{"id":61242,"date":"2017-11-20T17:19:19","date_gmt":"2017-11-20T22:19:19","guid":{"rendered":"http:\/\/danielschristian.com\/learning-ecosystems\/?p=61242"},"modified":"2017-11-20T17:21:29","modified_gmt":"2017-11-20T22:21:29","slug":"technology-from-harry-potter-movies-brings-magic-of-brain-into-focus-2-items-on-vr","status":"publish","type":"post","link":"http:\/\/danielschristian.com\/learning-ecosystems\/2017\/11\/20\/technology-from-harry-potter-movies-brings-magic-of-brain-into-focus-2-items-on-vr\/","title":{"rendered":"&#8220;Technology from &#8216;Harry Potter&#8217; Movies Brings Magic of Brain into Focus&#8221; + 2 items on VR"},"content":{"rendered":"<p><a href=\"https:\/\/www.scientificamerican.com\/article\/technology-from-ldquo-harry-potter-rdquo-movies-brings-magic-of-brain-into-focus\/\" target=\"_blank\" rel=\"noopener\"><strong>Technology from \u201cHarry Potter\u201d Movies Brings Magic of Brain into Focus<\/strong><\/a> &#8212; from scientificamerican.com by Bahar Gholipour<br \/>\n<em>Software lets scientists explore the brain in 3-D and perform \u201cvirtual dissections\u201d<\/em><\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">The same techniques that generate images of smoke, clouds and fantastic beasts in movies can render neurons and brain structures in fine-grained detail.<\/p>\n<p style=\"padding-left: 30px;\">Two projects presented yesterday at the 2017 Society for Neuroscience annual meeting in Washington, D.C., gave attendees a sampling of what these powerful technologies can do.<\/p>\n<p style=\"padding-left: 30px;\">\u201cThese are the same rendering techniques that are used to make graphics for \u2018Harry Potter\u2019 movies,\u201d says Tyler Ard, a neuroscientist in Arthur Toga\u2019s lab at the University of Southern California in Los Angeles. Ard presented the results of applying these techniques to magnetic resonance imaging (MRI) scans.<\/p>\n<p style=\"padding-left: 30px;\">The methods can turn massive amounts of data into images, making them ideally suited to generate brain scans. Ard and his colleagues develop code that enables them to easily enter data into the software. They plan to make the code freely available to other researchers.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/m0rHZ_RDdyQ\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/medium.com\/shopify-vr\/expo-towards-rapid-vr-prototyping-15356d53ea71\" target=\"_blank\" rel=\"noopener\"><strong>Expo: Towards Rapid VR Prototyping<\/strong><\/a> &#8212; from medium.com by Jon Wade<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p>After several cycles of development, it became clear that getting our process into VR as early as possible was essential. This was difficult to do within the landscape of VR tooling. So, at the beginning of 2017, we began developing features for early-stage VR prototyping in a tool named \u201cExpo.\u201d<\/p>\n<p>&#8230;<br \/>\n<strong>Start Prototyping in VR\u00a0Now<br \/>\n<\/strong>We developed Expo because the tools for collaborative prototyping did not exist at the start of this year. Since then, the landscape has dramatically improved and there are many tools providing prototyping workflows with no requirement to do your own development:<\/p>\n<ul>\n<li><a class=\"markup--anchor markup--li-anchor\" href=\"https:\/\/www.facebook.com\/spaces\" target=\"_blank\" rel=\"nofollow noopener\" data-href=\"https:\/\/www.facebook.com\/spaces\">Facebook Spaces<\/a> and <a class=\"markup--anchor markup--li-anchor\" href=\"https:\/\/steamcommunity.com\/games\/250820\/announcements\/detail\/1256913672017157095\" target=\"_blank\" rel=\"nofollow noopener\" data-href=\"https:\/\/steamcommunity.com\/games\/250820\/announcements\/detail\/1256913672017157095\">SteamVR Home<\/a> allow teams to create quick doodles and play with props together.<\/li>\n<li><a class=\"markup--anchor markup--li-anchor\" href=\"https:\/\/www.masterpiecevr.com\/\" target=\"_blank\" rel=\"noopener nofollow\" data-href=\"https:\/\/www.masterpiecevr.com\/\">MasterpieceVR<\/a> has professional-grade sculpting tools and the critical feature of multi-user interaction.<\/li>\n<li><a class=\"markup--anchor markup--li-anchor\" href=\"https:\/\/mindshow.com\/\" target=\"_blank\" rel=\"nofollow noopener\" data-href=\"https:\/\/mindshow.com\/\">Mindshow<\/a> allows a single user to pantomime and record avatars and objects interacting to create shareable vignettes.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<div style=\"position: relative; padding-bottom: 54%;\"><iframe loading=\"lazy\" style=\"position: absolute; top: 0; left: 0;\" src=\"https:\/\/gfycat.com\/ifr\/ContentSerpentineJoey\" width=\"100%\" height=\"100%\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/div>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong><a href=\"http:\/\/mashable.com\/2017\/11\/01\/google-poly-ar-vr-apps\/#3ugOorpqqZqp\" target=\"_blank\" rel=\"noopener\">Google&#8217;s new &#8216;Poly&#8217; service makes it easier to build VR and AR apps<\/a><\/strong> &#8212; from mashable.com by Karissa Bell<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">It&#8217;s no secret that one of the biggest issues holding back virtual and augmented reality is the lack of content.<\/p>\n<p style=\"padding-left: 30px;\">Even as bigger studios and companies are sinking more and more money into VR and AR development, it&#8217;s still difficult for smaller, independent, developers to get started. A big part of the problem is that AR and VR apps require developers to create a ton of 3D objects, often an overwhelming and time-consuming process.<\/p>\n<p style=\"padding-left: 30px;\">Google is hoping to fix that, though, with its new service called Poly, an online library of 3D objects developers can use in their own apps.<\/p>\n<p style=\"padding-left: 30px;\">The model is a bit like Flickr, but for VR and AR developers rather than photographers. Anyone can upload their own 3D creations to the service and make them available to others via a Creative Commons license, and any developer can search and download objects for their own apps and games.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Technology from \u201cHarry Potter\u201d Movies Brings Magic of Brain into Focus &#8212; from scientificamerican.com by Bahar Gholipour Software lets scientists explore the brain in 3-D and perform \u201cvirtual dissections\u201d Excerpt: The same techniques that generate images of smoke, clouds and fantastic beasts in movies can render neurons and brain structures in fine-grained detail. Two projects [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"footnotes":""},"categories":[224,360,210,359,3,391,419,217,195,214,312,367,253],"tags":[],"class_list":["post-61242","post","type-post","status-publish","format-standard","hentry","category-augmented-reality","category-biology","category-emerging-technologies","category-health","category-higher-education","category-human-computer-interaction-hci","category-ideas-teaching","category-research","category-tools","category-universities","category-user-experience-ux","category-vendors","category-virtual-reality-worlds-learning"],"_links":{"self":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/61242","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/comments?post=61242"}],"version-history":[{"count":6,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/61242\/revisions"}],"predecessor-version":[{"id":61548,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/61242\/revisions\/61548"}],"wp:attachment":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/media?parent=61242"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/categories?post=61242"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/tags?post=61242"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}