{"id":60127,"date":"2017-07-25T10:57:45","date_gmt":"2017-07-25T14:57:45","guid":{"rendered":"http:\/\/danielschristian.com\/learning-ecosystems\/?p=60127"},"modified":"2017-07-26T12:44:05","modified_gmt":"2017-07-26T16:44:05","slug":"3-articles-that-show-that-experimentation-is-needed-is-just-getting-started-with-virtual-reality","status":"publish","type":"post","link":"http:\/\/danielschristian.com\/learning-ecosystems\/2017\/07\/25\/3-articles-that-show-that-experimentation-is-needed-is-just-getting-started-with-virtual-reality\/","title":{"rendered":"3 articles that show that experimentation is needed &#8212; &#038; is just getting started &#8212; with virtual reality"},"content":{"rendered":"<p><a href=\"https:\/\/edtechmagazine.com\/higher\/article\/2017\/07\/campus-technology-2017-virtual-reality-more-new-medium\" target=\"_blank\" rel=\"noopener\"><strong>Campus Technology 2017: Virtual Reality Is More Than a New Medium<\/strong><\/a>\u00a0&#8212; from edtechmagazine.com by Amy Burroughs<br \/>\n<em>Experts weigh in on the future of VR in higher education.<\/em><\/p>\n<p><em>Excerpts:<\/em><\/p>\n<p style=\"padding-left: 30px;\">\u201cIt\u2019s actually getting pretty exciting,\u201d Georgieva said, noting that legacy companies and startups alike have projects in the works that will soon be on the market. Look for standalone, wireless VR headsets later this year from Facebook and Google.<\/p>\n<blockquote><p><span style=\"color: #ff6600;\"><strong>\u201cI think it\u2019s going to be a universal device,\u201d he said. \u201cEventually, we\u2019ll end up with some kind of glasses where we can just dial in the level of immersion that we want.\u201d <\/strong><\/span><\/p>\n<p style=\"text-align: right;\"><span style=\"color: #ff6600;\"><em>&#8212; Per Emery Craig, at Campus Technology 2017 Conference<\/em><strong><br \/>\n<\/strong><\/span><\/p>\n<\/blockquote>\n<p style=\"padding-left: 30px;\">&#8230;<br \/>\n\u201cDoing VR for the sake of VR makes no sense whatsoever,\u201d Craig said. \u201cAsk when does it make sense to do this in VR? Does a sense of presence help this, or is it better suited to traditional media?\u201d<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/blogs.adobe.com\/creativecloud\/virtual-reality-the-user-experience-of-story\/\" target=\"_blank\" rel=\"noopener\"><strong>Virtual Reality: The User Experience of Story <\/strong><\/a>&#8212; from blogs.adobe.com<strong><br \/>\n<\/strong><\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">Solving the content problems in VR requires new skills that are only just starting to be developed and understood, skills that are quite different from traditional storytelling. VR is a nascent medium. One part story, one part experience. And while many of the concepts from film and theater can be used, storytelling through VR is not like making a movie or a play.<\/p>\n<p style=\"padding-left: 30px;\">In VR, the user has to be guided through an experience of a story, which means many of the challenges in telling a VR story are closer to UX design than anything from film or theater.<\/p>\n<p style=\"padding-left: 30px;\">Take the issue of frameless scenes. In a VR experience, there are no borders, and no guarantees where a user will look. Scenes must be designed to attract user attention, in order to guide them through the experience of a story.<\/p>\n<p style=\"padding-left: 30px;\">Sound design, staging cues, lighting effects, and movement can all be used to draw a user\u2019s attention.<\/p>\n<p style=\"padding-left: 30px;\">However, it\u2019s a fine balance between attraction to distraction.<\/p>\n<p style=\"padding-left: 30px;\">\u201cIn VR, it\u2019s easy to overwhelm the user. If you see a flashing light and in the background, you hear a sharp siren, and then something moves, you\u2019ve given the user too many things to understand,\u201d says Di Dang, User Experience Lead at POP, Seattle. \u201cBe intentional and deliberate about how you grab audience attention.\u201d<\/p>\n<p>&nbsp;<\/p>\n<blockquote><p><span style=\"color: #ff6600;\"><strong>VR is a storytelling superpower. No other medium has the quite the same potential to create empathy and drive human connection. Because viewers are for all intents and purposes <em>living<\/em> the experience, they walk away with that history coded into their memory banks\u2014easily accessible for future responses.<\/strong><\/span><\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/www.techradar.com\/news\/googles-latest-vr-experiment-is-teaching-people-how-to-make-coffee\" target=\"_blank\" rel=\"noopener\"><strong>Google&#8217;s latest VR experiment is teaching people how to make coffee<\/strong><\/a> &#8212; from techradar.com by Parker Wilhelm<br \/>\n<em>All in a quest to see how effective learning in virtual reality is<\/em><\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">Teaching with a simulation is no new concept, but Google&#8217;s Daydream Labs wants to see exactly how useful virtual reality can be for teaching people practical skills.<\/p>\n<p style=\"padding-left: 30px;\">In a\u00a0<a class=\"hawk-link-parsed\" href=\"https:\/\/www.blog.google\/products\/google-vr\/daydream-labs-teaching-skills-vr\/\" target=\"_blank\" rel=\"noopener\" data-track-type=\"click\" data-index=\"1\" data-component=\"Inline links\" data-count=\"5\">recent experiment<\/a>, Google ran a simulation of an interactive espresso machine in VR. From there, it had a group of people try their virtual hand at brewing a cup of java before being tasked to make the real thing.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<hr \/>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #800000;\"><em>Addendum on 7\/26\/17:<\/em><\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/er.educause.edu\/blogs\/2017\/7\/a-new-world-vr-and-ar-tech-developments\" target=\"_blank\" rel=\"noopener\"><strong>A New World: VR and AR Tech Developments<\/strong> <\/a>\u2014 from er.educause.edu by Emory Craig and Maya Georgieva<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<hr \/>\n<hr \/>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Campus Technology 2017: Virtual Reality Is More Than a New Medium\u00a0&#8212; from edtechmagazine.com by Amy Burroughs Experts weigh in on the future of VR in higher education. Excerpts: \u201cIt\u2019s actually getting pretty exciting,\u201d Georgieva said, noting that legacy companies and startups alike have projects in the works that will soon be on the market. Look [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[472,221,394,112,200,286,18,210,141,533,63,3,391,419,180,119,276,408,23,309,155,157,195,118,206,312,13,367,253,187,562],"tags":[],"class_list":["post-60127","post","type-post","status-publish","format-standard","hentry","category-active-learning","category-adobe","category-attention","category-corporate-business-world","category-corporate-universities","category-digital-learning","category-digital-storytelling","category-emerging-technologies","category-engagement-engaging-students","category-experimentation","category-google","category-higher-education","category-human-computer-interaction-hci","category-ideas-teaching","category-innovation","category-instructional-design","category-interactivity","category-mediafilm","category-multimedia","category-platforms","category-story","category-storytelling","category-tools","category-training-corporate-universities","category-trends","category-user-experience-ux","category-using-teams","category-vendors","category-virtual-reality-worlds-learning","category-visualizing-information","category-wearables"],"_links":{"self":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/60127","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/comments?post=60127"}],"version-history":[{"count":9,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/60127\/revisions"}],"predecessor-version":[{"id":60184,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/60127\/revisions\/60184"}],"wp:attachment":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/media?parent=60127"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/categories?post=60127"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/tags?post=60127"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}