{"id":62474,"date":"2018-02-05T16:04:59","date_gmt":"2018-02-05T21:04:59","guid":{"rendered":"http:\/\/danielschristian.com\/learning-ecosystems\/?p=62474"},"modified":"2018-02-06T16:58:42","modified_gmt":"2018-02-06T21:58:42","slug":"where-youll-find-vr-tech-in-2018-top-ar-apps-that-make-learning-fun-6-other-items-re-vr-ar-mr","status":"publish","type":"post","link":"http:\/\/danielschristian.com\/learning-ecosystems\/2018\/02\/05\/where-youll-find-vr-tech-in-2018-top-ar-apps-that-make-learning-fun-6-other-items-re-vr-ar-mr\/","title":{"rendered":"&#8220;Where You\u2019ll Find VR Tech in 2018&#8221; + &#8220;Top AR apps that make learning fun&#8221; + 6 other items re: VR, AR, &#038; MR"},"content":{"rendered":"<p><a href=\"https:\/\/www.avisystems.com\/blog\/where-youll-find-virtual-reality-technology-in-2018\/\" target=\"_blank\" rel=\"noopener\"><strong>Where You\u2019ll Find Virtual Reality Technology in 2018<\/strong><\/a> &#8212; from avisystems.com by Alec Kasper-Olson<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\"><strong>The VR \/ AR \/ MR Breakdown<\/strong><br \/>\nThis year will see growth in a variety of virtual technologies and uses. There are differences and similarities between virtual, augmented, and mixed reality technologies. The technology is constantly evolving and even the terminology around it changes quickly, so you may hear variations on these terms.<\/p>\n<p style=\"padding-left: 30px;\">Augmented reality is what was behind the Pok\u00e9mon Go craze. Players could see game characters on their devices superimposed over images of their physical surroundings. Virtual features seemed to exist in the real world.<\/p>\n<p style=\"padding-left: 30px;\">Mixed reality combines virtual features and real-life objects. So, in this way it includes AR but it also includes environments where real features seem to exist in a virtual world.<\/p>\n<p style=\"padding-left: 30px;\">The folks over at Recode explain mixed reality this way:<\/p>\n<blockquote><p><span style=\"color: #ff6600;\"><strong>In theory, mixed reality lets the user see the real world (like AR) while also seeing believable, virtual objects (like VR). And then it anchors those virtual objects to a point in real space, making it possible to treat them as \u201creal,\u201d at least from the perspective of the person who can see the MR experience.<\/strong><\/span><\/p><\/blockquote>\n<p style=\"padding-left: 30px;\">And, virtual reality uses immersive technology to seemingly place a user into a simulated lifelike environment.<br \/>\n&#8230;<br \/>\n<strong>Where You\u2019ll Find These New Realities<br \/>\n<\/strong>Education and research fields are at the forefront of VR and AR technologies, where an increasing number of students have access to tools. But higher education isn\u2019t the only place you see this trend. The number of VR companies grew 250 percent between 2012 and 2017. Even the latest iPhones include augmented reality capabilities. Aside from the classroom and your pocket, here are some others places you\u2019re likely to see VR and AR pop up in 2018.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/bmsinnolabs.wordpress.com\/2018\/02\/01\/top-ar-apps-that-make-learning-fun\/\" target=\"_blank\" rel=\"noopener\"><strong>Top AR apps that make learning\u00a0fun<\/strong><\/a> &#8212; from bmsinnolabs.wordpress.com<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p>Here is a list of a few amazing Augmented Reality mobile apps for children:<\/p>\n<ul>\n<li>Jigspace<\/li>\n<li>Elements 4D<\/li>\n<li>Arloon Plants<\/li>\n<li>Math alive<\/li>\n<li>PlanetAR Animals<\/li>\n<li>FETCH! Lunch Rush<\/li>\n<li>Quiver<\/li>\n<li>Zoo Burst<\/li>\n<li>PlanetAR Alphabets &amp; Numbers<\/li>\n<\/ul>\n<p>&#8230;<\/p>\n<p>Here are few of the VR input devices include:<\/p>\n<ul>\n<li>Controller Wands<\/li>\n<li>Joysticks<\/li>\n<li>Force Balls\/Tracking Balls<\/li>\n<li>Data Gloves<\/li>\n<li>On-Device Control Buttons<\/li>\n<li>Motion Platforms (Virtuix Omni)<\/li>\n<li>Trackpads<\/li>\n<li>Treadmills<\/li>\n<li>Motion Trackers\/Bodysuits<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/blog.vive.com\/us\/2018\/01\/22\/htc-announces-vr-for-impact-initiative\/\" target=\"_blank\" rel=\"noopener\"><strong>HTC VIVE and World Economic Forum Partner For The Future Of The \u201cVR\/AR For Impact\u201d Initiative<\/strong><\/a> &#8212; from blog.vive.com by Matthew Gepp<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p>VR\/AR for Impact experiences shown this week at WEF 2018 include:<\/p>\n<ul>\n<li><a href=\"http:\/\/niatech.org\/\" target=\"_blank\" rel=\"noopener\"><strong>OrthoVR<\/strong><\/a> aims to increase the availability of well-fitting prosthetics in low-income countries by using Virtual Reality and 3D rapid prototyping tools to increase the capacity of clinical staff without reducing quality. VR allows current prosthetists and orthosists to leverage their hands-on and embodied skills within a digital environment.<\/li>\n<li>The <a href=\"https:\/\/vimeo.com\/251408903\/539884eb01\" target=\"_blank\" rel=\"noopener\"><strong>Extraordinary Honey Bee<\/strong><\/a> is designed to help deepen our understanding of the honey bee\u2019s struggle and learn what is at stake for humanity due to the dying global population of the honey bee. Told from a bee\u2019s perspective, The Extraordinary Honey Bee harnesses VR to inspire change in the next generation of honey bee conservationists.<\/li>\n<li><a href=\"http:\/\/www.blankcanvas.bio\" target=\"_blank\" rel=\"noopener\"><strong>The Blank Canvas: Hacking Nature<\/strong><\/a> is an episodic exploration of the frontiers of bioengineering as taught by the leading researchers within the field. Using advanced scientific visualization techniques, the Blank Canvas will demystify the cellular and molecular mechanisms that are being exploited to drive substantial leaps such as gene therapy.<\/li>\n<li><a href=\"http:\/\/www.oxlifeproject.org\/\" target=\"_blank\" rel=\"noopener\"><strong>LIFE<\/strong><\/a> (Life-saving Instruction For Emergencies) is a new mobile and VR platform developed by the University of Oxford that enables all types of health worker to manage medical emergencies. Through the use of personalized simulation training and advanced learning analytics, the LIFE platform offers the potential to dramatically extend access to life-saving knowledge in low-income countries.<\/li>\n<li><a href=\"https:\/\/www.treeofficial.com\/\" target=\"_blank\" rel=\"noopener\"><strong>Tree<\/strong><\/a> is a critically acclaimed virtual reality experience to immerse viewers in the tragic fate that befalls a rainforest tree. The experience brings to light the harrowing realities of deforestation, one of the largest contributors to global warming.<\/li>\n<li>For the Amazonian Yawanawa, \u2018medicine\u2019 has the power to travel you in a vision to a place you have never been. Hushuhu, the first woman shaman of the Yawanawa, uses VR like medicine to open a portal to another way of knowing. <a href=\"http:\/\/www.awavenavr.com\/\" target=\"_blank\" rel=\"noopener\"><strong>AWAVENA<\/strong><\/a><strong>\u00a0<\/strong>is a collaboration between a community and an artist, melding technology and transcendent experience so that a vision can be shared, and a story told of a people ascending from the edge of extinction.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p class=\"entry-title\"><a href=\"https:\/\/yeppar.com\/blog\/virtual-reality-technology\/\" target=\"_blank\" rel=\"noopener\"><strong>Everything You Need To Know About Virtual Reality Technology<\/strong><\/a> &#8212; from yeppar.com<strong><br \/>\n<\/strong><\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\"><strong>Types of Virtual Reality Technology<\/strong><br \/>\nWe can segregate the type of Virtual Reality Technology according to their user experience<\/p>\n<p style=\"padding-left: 30px;\"><strong>Non-Immersive<br \/>\n<\/strong>Non-immersive simulations are the least immersion implementation of Virtual Reality Technology.<br \/>\nIn this kind of simulation, only a subset of the user\u2019s senses is replicated, allowing for marginal awareness of the reality outside the VR simulation. A user enters into 3D virtual environments through a portal or window by utilizing standard HD monitors typically found on conventional desktop workstations.<\/p>\n<p style=\"padding-left: 30px;\"><strong>Semi Immersive<br \/>\n<\/strong>In this simulation, users experience a more rich immersion, where a user partly, not fully involved in a virtual environment. Semi immersive simulations are based on high-performance graphical computing, which is often coupled with large screen projector systems or multiple TV projections to properly simulate the user\u2019s visuals.<\/p>\n<p style=\"padding-left: 30px;\"><strong>Fully immersive<br \/>\n<\/strong>Offers the full immersive experience to the user of Virtual Reality Technology, in this phase of VR head-mounted displays and motion sensing devices are used to simulate all of the user senses. In this situation, a user can experience the realistic virtual environment, where a user can experience a wide view field, high resolutions, increased refresh rates and a high quality of visualization through HMD.<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/yeppar.com\/blog\/virtual-reality-technology\/\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" class=\"aligncenter wp-image-62540 size-full\" src=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2018\/02\/Automobile-min.jpeg\" alt=\"\" width=\"100%\" height=\"100%\" srcset=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2018\/02\/Automobile-min.jpeg 1024w, http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2018\/02\/Automobile-min-150x84.jpeg 150w, http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2018\/02\/Automobile-min-768x432.jpeg 768w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p class=\"entry-title\"><a href=\"https:\/\/vrscout.com\/news\/mixed-reality-hard-hat\/?\" target=\"_blank\" rel=\"noopener\"><strong>This Is What A Mixed Reality Hard Hat Looks Like<\/strong><\/a><span class=\"updated\"> &#8212; from vrscout.com by\u00a0<\/span><span class=\"vcard author\"><span class=\"fn\"> Alice Bonasio<br \/>\n<\/span><\/span><em>A Microsoft-endorsed hard hat solution lets construction workers use holograms on site.<\/em><\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">These workers already routinely use technology such as tablets to access plans and data on site, but going from 2D to 3D at scale brings that to a whole new level. \u201cSuperimposing the digital model on the physical environment provides a clear understanding of the relations between the 3D design model and the actual work on a jobsite,\u201d explained Olivier Pellegrin, BIM manager, GA Smart Building.<\/p>\n<p style=\"padding-left: 30px;\">The application they are using is called Trimble Connect. It turns data into 3D holograms, which are then mapped out to scale onto the real-world environment. This gives workers an instant sense of where and how various elements will fit and exposes mistakes early on in the process.<\/p>\n<p>&nbsp;<\/p>\n<p><em><span style=\"color: #800000;\">Also see:<\/span><\/em><\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/tAmImhdWYjA\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p style=\"padding-left: 30px;\">Trimble Connect for HoloLens is a mixed reality solution that improves building coordination by combining models from multiple stakeholders such as structural, mechanical and electrical trade partners. The solution provides for precise alignment of holographic data on a 1:1 scale on the job site, to review models in the context of the physical environment. Predefined views from Trimble Connect further simplify in-field use with quick and easy access to immersive visualizations of 3D data. Users can leverage mixed reality for training purposes and to compare plans against work completed. Advanced visualization further enables users to view assigned tasks and capture data with onsite measurement tools. Trimble Connect for HoloLens is available now through the Microsoft Windows App Store. A free trial option is available enabling integration with HoloLens. Paid subscriptions support premium functionality allowing for precise on-site alignment and collaboration. Trimble\u2019s Hard Hat Solution for Microsoft HoloLens extends the benefits of HoloLens mixed reality into areas where increased safety requirements are mandated, such as construction sites, offshore facilities, and mining projects. The solution, which is ANSI-approved, integrates the HoloLens holographic computer with an industry-standard hard hat. Trimble\u2019s Hard Hat Solution for HoloLens is expected to be available in the first quarter of 2018. To learn more, visit mixedreality.trimble.com.<\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #800000;\"><em>From DSC:<\/em><br \/>\nCombining voice recognition \/ Natural Language Processing (NLP) with Mixed Reality should provide some excellent, powerful user experiences. Doing so could also provide some real-time understanding as well as highlight potential issues in current designs. It will be interesting to watch this space develop. If there were an issue, wouldn&#8217;t it be great to remotely ask someone to update the design and then see the updated design in real-time? (Or might there be a way to make edits via one&#8217;s voice and\/or with gestures?) <\/span><\/p>\n<p><span style=\"color: #800000;\">I could see where these types of technologies could come in handy when designing \/ enhancing learning spaces.<br \/>\n<\/span><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/medium.com\/@urish\/web-powered-augmented-reality-a-hands-on-tutorial-9e6a882e323e\" target=\"_blank\" rel=\"noopener\"><strong>Web-Powered Augmented Reality: a Hands-On\u00a0Tutorial<\/strong><\/a>\u00a0&#8212; from medium.com by Uri Shaked<br \/>\n<em>A Guided Journey Into the Magical Worlds of ARCore, A-Frame, 3D Programming, and\u00a0More!<\/em><\/p>\n<p>Excerpt:<\/p>\n<p>There\u2019s been a lot of cool stuff happening lately around <a class=\"markup--anchor markup--p-anchor\" href=\"https:\/\/en.wikipedia.org\/wiki\/Augmented_reality\" target=\"_blank\" rel=\"nofollow noopener\" data-href=\"https:\/\/en.wikipedia.org\/wiki\/Augmented_reality\">Augmented Reality<\/a> (AR), and since I love exploring and having fun with new technologies, I thought I would see what I could do with AR and the Web?\u2014?and it turns out I was able to do quite a lot!<\/p>\n<p id=\"b3e5\" class=\"graf graf--p graf-after--p\">Most AR demos are with static objects, like showing how you can display a cool model on a table, but AR really begins to shine when you start adding in animations!<\/p>\n<p id=\"5cf1\" class=\"graf graf--p graf-after--p\">With animated AR, your models come to life, and you can then start telling a story with them.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p class=\"alpha tweet-title\"><a href=\"https:\/\/techcrunch.com\/2018\/02\/01\/art-com-adds-augmented-reality-art-viewing-to-its-ios-app\/\" target=\"_blank\" rel=\"noopener\"><strong>Art.com adds augmented reality art-viewing to its iOS app<\/strong><\/a>\u00a0&#8212; from techcrunch.com by Lucas Matney<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">If you\u2019re in the market for some art in your house or apartment,<a href=\"https:\/\/www.art.com\" target=\"_blank\" rel=\"noopener\"> Art.com<\/a> will now let you use AR to put digital artwork up on your wall.<\/p>\n<p style=\"padding-left: 30px;\">The company\u2019s ArtView feature is one of the few augmented reality features that actually adds a lot to the app it\u2019s put in. With the ARKit-enabled tech, the artwork is accurately sized so you can get a perfect idea of how your next purchase could fit on your wall. The feature can be used for the two million pieces of art on the site and can be customized with different framing types.<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/techcrunch.com\/2018\/02\/01\/art-com-adds-augmented-reality-art-viewing-to-its-ios-app\/\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-62534\" src=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2018\/02\/see-art-in-room.jpeg\" alt=\"\" width=\"100%\" height=\"100%\" srcset=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2018\/02\/see-art-in-room.jpeg 738w, http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2018\/02\/see-art-in-room-150x84.jpeg 150w\" sizes=\"(max-width: 738px) 100vw, 738px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/venturebeat.com\/2018\/02\/04\/experience-on-demand-is-a-must-read-vr-book-from-stanford-researcher-jeremy-bailenson\/\" target=\"_blank\" rel=\"noopener\"><strong>Experience on Demand is a must-read VR book<\/strong><\/a> \u2014 from venturebeat.com by Ian Hamilton<\/p>\n<p><em>Excerpts:<\/em><\/p>\n<p style=\"padding-left: 30px;\">Bailenson\u2019s newest book,\u00a0<a href=\"https:\/\/www.amazon.com\/gp\/product\/0393253694\/ref=as_li_tl?ie=UTF8&amp;tag=upload01-20&amp;camp=1789&amp;creative=9325&amp;linkCode=as2&amp;creativeASIN=0393253694&amp;linkId=6b08b5040093e75d2fe9965d00ba9b40\">Experience on Demand<\/a>, builds on that earlier work while focusing more clearly \u2014 even bluntly \u2014 on what we do and don\u2019t know about how VR affects humans.<br \/>\n&#8230;<br \/>\n\u201cThe best way to use it responsibly is to be educated about what it is capable of, and to know how to use it \u2014 as a developer or a user \u2014 responsibly,\u201d Bailenson wrote in the book.<\/p>\n<p style=\"padding-left: 30px;\">Among the questions raised:<\/p>\n<ul>\n<li>\u201cHow educationally effective are field trips in VR? What are the design principles that should guide these types of experiences?\u201d<\/li>\n<li>How many individuals are not meeting their potential because they lack the access to good instruction and learning tools?\u201d<\/li>\n<li>\u201cWhen we consider that the subjects were made uncomfortable by the idea of administering fake electric shocks, what can we expect people will feel when they are engaging all sorts of fantasy violence and mayhem in virtual reality?\u201d<\/li>\n<li>\u201cWhat is the effect of replacing social contact with virtual social contact over long periods of time?\u201d<\/li>\n<li>\u201cHow do we walk the line and leverage what is amazing about VR, without falling prey to the bad parts?\u201d<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Where You\u2019ll Find Virtual Reality Technology in 2018 &#8212; from avisystems.com by Alec Kasper-Olson Excerpt: The VR \/ AR \/ MR Breakdown This year will see growth in a variety of virtual technologies and uses. There are differences and similarities between virtual, augmented, and mixed reality technologies. The technology is constantly evolving and even the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"footnotes":""},"categories":[354,390,224,359,391,46,102,87,821,309,84,312,253,822],"tags":[],"class_list":["post-62474","post","type-post","status-publish","format-standard","hentry","category-av-audiovisual","category-architecture","category-augmented-reality","category-health","category-human-computer-interaction-hci","category-k-12-related","category-learning","category-learning-spaces","category-natural-language-processing-nlp","category-platforms","category-smart-classrooms","category-user-experience-ux","category-virtual-reality-worlds-learning","category-voice-recognition-voice-enabled-interfaces"],"_links":{"self":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/62474","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/comments?post=62474"}],"version-history":[{"count":19,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/62474\/revisions"}],"predecessor-version":[{"id":62543,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/62474\/revisions\/62543"}],"wp:attachment":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/media?parent=62474"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/categories?post=62474"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/tags?post=62474"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}