Music is math [Fubiz]

Music is Math — from Fubiz

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From DSC:
I’m interested in trying to take pulse checks on a variety of constantly moving bulls-eyes out there — one of which is new business models within the world of teaching and learning (in higher education, K-12, and the corporate world).
I have no idea whether the courses that this site/service offers are truly great or not. To me, it doesn’t matter right now. What matters is whether this model — or this type of business model — takes off. The costs of obtaining an education could be positively impacted here, as competition continues to heat up and the landscapes continue to morph.

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The Great Courses -- online lectures from across the lands

UMC packs 3-D visuals into cutting-edge research lab — from grandforksherald.com by Ryan Johnson

$145,000 virtual immersion lab creates realistic 3-D simulations
Think virtual reality, only more realistic. Add to that cutting edge-technology and the ability to interact with and walk around 3-D holograms and you get the newest addition to the University of Minnesota-Crookston, complete with special effects impressive enough to put the 2009 blockbuster film “Avatar” to shame

— Dr. Adel Ali from grandforksherald.com

From DSC:
Below are some notes and reflections after reading Visions 2020.2:  Student Views on Transforming Education and Training Through Advanced Technologies — by the U.S. Department of Commerce, U.S. Department of Education, and NetDay

Basic Themes

  • Digital Devices
  • Access to Computers and the Internet
  • Intelligent Tutor/Helper
  • Ways to Learn and Complete School Work Using Technology

Several recurring words jumped off the page at me, including:

  • Voice activation
  • A rugged, mobile, lightweight, all-convergent communications and entertainment device
  • Online classes
  • Interactive textbooks
  • Educational games
  • 3D virtual history enactments — take me there / time machine
  • Intelligent tutors
  • Wireless
  • 24x7x365 access
  • Easy to use
  • Digital platforms for collaborating and working with others on schoolwork/homework
  • Personalized, optimized learning for each student
  • Immersive environments
  • Augmented reality
  • Interactive
  • Multimedia
  • Virtual
  • Simulations
  • Digital diagnostics (i.e. analytics)
  • Wireless videoconferencing

Here are some quotes:

Math and reading were often cited specifically as subjects that might benefit from the use of learning technologies. (p. 5)

No concept drew greater interest from the student responders than some sort of an intelligent tutor/helper. Math was the most often mentioned subject for which tutoring help was needed. Many students desired such a tutor or helper for use in school and at home. (p. 17)

…tools, tutors, and other specialists to make it possible to continuously adjust the pace, nature and style of the learning process. (p.27)

So many automated processes have been built in for them: inquiry style, learning style, personalized activity selection, multimedia preferences, physical requirements, and favorite hardware devices. If the student is in research mode, natural dialogue inquiry and social filtering tools configure a working environment for asking questions and validating hypotheses. If students like rich multimedia and are working in astronomy, they automatically are connected to the Sky Server which accesses all the telescopic pictures of the stars, introduces an on-line expert talking about the individual constellations, and pulls up a chatting environment with other students who are looking at the same environment. (p.28)

— Randy Hinrichs | Research Manager for Learning Science and Technology | Microsoft Research Group

From DSC:
As I was thinking about the section on the intelligent tutor/helper…I thought, “You know…this isn’t just for educators. Pastors and youth group leaders out there should take note of what students were asking for here.”

  • Help, I need somebody
  • Help me with ____
  • Many students expressed interest in an “answer machine,” through which a student could pose a specific question and the machine would respond with an answer. <– I thought of online, Christian-based mentors here, available 24x7x365 to help folks along with their spiritual journeys


Solving the problem of online problem solving – – from FacultyFocus.com by Ellen Smyth 

When first visualizing an online mathematics course, I saw a barren, text-only environment where students learned primarily from the textbook and where instructors provided text-based direction, clarification, and assistance. But typing is not teaching and reading is not learning. Students deserve more from online courses than regurgitated textbooks and opportunities to teach themselves. With today’s technology, we can create a rich learning environment.

So if we don’t teach with pure text, what do we teach with? Traditionally, we write, draw, and talk students through the problem-solving process while we encourage students to actively work along with us. Online, we should aspire to sparking the same level of comprehension, achievable using exactly the same techniques – writing, drawing, and talking students through problems.

But how do we write, draw, and talk to students online? Fortunately, we have a wide variety of tools available to help us available to help us do it digitally.

From DSC:
One of the types of tools mentioned were the tablets from Wacom.

Tablets from Wacom

How to make any 3rd grader love math — from mobile learning blog by Michael Cyger

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Students Solve Math Mysteries in Sackboys and the Mysterious Proof — from spotlight.macfound.org with Kan Yang Li

Spotlight talks with Kan Yang Li about games-based learning and the new math-related adventure level he created for the popular video game “LittleBigPlanet.”

Stanford and UC Berkeley Create Massively Collaborative Math – 8-8-10 —  [via GetIdea.org blog]

Scholars at U.S. universities UC Berkeley and Stanford have created a free website, MathOverflow, that is transforming math research. By linking questions and answers from hands-on users, each small solution builds toward a larger understanding, accelerating research and proving mass collaboration can greatly expand human problem-solving abilities.

Less than a year old, Math-Overflow is growing quickly. On a typical day, it receives about 30 new questions and more than 30,000 page views from 2,500 different users worldwide. Questions and answers get votes, based on popularity. Contributors include leading researchers, and half its traffic is international. Some questions have already led to research papers naming both the asker and “answerer” as co-authors.

Source: Mercury News [San Jose, California]

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mathoverflow.net

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Also see:

nLab -- an open lab book for math, physics

Teaching with Digital Video — from ISTE by Lynn Bell and Dr. Glen L. Bull

Teaching with Digital Video

With digital video, your students can:

Watch a demonstration of the speed of sound
Analyze classmates’ poetry performances
Create videos that document cultural differences

And the best part is that it’s engaging. Your students are most likely already watching, creating, uploading, and sharing digital video in their spare time, so why not incorporate this tool they already enjoy in the classroom?

Bull and Bell bring together lesson plans, ideas, and resources aligned with the National Educational Technology Standards (NETS) and content-area standards so that you can use digital video in the classroom effectively. The book also includes information on acquiring, creating, and communicating with digital video.

Learn more about this book and topic: listen to an interview with the editors Glen L. Bull and Lynn Bell on ISTE Casts.

www.iste.org/digvid

Also relevant here:

How to teach with technology: Science and math — Edutopia.org

Also see:

Big Thinkers: Katie Salen on Learning with Games — Edutopia.org
A professor of design and technology at Parsons The New School for Design talks about the value of games and the empowerment of play.

How to Build a Technology-Based Curriculum — Edutopia.org
Educators emphasize that infrastructure must precede innovation.

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Sage (mathematics)

SageMath.org

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Mathematica — from Wolfram Research

http://www.wolfram.com/solutions/precollege/

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Final Version of Common Standards Unveiled — from EdWeek.org by Catherine Gewertz

The final set of common academic standards was released today, capping months of closed-door work to write them and months more to revise them with feedback from state education officials, teachers’ unions, and other education interest groups.

The project is an attempt to address the uneven patchwork of standards that results in differing expectations among schools, districts, and states and leaves many students unprepared for work or college.

Organizers of the Common Core State Standards Initiative scheduled a press event at a Georgia high school for this morning and invited a high-profile list of guests, including governors and education commissioners, to speak in support of the standards.

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http://www.technologyreview.com/computing/25441/?a=f

Last May, the talk of the search world was Wolfram Alpha, the online engine that provides graphically presented answers to computationally oriented questions tapping myriad math, science, and other data sets. But by April 2010, Wolfram Alpha’s traffic hovered below the numbers achieved in the launch month of May 2009. Though this does not capture use by third-party applications–including Microsoft’s Bing search engine–Wolfram Alpha hasn’t emerged as a notable search destination.

But the emergence of e-books provides Alpha with a new outlet–as a ready-made supplier of interactive graphics, plots, charts, and real-time data. These features can be incorporated within publications developed for Apple’s iPad and other devices. “Deeper information becomes available by way of tapping,” (emphasis DSC) says Theodore Gray, cofounder of Wolfram Research.

The first example is now out: a Wolfram/Alpha app for The Elements, a book Gray wrote on the periodic table. The paper version of the book is dominated by glossy photos of elements and products made from them (Pepto-Bismol, for example, uses bismuth). The version developed for the iPad, however, is chock-full of on-screen buttons that lead to Wolfram’s online computational engine and data sets.

Clearly, the concept will make sense for some kinds of books more than others, says Jared Spool, CEO of User Interface Engineering, a North Andover, MA-based consulting firm. “It makes a lot of sense for a lot of college textbooks to go in this direction, (emphasis DSC) but I’m not sure that a detective novel has a lot to offer there,” he says. Delivering such interactivity is a likely new direction for Wikipedia and search engines and many other sources beyond Wolfram Alpha, he points out.

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