{"id":67508,"date":"2019-06-26T16:33:04","date_gmt":"2019-06-26T20:33:04","guid":{"rendered":"http:\/\/danielschristian.com\/learning-ecosystems\/?p=67508"},"modified":"2019-06-26T17:03:54","modified_gmt":"2019-06-26T21:03:54","slug":"amy-peck-endeavorvr-on-enterprises-slow-adoption-of-ar-the-promise-in-education","status":"publish","type":"post","link":"http:\/\/danielschristian.com\/learning-ecosystems\/2019\/06\/26\/amy-peck-endeavorvr-on-enterprises-slow-adoption-of-ar-the-promise-in-education\/","title":{"rendered":"Amy Peck (EndeavorVR) on enterprises&#8217; slow adoption of AR &#038; the promise in education"},"content":{"rendered":"<p><a href=\"https:\/\/www.thearshow.com\/podcast\/056-amy-peck\" target=\"_blank\" rel=\"noopener noreferrer\"><strong>Amy Peck (EndeavorVR) on enterprises&#8217; slow adoption of AR and the promise in education<\/strong><\/a> &#8212; from thearshow.com by Jason McDowall<\/p>\n<p><em>Description:<\/em><\/p>\n<p style=\"padding-left: 40px;\">In this conversation, Amy and [Jason McDowall] discuss the viability of the location-based VR market and the potential for AR &amp; VR in childhood education.<\/p>\n<p style=\"padding-left: 40px;\">We get into the current opportunities and challenges in bringing spatial computing to the enterprise. One of these challenges is the difficulty in explaining a technology that needs to be directly experienced, so much so that Amy now insists C-level executives put on a headset as a first step in the consulting process.<\/p>\n<p style=\"padding-left: 40px;\">We also talk about VR &amp; AR in healthcare, and the potential impact of blockchain technology.<\/p>\n<p style=\"text-align: right;\"><span style=\"color: #800000;\"><em>Fast forward to 29:15 or so for the <\/em><em>piece<br \/>\nof this podcast that relates to education.<\/em><\/span><\/p>\n<p><span style=\"color: #800000;\"><em>Also see:<\/em><\/span><\/p>\n<p><a href=\"https:\/\/arvrjourney.com\/reality-check-the-marvel-of-computer-vision-technology-in-todays-camera-based-ar-systems-69b00947f954?sk=0070a49f213064d70f6f104f443c33ef\" target=\"_blank\" rel=\"noopener noreferrer\"><strong>Reality Check: The marvel of computer vision technology in today\u2019s camera-based AR systems<\/strong><\/a> &#8212; from arvrjourney.com by Alex Chuang<br \/>\n<em>How does mobile AR work today and how will it work tomorrow<\/em><\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p>AR experiences can seem magical but what exactly is happening behind the curtain? To answer this, we must look at the three basic foundations of a camera-based AR system like our smartphone.<\/p>\n<ul>\n<li>How do computers know where it is in the world? (Localization + Mapping)<\/li>\n<li>How do computers understand what the world looks like? (Geometry)<\/li>\n<li>How do computers understand the world as we do? (Semantics)<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Amy Peck (EndeavorVR) on enterprises&#8217; slow adoption of AR and the promise in education &#8212; from thearshow.com by Jason McDowall Description: In this conversation, Amy and [Jason McDowall] discuss the viability of the location-based VR market and the potential for AR &amp; VR in childhood education. We get into the current opportunities and challenges in [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[224,819,387,112,200,343,32,210,37,359,391,245,253,299,824,445],"tags":[],"class_list":["post-67508","post","type-post","status-publish","format-standard","hentry","category-augmented-reality","category-blockchain","category-business","category-corporate-business-world","category-corporate-universities","category-education","category-education-technology","category-emerging-technologies","category-future","category-health","category-human-computer-interaction-hci","category-mobile-technologies","category-virtual-reality-worlds-learning","category-workplace","category-xr-extended-reality","category-youth"],"_links":{"self":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/67508","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/comments?post=67508"}],"version-history":[{"count":6,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/67508\/revisions"}],"predecessor-version":[{"id":67526,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/67508\/revisions\/67526"}],"wp:attachment":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/media?parent=67508"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/categories?post=67508"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/tags?post=67508"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}