{"id":60564,"date":"2017-09-08T12:25:33","date_gmt":"2017-09-08T16:25:33","guid":{"rendered":"http:\/\/danielschristian.com\/learning-ecosystems\/?p=60564"},"modified":"2017-09-08T12:25:33","modified_gmt":"2017-09-08T16:25:33","slug":"6-items-re-ar-vr","status":"publish","type":"post","link":"http:\/\/danielschristian.com\/learning-ecosystems\/2017\/09\/08\/6-items-re-ar-vr\/","title":{"rendered":"6 items re: AR &#038; VR"},"content":{"rendered":"<p><a href=\"http:\/\/www.zdnet.com\/article\/samsung-to-develop-vr-mental-health-diagnosis-tools-for-hospitals\/\" target=\"_blank\" rel=\"noopener\"><strong>Samsung to develop VR mental health diagnosis tools for hospitals<\/strong><\/a> &#8212; from by Cho Mu-Hyun<br \/>\n<em>Samsung Electronics will work with Gangnam Severance Hospital and content maker FNI to develop mental health diagnosis tools that use virtual reality.<\/em><\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">Cognitive behaviour therapies for suicide prevention and psychological assessment will be the focus, it said.<\/p>\n<p style=\"padding-left: 30px;\">The companies will make chairs and diagnosis kits as physical products and will develop an application for use in psychological assessments using artificial intelligence (AI).<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/www.wikitude.com\/blog-augmented-reality-101-ar-top-use-cases\/\" target=\"_blank\" rel=\"noopener\"><strong>Augmented reality 101: Top AR use-cases<\/strong><\/a> \u2014 from wikitude.com by Camila Kohles<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">Before we proceed, let\u2019s make one thing clear: AR is not just about dog face filters and Pok\u00e9mon GO. We kid you not. People are using this technology to bring ease to their lives and many forward-thinking companies are working with augmented reality to improve their workflow and businesses. Let\u2019s see how.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/medicalfuturist.com\/top-9-augmented-reality-companies-healthcare\/\" target=\"_blank\" rel=\"noopener\"><strong>The Top 9 Augmented Reality Companies in Healthcare<\/strong><\/a>\u00a0&#8212; from medicalfuturist.com with thanks to Woontack Woo for the resource<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">When Pokemon Go conquered the world, everyone could face the huge potential in augmented reality. Although the hype around the virtual animal hunting settled, AR continues to march triumphantly into more and more industries and fields, including healthcare. Here, I listed the most significant companies bringing augmented reality to medicine and healing.<\/p>\n<p style=\"padding-left: 30px;\">&#8230;<br \/>\n<a href=\"http:\/\/www.brain-power.com\/\" target=\"_blank\" rel=\"noopener\">Brain Power<\/a><br \/>\nThe Massachusetts-based technology company, established in 2013, has been focusing on the application of pioneering neuroscience with the latest in wearable technology, in particular, Google Glass. The start-up builds brain science-driven software to transform wearables into neuro-assistive devices for the educational challenges of autism. Their aim is to teach life skills to children and adults on the autism spectrum. They developed a unique software suite, the \u201cEmpowered Brain\u201d aiming to help children with their social skills, language, and positive behaviors. The software contains powerful data collection and analytic tools allowing for customized feedback for the child.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/vrscout.com\/news\/vr-ease-transition-first-time-wheelchair-users\/\" target=\"_blank\" rel=\"noopener\"><strong>How VR Can Ease the Transition for First-Time Wheelchair Users<\/strong><\/a> &#8212; from vrscout.com by Presley West<br \/>\n<em>Designers at innovation and design company, Fjord, have created a VR experience that teaches brand new wheelchair users how to safely maneuver their environment in a safe, empowering way.<\/em><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/vrscout.com\/news\/eye-tracking-driving-next-generation-ar-vr\/\" target=\"_blank\" rel=\"noopener\"><strong>How Eye Tracking is Driving the Next Generation of AR and VR<\/strong> <\/a>\u2014 from vrscout.com by Eric Kuerzel<\/p>\n<p>&nbsp;<\/p>\n<h4><\/h4>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/vrscout.com\/news\/webvr-path-of-least-resistance-to-mainstream-vr\/?\" target=\"_blank\" rel=\"noopener\"><strong>WebVR: Taking The Path Of Least Resistance To Mainstream VR<\/strong> <\/a>&#8212; from vrscout.com by Vanessa Radd<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\"><strong>Content and Education<\/strong><br \/>\nIn the midst of a dearth of content for VR, WebVR content creators are coming together to create and collaborate. Over a million creators are sharing their 3D models on Sketchfab\u2019s 3D\/VR art community platform. Virtuleap also organized the first global WebVR hackathon.<\/p>\n<p style=\"padding-left: 30px;\">\u201cFor application domains such as education and heritage, developing VR scenes and experiences for the Web is highly important,\u201d said Stone. \u201c[This] promotes accessibility by many beneficiaries without the need (necessarily) for expensive and sophisticated computing or human interface hardware.\u201d<\/p>\n<p style=\"padding-left: 30px;\">This democratized approach opens up possibilities in education far beyond what we\u2019re seeing today.<\/p>\n<p style=\"padding-left: 30px;\">\u201cI also think that WebVR, as a JavaScript API, also enables a wide range of future students and young developers to \u2018dip their toes into the water\u2019 and start to build portfolios demonstrating their capabilities, ultimately to future employers,\u201d said Stone. \u201cI remember the promise of the days of VRML and products such as SGI\u2019s Cosmo and Cortona3D (which still available today, of course). But the ability to be able to open up interactive\u2014and quite impressive\u2014demos of VR experiences that existed in higher quality form on specialised platforms, became an amazing marketing tool in the late 1990s and 2000s.\u201d<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Samsung to develop VR mental health diagnosis tools for hospitals &#8212; from by Cho Mu-Hyun Samsung Electronics will work with Gangnam Severance Hospital and content maker FNI to develop mental health diagnosis tools that use virtual reality. Excerpt: Cognitive behaviour therapies for suicide prevention and psychological assessment will be the focus, it said. The companies [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[113,354,139,816,63,359,391,418,101,367,253],"tags":[],"class_list":["post-60564","post","type-post","status-publish","format-standard","hentry","category-21st-century","category-av-audiovisual","category-apple","category-facebook","category-google","category-health","category-human-computer-interaction-hci","category-immersion","category-psychology","category-vendors","category-virtual-reality-worlds-learning"],"_links":{"self":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/60564","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/comments?post=60564"}],"version-history":[{"count":6,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/60564\/revisions"}],"predecessor-version":[{"id":60623,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/60564\/revisions\/60623"}],"wp:attachment":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/media?parent=60564"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/categories?post=60564"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/tags?post=60564"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}