{"id":58005,"date":"2017-01-06T13:08:49","date_gmt":"2017-01-06T18:08:49","guid":{"rendered":"http:\/\/danielschristian.com\/learning-ecosystems\/?p=58005"},"modified":"2017-01-07T17:13:45","modified_gmt":"2017-01-07T22:13:45","slug":"dc-if-viewers-of-a-live-basketball-game-can-choose-from-multiple-points-of-view-why-cant-remote-learners-do-this-as-well-this-posting-includes-7-items-re-vr-ar-mr","status":"publish","type":"post","link":"http:\/\/danielschristian.com\/learning-ecosystems\/2017\/01\/06\/dc-if-viewers-of-a-live-basketball-game-can-choose-from-multiple-points-of-view-why-cant-remote-learners-do-this-as-well-this-posting-includes-7-items-re-vr-ar-mr\/","title":{"rendered":"DC: If viewers of a live basketball game can choose from multiple points of view, why can&#8217;t remote learners do this as well?  This posting includes 7 resources re: VR\/AR\/MR."},"content":{"rendered":"<p><a href=\"https:\/\/www.jwtintelligence.com\/2017\/01\/ces-2017-intels-vr-visions\/\" target=\"_blank\"><strong>CES 2017: Intel\u2019s VR visions<\/strong><\/a> &#8212; from jwtintelligence.com by Shepherd Laughlin<br \/>\n<em>The company showed off advances in volumetric capture, VR live streaming, and \u201cmerged reality.\u201d<\/em><\/p>\n<p><em>Excerpt<span style=\"color: #800000;\"> (emphasis DSC):<\/span><\/em><\/p>\n<p style=\"padding-left: 30px;\"><span style=\"color: #800000;\"><strong>Live-streaming 360-degree video was another area of focus for Intel. Guests were able to watch a live basketball game being broadcast from Indianapolis, Indiana, choosing from multiple points of view as the action moved up and down the court.<\/strong> <\/span>Intel \u201cwill be among the first technology providers to enable the live sports experience on multiple VR devices,\u201d the company stated.<\/p>\n<blockquote><p><span style=\"color: #ff6600;\"><strong>After taking a 3D scan of the room, Project Alloy can substitute virtual objects where physical objects stand.<\/strong> <\/span><\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<p><em><span style=\"color: #800000;\">From DSC:<\/span><\/em><br \/>\n<strong><span style=\"color: #800000;\">If viewers of a live basketball game can choose from multiple points of view, why can&#8217;t remote learners do this as well with a face-to-face classroom that&#8217;s taking place at a university or college?\u00a0<\/span> <a href=\"http:\/\/danielschristian.com\/thelivingclassroom\/index.htm\" target=\"_blank\">Learning from the Living [Class] Room.<\/a><\/strong><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/daqri.com\/products\/smart-glasses\/\" target=\"_blank\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-58007\" src=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2017\/01\/DAQRI-SmartGlasses-Jan2017.jpg\" alt=\"\" width=\"100%\" height=\"100%\" border=\"0\" srcset=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2017\/01\/DAQRI-SmartGlasses-Jan2017.jpg 747w, http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2017\/01\/DAQRI-SmartGlasses-Jan2017-150x147.jpg 150w\" sizes=\"(max-width: 747px) 100vw, 747px\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><strong>From CES 2017: <\/strong><strong>Introducing <a class=\"markup--anchor markup--p-anchor\" href=\"http:\/\/bit.ly\/2hTPDOh\" target=\"_blank\" rel=\"nofollow\" data-href=\"http:\/\/bit.ly\/2hTPDOh\">DAQRI&#8217;s Smart Glasses\u2122<\/a> <\/strong><\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">Data visualization, guided work instructions, remote expert &#8212; for use in a variety of industries: medical, aviation and aerospace, architecture and AEC, lean manufacturing, engineering, and construction.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/www.bgr.in\/news\/third-party-microsoft-hololens-based-mixed-reality-headsets-coming-soon-prices-to-start-at-299\/\" target=\"_blank\"><strong>Third-party Microsoft HoloLens-based mixed reality headsets coming soon, prices to start at $299<\/strong><\/a> &#8212; from bgr.in by Deepali Moray<br \/>\n<em>Microsoft has partnered with companies including Dell and Acer which will release their own HoloLens compatible devices.<\/em><\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p style=\"padding-left: 30px;\">The company said that it is teaming up with the likes of Dell, HP, Lenovo and Acer, which will release headsets based on the HoloLens technology. \u201cThese new head-mounted displays will be the first consumer offerings utilizing the Mixed Reality capabilities of Windows 10 Creators Update,\u201d a Microsoft spokesperson said. Microsoft\u2019s partner companies for taking the HoloLens technology forward include Dell, HP, Lenovo, Acer, and 3 Glasses. Headsets by these manufacturers will work the same way as the original HoloLens but carry the design and branding of their respective companies. While the HoloLens developer edition costs a whopping $2999 (approximately Rs 2,00,000), the third-party headsets will be priced starting $299 (approximately Rs 20,000).<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/winbuzzer.com\/2017\/01\/05\/verto-studio-3d-app-makes-3d-modeling-hololens-easy-xcxwbn\/\" target=\"_blank\"><strong>Verto Studio 3D App Makes 3D Modeling on HoloLens Easy<\/strong> <\/a>&#8212; from winbuzzer.com by Luke Jones<br \/>\n<em>The upcoming Verto Studio 3D application allows users to create 3D models and interact with them when wearing HoloLens. It is the first software of its kind for mixed reality.<\/em><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/www.masie.com\/VRLearnReport\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-58033\" src=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2017\/01\/VR-Learning-Masie-Jan2017.jpg\" alt=\"\" width=\"428\" height=\"572\" srcset=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2017\/01\/VR-Learning-Masie-Jan2017.jpg 428w, http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2017\/01\/VR-Learning-Masie-Jan2017-112x150.jpg 112w\" sizes=\"auto, (max-width: 428px) 100vw, 428px\" \/><\/a><\/p>\n<p><em>Excerpt:<\/em><br \/>\n<strong><em><span style=\"color: #ff6600;\">How is The Immersive Experience Delivered?<\/span> <\/em><\/strong><\/p>\n<p><strong>Tethered Headset VR <\/strong>\u2013 The user can participate in a VR experience by using a computer with a tethered VR headset (also known as a Head Mounted Display &#8211; HMD) like Facebook\u2019s Oculus Rift, PlayStation VR, or the HTC Vive. The user has the ability to move freely and interact in the VR environment while using a handheld controller to emulate VR hands. But, the user has a limited area in which to move about because they are tethered to a computer.<\/p>\n<p><strong>Non-Tethered Headset VR\/AR <\/strong>\u2013 These devices are headsets and computers built into one system, so users are free of any cables limiting their movement. These devices use AR to deliver a 360\u00b0 immersive experience. Much like with Oculus Rift and Vive, the user would be able to move around in the AR environment as well as interact and manipulate objects. A great example of this headset is Microsoft\u2019s HoloLens, which delivers an AR experience to the user through just a headset.<\/p>\n<p><strong>Mobile Device Inserted into a Headgear <\/strong>\u2013 To experience VR, the user inserts their mobile device into a Google Cardboard, Samsung Gear 360\u00b0, or any other type of mobile device headgear, along with headphones if they choose. This form of VR doesn\u2019t require the user to be tethered to a computer and most VR experiences can be 360\u00b0 photos, videos, and interactive scenarios.<\/p>\n<p><strong>Mobile VR <\/strong>\u2013 The user can access VR without any type of headgear simply by using a mobile device and headphones (optional). They can still have many of the same experiences that they would through Google Cardboard or any other type of mobile device headgear. Although they don\u2019t get the full immersion that they would with headgear, they would still be able to experience VR. Currently, this version of the VR experience seems to be the most popular because it only requires a mobile device. Apps like Pok\u00e9mon Go and Snapchat\u2019s animated selfie lens only require a mobile device and have a huge number of users.<\/p>\n<p><strong>Desktop VR <\/strong>\u2013 Using just a desktop computer, the user can access 360\u00b0 photos and videos, as well as other VR and AR experiences, by using the trackpad or computer mouse to move their field of view and become immersed in the VR scenario.<\/p>\n<p><strong>New VR <\/strong>\u2013 Non-mobile and non-headset platforms like Leap Motion use depth sensors to create a VR image of one\u2019s hands on a desktop computer; they emulate hand gestures in real time. This technology could be used for anything from teaching assembly in a manufacturing plant to learning a step-by-step process to medical training.<\/p>\n<p><strong><em>VR\/AR Solutions <\/em><\/strong><\/p>\n<ul>\n<li>Oculus Rift \u2013 www.oculus.com<\/li>\n<li>HTC Vive \u2013 <a href=\"http:\/\/www.htcvive.com\">htcvive.com<\/a><\/li>\n<li>Playstation VR \u2013 <a href=\"http:\/\/www.playstation.com\">playstation.com<\/a><\/li>\n<li>Samsung VR Gear \u2013 www.samsung.com<\/li>\n<li>Google Daydream \u2013 https:\/\/vr.google.com\/daydream\/<\/li>\n<li>Leap Motion \u2013 www.leapmotion.com<\/li>\n<li>Magic Leap \u2013 www.magicleap.com<\/li>\n<li>Most mobile devices<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<blockquote><p><span style=\"color: #ff6600;\"><strong>Goggles that are worn, while they are \u201cOh Myyy\u201d awesome, will not be the final destination of VR\/AR. We will want to engage and respond, without wearing a large device over our eyes. Pok\u00e9mon Go was a good early predictor of how non-goggled experiences will soar.<\/strong><\/span><\/p>\n<p><em><span style=\"color: #ff6600;\">Elliott Masie<\/span><\/em><\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/haptic.al\/our-top-8-vr-ar-predictions-for-2017-28a3b9efb8f9#.od5e5e8fs\" target=\"_blank\"><strong>Top 8 VR &amp; AR predictions for 2017<\/strong><\/a> &#8212; from haptic.al by Christine Hart<\/p>\n<p><em>Excerpt:<\/em><\/p>\n<p id=\"08df\" class=\"graf graf--p graf-after--h3\" style=\"padding-left: 30px;\"><strong>Education will go\u00a0virtual<\/strong><br \/>\nSimilar to VR for brand engagement, we\u2019ve seen major potential for delivering hands-on training and distance education in a virtual environment. If VR can take a <a class=\"markup--anchor markup--p-anchor\" href=\"https:\/\/www.stambol.com\/2016\/10\/24\/boarding-spaceship-imagination\/\" target=\"_blank\" data-href=\"https:\/\/www.stambol.com\/2016\/10\/24\/boarding-spaceship-imagination\/\">class on a tour of Mars<\/a>, the current trickle of educational VR could turn into a flood in 2017.<\/p>\n<p>&nbsp;<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/cdn-images-1.medium.com\/max\/1000\/1*Gvzc5FnVXX5wC9cIJcqmIA.png\" width=\"100%\" height=\"100%\" border=\"0\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=QZpUWLsLpiI&amp;feature=youtu.be&amp;app=desktop\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-58041\" src=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2017\/01\/VR-VibeTV-12-26-16.jpg\" alt=\"\" width=\"100%\" height=\"100%\" border=\"0\" srcset=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2017\/01\/VR-VibeTV-12-26-16.jpg 628w, http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2017\/01\/VR-VibeTV-12-26-16-150x85.jpg 150w\" sizes=\"(max-width: 628px) 100vw, 628px\" \/><\/a><\/p>\n<p style=\"padding-left: 30px;\"><strong> Published on Dec 26, 2016<\/strong><br \/>\nTop 10 Virtual Reality Predictions For 2017 In vTime. Its been an amazing year for VR and AR. New VR and AR headsets, ground breaking content and lots more. 2017 promises to be amazing as well. Here&#8217;s our top 10 virtual reality predictions for the coming year. Filmed in vTime with vCast. Sorry about the audio quality. We used mics on Rift and Vive which are very good on other platforms. We&#8217;ve reported this to vTime.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<p><em><span style=\"color: #800000;\">Addendums<\/span><\/em><\/p>\n<hr \/>\n<p>&nbsp;<\/p>\n<ul>\n<li><a href=\"http:\/\/www.marxentlabs.com\/5-top-virtual-reality-augmented-reality-technology-trends-2017\/\" target=\"_blank\"><strong>5 top Virtual Reality and Augmented Reality technology trends for 2017<\/strong> <\/a>&#8212; from marxentlabs.com by Joe Bardi<br \/>\n<em>Excerpt:<\/em><br \/>\nSo what\u2019s in store for Virtual Reality and Augmented Reality in 2017? We asked Marxent\u2019s talented team of computer vision experts, 3D artists and engineers to help us suss out what the year ahead will hold. Here are their predictions for the top Virtual Reality and Augmented Reality technology trends for 2017.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<blockquote><p><span style=\"color: #ff6600;\"><strong>AR becomes <em>the<\/em>\u00a0killer app for smartphones<\/strong><\/span><\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<ul>\n<li><a href=\"https:\/\/www.jauntvr.com\/title\/\" target=\"_blank\">Cinematic VR from Jaunt<\/a> &#8212; the one entitled &#8220;<a href=\"https:\/\/www.jauntvr.com\/title\/def1781343\" target=\"_blank\">Chapel<\/a>&#8221; was a very powerful piece:<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/www.jauntvr.com\/title\/def1781343\" target=\"_blank\"><img decoding=\"async\" class=\"aligncenter wp-image-58065 size-full\" src=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2017\/01\/Janunt-Chapel.jpg\" width=\"100%\" height=\"100%\" border=\"0\" srcset=\"http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2017\/01\/Janunt-Chapel.jpg 785w, http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2017\/01\/Janunt-Chapel-150x93.jpg 150w, http:\/\/danielschristian.com\/learning-ecosystems\/wp-content\/uploads\/2017\/01\/Janunt-Chapel-768x474.jpg 768w\" sizes=\"(max-width: 785px) 100vw, 785px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>CES 2017: Intel\u2019s VR visions &#8212; from jwtintelligence.com by Shepherd Laughlin The company showed off advances in volumetric capture, VR live streaming, and \u201cmerged reality.\u201d Excerpt (emphasis DSC): Live-streaming 360-degree video was another area of focus for Intel. Guests were able to watch a live basketball game being broadcast from Indianapolis, Indiana, choosing from multiple [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"footnotes":""},"categories":[26,354,374,224,387,260,112,200,210,82,37,359,180,124,216,565,309,196,269,195,367,187,299],"tags":[],"class_list":["post-58005","post","type-post","status-publish","format-standard","hentry","category-3d","category-av-audiovisual","category-adult-learning","category-augmented-reality","category-business","category-content-development-aggregation-repositories","category-corporate-business-world","category-corporate-universities","category-emerging-technologies","category-engineering","category-future","category-health","category-innovation","category-intelligent-tutoring","category-microsoft","category-mixed-reality","category-platforms","category-productivity-tips-and-tricks","category-professional-development","category-tools","category-vendors","category-visualizing-information","category-workplace"],"_links":{"self":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/58005","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/comments?post=58005"}],"version-history":[{"count":37,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/58005\/revisions"}],"predecessor-version":[{"id":58066,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/posts\/58005\/revisions\/58066"}],"wp:attachment":[{"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/media?parent=58005"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/categories?post=58005"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/danielschristian.com\/learning-ecosystems\/wp-json\/wp\/v2\/tags?post=58005"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}