{"id":59791,"date":"2017-06-16T06:00:01","date_gmt":"2017-06-16T10:00:01","guid":{"rendered":"http:\/\/danielschristian.com\/learning-ecosystems\/?p=59791"},"modified":"2017-06-15T21:57:37","modified_gmt":"2017-06-16T01:57:37","slug":"some-applications-of-vr-in-education-corporate-training-healthcare-from-vrxone-com","status":"publish","type":"post","link":"http:\/\/danielschristian.com\/learning-ecosystems\/2017\/06\/16\/some-applications-of-vr-in-education-corporate-training-healthcare-from-vrxone-com\/","title":{"rendered":"Some applications of VR in education, corporate training, &#038; healthcare &#8212; from vrxone.com"},"content":{"rendered":"<p><strong><a href=\"https:\/\/vrxone.com\/\" target=\"_blank\" rel=\"noopener\">Some applications of VR from vrxone.com<\/a><\/strong><\/p>\n<p><strong>Education<\/strong><br \/>\nVirtual Reality to teach the skills needed for the future by enabling learners to explore, play, work as a team, compete, and be rewarded for their achievements through interactive lessons.<\/p>\n<ul>\n<li>Virtual Field Trips<\/li>\n<li>Immersive VRXOne Lab<\/li>\n<li>VR for Arts &amp; Design<\/li>\n<li>Safe Laboratory Practicals through VR<\/li>\n<li>Game based Learning<\/li>\n<li>Geography, Marine Life VR Exploration<\/li>\n<li>Astronomy &amp; Space Research through VR<\/li>\n<li>Architecture &amp; Interiors<\/li>\n<li>VR for Sports &amp; Games<\/li>\n<li>VR to improve Public Speech<\/li>\n<\/ul>\n<p><strong>Corporate Training<br \/>\n<\/strong>Virtual reality (VR) enhances traditional training methods through a new, practical and interactive approach. Improve Knowledge Retention by doing things in an immersive Environment.<\/p>\n<p>* VR based Induction\/ Onboarding<br \/>\n* Improving Health &amp; Safety through VR<br \/>\n* Increase Knowledge Retention<br \/>\n* Hands-on VR Training Simulations<br \/>\n* Customer interactivity through VR<br \/>\n* VR to improve Marketing Strategy<br \/>\n* Special purpose training in VR<br \/>\n* High Risk Environment VR Simulation<br \/>\n* Critical National Infrastructure brief on VR<br \/>\n* VR for Business Planning<\/p>\n<p><strong>Healthcare<\/strong><br \/>\nVirtual Reality has proven great results with 34% of Physical Health and 47% of Mental Health Improvements through various applications and learning programs.<\/p>\n<p>* 360\u00b0 Live streaming of Surgical Procedure<br \/>\n* Medical &amp; Nursing Simulation<br \/>\n* Emergency Drill Scenario<br \/>\n* VR for pain &amp; anxiety relief<br \/>\n* Assistive Technology for Special Education.<br \/>\n* Interactive Anatomy Lessons<br \/>\n* Yoga, Meditation and Recreational Therapy<br \/>\n* Virtual Medical Consultation<br \/>\n* Motivational Therapy for Aged Citizens<br \/>\n* VR for Medical Tourism<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Some applications of VR from vrxone.com Education Virtual Reality to teach the skills needed for the future by enabling learners to explore, play, work as a team, compete, and be rewarded for their achievements through interactive lessons. Virtual Field Trips Immersive VRXOne Lab VR for Arts &amp; Design Safe Laboratory Practicals through VR Game based [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"footnotes":""},"categories":[390,190,387,112,200,286,343,32,215,263,359,3,391,419,418,180,276,46,7,510,279,309,405,83,126,50,118,312,367,273,253],"tags":[],"class_list":["post-59791","post","type-post","status-publish","format-standard","hentry","category-architecture","category-assistive-technologies","category-business","category-corporate-business-world","category-corporate-universities","category-digital-learning","category-education","category-education-technology","category-educational-games-serious-games","category-geography-geology","category-health","category-higher-education","category-human-computer-interaction-hci","category-ideas-teaching","category-immersion","category-innovation","category-interactivity","category-k-12-related","category-learning-ecosystem","category-learning-from-the-living-class-room","category-participation","category-platforms","category-play","category-science","category-simulations","category-teaching-learning","category-training-corporate-universities","category-user-experience-ux","category-vendors","category-virtual-field-trips","category-virtual-reality-worlds-learning"],"_links":{"self":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/59791","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/comments?post=59791"}],"version-history":[{"count":3,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/59791\/revisions"}],"predecessor-version":[{"id":59794,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/59791\/revisions\/59794"}],"wp:attachment":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/media?parent=59791"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/categories?post=59791"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/tags?post=59791"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}