":"http:\/\/danielschristian.com\/learning-ecosystems\/?p=16005"},"modified":"2011-03-04T15:44:04","modified_gmt":"2011-03-04T20:44:04","slug":"what-makes-a-good-learning-game-going-beyond-edutainment","status":"publish","type":"post","link":"https:\/\/danielschristian.com\/learning-ecosystems\/2011\/03\/04\/what-makes-a-good-learning-game-going-beyond-edutainment\/","title":{"rendered":"What makes a good learning game? Going beyond edutainment."},"content":{"rendered":"<p><a href=\"http:\/\/www.elearnmag.org\/subpage.cfm?section=articles&amp;article=153-1\" target=\"_blank\"><strong>What makes a good learning game? Going beyond edutainment<\/strong><\/a> &#8212; from e-Learning Magazine by Simon Egenfeldt-Nielsen<\/p>\n<p style=\"padding-left: 30px;\">After developing more than 30 learning games I can safely say that it is  definitely not an easy task. Developing good learning games requires  constant attention to opposing factors, which only through creativity  can truly be made to smoothly work together.<\/p>\n<p style=\"padding-left: 30px;\">Since the inception of computer games, there has been learning games. In  the early years, games were used to demonstrate the potential benefits  of computers. Although learning games date back to at least the 1960s,  it is still a discipline fraught with challenges [1]. One of the  fundamental questions that remain unanswered is: What really makes a  good learning game? This simple question is far from trivial as it might  be seem upon first sight. The question relates to what we define as a  good game and what we define as good learning\u2014none of which have been  fully answered.<\/p>\n<p style=\"padding-left: 30px;\">This article is not be a quick-guide for &#8220;how to design&#8221; learning games  with ideas like points, leveling, power-ups and clear goals. Rather it  will present a helicopter view on what often happens when you apply  these principles and ignore the fundamental structure of games. You may  very well create a learning game that is motivating, and uses level and  feedback in some ways, but still fail miserable. This often happens  because designers are not conscious of how games are fundamentally  structured. They forget games are about &#8220;what you do&#8221; and not &#8220;what you  see.&#8221; Instructional designers apply game principles but forget to step  back and see whether these principles distort the learning experience.  Often this happens by failing to integrate game and learning goals,  losing sight of the difference between seeing and doing, and  accidentally derailing the player away from learning in favor of pure  fun. When you use very simple principles from games in your e-learning  applications the risk of distortion is less, unlike when designing more  complex, game-based learning applications.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What makes a good learning game? Going beyond edutainment &#8212; from e-Learning Magazine by Simon Egenfeldt-Nielsen After developing more than 30 learning games I can safely say that it is definitely not an easy task. Developing good learning games requires constant attention to opposing factors, which only through creativity can truly be made to smoothly [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[215,119,102,406,405],"tags":[151,629,622,765,764],"class_list":["post-16005","post","type-post","status-publish","format-standard","hentry","category-educational-games-serious-games","category-instructional-design","category-learning","category-motivation","category-play","tag-games","tag-instructional-design","tag-learning","tag-motivation","tag-play"],"_links":{"self":[{"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/16005","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/comments?post=16005"}],"version-history":[{"count":4,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/16005\/revisions"}],"predecessor-version":[{"id":16009,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/16005\/revisions\/16009"}],"wp:attachment":[{"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/media?parent=16005"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/categories?post=16005"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/tags?post=16005"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}